
mdt |

Recruiting 2 to 3 players for an existing long term game, it's been going on for over a year.
Original recruitment thread is here.
It's only custom races (in thread and campaign info), and only psionic classes (or core classes with psionic modifications). No spell casters, sorry all.
New characters will come in at 5th level, and I'll need backgrounds (which I'll help you with). I'd appreciate if you'd check in via this thread, and if you want to join in, then post character concepts in the original thread, and talk to the existing players.
The original players will have input on the new characters selected.

Connor of McIntyre |
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If I may...
Current players:
Alys is our "make a gun" Soulknife (Soulbolt) (Armored Blade) 4. Technology in this reality is currently at Black Powder and Cap & Ball, see mdt's campaign page for files and details. Alys makes a cap & ball revolver "out of nothing" psionically, and prefers close-range shooting. She has recently retrained to Armored Blade, to be able to manifest powers along with the rest of the team.
Connor is the Psion (Shaper) 4 astral constructor, the "one-man-army" (aka summoning wizard). Primary manifester. He's also secondary healer, crowd control, heavy lifter, default lockpicker, with a scouting psicrystal, and crafting power stones (scrolls). Going the crafting route into Craft Psionic Arms & Armor, etc.
Losing:
Selvan: Tactican (Battle Medic) 4 - our healer/telepathic network
Reaghar: Cryptic (Brutal Disruptor) 4 - our psionic tattoo maker (necessary for psionic healing), and shoots rays
Sammark: Psychic Warrior (Martial Kineticist) 4 - medium-to-long-range energy rays and effects
So yes, we barely had healing capability and now we're losing him, so a Vitalist would be ideal, or another Tactican (Battle Medic). Losing our psionic tattoo maker also hurts our ability to make healing tattoos (like potions). Selvan's becoming a front-line fighter, and Connor is always making astral constructs to flank enemies and soak up damage. Alys starts shooting when the enemy gets close enough.
Plot:
The group is currently accidental spies-at-large for their government, run out of town on a rail, sent to a faraway country, and pretty much everybody has seen them coming from a mile away. They have survived either by coincidence or luck (mostly bad), and the uh, gratuitous cover-up explosion. The team would like to go home and stop being stared at by everyone because of their wings. There is also a ton of military intelligence to relay to the proper authorities (their employers), and possible follow-ups.

mdt |

Yes, note that Atalantia has all the psionics and firearms for the world (well, all the firearms, they've recently discovered to their horror that some drow have figured out the basics of psionics at the very least, and are mixing them with magic).
Not to mention that every dragon alive considers their presence in the skies an insult. :)

Reaghar of Donough |

Reaghar here.
One thing i would have folks note is that just because you have wings, doesn't mean you will be flying all the time.
We had a guy who went heavily into archery (a Marksman i think) and didn't have such a great time.
Be prepared for varying combats, you are going to want to make sure that you are serviceable in both melee and ranged combat. Close turns in hallways, traps, exploding enemies, etc., very diverse combat.
Don't make a loner character, it won't work out too well, in my opinion.
Important and useful additions to the party would be someone with tip-top social interaction skills, a healer of some sort (likely Vitalist), and someone who can handle traps.
Fluff will also be important, side-quests and tailored content abound.

GM Arkwright |

Name: Lieutenant Elara Korechilde
Race: Female Half-Elf
Alignment: To be discussed
Class: Aegis (Aberrant) 5
Backstory: Typical for angsty characters. To be discussed.
Personality: Barely angsty at all. To be discussed.
Dreadfully intrigued by this. Will flesh out some more ideas later, just posting preliminary interest.

Connor of McIntyre |

Everybody really needs to read mdt's campaign page. Half-elves are "bottom of the ladder" in this society, albeit our Surface adventures have muted that immensely. You can also climb up the ladder, but having feathered wings helps (bat-winged Strix are accepted, but like swarthy longshoremen or rugged outdoorsmen).

Wilhelm Orlovsky |

Hi MDT. :) I'll have to have a look at this when I get home as it seems interesting. Are we using the stat arrays on the last page? I'm thinking about some sort of divine-replacement psion class but I don't really know much about the dreamscarred press classes. I'll take a look tonight. If I decide that's not my thing, it looks like you need a bruiser as well so maybe I'll come up with something there.
I've had enough goody-two-shoes stuff from this paladin, so maybe something more morally grey. Are there any alignment restrictions? I'm guessing no as long as you can play 'nice', but it's always good to check.
Are you allowing the Paizo playtest psion classes?

