I took the CORE CAMPAIGN CHALLENGE and got...


Advice

Liberty's Edge

halfling monk.

Ummmm....

Let's see what we can do with this.
STR - important stat, -2 penalty
DEX - important stat, +2 bonus
CON - important stat, no change
INT - dump stat, no change
WIS - important stat, no change
CHA - dump stat, +2 bonus

I think we can forget about combat maneuvers, given the STR penalty and CMB penalty for size, although the Agile Maneuvers feat would mitigate that somewhat.

Weapon Finesse would work well with Unarmed Strike and most monk weapons. Small size also gives a bonus to hit, but given the monk's starting point, it's hard to see how that helps much.

At least I would have good saving throws.

Liberty's Edge

Attribute - Value (Cost)
STR - 16-2=14 (10)
DEX - 16+2=18 (10)
CON - 14 (5)
INT - 7 (-4)
WIS - 13 (3)
CHA - 7+2=9 (-4)

Feats: Weapon Finesse, Dodge (monk bonus), Stunning Fist, Improved Unarmed Strike

Traits: Reactionary, Dangerously Curious

Progression:
Level
2 - Bonus Feat: Improved Grapple
3 - Feat: Agile Maneuvers
4 - Attribute Increase: +1 WIS
5 - Feat: Step Up
6 - Bonus Feat: Improved Disarm
7 - Feat: Improved Initiative
8 - Attribute Increase: +1 INT
9 - Feat: Greater Grapple
10 - Bonus Feat: Spring Attack
11 - Feat: Weapon Focus (Unarmed Strike)
12 - Attribute Increase: +1 CON

Liberty's Edge

Anybody have any better ideas?


Are you... are you intending to play a Core only Monk?

Well, here's the deal: Core Monk is terrible. Halfling for a Monk? Pretty bad. Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?


It might help if I had any idea what the CORE CAMPAIGN CHALLENGE is. Is there some other thread that this comes from? Are you just trying to make something viable for the new core campaign?

Grand Lodge

Challenge thread. I got halfling cleric, which will be easier than halfling monk.

LoneKnave wrote:
Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?

I think the idea is to AVOID being grappled, thanks to high CMD against grappling.

Liberty's Edge

As it turns out, this group will be meeting on a night when I can't go.

The only grappling I had ever intended to do was against casters.

Almost anything is easier than a halfling monk! I wonder why Paizo hates my birthday?

Am I out of my mind? It has been observed that only the sane are able to consider the possibility that they are insane. I question my sanity enough to qualify as sane by that standard.

I think that if I ever do play core-only PFS, I will play a dwarf barbarian, or perhaps a gnome sorcerer.


That generator is borked!

I got halfling rogue!

While iconic, it is really tough to effect combats as a small rogue. Good for avoiding combat, I guess...

Liberty's Edge

Fergie wrote:

That generator is borked!

I got halfling rogue!

While iconic, it is really tough to effect combats as a small rogue. Good for avoiding combat, I guess...

Aid Another - be a damage multiplier.


Elf Barbarian?

I could work it.


I got Dwarf Bard.

Str 16
Dex 12
Con 14
Int 10
Wis 9
Cha 14

Pick up a hammer and some bagpipes and go, I guess? Buff and crump.


About as traditional as you can get: Dwarf Fighter.


Gnome rogue....ugh.

Scarab Sages

Theconiel wrote:

Attribute - Value (Cost)

STR - 16-2=14 (10)
DEX - 16+2=18 (10)
CON - 14 (5)
INT - 7 (-4)
WIS - 13 (3)
CHA - 7+2=9 (-4)

Feats: Weapon Finesse, Dodge (monk bonus), Stunning Fist, Improved Unarmed Strike

Traits: Reactionary, Dangerously Curious

Progression:
Level
2 - Bonus Feat: Improved Grapple
3 - Feat: Agile Maneuvers
4 - Attribute Increase: +1 WIS
5 - Feat: Step Up
6 - Bonus Feat: Improved Disarm
7 - Feat: Improved Initiative
8 - Attribute Increase: +1 INT
9 - Feat: Greater Grapple
10 - Bonus Feat: Spring Attack
11 - Feat: Weapon Focus (Unarmed Strike)
12 - Attribute Increase: +1 CON

This is a good start, for stats, but improved grapple and agile manuevers is a bad way to go. Once you grapple someone, your CMB and CMD will drop 2 because you will have a -4 dex for being grappled.

