Sleeping in nothing but a belt and a headband.


Pathfinder First Edition General Discussion

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Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

thejeff wrote:
I'm not sure why it's fine that adamantine and mithral are rare and special, along with full plate, but everything else that usually comes with magic items has to be freely available. Why not just go back to GM fiat for all magic items?

Because then you have to re-work all the encounter math. And I mean, if you're more skilled than me at making custom encounters with minimal legwork, then just throwing out the whole WBL mechanic might just be the better approach. There are definitely veteran GMs out there who can do that.

But I still sometimes go looking for a level-appropriate encounter that I can run from "book stats", so I can't afford to just strip off a major element of built-in character advancement and expect encounters to run properly.

So for me (and, I imagine, lots of other GMs) those abilities still need to be there, and be acquired at about the same pace.

One solution is the "gain X ability at Y level" method that others have mentioned using to great satisfaction.

Another is the "just use it as-is and look the other way when the Fridge Logic hits", which is what a lot of people do.

I'm just presenting another option: the WBL-to-points swap. It fixes a lot of Pathfinder's problems. It does not fix all of them. It also pulls off a band-aid or two. But it does fix a lot of problems. In fact, I'd say it fixes the vast majority of gear-based problems in the game. (The issues of between-encounter healing and "resource check" obstacles are non-gear-related problems whose band-aids happen to be gear.)

If you just dropped it into a game you were starting (and weren't setting out to break it), then although you might have to make a token effort to massage the edges a little, I think you'd find the net result over the course of a campaign quite agreeable.


I realize that when I started this post, that my example was a bit over the top. I was looking at how other DMs handle those situations. As of the moment of the first post I never thought about it before. Hence the post.

As to the pool of points system that Jiggy is suggesting. How would dispel magic affect everything?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Rogar Stonebow wrote:
As to the pool of points system that Jiggy is suggesting. How would dispel magic affect everything?

It wouldn't. Badassery is not inherently magical.

Dispel magic could still dispel enemy buffs or hostile ongoing spells (like slow), or be used for counterspelling, or suppress magical traps long enough to get by. But it couldn't be used to make everyone have to stop and recalculate their stats because one of their items got suppressed.

Grand Lodge

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Rogar Stonebow wrote:
I can just imagine a girl who normally has a 6 in her charisma score, some how got a hold of a Headband of Alluring Charisma +8, ending up with a +14 Charisma. She finds a Fabio, and after a while of courting, they begin the ritual of coitus. He gets his long flowing hair stuck in the headband and as he pulls away, the headband comes off and is confronted with an ugly smelly hickbilly girl...

...or maybe after she marries the dude and gets pregnant, she takes the headband off to see if he truly loves her or will stay for the sake of their child.

(see: Merope Gaunt)


Jiggy wrote:
But it couldn't be used to make everyone have to stop and recalculate their stats because one of their items got suppressed.

As a player whose GM just asked us to prepare a list of all magical items worn and how our will save will deterioriate as they're turned off in order, God bless you.

Disjunction is a !"#!"¤% nightmare.


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Tiny Coffee Golem wrote:

I always thought of this in regard to ring of sustenance. It takes a week to attune. Basically, if you want it to work you can never take it off.

I think about this every time I wash my hands with my engagement ring on. Water inevitably gets under it. I then have to move it up my finger, but without taking it off, to dry underneath before I slip it back into the right place.

With all that in mind I wonder how annoying it would be to shower with a circlet on. I have short hair, so it'd be easier, but still irritating. What does someone with long hair do? You'd never be able to really comb or style your hair. Eventually the whole thing would look like a rats nest.

I usually play cerebral characters, so the belt is less of an issue. However, that'd be more annoying. How would you take off your pants without removing your belt? You'd have to wear the belt as an accessory and not as a functional item. Then what if you have to wear another non-magic belt to hold up your pants. Does it count as not worn if you unbuckle it? You'd never be able to unzip your pants to pee.

My general rationalization is that so long as your touching the attuned item (ring, circlet, belt) it stays attuned even if it's temporarily in the wrong place. However, you'd want to put it back in the right spot in a reasonable amount of time.

Its weird, but I think about this stuff all the time.

no decent adventurer should have long hair

i personally make all my characters bald but its probably actually fine as long as your hairs not long long hair is to much of a liability


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tuypo1 wrote:


no decent adventurer should have long hair

i personally make all my characters bald but its probably actually fine as long as your hairs not long long hair is to much of a liability

I'll let you explain that to this gentleman.