Connor of McIntyre |

Didn't even realize they were doing playtests on psions at this point (been out of the loop due to work). I'm not opposed, but I'll need the docs (which I know are out there, I'd just need to download them).
mdt, from what I've read of the playtest thread, these are NOT Dreamscarred Press-type psions. They're "Occult" psions, and vastly different from 3.0, 3.5, or Dreamscarred Press.
It's like our Dreamscarred Press psions are steampunk, and Occult psions are Tales from the Darkside or Dark Shadows. Anime vs. Disney.

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Okay, I've got some general character stuff nailed down, in addition to most of the crunch being finished.
Name: Navrim of McTavish
Race: Male Humavian
Alignment: LN leaning TN with good tendencies
Class: Vitalist (Mender method) 5
Backstory: Scrawny young guy got bullied all through his youth, dedicated himself to making himself to being indispensable as a healer. Very, very rough concept so far.
Personality: Quiet, calm, a little cold to people he's just met. Doesn't trust people easily, but his recently-discovered telepathy is letting him ease up a bit on this front. Think "guy who was bullied teenager who is slowly letting it go as he gets older" with the angst turned down a good bit. Slowly opening up and actively trying to get along with people.

mdt |

@Connor : LOL.
@Wilhelm : Anyway, you can play non-magic using classes. Alchemists are fine, but they don't use magic to power their things (they use psionics instead). Any non-psionic class characters should probably seriously consider taking latent psion or something. I think the last time someone asked about alchemist, I agreed to look through the psionics powers and list off the ones they could get formulae for.
@Seranov : Good enough so far.
@All : Remember, your characters should have some black mark against them. Can be social, physical, or criminal.

Connor of McIntyre |

I still have yet to see a well-played Psion (Bombardier). It would be anathema to Connor, who's making valuable power stones to realize that another team member saw them as mere explosives.

Wilhelm Orlovsky |

Definitely giving serious thought to submitting an Humavian investigator of some sort. The basic idea behind the class choice being that my character has found a way to store psionic energy (his own) in a liquid suspension. He has a mental block (of some sort) that otherwise prevents him from exhibiting full psionic powers. As time goes on, he'll gain the wild talent and and unlocked talent feats as he overcomes his block (to some degree).
Mechanically, I think the cryptic list is probably a pretty good starting point. I also think that there are a few alchemist only formulae that may be appropriate for his list (Alchemical Allocation, Universal Formula, Amplify Elixir and Twin Form are the only applicable ones). In theory, the ones that modify potions should modify tattoos instead. Alternatively, maybe there's a potion equivalent that uses the rules for tattoos for the mechanics (re-fluffing it basically). The "non-movable" tattoo-potions would simply be tied to a single psychic frequency (the person given the potion). "Movable" versions use more complicated ingredients to overcome that. Any thoughts on that?
More to come. :)

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NAVRIM
Male Humavian
Clan McTavish
Vitalist 5
LN Medium Humanoid (humavian)
Init +3; Senses Perception +13
DEFENSE
AC 19, touch 12, flat-footed 18 (+1 Dex, +1 deflection, +5 armor, +2 shield)
HP 48 (5d6+15+13)
Fort +7, Ref +2, Will +11
OFFENSE
Speed 30 ft., Flight 40 ft.
Melee Morningstar +3 (1d8+1/20/x2) or Dagger +3 (1d4+1/19-20/x2)
Ranged Sling +3 (1d4+1/20/x2) or Dagger +3 (1d4+1/19-20/x2)
Special Attacks
STATISTICS
Str 13, Dex 13, Con 16, Int 13, Wis 21, Cha 9
Base Atk +2; CMB +3; CMD 15
Traits Reactionary (+2 Init), Psychoportive Talent (expend psionic focus to get a 5ft step)
Feats Psicrystal Affinity, Psionic Body, Psicrystal Containment, Psionic Meditation
Skills Perception 5 ranks (+13), Autohypnosis 4 ranks (+12), Sense Motive 1 rank (+9), Knowledge (history) 1 rank (+5), Knowledge (local) 1 rank (+5), Knowledge (psionics) 1 rank (+5), Spellcraft 1 rank (+5), Fly 1 rank (+4)
SQ mender method, collective (Su), collective healing (Su), medic powers, transfer wounds (Su), mender's touch, health sense, spirit of many (Su), steal health (Su), telepathy (Su), request aid (Su)
Combat Gear +1 chain shirt, +1 buckler, psicrystal staff, headband of inspired wisdom +2, ring of protection +1, morningstar, dagger (3), sling, sling bullet (10), sorcerer's kit (satchel, bedroll, belt pouch, flint and steel, iron pot, mess kit, soap, torch (10), trail rations (5 days), waterskin) Medium encumbrance.
I will make a profile for him in the near future, but I wanted to get this up so you could take a look at it. It's my first time building a psionic character that isn't an Aegis, so there may be errors I'm unaware of.
Will update with some backstory and such later today.

