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Pathfinder Society Scenario #3-19: The Icebound Outpost (PFRPG) PDF

***( )( ) (based on 22 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?

Written by Jeff Erwin.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (22)
1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***( )( ) (based on 22 ratings)

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Unexciting combats and wasted potential.

**( )( )( )

(I Gmed this twice, played once.)

Let me put it bluntly: there's a lot of potential here, but it never really comes together. There's a really cool location, but it's just a sightseeing tour. There are some interesting encounters, but weird tactics to nerf themselves unnecessarily, while they're already underpowered. Moreover, it's incredibly short and unchallenging. There's certainly roleplay potential here, but the mooks know little and the scenario gives the players nothing interesting to do. I've had to remind my players several times what their actual mission was, as they kept wanting to tread outside the scope of the adventure, assuming what they wanted to do was possible. And while it should've been feasible, there are some definite plotholes and obvious avenues left unexplored.

It's not actively bad, but there's really nothing exciting here. A lot of potential, to be sure, but it never really comes into its own.

***( )( )

Played this at low tier. Party was kineticist, unchained summoner, sorcerer and samurai.

This is a simple and straight forward scenario. There is some roleplay opportunities but they are few and the players have to make that choice. Otherwise it is a basic dungeon crawl which will please combat characters.

Fun scenario but not for the role players.


**( )( )( )

Okey for killing time, but not a good adventure.

You go into an Aspis base then beat them all, none of roleplay and the combats are weak due to tactic restriction. I have played some dungeon delves, it's just too small to have a great door-kicking.

Related to Roundmountain sequences, but I don't think there's too much different without this.

A fun dungeon-brawl

***( )( )

We played up, with a party of swashbuckler 3, elemental ally druid 3, s&b slayer 4 and Hakon 4.

There were some dicy moments when it could've all gone wrong, but given the tier setup, there had better be such moments. We opted for high tier based on the reviews, and were happy with our choice; we did want a tough fight or two.

I agree that while the locale is neat, and artfully described, more should've been done with it.

All in all, this is a good adventure if you just want to spend an afternoon with some nice brawls. When mustering your party, remember that this is written for a four-player party. Don't bring too much, that'll make it too easy and boring.

**( )( )( )

I have been asked to start putting up reviews/comments on scenarios. So even though this is an old one, here it be.

We played at the low tier with 5 PC's. Granted they were all 2nd (almost 3rd) so geared pretty well. But the fights were just ridiculously easy. I think almost everyone went down on the first hit. One of the guys who kept rolling poorly in initiative never even got to do anything except move toward the fights before it was over.

But really, I can't see anything that should have kept all the fights separate either. They should have been able to see/hear if on guard. Then if all of them had swarmed us, it probably would have been too hard for 1st level PC's.

Also it was all combat. There were these vast detailed descriptions, we were listening and taking notes since we expected that to mean something. But it was just a series of easy fights.

I doubt I would consider running this unless it was a bunch of newbies who wanted an intro to combat. It would probably be pretty decent for that.

I have no experience so far with the high tier.

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