Dud Muffin |
Search the Conversions thread
No go.
And I'm not looking for advice, just thought it would be fun to see what people come up with.
Tacticslion |
From the more recent movies? Probably a MoMS-gestalt-Maneuver Master monk (losing the various ki-specific abilities) with Kraken Style (for Throttle, ignoring the "intent" which makes the feat kind of worthless), Stunning Fist, and, later, the master trick (assassinate). Put him up against a bunch of multiclass warrior/experts and enjoy the show.
No idea how I'd do so, but that's what his "feel" is (to me).
The one from the older movies?
Uh... maybe an expert or even a slayer with a few levels of gunslinger? I dunno - it's been a really long time since I've seen that movie (though I recall it being pretty good).
The books?
Sadly, I've never read them.
EDIT:
Jubal Breakbottle wrote:Search the Conversions threadNo go.
And I'm not looking for advice, just thought it would be fun to see what people come up with.
Yeah, the only thing I can find is this, or the very thread we're reading now.
wraithstrike |
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Jason is still a normal human so he would top out at Iron weight or level 4 or 5 in Pathfinder. I wont make a full build, but I would say he is a slayer.
improved unarmed strikes, improved grapple, weapon focus(multiple firearms), profession(soldier)
He probably gets a few more free bonus feats also.
str 15
dex 16 or higher
con 18
int 16
wis 16
cha 14
Dud Muffin |
Oh, yeah!
Throw Anything and Catch Off-Guard (and any advanced versions of those he can nab).
Dude used an ink pen to murder another dude. An ink pen. And not the sharp kind, either.
This is what I was thinking of. I feel he would have to be some flavor of monk (probably MOMS as others have suggested) but catch off guard is a must.
He also killed a dude with a towel and another dude with a hardback book I think?
I understand the 5th level restriction...but his stats would be silly. I'm not sure a 20-pt buy would get it done.
Not super familiar with the monk in general, but if they have access to the amateur swash feat, parry and riposte might be pretty integral to his fighting style as well.
Eltacolibre |
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heh he doesn't do anything beyond a 20 pt buy person. Anyway, to make it work easily, I would just use brawler, simply because of martial flexibility, basically allowing to do most stuffs without having to go in a round way about it. Want to use catch off guard in one scene? go for it, want to be an expert gun fighter in another? go for it, want to suddenly specialize in combat maneuvers like grappling etc...yeah brawler has you covered.
Guess you could even do the typical MoMS 2/Brawler 3 build which seems to suit well, most action heroes and stuffs I just came up with in the middle of the fight.
Tacticslion |
heh he doesn't do anything beyond a 20 pt buy person.
Yeah. Most of the mooks he takes out are warriors or experts or multiclass builds thereof. He might've gone up 'gainst a couple of rogues.
Anyway, to make it work easily, I would just use brawler, simply because of martial flexibility, basically allowing to do most stuffs without having to go in a round way about it. Want to use catch off guard in one scene? go for it, want to be an expert gun fighter in another? go for it, want to suddenly specialize in combat maneuvers like grappling etc...yeah brawler has you covered.
Guess you could even do the typical MoMS 2/Brawler 3 build which seems to suit well, most action heroes and stuffs I just came up with in the middle of the fight.
That... that is really daggum brilliant.
His main thing that he does that's really hard to pull off in PF, I'd say, is hide in plain sight (that thing where he walks behind a moving bus or into a crowd of people and just disappears).
This is actually a problem for many individuals. The lowest I can see it being gotten is level 6 with 1 shadow dancer, but requiring the shadows doesn't imitate the movie very well.
If there was a variant kind of lion blade base class that dropped the Inspire Self ability and gained the Brawler's Martial Flexibility ability instead (and also Flurry of Maneuvers, because that rocks and the Lion Blade really needs the help), I'd go with that (maybe putting in a Favored Terrain/Alternate: Hide in Plain Sight thing?).
(Heck, I'd actually do something similar for Ethan Hunt from the M:I movies... at least the first one; third one, maybe, too. The second he'd be a weird action hero/different class.)
Kolokotroni |
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Jason is still a normal human so he would top out at Iron weight or level 4 or 5 in Pathfinder. I wont make a full build, but I would say he is a slayer.
I think he is 'action move normal', not actually normal. A real human being couldnt take the punishment he does through the series. I would probably put him in the 7 or 8 level range. The one scene where he falls like 8 stories in the middle of stairs and lands on a body and gets up ok comes to mind. Though I do think slayer is a descent choice, possibly with a little multiclassing with brawler for the unarmed stuff.
Tacticslion |
NINJA'D!
... which I suppose is kind of appropriate in this thread, really...
I feel like people are vastly underestimating the bad@$$itude of Jason Bourne. Dude, quite simply, WRECKS people. I suppose maybe he doesn't stand out as well in a fantasy setting, but...I feel like he would ROLF-stomp pretty much any unarmed fighter in Pathfinder.
Yeah, he wrecks people, but he wrecks low level people.
- Guy swings in and misses with a ranged touch attack v. a flat-footed foe with no armor. Natural 1s are a thing, but, you know...
- A dagger tiny knife is a really scary thing - far more deadly than fighting with hands, and something to worry about.
- Bourne and he are both from the same training; guy takes nine unarmed strikes, and two stabs with a really wussy improvised, is dropped to 0 hit points/tripped and staggered.
That's 9d3+2d4 = 18+5 = 23 damage... roughly fourth level? (I'm ignoring CON and STR modifiers, as the two combatants seem roughly "even" in terms of sheer ability.) The last one could certainly be described as a critical success Called Shot, so maybe an extra d3 damage to make the guy on the "high end" of fourth level or "low end" of fifth. And he's one of the toughest guys in the film... roughly comparable to Jason himself (the latter of whom succeeds simply due to a fortunate roll or two and a slim superiority over-all). Of course, it could also be a stunning fist instead (which indicates Other Dude has a pretty lame CON score, actually and/or a poor Fortitude).