If I were stuck with a halfling monk, I might consider a shuriken specialist.

Feats: Point Plank Shot, Dodge (monk bonus), Stunning Fist, Improved Unarmed Strike

Traits: Reactionary, Dangerously Curious

Progression:
Level
2 - Bonus Feat: Deflect Arrows
3 - Feat: Precise Shot
4 - Attribute Increase: +1 WIS
5 - Feat: Deadly Aim
6 - Bonus Feat: Mobility
7 - Feat: Improved Initiative
8 - Attribute Increase: +1 INT
9 - Feat: Shot on the Run or Far Shot, take your pick
10 - Bonus Feat: Spring Attack
11 - Feat: Weapon Focus (Shuriken)
12 - Attribute Increase: +1 CON


LoneKnave wrote:

Are you... are you intending to play a Core only Monk?

Well, here's the deal: Core Monk is terrible. Halfling for a Monk? Pretty bad. Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?

I disagree with this. As I say A LOT the most game breaking character I've seen is an almost totally core monk. Dimensional Agility feats and Panther Style feats are the only things she has non-core things she has, except a potion of Strong Jaw.

Now a core halfling monk, without being able to use Agile, might be difficult.

Liberty's Edge

@Imbicatus
I like it!


I got Elf Paladin.

/yawn.

Grand Lodge

Woot...halfling barbarian xD

Sczarni

Dwarf rogue,

str 16, dex 16, con 14, int 10, wis 12, car 6
Two weapons fighting
An Axe + short sword

Armor expert
Poverty striken (to be the scouter)

Climb 1
Disable device 1
Perception 1
Survival 1
Bluff 1
Sleigth of hands 1
Stealth 1
Acrobatics 1


Jodokai wrote:
LoneKnave wrote:

Are you... are you intending to play a Core only Monk?

Well, here's the deal: Core Monk is terrible. Halfling for a Monk? Pretty bad. Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?

I disagree with this. As I say A LOT the most game breaking character I've seen is an almost totally core monk. Dimensional Agility feats and Panther Style feats are the only things she has non-core things she has, except a potion of Strong Jaw.

Now a core halfling monk, without being able to use Agile, might be difficult.

I'm figuring you don't see a lot of high optimisation in your games, then.


Blakmane wrote:
I'm figuring you don't see a lot of high optimisation in your games, then.

It's PFS, I've played all over the country with some of the best min/maxers there are. People don't play monks they just believe what number crunchers tell them. The numbers say monks suck so it must be true.

Silver Crusade

... Single-classed human Fighter named Hubert. Back story omitted. I seek some advice about feats.

Hubert will go down the 5-feat Whirlwind Attack route. He'll follow it up with Trip and Greater Trip at 6th level. Hubert wears Spiked Armor, wields a Polearm, and intends to freely chug Enlarge Person potions.

Hubert's 6th level attack sequence will try to use Whirlwind Attack to Greater Trip every foe on the field of battle. With his high CMB most of these attacks will succeed. End result is that most foes will fall prone and provoke an AoO from anyone who threatens, including Hubert. Much hilarity ensues.

Problem: This all takes too many feats, even for a single classed human fighter. This build wants ten feats, in total. Single feats are Combat Reflexes, Power Attack, and Lunge (BaB 6+). Five-feat sequence is Combat Expertise (feat tax), Dodge(feat tax), Mobility(feat tax), Spring Attack(feat tax), then Whirlwind Attack (finally!). Two-feat sequence is Improved Trip then Greater Trip (BaB 6+).

Question: In what order should Hubert take these feats? he can't have them all until 8th level, which is approaching retirement. If he concentrates on Whirlwind Attack he can get that at 3rd level. But he's a reach build, so Combat Reflexes is invaluable. Power Attack is valuable, too. The Greater Trip sequence will be near last. Suggestions? Other ideas?

Liberty's Edge

Half-Elf Barbarian.. too easy. Lots of strength, SF(Intimidate) for funzies, and power attack. All else is a big fat who-cares and it would still be effective.

