Can you deliberately craft a particular cursed item?


Rules Questions


Pathfinder Lost Omens, Rulebook Subscriber

Eg: My wizard wants to craft a Ring of Freedom which is only usable by wizards or worshippers of Nethys.
This would be a requirement under Cursed Items, but I haven't been able to find any rules on crafting a cursed item beyond it can happen when you fail the check by 5.


Crafting is basically all at the discretion of the GM. If your GM says this is okay, then it's okay. If he doesn't like it, then it's not okay. What you describe isn't a cursed item, but just a property you might add to your item at game master discretion.


I guess you could, but I would price it based on what you wanted it to do. However this is all up to your GM.


There are crafting rules for making items with restrictions.

From the piazo site magic item crafting

"Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%"


Here is the URL for the magic item crafting

page.http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html

Sorry it's not a link; I'm using a tablet and I'm not sure how to do that.


Pathfinder Lost Omens, Rulebook Subscriber
thomas gock wrote:

Here is the URL for the magic item crafting

page.http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html

Sorry it's not a link; I'm using a tablet and I'm not sure how to do that.

And here I was thinking that bit had been abandoned after 3.5. Not sure how I missed it.


For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.

Liberty's Edge

Cursed items are normally a normal magic item that has been accidentally cursed through some mishap...so recreating them should be a bit of a challenge, but not impossible.

If you want to create a cursed item, I would have you perform the crafting of the normal uncursed item with the curse spell (or one or more other appropriate spell) tossed in to the process.


thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.

Because most sensible GMs wont let that fly. The price cut is stupid on items made by the party.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.

You're spot on with this observation. It is cheap-@ssed cheese to take advantage of a user-based restriction to give you free cost-reduction when you're crafting or special ordering gear. Any sane DM shouldn't allow it.

This cost reduction should only be used when reselling gear or buying stock gear from an NPC or from a shop's inventory.

Note that this is personal opinion, not RAW. However, the RAW does repeatedly insist that item creation is subject to DM purview. Repeatedly. Don't hesitate to regulate crafting in a reasonable manner.


While books like Ultimate Equipment mention what kind of item a cursed item might originate from, they specifically don't list how to intentionally create them; mostly because they pop up randomly in treasure hoards, and because no GM wants to have players intentionally crafting necklaces of strangulation to hand out to people they don't like.


thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.

I allow players to craft and commission items with such restrictions in my games. The thing is, good luck finding a buyer if you ever want to sell it. You'll have to put the work into finding someone else who meets the criteria, wants it, and can afford it, or accept a vastly reduced amount.

I also only allow one restriction to provide a discount, not stacked ones.


Lifat wrote:
thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.
Because most sensible GMs wont let that fly. The price cut is stupid on items made by the party.

Really? If you follow the URL I posted in a previous comment, it outlines a price guide for PCs crafting magic items in game. It explicitly states items with skill, class, or alignment restrictions reduce the cost of crafting the item. There are tons of a items that can only be used by a certain alignment; why shouldn't the PCs be able to craft such items?


thomas gock wrote:
Lifat wrote:
thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.
Because most sensible GMs wont let that fly. The price cut is stupid on items made by the party.
Really? If you follow the URL I posted in a previous comment, it outlines a price guide for PCs crafting magic items in game. It explicitly states items with skill, class, or alignment restrictions reduce the cost of crafting the item. There are tons of a items that can only be used by a certain alignment; why shouldn't the PCs be able to craft such items?

Because it would only be to get around paying full price, and many GM's wont allow it since the player is not giving up anything to get the weapon at a cheaper price.


Can you deliberately craft a particular cursed item? The way I run it is, you can't deleberately make a cursed item and you don't know that you've made one until you try to use the magic item. Otherwise Dust of Sneezing and Choking/Helm of Opposite Alignment become ultimate weapons. Many cursed items can be used effectively if you know about them ahead of time.
Now making an item only useable by a specific person/group/etc..., I would be hesitant to allow that in most cases and when I craft things I usually don't use such discounts. Only if such restrictions would make sense from a Roleplaying reason.


wraithstrike wrote:
thomas gock wrote:
Lifat wrote:
thomas gock wrote:
For real though, I was just talking with my boyfriend and we were wondering why everyone does not buy magic items with class restrictions for a percentage less; especially if it's an item the player doesn't plan on sharing, like armor or their main weapon.
Because most sensible GMs wont let that fly. The price cut is stupid on items made by the party.
Really? If you follow the URL I posted in a previous comment, it outlines a price guide for PCs crafting magic items in game. It explicitly states items with skill, class, or alignment restrictions reduce the cost of crafting the item. There are tons of a items that can only be used by a certain alignment; why shouldn't the PCs be able to craft such items?
Because it would only be to get around paying full price, and many GM's wont allow it since the player is not giving up anything to get the weapon at a cheaper price.

I second what Wraithstrike said AND add on that the crafting rules are only guidelines and any new magic item created is completely subject to GM permission!

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