| rickwaza |
I'm trying to create a little electronic box that I can sit next to me when I'm playing to calculate probabilities. Say I have a Heavy Crossbow and a Longbow plus 1. Which one has a better chance of beating an Ogre? I can do the math for the average in my head (sometimes, except when I'm tired, or there's red wine involved, etc.) but the calculator would be nice to have (OK, I admit, it's a fun side project with little actual value). My son also gets a kick out of seeing the exact percentages. Anyways, if I were a computer science guy I'd write an android app, but I'm not. I have figured out how to make the code work with the serial i/o of a consumer micro-controller (Arduino Uno, if you care).
What I need to know is this: by the end of RotR, what is the max number of dice and max plusses on any given check? I'm on the beginning of deck 3 now. I can purchase a numeric keypad and separate LCD screen, or I can get an integrated module with LCD and 5 buttons. If there are never more than 5 dice, or more than +5 to a check, 5 buttons will suffice. If there's more (which I suspect, as I already have +4 to a couple checks) I may need to be able to input integers. Hmm. I guess I could do a ranging option on the plusses. I'd like to minimize button presses, though if this is going to be quick enough to actually use.
Thanks.
| Hawkmoon269 |
I've rolled close to 20 a few times. And I can easily think of having +10.
This was before the change to the daggers, but I attempted to calculate the maximum of one type of die you could possibly use on a single check. Though that is only a hypothetical and while you are looking for a practical number.
Calthaer
|
Imagine me saying this in the voice of that older gentleman on the recent "Nest" commercial:
"Doing probability in your head builds character. When the internets come to life, how are kids these days going to know which dice to roll with those shriveled little brains?"
Just roll with it. Let the good times roll. Do it in your head and take a chance. You might fail, but the failure will make for a good story.
| Pyrocat |
After trying to figure out what weapon would be more likely to defeat a monster for the nth time, I finally just sat down and figured out the average die roll of each die size. Below are the averaged values for rolling a given die. Thankfully, they are easy to remember.
d4: 2.5
d6: 3.5
d8: 4.5
d10: 5.5
d12: 6.5
Wonder no longer whether your 1d8+3 +1d6+1 weapon is better than your 1d8+3 +2d4 weapon!
| MightyJim |
After trying to figure out what weapon would be more likely to defeat a monster for the nth time, I finally just sat down and figured out the average die roll of each die size. Below are the averaged values for rolling a given die. Thankfully, they are easy to remember.
d4: 2.5
d6: 3.5
d8: 4.5
d10: 5.5
d12: 6.5Wonder no longer whether your 1d8+3 +1d6+1 weapon is better than your 1d8+3 +2d4 weapon!
There's much more to it than averages though - a weapon may have a lower average, but a higher minimum roll.
I tend to use excel sheets, and create a graph showing the likelihood of rolling a target number for a given character with a particular weapon. It is kind of time-consuming though...
| Hawkmoon269 |
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Check out anydice.com. You can have multiple outputs, custom dice (like a 4 sided die of 1, 2, 3, 5), graphs of probable results, sorting by average, "at least", or "at most" and all kinds of other things.
I don't actually use it while playing, but it is really useful if you want to look at comparing various rolls.
| cosined |
Check out anydice.com. You can have multiple outputs, custom dice (like a 4 sided die of 1, 2, 3, 5), graphs of probable results, sorting by average, "at least", or "at most" and all kinds of other things.
I don't actually use it while playing, but it is really useful if you want to look at comparing various rolls.
anydice.com is definitely a good place to go for dice comparisons. It can be instrumental at times to understand complex dice rolls. It was also really helpful when using Mokmurian’s Club with Lini and all of the possible discard options.
This site also remembers your previous setup, so you can write whole scripts to refer to as needed.
| Longshot11 |
What I need to know is this: by the end of RotR, what is the max number of dice and max plusses on any given check?
I can tell you that - some time during Adventure 5 RotR, I made my greatest Check result to date: 161
Of those, maybe 20-something were a 'hard' bonus'; also, there were about a dozen d12 involved... You do the math, but 5 dice and +5 hard bonus are very far from the truth... :)
| Hawkmoon269 |
The power to add 1d4 to a combat check where you played a weapon used to work on anyone's combat check. So you could play Shortbow to add 1d4 to a combat check at another location, then play dagger to add another 1d4. Now it is limited to your own combat check.
See this FAQ.