Does longbow get 1.5x Dex mod?


Rules Questions


Does a longbow get 1.5x Dex mod since it's two handed? I cannot find anything relating to this whether for or against.


Roboman1723 wrote:
Does a longbow get 1.5x Dex mod since it's two handed? I cannot find anything relating to this whether for or against.

No, nor does it get 1x Dex mod or 0.5x Dex mod. You can add your Str mod if you have a composite bow with the appropriate Str rating.

Quote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.


Durngrun Stonebreaker wrote:
Roboman1723 wrote:
Does a longbow get 1.5x Dex mod since it's two handed? I cannot find anything relating to this whether for or against.

No, nor does it get 1x Dex mod or 0.5x Dex mod. You can add your Str mod if you have a composite bow with the appropriate Str rating.

Quote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.

Wrong bow man

Bow in question: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longb ow


NOt sure where you get the dex thing, but durngrun is 100% correct.


Nicos wrote:
NOt sure where you get the dex thing, but durngrun is 100% correct.

Longbow: Longbow

Composite Longbow: Composite Longbow

Not the same bow


Still the same rules. You do not add dex to damage.


Attack bonus right?

http://www.d20pfsrd.com/gamemastering/combat wrote:

Your attack bonus with a ranged weapon is:

Base attack bonus + Dexterity modifier + size modifier + range penalty

RPG Superstar Season 9 Top 16

Attack bonus is to hit. It is unrelated to your damage bonus.

You do not add your Base Attack Bonus or Size Modifier to damage either.

Edit: You do add Dex to hit with a longbow, but there is no reason to think you would add 1.5x. Two handed melee weapons add 1.5x Str to damage, not to hit.


You only add the dex mod to attack (to hit) once. The same for two hadned weapons and str, you add str mod once to hit and 1.5 to damage.


Petty Alchemy wrote:

Attack bonus is to hit. It is unrelated to your damage bonus.

You do not add your Base Attack Bonus or Size Modifier to damage either.

Edit: You do add Dex to hit with a longbow, but there is no reason to think you would add 1.5x. Two handed melee weapons add 1.5x Str to damage, not to hit.

Is this site for real? You add your attack bonus on your attack roll to see if you hit. Your attack bonus is your damage.

Damage = Weapon dice + BAB + Ability mod

RPG Superstar Season 9 Top 16

Is that what your DM told you? He is either mistaken, or using a houserule.


Roboman1723 wrote:
Petty Alchemy wrote:

Attack bonus is to hit. It is unrelated to your damage bonus.

You do not add your Base Attack Bonus or Size Modifier to damage either.

Edit: You do add Dex to hit with a longbow, but there is no reason to think you would add 1.5x. Two handed melee weapons add 1.5x Str to damage, not to hit.

Is this site for real? You add your attack bonus on your attack roll to see if you hit. Your attack bonus is your damage.

Damage = Weapon dice + BAB + Ability mod

gr8 b8 m8


Roboman1723 wrote:
Petty Alchemy wrote:

Attack bonus is to hit. It is unrelated to your damage bonus.

You do not add your Base Attack Bonus or Size Modifier to damage either.

Edit: You do add Dex to hit with a longbow, but there is no reason to think you would add 1.5x. Two handed melee weapons add 1.5x Str to damage, not to hit.

Is this site for real? You add your attack bonus on your attack roll to see if you hit. Your attack bonus is your damage.

Damage = Weapon dice + BAB + Ability mod

You must be trolling.


Oh my god, I learned under the worst GM and have had to relearn the game since him. How is damage calculated if not that then. Sorry for noobin it up.


Damage for composite longbows, assuming you are a medium sized creature is 1d8+the strength rating of the bow. However you also have to be strong enough to match the strength rating.

If you are too weak to match the rating you not only do not get the additional damage, but you take a penalty to attack rolls.

PRD wrote:

If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it....

If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.

Liberty's Edge

Pathfinder PF Special Edition Subscriber

Wraithstrike is 100% correct.

As for regular - non-composite - bows, it's just 1d8 (longbow) or 1d6 (shortbow). Nothing else.


I misunderstood your question.

Weapon damage is Weapon dice + strength modifier for light weapons one handed weapons weilded in one hand.

If you use a two handed weapon, or a one handed weapon wielded in two hands then it is weapon dice + strength mod X 1.5 rounded down.

For ranged(not including throwing) weapons you only get the weapon dice unless you have another way to add damage. The exception to this is slings which are ranged weapons but automatically add your strength modifier.

