impacting bashing shield? allowed? worth it?


Rules Questions


So I'm playing an eberron homebrew megadungeon-like game with some friends, one of these is playing a crafting-focused cleric and because of his build I'm starting to think about potential enchantments for my gear as we play on ...

adding Bashing to my +1 shield would be cool since it's my main weapon a lot of the time (I love shield slam)

that's 4000gp, halved when the player does the crafting ...

but I remember reading that you can add weapon enchantments to a shield as well, so ....

the first one that caught my eyes is impact .

-if I'm reading this right I need to make the shield a +3 weapon alltogether to get this: +1 first, then the special ability is a +2 ability

that's 18000gp, halved again because we have a crafter in the group.

so after spending 11000gp on crafting a shield that was a '+1 heavy spiked shield. into a 'impacting bashing spiked heavy shield' :

is this allowed?
does it do 3d6 damage? (meaning does the different shield and weapon enchantments stack)
what is the damage bonus from the different magics? i.e. bashing adds +1 to attack and damage, does that stack with the +1 weapon enchantment?

special advice section:
is it worth it to spend 9000gp to go from 2d6 to 3d6 on shield bashing?
any enchantments that would be better?

for reference the party is at the verge of hitting lvl 7, the character is a mobile phalanx soldier that uses shield slam to knock foes into walls and out of the way and a guisarme-glaive to trip everything in reach.
the other players are a warforged invunrable rager barbarian with a earth breaker, a buff/heal martial cleric crafter and a glass cannon zen archer who is whining about that he missed out on 2 sessions and is behind on xp.

thoughts? comments? vague philosophy?


That Avatar freak me out, reminds me of Tekken's King.

I think you're not supposed to stack multiple abilities that increase your weapon/shield/natural weapon's damage as if it were one size larger. I remember reading such rule in 3.5, but don't remember where.

The 3.5 FAQ specifically says it's ok to have a Heavy Bashing Shield with Spikes (2d6). The way I see it the Bashing is a shield property that effectively turns your shield into a weapon as good as any, giving it a base damage equal to regular light and one-handed weapons. Since you had to spent an enchantment to make that happen, to compensate you just apply some cheap shield spikes to increase it's damage as if one size larger, kinda like the opposite of an Impact Longsword that needed an enchantment to do damage as if one size larger and it's 1d8 damage is naturally cheap.

You could try to make a Maelstrom Shield for 14k and put some spikes on it, the Free Trip with every Shield Bash is very good, it saves you the trouble of geting Combat Expertise, INT 13, Improved Trip, Greater Trip AND you only need to make use of one AoO in order to Trip and do Damage.


Impact and bashing won't stack


unless yo utook the shiled mastery feat that let you count the shield ac enahncment obnus for attack and damage(and says nothing of other weapon like upgrades). you have to enchant the sheild for weapon powers separatly. a normal +5 shiled enchanted for ac will cost 25k gp. if yo uwant it +5 for attacking(without said feat) it will cost 50k. and that 50k is not part of the enhancmnet for ac!!. yo ucna have a shield enahnced only as a magical weapon. cost like any other magical weapon. and for ac it will have only the non magical bonus.

some gm would let you also get the otehr abilities you fored int othe shield if you use sheild master. some will only let you count the +X for ac as +X for attac k& damage.

so bac kto your example. a +1 impact WEAPON is a +3 weapon that cost 18 base or 9k to craft. it will have no ac bonus unless separatly added.

(your best way is getting that feat and only ading +1 to weapon power so the other power will cost less. and having the ac vonus for attac kand damage as well. +5 ac +1 attack shield of impact for example)


LuxuriantOak wrote:

is this allowed?

does it do 3d6 damage? (meaning does the different shield and weapon enchantments stack)
what is the damage bonus from the different magics? i.e. bashing adds +1 to attack and damage, does that stack with the +1 weapon enchantment?

special advice section:
is it worth it to spend 9000gp to go from 2d6 to 3d6 on shield bashing?
any enchantments that would be better?

First, a +1 shield to a +1 bashing shield is 3k, so technically you save 500 gold from your previous calculations.

Second, from a game balance perspective, you are burning a +2 to hit for a +3.5 to damage (essentially). Not that big a deal in the grand scheme of things. To turn it around, if you took a +1d6 (acid/cold/whatever) and some +1 CMB-booster (Ramming?) you would spend the same cash and get (kind of) the same effect.

Is this allowed? Probably. RAW doesn't DISallow it, but impact and bashing are both magical sources of size-damage-increasing, and with the current of things like Keen Edge and other crit-improving spells they're not likely. In fact this suggests that shield spiked don't stack with bashing (uh-oh)...but for both there is no ruling, FAQ, or errata saying so.

Does it do 3d6 damage? Same question. No wait, slight difference; impact's many abilities regarding bull rushes TOTALLY work with no question, but the 2d6 to 3d6 and the 1d8 to 2d6 are in question. Ask your GM.

Stacking enhancements? Enhancement bonuses don't stack. Expanding: since Bashing "acts as +1 when bashing" you can't use it as a crafting prerequisite (unless you are bashing with it while crafting), If you have Shield Master and bull rush with a +1 (weapon)/+5 (armor) shield you are only getting a +1 to your check.

Better enchantments? Meh, probably not. Your thing is crowd-control and combat maneuvers, and even if you lost the extra d6 it might be worth it if you're going to keep buffing the shield's weapon enhancement (right now it's only a +1 to those CMB rolls). I cannot seem to find any other WEAPON enchantments that boost CMB like that, though there was at least one armor enchantment that does it. Spell-storing is really nice, since you can drop an inflict serious wounds or Bestow Curse for those days when you want to bash someone in the face then hurt them really hard again, but you aren't the primary damage-dealer so it's not your primary job.

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