Scarab Sages

Magda Luckbender wrote:

... Single-classed human Fighter named Hubert. Back story omitted. I seek some advice about feats.

Hubert will go down the 5-feat Whirlwind Attack route. He'll follow it up with Trip and Greater Trip at 6th level. Hubert wears Spiked Armor, wields a Polearm, and intends to freely chug Enlarge Person potions.

Hubert's 6th level attack sequence will try to use Whirlwind Attack to Greater Trip every foe on the field of battle. With his high CMB most of these attacks will succeed. End result is that most foes will fall prone and provoke an AoO from anyone who threatens, including Hubert. Much hilarity ensues.

Problem: This all takes too many feats, even for a single classed human fighter. This build wants ten feats, in total. Single feats are Combat Reflexes, Power Attack, and Lunge (BaB 6+). Five-feat sequence is Combat Expertise (feat tax), Dodge(feat tax), Mobility(feat tax), Spring Attack(feat tax), then Whirlwind Attack (finally!). Two-feat sequence is Improved Trip then Greater Trip (BaB 6+).

Question: In what order should Hubert take these feats? he can't have them all until 8th level, which is approaching retirement. If he concentrates on Whirlwind Attack he can get that at 3rd level. But he's a reach build, so Combat Reflexes is invaluable. Power Attack is valuable, too. The Greater Trip sequence will be near last. Suggestions? Other ideas?

Perhaps Hubert should consider dipping into Monk for one or two levels for more bonus feats to work towards whirlwind attack.


Half-elf sorcerer. There was a lot of mulling over the choice, but went with Destined bloodline, Sovereign court.

Vill Fenwyld:

Male Half-Elf (Taldan) sorcerer 1
TN Medium humanoid (elf, human)
Init +2, Senses low-light vision; Perception +6
=================================================
DEFENSE
=================================================
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2, +2 vs. enchantments
Immune sleep

=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Melee spear -1 (1d8-1/x3)
Ranged spear +2 (1d8/x3)
Ranged touch attack (ray) +2
Ranged dagger +2 (1d4/19-20)

Bloodline Spell-Like Abilities (CL 1st; concentration +5)
7/day—touch of destiny (+1)

Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-burning hands(DC 15), enlarge person
0th(at will)-dancing lights, detect magic, disrupt undead, ray of frost

Bloodline destined
=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Point-Blank Shot, Skill Focus (Perception)
Skills Bluff +5, Diplomacy +8, Knowledge (history) +7, Knowledge (planes) +7, Perception +6, Sense Motive +1, Spellcraft +6
Traits Fashionable, Scholar of the Great Beyond
Languages Elven, Kelish, Sylvan, Taldane
SQ bloodline arcana (gain luck bonus to saves when casting personal-range spells), elf blood, elven immunities, keen senses, multitalented, touch of destiny
Combat Gear scroll of comprehend languages, scroll of cure light wounds
Other Gear dagger, spear, noble's outfit, backpack, hematite clasp, scroll case, traveler's outfit, 8.0 gp


Half-orc bard...

Time to invent the Axe-guitar.

The Exchange

Human fighter here too...geesh, what am I going to do about my will saves and threatening at close range..

Why didn't I get a caster :p


I got gnome druid. Both are things I don't enjoy playing.


LoneKnave wrote:

Are you... are you intending to play a Core only Monk?

Well, here's the deal: Core Monk is terrible. Halfling for a Monk? Pretty bad. Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?

Grappling doesn't have a size limitation. Your only downside for a small character is -1 to CMB and CMD.

Core only is the real problem there.


Gwen Smith wrote:
LoneKnave wrote:

Are you... are you intending to play a Core only Monk?

Well, here's the deal: Core Monk is terrible. Halfling for a Monk? Pretty bad. Core only grappling with a small sized monk? ARE YOU OUT OF YOUR MIND?

Grappling doesn't have a size limitation. Your only downside for a small character is -1 to CMB and CMD.

Core only is the real problem there.

Remember that larger creatures get a bonus to their CMB and CMD so the small creature is at a disadvantage against them. I believe that's what people are talking about.


I got Half-Elf Paladin. My favorite race with me second favorite class.

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