For thrown weapons the damage is weapon dice + strength mod

edit: My above post is still correct. I just realize you were asking a general question instead of calling out composite bows specifically.

edit: clarifications made


Roboman1723 wrote:
Oh my god, I learned under the worst GM and have had to relearn the game since him. How is damage calculated if not that then. Sorry for noobin it up.

Damage is Weapon damage die + STR, for melee weapons and throwing weapons, and also for composite bows. Regular bows don't add any ability (or BAB).

Base attack bonus is the bonus you use to attack, basicaly ;).

Grand Lodge

I highly recommend checking out the free online Pathfinder Reference Document, particularly the section on combat, which discusses how attack bonuses and damage work, among other things. Composite longbows are a little wonky and how they work is not fully described in the combat section.

Here is the full weapon description of a composite longbow, which explains what a strength rating is:

The Pathfinder Reference Document wrote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.


Slight correction needs to be made for thoroughness. Damage for a Composite Bow (either short or long) is the base weapon damage + your Str modifier, up to the Str rating of the bow. So if you have a bow with +2 Str rating, and your Str is only 12 (+1 modifier), you'll still add the +1 to your damage roll, but you'll also suffer -2 to your attack roll. Conversely, if your Str mod is higher than the Str rating of the bow, you will cap out at the Str rating. So with a +2 Str rated bow and 16 Str (+3 modifier), you'll still only add +2 to your damage roll.

Grand Lodge

Pathfinder Adventure Path Subscriber

Hang on, under 4th Edition D&D rules you do add your dex mod to the damage of range weapons; the OP (or their GM) may have been getting their rules sets in a twist...


Kazaan wrote:
Slight correction needs to be made for thoroughness. Damage for a Composite Bow (either short or long) is the base weapon damage + your Str modifier, up to the Str rating of the bow. So if you have a bow with +2 Str rating, and your Str is only 12 (+1 modifier), you'll still add the +1 to your damage roll, but you'll also suffer -2 to your attack roll. Conversely, if your Str mod is higher than the Str rating of the bow, you will cap out at the Str rating. So with a +2 Str rated bow and 16 Str (+3 modifier), you'll still only add +2 to your damage roll.

Correct. I misspoke


wraithstrike wrote:
Kazaan wrote:
Slight correction needs to be made for thoroughness. Damage for a Composite Bow (either short or long) is the base weapon damage + your Str modifier, up to the Str rating of the bow. So if you have a bow with +2 Str rating, and your Str is only 12 (+1 modifier), you'll still add the +1 to your damage roll, but you'll also suffer -2 to your attack roll. Conversely, if your Str mod is higher than the Str rating of the bow, you will cap out at the Str rating. So with a +2 Str rated bow and 16 Str (+3 modifier), you'll still only add +2 to your damage roll.
Correct. I misspoke

mis-typed*


Roboman1723 wrote:
Oh my god, I learned under the worst GM and have had to relearn the game since him. How is damage calculated if not that then. Sorry for noobin it up.

Don't sweat it. The game can be very complicated sometimes.

Check out this thread to see a fair number of us regulars get completely broadsided by the rules we think we know so well.


Darrell Impey UK wrote:
Hang on, under 4th Edition D&D rules you do add your dex mod to the damage of range weapons; the OP (or their GM) may have been getting their rules sets in a twist...

Not universally. It depends on the attack you use.

Grand Lodge

Pathfinder Adventure Path Subscriber

Let's go with "the majority"?

Grand Lodge

Did someone already link the PRD?

Getting a handle on some basics, will greatly improve your experience.

If you, and your DM are used to a different system, unlearning that can be hard on remembering those basics.

I have been asked, more than once, to make a "Use Rope" check.


Darrell Impey UK wrote:
Hang on, under 4th Edition D&D rules you do add your dex mod to the damage of range weapons; the OP (or their GM) may have been getting their rules sets in a twist...

5E too. Whatever ability score you use to modify your attack roll gets added to damage.


Darrell Impey UK wrote:
Hang on, under 4th Edition D&D rules you do add your dex mod to the damage of range weapons; the OP (or their GM) may have been getting their rules sets in a twist...

Not really. It depends on the power, and many classes have powers attached to Wisdom, or Charisma, or whatever. There's a Warlord variant that shoots bows using strength, for example.

It's true for basic attacks, and classes that use DEX as their main ability, like Ranger and Rogue, though


All bows are two handed so there is no reason to think that it would be different than a short bow.

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