Increasing the DC of Wolf Savage


Advice


How can I increase the DC of the Wolf Savage feat?
(besides being high level, having high wisdom, and Ability Focus)


Avoron wrote:

How can I increase the DC of the Wolf Savage feat?

(besides being high level, having high wisdom, and Ability Focus)

By being high level, having high Wisdom, and the Abil...oh. Yeah, those are the only options.


Well, there are effects which impose a penalty on fort saves, or enforce rerolls. Hexes like misfortune/evil eye, fear or sickening effects, many others. What are we working with here - are you working alone, what level, do you have some of the character built already?


This is mainly theoretical at the moment. I was trying to figure out a way to make this feat work, and I was thinking of
Kata Master/Master of Many Styles 8, [insert full BAB class here] X

This would allow, basically, a trip build that doesn't trip. Targeted strike on an enemy's legs, followed by an attack of opportunity from Vicious Stomp, which allows Wolf Savage. The 8 levels of monk are probably going to stay, and I don't want my BAB to fall too far behind, but a little bit of dipping would be fine.

As for temporary debuffs, they'd probably only work well for this concept if they were transferred by attacks, because targeted strike uses a full round action and Wolf Savage uses a swift action. The hexes will probably not work out well for this particular character, for that reason and because they will have Will saves based on intelligence and witch level. If an ally used them, it would work well, but that's true for pretty much everything that requires a save, and I don't want to rely on it. What other debuffs would you suggest?


Anybody? Any ideas on increasing the save DC or transferring save-penalizing effects through attacks?


Most simply, the Cornugon Smash feat. Intimidate at will. Enforcer works similarly but you need to do nonlethal damage.

If you can prebuff then Elemental Touch/Aura works. Or any touch attack spell modified by the Sickening Spell feat; a metamagic rod might be an idea. Maybe a few levels in Eldritch Scion magus, since your charisma is likely to be OK? Or Inquisitor & get the Instrument of Agony spell.


For maximum synergy maybe Inquisitor 4 with the conversion inquisition. Sure, you're probably not dumping cha as a kata master, but wis will definitely be higher. That and stern gaze make your demoralising via intimidate pretty reliable. Instrument of Agony adds even more there, and when you free-action discharge it the target is nauseated if they fail the save, sickened even if they make it. Take the Cornugon Smash feat for sure.


Thanks for all the ideas.
I'm not sure if inquisitor would be the best option for this. I'll have to look into that more. Wisdom to intimidate could be very useful, but 4 levels is quite a bit, and I'm not sure how useful the spells would be. Instrument of Agony is nice, but it's once per casting, and it probably won't nauseate much because it has a Will save, and I'll probably want to focus my attacks on enemies like casters with low Fortitude saves.

The intimidate seems like a certainly good option. I could even take Cornugon Smash and Enforcer for twice the chances. Maybe I'll just take a 1 level dip in Inquisitor for Wisdom to intimidate (because my Charisma will probably be pretty low, actually, depending on point buy).

I'm also thinking that a custom made staff of Elemental Touch might be worth it. The rules are pretty unclear, but it seems like it could be based off of my caster level for my Quinggoung spell-like abilities, which would be excellent. It would activate every time I attack, and it uses a Fortitude save too. Sound like a good idea? If so, I'd have to go with either UMD or a dip in Empyreal Sorcerer or something. Does that seem reasonable?


Remember that as a Kata Master you get Menacing Swordplay, so you don't need both Enforcer and Cornugon Smash, you already have a quick way to apply intimidate.


Be a Sensei, so you can pump your wisdom even more.

*reads thread*

Yeah, that delays wolf savage a few levels. But sensei+kata master is kinda ridiculous anyway.


LoneKnave wrote:

Be a Sensei, so you can pump your wisdom even more.

*reads thread*

Yeah, that delays wolf savage a few levels. But sensei+kata master is kinda ridiculous anyway.

As much as I'd love Sensei + Kata Master or even better, Sensei + Martial Artist, I think it's sad that you lose out on the best parts of Mystic Wisdom.


Why would you lose out on mystic wisdom?

lemme quote

mystic wisdom wrote:
At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 12th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target).
ki Pool wrote:
At 4th level, a kata master can treat ki points as panache points for any swashbuckler deed gained through this archetype. This ability modifies ki pool.

Sounds like there's some combo potential here.


Mmmmmmh, interesting...


Menacing Swordplay is great, but it still uses up a swift action, so it couldn't hurt to have another option.

Yeah, I've always wondered about the sensei and sohei's abilities to give ki abilities to others and how they interact with things like qinggong abilities and kata masters.

RPG Superstar Season 9 Top 16

Trade out Stunning Fist for Misfortune punches as a Harrow Warden monk!


That would be great, but Kata Master already swaps out stunning fist and quivering palm.

RPG Superstar Season 9 Top 16

I would skip Kata Master.


And make trip attempts?

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