I need a spell to either raise land or create land somehow.


Advice

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felinoel wrote:

Regardless, Lyre of Building is the best route especially since I just reread the info on the item and it looks like I don't need to be anywhere near either the source material or the thing being built. It does say it only does the work of 100 human workers of three days in every thirty minutes to based on that I did the math and it would take 22 hours time and move 50,000 pounds of materials from the mountains to the town 75(ish) miles away but hey at least that just means one would have to wait another week to build with the materials.

Right?

LazarX wrote:
roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

The vanities only allow purchases of property, not repititions of Aroden's stunts.

There is no spell effect that you can cast or obtain, short of a Wish or Miracle to get you what you want.

Except for the Lyre of Building.

Kegdrainer wrote:
Not sure what level your characters are but you might try Rampart (Druid, Soc/Wiz 7). Use a wall of force or stone to expose the surface under the water (unless the DM is generous and does not treat the water as an object) and cast it. Repeat as necessary.

This lyre of building seems my best route.

LazarX wrote:
Kegdrainer wrote:
Not sure what level your characters are but you might try Rampart (Druid, Soc/Wiz 7). Use a wall of force or stone to expose the surface under the water (unless the DM is generous and does not treat the water as an object) and cast it. Repeat as necessary.
The Op isnt' just looking to make a spell effect, he wants to create significant real estate where there was nothing before. He just doesn't want a rock sticking out of water... he wants Staten Island.

Ooooh Staten Island would be nice.

I just want to make an island for a significantly large and amazing temple to Brigh as well as an Alchemist University.

Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
http://en.m.wikipedia.org/wiki/Trekroner_Fort

lol that is hilarious, wow.

But yeah this lyre of building seems the best route unless anyone can see anything wrong with it?


No it is most likely the Best thing for making foundations. But remember for the Price of one lyre you Can get 185 labore teams in the Down time rules.


Cap. Darling wrote:
No it is most likely the Best thing for making foundations. But remember for the Price of one lyre you Can get 185 labore teams in the Down time rules.

I can make an extensive dungeon underwater and add dirt on top of that.

Also with the craft feat I get it for half the cost.


You should get a lyre of building, it will help with detail work.

As for the actual moving of the materiel most GMs will rule that work has to be done within hearing range of the music. A few hundred feet at most.

I love Aelryinth's idea.

For this I am assuming CL 12 since that is the best we can do in PFS.

You will need circle about 178.4 feet in radius. That leads to circumferenceof roughly 1120 feet. That is 224 squares or 19 castings of wall of stone just to get 5 feet. Lets call it 60 castings to break the surface. This assumes that 3 inches of stone will hold back the water.

All in all that is only 20-30 days of casting if you do it all yourself.

If you have access to planar binding (6th level) then you should bind several Genies (Shaitan). Assuming you can get only 1 a day it takes only 6 days have the needed walls of stone in place. I would go to 9 days just to a better border.

An outsider can more between 200 and 250 tons in a single day.
You only need 150 outsider days to pull that off. With planer binding getting you 2 a day you can do that in 12 days. You will need a labor force to load and unload sacks of dirt.


I just found the spyglass archon and accuser devil. You can get 3 TPers per planer binding.

It will only take 10 days to move the earth.

As far as I can tell the genies are your best bet to transmute the mud to rock. It will take 12 days for them to do that.

All this work as taken only 31 days and single 6th level spell. Since the genies will finish their task and still have time on their clocks you can probably save some time by reordering things a bit.

A few fea have control water at will. Just one will let you keep your project dry.


Mathius wrote:

You should get a lyre of building, it will help with detail work.

As for the actual moving of the materiel most GMs will rule that work has to be done within hearing range of the music. A few hundred feet at most.

I'm convincing the DM that moving the materials would fall under using the lyre's 100 humans for 3 days' work, which is how I calculated I could move 50,000 pounds 75 miles in 22 hours.