TarkXT |

Definitely giving serious thought to submitting an Humavian investigator of some sort. The basic idea behind the class choice being that my character has found a way to store psionic energy (his own) in a liquid suspension. He has a mental block (of some sort) that otherwise prevents him from exhibiting full psionic powers. As time goes on, he'll gain the wild talent and and unlocked talent feats as he overcomes his block (to some degree).
Mechanically, I think the cryptic list is probably a pretty good starting point. I also think that there are a few alchemist only formulae that may be appropriate for his list (Alchemical Allocation, Universal Formula, Amplify Elixir and Twin Form are the only applicable ones). In theory, the ones that modify potions should modify tattoos instead. Alternatively, maybe there's a potion equivalent that uses the rules for tattoos for the mechanics (re-fluffing it basically). The "non-movable" tattoo-potions would simply be tied to a single psychic frequency (the person given the potion). "Movable" versions use more complicated ingredients to overcome that. Any thoughts on that?
More to come. :)
I'd have to look for it again but somewhere on the discussion page mdt actually did the list for infusions for psionic alchemists (and by extension investigators). I'll go digging for it and post it.

TarkXT |

Psionic Formula
1st Level
Biofeedback
Bite of the Wolf
Burst
Chameleon
Claws of the Beast
Conceal Thoughts
Corrosive Aura
Elfsight
Force Screen
Fortify
Grip of Iron
Inevitable Strike
Metamorphosis, Minor
Metaphysical Claw
Natural Healing
Precognition
Precognition, Defense
Precognition, Offensive
Precognition, Tactical
Synesthete
Thicken Skin
Vigor2nd Level
Bestow Power
Body Adjustment
Detect Hostile Intent
Energy Adaptation, Specified
Everyman
Heightened Vision
Inertial Armor
Natural Linguist
Resist Toxin
Sustenance
Thought Shield
Wall Walker3rd Level
Body Purification
Claws of the Vampire
Danger Sense
Endorphin Surge
Exhalation of the Black Dragon
Knockdown
Mend Body
Metamorphosis
Object Reading
Psychofeedback (Self only)
Ubiquitous Vision4th Level
Aura Sight
Claw of Energy
Energy Adaptation
Flexible Trajectory
Mindwipe
Physical Acceleration
Resist Death
Steadfast Perception
Suspend Life
Touchsight5th Level
Adapt Body
Battlesense
Battle Transformation
Defer Fatality
Empathic Feedback
Graft Armor
Graft Weapon
Incarnate
Oak Body
Pierce the Veils
Power Resistance6th Level
Barrage
Body of Iron
Breath of the Black Dragon
Cleanse Spirit
Form of Doom
Heal Injuries
Hypercognition
Inertial Barrier
Metamorphosis, Greater
Precognition, Greater
Restore Extremity
Temporal Acceleration
The Alchemist get's the same number of Power Points per day as a Cryptid.
If he uses a magical spell formula, it takes :
1st : 1 PP
2nd : 3 PP
3rd : 5 PP
4th : 7 PP
5th : 9 PP
6th : 11 PPSo, if he has 25 PP, and he wants to make 3 2nd level Magical Extracts, that takes 9 PP, leaving him 16 PP to spend on Psionic Extracts. He can use as few or many as he wants on the extracts, within the limits of the power. If he's making them ahead of time, he has to guess how much to augment. If he leaves some PP unspent, he can use exactly what he needs, but needs 10 minutes to do so (just like a normal Alchemist leaving unprepared extracts).

Connor of McIntyre |

So you're saying Selvan should do so for his replacement? Just to irritate you? :)
I'm not suggesting anything either way. It's so rare for me to play all-psionic games, that I do not see other classes, archtypes, etc.
I will say that my RL gaming table just started up a Testament game, and I seriously considered the Psion (Bombardier) archtype, simply for the firepower. Given the anti-magic prejudices inherent to the RPG, I decided to go with Psion (Kineticist) (Telekinetic emphasis) instead.