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Pathfinder Lost Omens Subscriber
Rogar Stonebow wrote:

Just curious about how other people handle their temporary/permanent bonuses and if it ever matters. I suppose if you want to keep your permanent bonuses, you have to bathe, sleep, have coitus all the while never taking off your belts or headband.

in my game the bonus doesn't stop providing the bonus until 24 hours after taking the item off.

Dark Archive

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tuypo1 wrote:

no decent adventurer should have long hair

i personally make all my characters bald but its probably actually fine as long as your hairs not long long hair is to much of a liability

Screw that. I have a built in hat and scarf for cold climates - lets see baldy do that :P

(It does help being able to turn the long hair into inch long all over fur as a standard action)


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I've never had a thread make me cringe before today, and I'm so over the Charisma debate, everything about this is gross.

Dark Archive

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Someone hasn't read the Eidolon thread :)


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GypsyMischief wrote:
I've never had a thread make me cringe before today, and I'm so over the Charisma debate, everything about this is gross.

Technically this thread isn't about the Charisma debate.


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thejeff wrote:
tuypo1 wrote:


no decent adventurer should have long hair

i personally make all my characters bald but its probably actually fine as long as your hairs not long long hair is to much of a liability

I'll let you explain that to this gentleman.

i was going to make a joke about me being something or other not stupid but then i realized ive never actually read any Conan i have no idea how he would react


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Rogar Stonebow wrote:

Just curious about how other people handle their temporary/permanent bonuses and if it ever matters. I suppose if you want to keep your permanent bonuses, you have to bathe, sleep, have coitus all the while never taking off your belts or headband.

I can just imagine a girl who normally has a 6 in her charisma score, some how got a hold of a Headband of Alluring Charisma +8, ending up with a +14 Charisma. She finds a Fabio, and after a while of courting, they begin the ritual of coitus. He gets his long flowing hair stuck in the headband and as he pulls away, the headband comes off and is confronted with an ugly smelly hickbilly girl. He tries to get away but unfortunately for him she never took off the belt of giant strength. She rides him down for hours.

I don't have an official house rule saying the 24 hour period is ignored. I just turn a blind eye to it unless someone find and tries to use a way to swap stat boosting items in an abusive(yes I know this is subjective) manner.


Rogar Stonebow wrote:
I can just imagine a girl who normally has a 6 in her charisma score, some how got a hold of a Headband of Alluring Charisma +8, ending up with a +14 Charisma. She finds a Fabio, and after a while of courting, they begin the ritual of coitus. He gets his long flowing hair stuck in the headband and as he pulls away, the headband comes off and is confronted with an ugly smelly hickbilly girl.

A Headband of Alluring Charisma does not make you prettier or smell better. It affects your personality, which may or may not be noticeable in flagrante.

Also, headbands only go up to +6.

EDIT: Plus, taking of her headband will not suddenly make her a rapist.

_
glass.


glass wrote:
Rogar Stonebow wrote:
I can just imagine a girl who normally has a 6 in her charisma score, some how got a hold of a Headband of Alluring Charisma +8, ending up with a +14 Charisma. She finds a Fabio, and after a while of courting, they begin the ritual of coitus. He gets his long flowing hair stuck in the headband and as he pulls away, the headband comes off and is confronted with an ugly smelly hickbilly girl.

A Headband of Alluring Charisma does not make you prettier or smell better. It affects your personality, which may or may not be noticeable in flagrante.

Also, headbands only go up to +6.

EDIT: Plus, taking of her headband will not suddenly make her a rapist.

_
glass.

This is opinion oh course.

Dark Archive

wraithstrike wrote:
I don't have an official house rule saying the 24 hour period is ignored. I just turn a blind eye to it unless someone find and tries to use a way to swap stat boosting items in an abusive(yes I know this is subjective) manner.

Honestly, the most reasonable way I can think of to do it is once you're attuned, you're attuned - you can take it off and put it on after that, and your stat will change, but not your attunement. You could even argue this by RAW - it says the first 24 hours, not the first 24 consecutive or uninterrupted hours. For the purpose of RAI, that should probably include that you can only be attuned to one at a time.

Grand Lodge

tuypo1 wrote:
LazarX wrote:

Never been particularly interested in complicating my games when it doesn't serve any purpose.

