Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #3-14: Wonders in the Weave—Part II: Snakes in the Fold (PFRPG) PDF

**½( )( ) (based on 11 ratings)

List Price: $3.99

Sale Price: $2.79

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for Levels 5–9.

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. Both chapters are intended to be played in order.

Written by Hal Maclean.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0314E


See Also:

Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**½( )( ) (based on 11 ratings)

Sign in to create or edit a product review.

don't waste your time

*( )( )( )( )

A truly godawful followup to a fairly decent start.


Can be quick.

****( )

Let's see, I think the strength of this scenario is can be ran very quick. 2.5 hours quick. I have ran this 3x and played it once.

So 3/4 times this is fast easy scenario for players, the other time the team of pathfinders failed.

Allot of previous reviews were spot on.


Found Wanting

**( )( )( )

I played this last night and was disappointed. The last one was really kewel and the the idea of a Boon was super kewel. This is rated from a player perspective, and I understand, some GMs run these cold and it has an effect on the sessions.

Pros-

The Boss fight was better then the last one but was odd and the entire time I was thinking "Was this needed?"

The Roleplaying in this mod has some excellent potential, but I blame our DM for not being a good inprov. You can do a lot here and the end was a great surprise.

Cons

Most of the fights were a breeze and they weren't the slightest challenging. The variety of opponents were horrible, seriously, why can't the aspis consortium have a Naga or something, that huge lake should of been a major fighting ground.

The Boon, seriously? ONE time use? Super Lame.

The End Boss? Who the heck was she? Why is she of Importance?


Why do we keep doing this?

**( )( )( )

I have played this, I have neither GMed nor read this.

Oh cool, a special boon for playing the series. Oh its super narrow and completely useless? :(

This disappointment turns an average scenario into a disappointment.

Also there was this weird room at the end after beating up the badguys that messed up the narrative flow.


Pretty boring

**( )( )( )

I agree with the two previous commentors (see below), this scenario left me wanting.

I want an explanation for how the bad guys got there. If this will be explained later on somewhere/somehow, that's fine, but if not, an explanation should have been included.

Multiple combats against the same type of bad guys (cave inhabitants and generic bad guys) gets boring, even if they are a bit different in combat themselves (bow opposed to sword).
It also doesnt help that the generic bad guys are badly statted and have no feats that help them be effeective in the type of combat that the scenario says they are there for ('archers' with no archery feats at all, etc).

The lack of flavor of the setting made it pretty boring to run, and the scale of the cave was annoying. Also, along that line, if the map is on a 10ft scale, that means the 'human made bedrolls' in one section of the map were somewhere around 10ft wide and 12-15ft long...

Faction missions were decent, though some were far too vague to allow the player to know what he was even looking for, and the description of the sought item didnt give any hints that THAT would be the McGuffin, either.

Unlike whichever of the previous reviewers said it, I liked the optional encounter being after the BBEG. It was a change of pace from the regular, though the puzzle was poor and gave no way of how to handle the situation if the PCs are unable to make the required skill check, but still want to give it a shot.


1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.