Armor Shortage in Best Served Cold


Rules Questions and Gameplay Discussion


Don't know how often it will come up in real play, but depending on your combination of character and location numbers, card feats, and armors removed from the game, it is definitely possible to not be able to build one or more location decks in this scenario (and possibly others, this is the first one I noticed). What to do in such a situation?


Based on an answer Mike gave when discussing removing Blessings of the Gods and maybe not having enough blessings to build the blessing deck, I'll give you this answer:

If you do not have enough armor cards to build all of the decks, then some decks will just not have enough armor cards.

The order you choose to make the decks is up to you, but if you know you don't have enough cards (or find out afterward when trying to make the decks), then remove the armor cards from the decks and then try dealing out one to each deck in turn until all the armor is used up while making sure to put no more than the armor allowed by a location in that location's deck.

Also, just an aside to make sure, when removing cards, you are just removing cards that have the proper trait, and not removing all cards that are from the base box, right?


What Firedale means is cards with B at top right corner doesn't necessarily mean it has the Basic trait.


Its definitely possible to run out of armor in AP 5 (with 6 players it may even be likely).


I noticed when I compiled a list of the basic and elite cards that an extremely high number of B and C cards were Basic or Elite, though I didn't looks too closely at the numbers.

Personally, since having fewer cards in the deck would be an advantage to you, I'd randomly "unremove" enough armors to fill the decks. Just my opinion though.


Hawkmoon269 wrote:

I noticed when I compiled a list of the basic and elite cards that an extremely high number of B and C cards were Basic or Elite, though I didn't looks too closely at the numbers.

Personally, since having fewer cards in the deck would be an advantage to you, I'd randomly "unremove" enough armors to fill the decks. Just my opinion though.

That was what we did when we ran out of blessings with one of our groups. It was simple enough to just add back enough BotG's to fill out the missing numbers. (We tend to remove basics at a faster-than-recommended rate, so this'll likely happen to us again here).

Pathfinder Adventure Card Game Designer

Huh. Yeah, that's suboptimal. We might need a rule beyond the impossible rule for that. We will discuss.


... In our case if we run out of some card type when creating a scenario, we take some from another box (RotR or Class Decks for example). Never found that to unbalance the game.

Paizo Employee Chief Technical Officer

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The "dealing with cards" sidebar in the rulebook says "If you’re told to do something with a certain number of cards and there aren’t that many cards available, use as many as there are."

We think that that works just fine here, and no further action is needed.

While it's true that having one or two fewer cards in location deck potentially makes closing that location easier, the card that *would* be there if you hadn't removed too many would be a low-level boon that you would probably easily acquire but would probably not actually play, aka "a free hit point." So yes, it maybe makes the location easier to close, but you're probably trading a free hit point for it. (Also, it probably doesn't *really* make the location easier to close most of the time, because you're usually going to close after defeating a henchman, not after exhausting the deck.)

If we were to find a situation where you were starting a scenario more than a handful of cards short, though, we'd reexamine this.


Thank you!


Thanks Vic

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