I'm especially not interested in scenarios as contrived as the one the OP sets up.

i dont see how its contrived it opens up the old charisma as appearance debate sure but assuming that charisma affects appearance (and even if not its the headband of alluring charisma it will certainty help attract a mate (although to be fair in that situation your already in the middle of the act so its unlikely to matter a whole lot) then i dont see how this would be considered contrived it seems like something that could easily happen

Like I said, it's contrived, sexist, and most importantly of all, not particularly interesting or fun. I don't have the talent of making cheap shots like that, entertainingly funny, nor do I have ANY interest at all in reopening the Charisma vs. Appearance debate, so I pass. For my book, Headbands of Charisma do not change your appearance in any meaningful way, so if you're butt ugly before you put on that +6 headband, you're still butt ugly with it on. But people are going to be much more inclined to listen when you speak.


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I am surprised no one has linked this to the succubus in a grapple thread.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Using a headband of alluring charisma to seduce someone is no more "rape" than using makeup or hair jell. I find the implication not only preposterous, but offensive.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
Using a headband of alluring charisma...

Off-topic and trigger:

I believe the rape problem was the fact that, once 'Fabio' tried to end the sexual encounter, the female with her belt of strength forced him to continue.

Which... Well, that's clear-cut rape.


Xethik wrote:
Ravingdork wrote:
Using a headband of alluring charisma...
** spoiler omitted **

So beyond the bad illustration, and also garnering enough of peoples opinions concerning the removal of equipment and possible loss of attributes, I think it's time to close the thread. Thanks for all the input.

Dark Archive

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KenderKin wrote:
I am surprised no one has linked this to the succubus in a grapple thread.

You mean THIS Succubus in a Grapple thread? I'm pretty sure there's never a wrong time to link the succubus in a grapple thread :)


Kudaku wrote:
Jiggy wrote:
But it couldn't be used to make everyone have to stop and recalculate their stats because one of their items got suppressed.

As a player whose GM just asked us to prepare a list of all magical items worn and how our will save will deterioriate as they're turned off in order, God bless you.

Disjunction is a !"#!"¤% nightmare.

Took half an hour in my game when it got dropped on the party, and they only failed the DC on a 1.

Honestly, most of the spells I hate the most are ones that slow things down like that. Detect magic being at will costs me more game time than any simulacrum or planar binding ever did.

Also, prestidigitation, since it seemed not to get carried over to this thread from the bathtub, doesn't clean creatures, only objects. Sorry nerds, you'll have to shower. Or stink.


Rogar Stonebow wrote:
Xethik wrote:
Ravingdork wrote:
Using a headband of alluring charisma...
** spoiler omitted **
So beyond the bad illustration, and also garnering enough of peoples opinions concerning the removal of equipment and possible loss of attributes, I think it's time to close the thread. Thanks for all the input.

I liked your example. I thought it was quite amusing.


Kain Darkwind wrote:
Rogar Stonebow wrote:
Xethik wrote:
Ravingdork wrote:
Using a headband of alluring charisma...
** spoiler omitted **
So beyond the bad illustration, and also garnering enough of peoples opinions concerning the removal of equipment and possible loss of attributes, I think it's time to close the thread. Thanks for all the input.
I liked your example. I thought it was quite amusing.

Although I thought it was amusing as well, I try not to be offensive to anyone when I want to keep good dialog going.


I don't remember who, when or where. But I do recall a Dev giving some input on this, maybe a year ago, saying that they're not picky about short periods of time. It lingers, or something.


Akari Sayuri "Tiger Lily" wrote:
wraithstrike wrote:
I don't have an official house rule saying the 24 hour period is ignored. I just turn a blind eye to it unless someone find and tries to use a way to swap stat boosting items in an abusive(yes I know this is subjective) manner.
Honestly, the most reasonable way I can think of to do it is once you're attuned, you're attuned - you can take it off and put it on after that, and your stat will change, but not your attunement. You could even argue this by RAW - it says the first 24 hours, not the first 24 consecutive or uninterrupted hours. For the purpose of RAI, that should probably include that you can only be attuned to one at a time.

that does seem like the best way to do it


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thaX wrote:
Fabio most likely lied to the girl anyway to try and sleep with him... serves him right!

what makes you think that


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thaX wrote:
SNIP

Please tell me this is trolling.


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Sleeping in nothing but a belt and a headband...

Sounds like the '80s.

Dark Archive

For what it's worth, this thread gave me some good ideas on how to handle lingering effects of magical gear. I'm running a game where the PCs just hit level 2, and magical equipment is going to be a thing sooner or later.


Rosc wrote:
For what it's worth, this thread gave me some good ideas on how to handle lingering effects of magical gear. I'm running a game where the PCs just hit level 2, and magical equipment is going to be a thing sooner or later.

Glad 2 hear it.

Paizo Glitterati Robot

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Locking.

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