Scenarios with cavern, burrow, underdark, or natural stone passages


Pathfinder Society

Grand Lodge

Can anyone recommend or list scenarios that use a cavern, burrow, underdark, or natural stone passages in the map? I backed caverns terrain kickstarter last year, and am eager to try gming scenarios where I can put the terrain to use after I paint it.

So far I know of Confirmation, but that is due to be run by another of our local GM very soon, so I'd like to explore other scenarion options!

Thank you in advance to anyone who can recommend a scenario!

5/5

If you have the a couple of the water addon packs I think one of the coolest would be wonders in the weave part II, 3-14

IceBoumd Outpost would work well if you have the clear add-on packs.

3-23 Goblin Blood Dead would be the easiest.

I guess the problem is there are relatively few scenario's that rely on a single underground map, as well as a unworked stone passage way.

Others I can think of Veterans Vault as well as Song of the Seawitch.

Sewer Dragons kinda work but would need the watter addon also.

Encounter at the Drowning Stones would be awesome for the last encounter.

5/5

I would suggest 3-22 as the first scenario to attempt. I think the second half of the scenario could be done with 2 sets with stretch goals.

5/5

As a backer of both of these Kickstarters, as well as using the first one. You need to be selective on the scenario's that you want to use them. The Blackrose Museum looked like a good map till I tried building it was was a couple pieces short.

Then again I am in the process of planning the Eyes of the Ten in all Dwarven Forge, I will try to post pictures of it at some point.

Arriving early and giving yourself some build time is also helpfull.

Grand Lodge

Thank you for the recommendations! I use 3-dimensional terrain frequently in my home game. :) I use hirst arts, foam, the first DF kickstarter, as well as various bits and pieces I've picked up to make a variety of environments. I did not back for the ice caverns, though they certainly look pretty! I'm looking for underground type stuff specifically because I want to break in the new set. :) This stuff is beautiful, but pointless if it's not used!

I've categorized your recommendations so far. I'm very keen on finding the underground scenarios so I can try and pick some that our overenthusiastic PFS hasn't run in a while! (They're wonderful, haha. It's just amazing how much they run every week!)

Here is the list so far. I've tagged it as spoiler since I'm not sure if knowing what environments the encounters take place in is spoilery. I don't think so, but better safe than sorry!

Based on the name, does anyone know if 1:32 - Drow of the Darklands Pyramid has a good selection of underground stuff?

5/5

It does it also features some inside hallways, based on memory I would think you could use caverns in 2 locations. I am sure one uses the Darklands map.

5/5

Among the Dead would be worth considering, it would likely need 4-5 sets since there are two underground levels.

I would consider Chasm of Screams a must for Caverns.

5/5

my tips:

Just to keep it easy based on set-up.

Also some key hints on using Dwarven Forge Game Tiles.

I usually pre-build part of the dungeon or a room then bag it in a freezer bag. I also usually include dungeon dressings and monster that will be in these rooms.

Start small, the smaller the better, huge maps should be attempted later once you find that the amount of pieces signifigantly increase build time. I also prep using a page of graph paper with notes on the configurations of the build.

Going to a convention or a store makes it harder to build than leisurely at home, it can be stressful like putting together a puzzle.

These would be the order I would try to use the pieces.

Goblin Blood Dead
would be a good one to start with a relatively small dungeon in the second half, if you bagged it you are looking at 4 bags and relatively small set up time. You could easily build as you go.

Song of the Sea Witch
same with the Goblin Blood dead, though you do have a elevation change it seams it would be easy to accomplish with stacking DF on top of each others.

Chasm of Screams
4 levels of cavern travel could be built one level at a time, would likely use 40 peices per level.

Wonders of the Weave part 2
would take a large amount of tiles. single floor large footprint.

I am not a huge fan of map changes, this requires more time between set-ups unless you could pre-build with multiple tables and have players rotate to a new table.

So these 4 are the ones I would recommend to start with.

5/5

Most intriguing map for Caverns:

Storming the Diamond Gate, the last encounter would without a doubt be the best map to show case Caverns. unfortunately it would require allot of investment or planning.

Really out of all the PFS maps this is the singular one for 3-D. It is just awesome.

It would need a whole bunch of elevation packs.

or

Custom foam made elevation.

It would require a large build time.

I think it would be the single best map to try to re-create in 3-D.

I may attempt to make this at some point, but with custom foam blocks being used for elevation.

Sadly only 1/3 of the custom build would be focused on this awesome location. The first 1/3 of the scenario is outside the next 2/3 is in fact in a dungeon.

I would set this one as a long range goal.

Grand Lodge

That's a good recommendation. I've done multi-map before and it's no fun switching them out.

Thank you for the additional recommendations. I don't have very many cavern tiles painted yet (50ish pieces, many of them silly little things and not wall/floor/corner) so I'll probably start with a smaller map scenario and work may way to the bigger ones. :)

For storming the diamond gate I think I have some tiles prepainted that would work well for the first half of the scenario. I painted half my first kickstarter to look like sandstone (the other half is painted using the pokorny paints in the "default" color scheme: http://i.imgur.com/ILQtcPg.jpg

I'll have to do the math to see if I have enough sandstone tiles to pull it off.

Final act looks nuts. I have some experience with foam: http://www.dwarvenforge.com/forum?func=view&catid=520&id=61930& limit=12&start=24 (scroll to the bottom) I think the cliff I already have built could approximate one of the cliffs in the northwest corner. Id' need to build 3 more in roughly the same shapes to pull it off though. And some sort of wood + hot glue + twine bridge solution. It might be cool for a longterm goal, but it's a bit much to get any use out of in 2014. My crafting is backed up with painting all the caverns tiles, so getting foam done this year will be out of the question. :) Still, this NEEDS to be done. It's too cool.

If anyone has further recommendations for more scenarios that have an underground "natural stone" map, I'm eager to list them all. Fodder for future weeks and more opportunities to use the terrain. =D

5/5

Undel I have see that post of the dwarven forge forum. AWESOME by the way. The final act of Storming the diamond gate has some unique problems.

I have 6 core sets + to paint, I originally didn't like the proposed colors, but I think they ended up looks better after the kickstarter. I have yet to paint them but I have been thinking of doing a Monochrome paint scheme. I am thinking something like a H. R. Giger paint job. In my planning I am at around 7 steps for painting, will likely try to decrease the paint steps down hopefully by 2.

Your sandstone sets also look great,

I would look into the snakes part I with the sandtones. At some later time I will scroll through scenario's till I can come up with a good mix of both of them.

Grand Lodge 4/5

Sanos Abduction:
uses an underground setting, at the end.

Sarkorian Prophecy:
also has a section that is underground.

I believe there is a list, somewhere, which shows which map packs & flip mats are used for which scenarios, so that could be a guide, too.

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