Roderick MacDuncan |

Thank you for the help, Tark! :)
I spent some time looking over Ultimate Psionics and below is my list of possible recommendations for psionic formulae. Some of these you may already have discarded, but I don't have any of the earlier PDFs.
List of Formulae
Absorb Weapon
Animal Affinity
Backlash
Battle Transformation
Body Equilibrium
Body Purification
Call to Mind
Circumstance Shield (as a level 2 extract)
Cleanse Body
Compression
Concealing Amorpha
Concealing Amorpha, Greater
Detect Psionics (as a level 1 extract)
Duodimensional Claw
Ectoplasmic Form (as Gaseous Form)
Expansion
Prescience
Psychic Reformation
Sense Poison (as a level 1 extract)
Touch Sight
True Venom
Even without a single one of these, the list looks solid so I'm happy. Will think some more about what kind of gear and stuff I want over the weekend. Have a good one, folks.

mdt |

Absorb Weapon Can see adding this one as a level 1 formulae
Animal Affinity Can see adding this one as a level 2 formulae
Backlash I think I left this one out originally because it requires you to choose an opponent, making it hard to do as an extract
Battle Transformation Already on the list, level 5
Body Equilibrium I could see this one as a level 2 extract
Body Purification ALready on the lsit
Call to Mind I could see this as a level 1 extract
Circumstance Shield (as a level 2 extract) Ok with it as a level 2
Cleanse Body I don't think alchemists get lesser restoration, so not sure this would be appropriate, if they do, it woudl be ok at the same level
Compression Alchemist's don't get shrink person, so probably shouldn't have this.
Concealing Amorpha Level 3
Concealing Amorpha, Greater Level 4
Detect Psionics (as a level 1 extract) Alchemists don't get detect magic, so they shouldn't get the equivalent
Duodimensional Claw Alchemists don't get the boost natural weapon spell, shouldn't get this
Ectoplasmic Form (as Gaseous Form) Level 3
Expansion Level 1
Prescience See Duodimensional claws
Psychic Reformation I'm not really fond of this power honestly, need to think on it
Sense Poison (as a level 1 extract) Makes sense
Touch Sight Similar to echolocation, level 4
True Venom Alchemsit doesn't normally get any poison spells, so probably not

mdt |

@Seranov/Navrim
Mechanically - Looks good, not seeing anything leaping out at me as wrong.
Character & Crunch - Need a background and personality layout. Also need a reason for him being in bad odor with the powers that be.
Additional - Please repost him in the main recruiting thread when you get a chance. Trying to keep all the characters there for ease of going over things. :)

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Been a bit busy the past few days, I'll get on it. I'm imagining something like Navrim takes his duty as a healer very seriously, and prevented some maligned or outright evil folk from getting killed, which didn't sit well with folk. Still in the rough planning phases, I'll try and get some more work in.
Recruitment closes at the end of the month, right?

Moonjuice7 |

I am very interested. I have been looking for a play by post in which I could participate, and this seems right up my ally. I would be most interested in playing as either a Psion(kineticist or Bombadier most likely) or Psywar. I could also pull off a pretty fun half-elf Aegis Trailblazer.
Is there still room available, and if so, do any of these characters sound preferable?

Moonjuice7 |

Name: Kyzin Lialis
Race: Male Humavian (Clan McIntyre, see backstory)
Class: Psion (Kineticist)
Alignment: CG
Personality: He alternates between somber and mischievous. Very intelligent, but doesn't always have the best of common sense.
Backstory: Kyzin was born to parents of the McIntyre Clan, but spent much of his childhood among Clan Mistrada. His parents were (On assignment/Merchants/stuck there for some benign reason) and often away, so he grew up playing with the halfavian children in the neighborhood. This included a large number of pranks. Kyzin was always seeking to use his powers to find a new prank to pull, and got to be something of a hero amongst the neighborhood children (His excessive height as he aged might have had something to do with that as well.) All was well and good until one day he pranked a visiting member of the Astradian council delegation. They did not appreciate the joke, and were skilled enough to catch him after the prank (which worked splendidly by the way.) They reported him to both his parents and the clan. In order to save face his clan decided to send him far away where he could learn to be a responsible (read: lawful) citizen and contribute something productive to the clan. His parents were severely reprimanded for not keeping him in line. Kyzin has now left, not quite an exile, determined to do something to redeem himself, and more importantly his parents, in the eyes of the clan leadership. To this end he has tried to repress his mischievous and cheerful nature, though it never holds for long.
Role: Blasting things. Most powers he knows are offensive, with a few utility powers mixed in so he can pull off pranks more effectively. He also knows Natural Healing (after blowing things up a couple of times he figured it was worth learning) and can scribe tattoos.
I've got a character sheet mostly filled out, but wanted to know if we should use the standard 10,500 gold for a level 5 character, or if there is something else. Please make suggestions and let me know what to fix.

Moonjuice7 |

For augmented powers in Psionic tattoos, are they treated as being higher level powers, or just cast at a higher manifester level? Trying to figure out costs right now.
I.E. Does a level one power, augmented to a 5 PP cost, cost 250 gp (Level 1 * ML 5 * 50gp) or does it cost 750 gp (level 3 * ML 5 * 50gp). I think it costs the formere, but just want to make sure before I do anything differently.