In fact, it seems an awful lot like a Stunning Fist-type effect, as it wears off and dude suddenly goes and leaps out a window to his death to escape interrogation (i.e. Intimidate, which it seems Jason is pretty good at).
And, again, bear in mind: these guys are the best.
Compare to NSA and Security Guard Guys, he takes 'em out with two unarmed strikes and one unarmed strike, respectively. At 2d3 damage, the tough one has ~ 5 hp from his class (again, ignoring modifiers), putting him squarely in first level territory. (Borne seems to have a flurry ability, a cleave ability, or both.)
Anyhoo, fun speculation. :D
Dud Muffin |
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I love your breakdown. Since this is all speculative, I'd like to point out a potential (albeit, small) flaw in your logic. Jason takes out assorted, hired guns/toughs and trained security personnel throughout the films. More often than not, he makes this appear pretty easy.
Why wouldn't we assume that these people are a few steps above a lowly commoner. Like the chump journalist that eats it in the 3rd movie for example, as we see how poorly he fairs against the same odds as Jason. If that were the case, Jason seems to effortlessly dupe and/or b!@ch slap mobs of these guys. That would ostensibly give them at least a level or two in fighter or a similar martial class, since there has to be some delineation between a trained fighter and a commoner.
The fact Jason is able to wreck droves of these types of 'characters', I would say is pretty strong evidence that he is of higher level than just 5.
Again, I feel your analysis is pretty spot-on, just playing Devil's Advocate!
Sauce987654321 |
I love your breakdown. Since this is all speculative, I'd like to point out a potential (albeit, small) flaw in your logic. Jason takes out assorted, hired guns/toughs and trained security personnel throughout the films. More often than not, he makes this appear pretty easy.
Why wouldn't we assume that these people are a few steps above a lowly commoner. Like the chump journalist that eats it in the 3rd movie for example, as we see how poorly he fairs against the same odds as Jason. If that were the case, Jason seems to effortlessly dupe and/or b!@ch slap mobs of these guys. That would ostensibly give them at least a level or two in fighter or a similar martial class, since there has to be some delineation between a trained fighter and a commoner.
The fact Jason is able to wreck droves of these types of 'characters', I would say is pretty strong evidence that he is of higher level than just 5.
Again, I feel your analysis is pretty spot-on, just playing Devil's Advocate!
I think a couple of brawler levels would work fine, maybe give him hero points on top of that.
I agree with you that the people he fights don't need to be commoners. I think a level of warrior would work. A warrior with combat related feats is a big difference from a commoner with non-combat feats.
I don't think it's a good idea to give him anymore than 3 levels. Making him level 6+ starts to put his power level in the same range as large sized drakes and 16-ft. tall elementals.
Kargoth Kargoron |
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Are we talking about the Matt Damon character Jason Bourne that is very loosely based on Ludlum's character? If we are talking about the book version of Jason Bourne, not exactly optimized but fitting his role as infiltrator and "human chameleon" as well as being tough enough to survive being shot 6 times including a bullet in the brain and floating around the Mediterranean during a storm with those wounds, I would say something like this
Jason Bourne
Human rogue (chameleon) 12 (Pathfinder RPG Ultimate Combat 71)
CG Medium humanoid (human)
Init +4; Senses Perception +23
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 81 (12d8+24)
Fort +6, Ref +12, Will +4
Defensive Abilities evasion, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee unarmed strike +11/+6 (1d3+2)
Ranged revolver +13/+8 (1d8/×4)
Special Attacks sneak attack +6d6
Rogue Spell-Like Abilities (CL 0th; concentration +0)
—sudden disguise
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Statistics
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Str 14, Dex 18, Con 14, Int 16, Wis 10, Cha 18
Base Atk +9; CMB +11; CMD 25
Feats Alertness, Diehard, Endurance, Forgotten Past, Improved Unarmed Strike, Jabbing Style[ACG], Lost In The Crowd, Skill Focus (Bluff), Skill Focus (Disguise)
Traits fast-talker, hard to kill
Skills Acrobatics +19, Appraise +7, Bluff +28, Climb +10, Diplomacy +21, Disguise +25, Escape Artist +19, Heal +2, Intimidate +19, Perception +23, Sense Motive +19, Sleight of Hand +19, Stealth +19, Survival +5, Swim +10
Languages Custom Language, Custom Language, Custom Language
SQ effortless sneak, effortless sneak, effortless sneak, effortless sneak, misdirection, rogue talents (defensive roll, false friend, firearm training, master of disguise, pressure points, sudden disguise, unarmed combat training), silver tongued
Other Gear revolver, 150 gp
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Special Abilities
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Defensive Roll (1/day) (Ex) When reduced below 0 Hp by an attack, can attempt to halve dam with Reflex save.
Diehard You are stable and can choose how to act when at negative Hp.
Effortless Sneak (Favored Terrain [Forest]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Jungle]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Underground]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Urban]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
False Friend (Ex) +4 bonus to Bluff someone you've never met into thinking they've made your acquaintance.
Forgotten Past Half duration of mind-affecting effects on you (min. 1 rd).
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Jabbing Style (1/round) +1d6 if you hit target with 2 unarmed strikes, +2d6 if hit with more than 2.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Master of Disguise (1/day) (Ex) Gain a +10 bonus to a Disguise check.
Misdirection (18/day) (Ex) Spend stealth points to gain a bonus to a Stealth check.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Sneak Attack +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sudden Disguise (Su) As a swift action, a ninja can change her appearance for 1 minute per level. This ability functions as disguise self. Each use of this ability uses up 1 ki point.
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