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Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF

***½( ) (based on 26 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0418E


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Product Reviews (26)
1 to 5 of 26 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

***½( ) (based on 26 ratings)

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Was my First Scenerio

****( )

I remember this as the scenario that hooked me to society. What made it great was the perfect mix of players role playing, combat, and a bit of curiosity about what was ahead for my Ranger. Played right, this is an excellent low level scenario with a goofy-but lovable character.


Everyone loves Togg.

****( )

(I GMed this twice and played once.)

I love this scenario. If the GM's up for it, you can have a lot of fun with the roleplay. Togg is a wonderful character if you play her as a goofball. The scenario allows players to murderhobo through it, but there's still lots of opportunity for roleplay if you're looking for it.

Some combats are best roleplayed, as they're not very impressive in a fight. The final combat can get tricky. There's a lot of negative stuff thrown at the players, including one that unprepared players will have a hard time dealing with. I'm not docking points for that, I just want to say that some people will feel hosed.

The scenario feels short. I've run it in 3.5 hours both times, another encounter would have filled that gap. On the other hand, I really liked how small the maps were. They're not cramped, like some other adventures, but I didn't spend excess paper on one fight and then move on again.

I have some small nitpicks here and there, but it doesn't detract from the overall grade. This is a great scenario, especially if you're socially inclined.


Forgettable storyline, fine combats

***( )( )

I wonder why this kind of scenario exist?

All dungeon crawl with no roleplay (altough my GM put some and we had a good time... make my mind not giving 2 star).

The main factor is the fight, both tiers are well-balaced and deal with enemies you don't meet often. But far too weak stroryline... I don't like this kind of dungeon crawl at all. Pretty weak compare to the "save Paracountess" plot.


Beginner's Vault

**( )( )( )

Vault is a short, unremarkable, but solid dungeon crawl. This is mostly a combat scenario.

I think Vault's main strength is to provide new GMs a scenario they can run.

The other reviews lead me to believe there were some humorous moments, and there was one, but it was a short chuckle and lasted all of 10 seconds.

Details:

Length: Short. Finished in 1.5 hours, maybe less, and we weren't that fast.
Experience: Player with 6 players (mostly veterans) at subtier 1-2. I think we had the optional encounter as well.
Sweet Spot: TBD.
Entertainment: Except for cookie monster, ABC D&D. (2/10)
Story: Get the McGuffin from the sewers. Not that interesting. (1/10)
Roleplay: There was some, although it wasn't compelling. "What are you doing here?". (4/10)
Combat/Challenges: Probably the best part of the scenario. (7/10)
Maps: Mostly sewers. (6/10)
Boons: Nothing. (1/10)
Uniqueness: Been there, done that. (1/10)
Secondary Objective: Non-intuitive objective, this one we should have probably known about, like a faction mission. Luckily GMs are lenient. (2/10)

Overall: While there was nothing "bad" about this scenario per se, it just felt like I've been there, done that, and that my time would be better spent doing something else.


excellent scenario

*****

I DMed this adventure today.
I have to say it's excellent.

First of all we have to take in account that it's designed to finish in four hours. The story within four hours gives you plenty of good action, opportunity to RP, and requires some creative thought from the players especially in order to finish their faction missions.

Enough with the good stuff, let's see what could they do better...
A) several skill DCs are not intended for tier 1-3. Should be adjusted a bit.
B) I think a simple riddle could add great flavor in the story without altering the time. Especially if the riddle would come from the rat statue ;-)
C) finally, I would improved a bit the layout. I don't have explicit suggestions, I only know I had trouble finding information often.

Thanks


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