Quote:

I love Aelryinth's idea.

For this I am assuming CL 12 since that is the best we can do in PFS.

You will need circle about 178.4 feet in radius. That leads to circumferenceof roughly 1120 feet. That is 224 squares or 19 castings of wall of stone just to get 5 feet. Lets call it 60 castings to break the surface. This assumes that 3 inches of stone will hold back the water.

All in all that is only 20-30 days of casting if you do it all yourself.

If you have access to planar binding (6th level) then you should bind several Genies (Shaitan). Assuming you can get only 1 a day it takes only 6 days have the needed walls of stone in place. I would go to 9 days just to a better border.

An outsider can more between 200 and 250 tons in a single day.
You only need 150 outsider days to pull that off. With planer binding getting you 2 a day you can do that in 12 days. You will need a labor force to load and unload sacks of dirt.

That is definitely a good sounding method that would work if I can't get the DM to agree to the lyre of building for stone and Move Earth for dirt. I very likely will not be able to get him to agree to using the lyre for dirt since dirt isn't really a building material in his eyes even though the Inuit people totally used dirt as a building material... >.>

Mathius wrote:

I just found the spyglass archon and accuser devil. You can get 3 TPers per planer binding.

It will only take 10 days to move the earth.

As far as I can tell the genies are your best bet to transmute the mud to rock. It will take 12 days for them to do that.

All this work as taken only 31 days and single 6th level spell. Since the genies will finish their task and still have time on their clocks you can probably save some time by reordering things a bit.

A few fea have control water at will. Just one will let you keep your project dry.

I will have to keep this in mind too then.


Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P


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Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Thanks:)


:D


1 person marked this as a favorite.
Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Then there is this which was made by buying a TON of dirt and shipping it out to sea.

http://en.wikipedia.org/wiki/The_World_%28archipelago%29


felinoel wrote:
Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Then there is this which was made by buying a TON of dirt and shipping it out to sea.

... you're doing this on purpose, aren't you - AREN'T YOU?!


Tacticslion wrote:
felinoel wrote:
Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Then there is this which was made by buying a TON of dirt and shipping it out to sea.

... you're doing this on purpose, aren't you - AREN'T YOU?!

I purposefully made something you can highlight and drag to your URL to go to, yes?


I didn't do anything of the sort! Fie! Fie, I say!

(I made it into a url, and then clicked.)

((Also, your method doesn't always work for many, due to funny interactions with the forums and urls.))


Tacticslion wrote:

I didn't do anything of the sort! Fie! Fie, I say!

(I made it into a url, and then clicked.)

((Also, your method doesn't always work for many, due to funny interactions with the forums and urls.))

Even with the space it seems to work for some reason?


Again - not saying that no one can use it. Rather, I'm saying I've had trouble with things like that in the past and others have as well. Hence it is more workable for more people the most part to create it as a url. That is all. :)


Tacticslion wrote:
Again - not saying that no one can use it. Rather, I'm saying I've had trouble with things like that in the past and others have as well. Hence it is more workable for more people the most part to create it as a url. That is all. :)

To that I say fie.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
felinoel wrote:
Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Then there is this which was made by buying a TON of dirt and shipping it out to sea.

http://en.wikipedia.org/wiki/The_World_%28archipelago%29

Battery Park City was made out of the original fill scooped out for the World Trade Center. I remember looking at it when it was just one big rectangle of land reclaimed from the Hudson River.


LazarX wrote:
felinoel wrote:
Tacticslion wrote:
Cap. Darling wrote:
felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
was that really so hard? ;P

Then there is this which was made by buying a TON of dirt and shipping it out to sea.

http://en.wikipedia.org/wiki/The_World_%28archipelago%29

Battery Park City was made out of the original fill scooped out for the World Trade Center. I remember looking at it when it was just one big rectangle of land reclaimed from the Hudson River.

Oh, that is call.

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