Bastard swords and hand crossbows... Are they just useless or am I missing something here?


Advice

101 to 108 of 108 << first < prev | 1 | 2 | 3 | next > last >>

What exactly is the point of Exotic Weapon Proficiency?

Fluff-wise, the weapon should either be so difficult to use that special training is required, and/or so uncommon that learning to wield it requires more than a normal martial weapon user's standard training regimen.

Mechanics-wise, the weapon should be so much more powerful than a standard weapon that it requires a feat to balance it.

So, Bastard Sword and Hand Crossbow?

Yeah...


I read Exotic Weapons as Erotic Weapons a minute ago.

I need to stay out of the Succubus in a Grapple thread. It's starting to affect me.


graystone wrote:
ElterAgo wrote:
graystone wrote:
ElterAgo wrote:
Hand crossbow isn't and shouldn't be that great. There is no way a 1 handed crossbow is going to be as good as something larger. Is a pistol as good as an assault rifle in a firefight? Of course not.
The issue really isn't the stats but the category. If these where simple weapons, no one would have a problem with them. The issue is that they are 'simple' exotic weapons. Exotic weapons should be great or at the very least better than simple and martial weapons.
Disagree, it is the 'exotic' not 'powerful' category. I would think 'exotic' should be the ones a person is least likely to get trained in as a standard professional. I think it fits into that perfectly fine. But that is my personal interpretation and I'm aware some disagree with it.

Ok, lets look at it from your point of view. Hand crossbows are SO different from light crossbows that they jump from simple, past martial to exotic? SO it's easier to use a small light crossbow than it is to use a normal hand crossbow? Now lets look at usefulness. Many classes could use a light missile weapon that's is unaffected by low strength. That's most dex builds. So on hardness of use or likeliness of wanting training, I'd find this explanation failing. Add to that a mechanical evaluation of the requirement of spending an exotic weapon feat fail to meet anyone cost/benefit analysis I've ever seen and this weapons a total fail.

An additional fail on the "least likely to get trained in" theory, look at some of the martial weapons every fighter learns. Sling-spears, tube arrow shooters, poison sand tubes, Syringe spears, Iron brushes and monks spades are ALL auto learned but the hand crossbow is to hard/exotic?...

I think the only reason it was put there in the first place was that it was a drow only weapon at start and it's been grandfathered into exotic ever since.

Hmm... Ok, I didn't say so different. It is not a common weapon that a professional warrior type would spend any significant time with. it fits that definition.

I said nothing about usefulness. I don't know where you are getting that.

If you look at the next paragraph from the one you quoted I agree that it is not difficult to use. If you are using that definition it should be in the simple weapons category.

Your second to last paragraph is more a statement that they did a more job of classifying a bunch of other weapons, not that the hand xbow is in the wrong group. I would agree with you on that.

I'm about 90% sure you are correct in your last paragraph. I think that probably is the reason they were originally in the exotic category and inertia is a powerful force.

I only disagreed with bolded portion of your original statement, "Exotic weapons should be great..." I don't think that is necessarily true.


ElterAgo wrote:
I only disagreed with bolded portion of your original statement, "Exotic weapons should be great or at the very least better than simple and martial weapons." I don't think that is necessarily true.

Perhaps this should be a question for another thread, but why do you not agree with that statement? I can only think of two reasons to restrict the use of certain weapons by requiring a feat, either because the weapons are mechanically powerful and being able to use them confers a definite advantage that is worth restricting, or because they are an unusual weapon that would require more training to use, even if they are inferior to more easily used weapons.

From a game perspective, the first option makes sense, more powerful options have more requirements. But the only case where the second option makes sense is if you want to penalize people for making flavorful choices. If someone has a good character concept that makes them want to use a flavorful but mechanically weak weapon like siangham or a fighting fan rather than a shortsword, should they really have to suffer needing an exotic weapon proficiency to use what for all intents and purposes, is mechanically, a bad weapon?


ElterAgo wrote:
I only disagreed with bolded portion of your original statement, "Exotic weapons should be great..." I don't think that is necessarily true.

Everything in the game should have a reason and purpose for being. Weapons that are harder to learn and obtain SHOULD be harder to obtain and learn for a reason. Hand crossbow fails at every turn. it's simple to learn and use, not even having to learn how to winch it like a heavy one. I don't see how it's harder to obtain than a monks spade of a tube launcher so total fail there.

"It is not a common weapon that a professional warrior type would spend any significant time with.": Compared to "Sling-spears, tube arrow shooters, poison sand tubes, Syringe spears, Iron brushes and monks spades", weapons that ARE "common weapon that a professional warrior type would spend any significant time with" by your standards? I have an easier time seeing that "professional warrior type" with a hand crossbow than a poison sand tube... Again, total fail for a reason for exotics.

Legacy/'it's always been that way' is about the only reason for exotic status.

PS: I said "Exotic weapons should be great or at the very least better than simple and martial weapons.". I stand by that. As a category above martial, they should be special in some way. Something should justify it's cost but nothing does for the hand crossbow. As/is, it's pretty much a waste of ink/space.


DocShock wrote:

A couple other things to keep in mind with the bastard sword.

1.) You can use it as a two-handed martial weapon without spending the feat (exactly like the dwarven war axe), meaning if you find a katana and a bastard sword, your guys with Martial Proficiency might actually be able to get some use out of the Bastard sword.

2.) It has a solid damage die for a one-hander, so it makes a good two-handed weapon. If you get grappled, you can drop to one handed use and still swing with the 1d10. Nothing gamebreaking, but it's a good fallback.

#1 also applies to a katana; just saying.


Avadriel wrote:

Actually, out of 3 novels I know where small hand crossbows were used, only in one were they considered to be primarily poison delivery, and in that novel, they were still expected to be able to punch through heavy armor to do so (RA Salvitore). The other novels, the hand crossbow was considered easily capable of killing an unarmored target, and pathfinder distinguishes between armored targets only by how difficult they are to hit.

Not that I am saying hand crossbows should do more damage, on the contrary, for there size relative to a light crossbow, I believe their damage is fine, its just that I believe all crossbows should probably be at least one increment more damaging.

heh. the ra salvatore mention makes me want to make Cadderly's explosive hand crossbow now. (well they never specified light or hand but judging how often it hung off one hand, held by one hand, and that it was drow based design. I'm going hand crossbo)

alchemist explosive bolts i guess. Grenadier too to add explosive flask (well i guess in pf it's alchemist fire for the closest i can think of) to it.

Oh.. actuallly..
I should make Cadderly out of a warpriest now oO. Represents him (earlier books) pretty well. Can't replicate him later books without mythic or gesult.

but kinda shows again that hand crossbows can make cool flavor but so costy to do so. Even just making it a martial weapon would be nicer.


1 person marked this as a favorite.
graystone wrote:
ElterAgo wrote:
I only disagreed with bolded portion of your original statement, "Exotic weapons should be great..." I don't think that is necessarily true.

Everything in the game should have a reason and purpose for being. Weapons that are harder to learn and obtain SHOULD be harder to obtain and learn for a reason. Hand crossbow fails at every turn. it's simple to learn and use, not even having to learn how to winch it like a heavy one. I don't see how it's harder to obtain than a monks spade of a tube launcher so total fail there.

"It is not a common weapon that a professional warrior type would spend any significant time with.": Compared to "Sling-spears, tube arrow shooters, poison sand tubes, Syringe spears, Iron brushes and monks spades", weapons that ARE "common weapon that a professional warrior type would spend any significant time with" by your standards? I have an easier time seeing that "professional warrior type" with a hand crossbow than a poison sand tube... Again, total fail for a reason for exotics.

Legacy/'it's always been that way' is about the only reason for exotic status.

PS: I said "Exotic weapons should be great or at the very least better than simple and martial weapons.". I stand by that. As a category above martial, they should be special in some way. Something should justify it's cost but nothing does for the hand crossbow. As/is, it's pretty much a waste of ink/space.

I will try again.

Exotic - {meanings which could be applicable to this discussion}
1. of foreign origin or character; not native; introduced from abroad, but not fully naturalized or acclimatized:
2. strikingly unusual or strange in effect or appearance:
3. of a uniquely new or experimental nature:

That is not great or better than X. Something can very easily be exotic and yet totally worthless.
I have been looking for a different definition of exotic in the books. So far I have not found it.

Now in the history of the game exotic has been defined as: non-classically medieval weapons (oriental, firearms, drow, lasers, etc...), not usually used as a weapon, not a common weapon, or difficult to learn (dire flail). Or some combination of those. Depending upon which set of those you are using the hand crossbow may or may not fit into the exotic category.
I agree it is pretty simple to use, but it is also not commonly trained to warriors. RL History: As I recall it was the only thing allowed for elegant ladies to use for hunting (so of course no true man would touch one), assassins in a few cultures, and as a curiosity for sport hunting today.

Again, your whole second paragraph does not mean "Exotic should be better." What you wrote more closely means all those other weapons you mentioned were classified incorrectly.

I think "...Sling-spears, tube arrow shooters, poison sand tubes, Syringe spears, Iron brushes and monks spades..." should all be exotic weapons. They are unusual, rarely used by professionals, and extremely complex to use properly.
Think about it a monks spade, for example, is actually a pretty lousy weapon. It was used as a weapon because it could be carried by a peasant without him getting killed for it. Because it really isn't a good weapon. Yes, a small number of people are absolutely lethal with one. But that is because they spent an inordinate amount of time becoming an expert in its use.
Really it should require even more than just an exotic weapon proficiency. But game designers don't want to make it too difficult because fans want to use it.

Legacy is not the only possible reason for the hand crossbow being exotic. But I agree it is the most likely.

I never said the hand crossbow should be in the exotic category. I personally think that the fact it is so simple to operate should override the fact that it isn't normally used as a weapon by trained professions. Seems like it should be in the simple category to me.

But that has nothing to do with whether or not is great or better than anything else.

101 to 108 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Bastard swords and hand crossbows... Are they just useless or am I missing something here? All Messageboards

Want to post a reply? Sign in.