Fancy being a magic spy in WWII? [Table 2] (Inactive)

Game Master Johnny_Panic

WW2 Map of Kew Gardens

Google Docs map Zoo Warehouse


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Panic here
And Welcome to "Fancy being a magic spy in WWII?" [Table 2] Discussion.
Here players can chat.
I ask the you NOT post all OOC [blue] posts in game play.
If you want to Chin-wag here is the place.
Questions on game mechanics as well go here NOT in game play.

Other than that Chin-up chaps it will all be over by Christmas.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Hello


Welcome to the war, I just need to check everyone has thire alt ready and we can start.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Oops. I already posted if that's alright.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

are you going with the previous DM's decision to only give 1 psionic talent to Marksmen unless they want to spend their feats or higher level powers on it?

also
character sheet
https://docs.google.com/document/d/1YB6GoJp1BAfazY-N6QLzV-a7HM8funLsCE9KY4k 8wQ8/edit#


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Checking in


Agent Pierce Brosnan wrote:

are you going with the previous DM's decision to only give 1 psionic talent to Marksmen unless they want to spend their feats or higher level powers on it?

also
character sheet
https://docs.google.com/document/d/1YB6GoJp1BAfazY-N6QLzV-a7HM8funLsCE9KY4k 8wQ8/edit#

Yep, GM Slappy ruled on that sorry, so I am keeping it.

PC sheet could you transpose that to you PC alt, please I can't see Google docs on my smart phone, So I want very ones PC sheet in thire alt.

Thanks


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I'll put together my relevant stats for easy reference tonight when I've got my computer but everything is in my profile for now


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
GM_Top_Brass wrote:
Agent Pierce Brosnan wrote:

are you going with the previous DM's decision to only give 1 psionic talent to Marksmen unless they want to spend their feats or higher level powers on it?

also
character sheet
https://docs.google.com/document/d/1YB6GoJp1BAfazY-N6QLzV-a7HM8funLsCE9KY4k 8wQ8/edit#

Yep, GM Slappy ruled on that sorry, so I am keeping it.

PC sheet could you transpose that to you PC alt, please I can't see Google docs on my smartphone, So I want very one's PC sheet in their alt.

Thanks

I'll get right on that right after class.

though looking over the powers list I did make one error
marksmen does have a power linked to one cantrip on the table he provided, and it's a decent power, so at least I'll get the two cantrips I feel are the most essential (trick shot, using my one "free" 0th level power known and detect psionics, connected to the 1st level power precognition offensive)

oh poo, I accidently have two coppies of my character sheet in that doc.... must have accidently hit ctrl-V twice by accident.... making sure I got all the changes since that point correct when I copy it to this profile is going to be a pain in the ass....


So we have three in play out of a pos 5, I will give it another 24 hours for them to post, I have sent PMs

Ok 2ed game post is up, things are moving now.
Feel free to react and say as you like.
Time to play ... :)

======================Other info========================

GM Sappy wrote:

About cross-pollination: up until WWII, the Laundry and the Black Chamber did not see eye-to-eye at all. Their objectives often clashed, and they tried to keep from interfering with each other as much as possible.

However, due to the deteriorating situation in Europe and the US entering the conflict, the REVERSE CHARLEMAGNE project was activated, so that Black Chamber, Laundry and Razvedka could make a united front against the Ahnenerbe-SS. Agents within the same agency will likely know each other at least by name (although precise details would likely be classified under different clearances, unless you acted together), but you would hardly know those from a different agency.

A few notes on some clearances/codewords:
Strong geases placed on every operative make it so that any information regarding a project can be communicated only to those who have the corresponding clearance, in any form. You would be prevented from speaking about REVERSE CHARLEMAGNE to anyone without the REVERSE CHARLEMAGNE clearance, and they would have a compulsion preventing them from reading any such classified dossier. If they tried too hard, results wouldn't be pretty.

- UNDERGROUND STUDENT is the basic clearance level for Magical Enforcement. It means that a person knows about the supernatural world. All Laundry, Black Chamber and Razvedka members have this clearance, as well as a few liaisons in the other agencies and government offices.
- REVERSE CHARLEMAGNE is the broadest keyword that includes the three-agencies cooperation. Most of the field agents, bureaucrats and supporting personnel have this clearance, as well as more specific ones relating to their competences and assignments.
- RUTHLESS WIDOW is your task force. You are cleared to it, as well as your Commanding Officers and the chain of command upwards.
- HIDDEN HARPIST ## ### ##### ########## ### #### #### ###### ### RUTHLESS WIDOW #######. ## #### ##### ### ## ######## ####### ## ####### #### ######.


@Agent Pierce Brosnan
how are you keeping your psicystal in the air.
they dont get flight until 8th level

for now i will say with prestidigitation but every one in the room knows you using magic to do it, and it need on going concentration words and hand actions.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

whoops, sorry I'm used to playing higher level Psions one moment, I'll edit


Also can you fill out your alt with back story, description and personality.

For every one, if you can find an image on the net that best looks like how your see your PC, could you place a link on your sheet and here, so I can but in game INfo thanks.

I find it so much faster to have images.


Also this is Initi Monkey, he will be looking after fight
Initis and Rounds.

I roll all initis/saves unless I sate other wise.
This speeds games up I find.


Whoops, started writing that post before you did. Give me a minute to edit.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Gonna give Sam another chance to weigh in before the final push to get details nailed down.


Male Human Swashbuckler 1/Dread 5 | F+5 R+13 W+6 | PAC 20 BAC 22 T 16 FF 15 CMD 20 | Init +5 Perc +9

Hey all, Agent Q here, thanks for letting me in so late, I didn't check the recruitment thread until recently.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

what is your dude again?
you don't have a profile set up


Male Human Swashbuckler 1/Dread 5 | F+5 R+13 W+6 | PAC 20 BAC 22 T 16 FF 15 CMD 20 | Init +5 Perc +9

I'm a dread/cryptic. Weird though, I could've sworn I had made the alias.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

odd combo, but to some extent all of the psionic classes synergize, and it's having fun that matters, so have at it.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Oh that's why he's so dread-ful. Anyways, thumbs-up for somebody else whose abilities (presumably) mainly call for Will saves, Hypnotic Gaze gets even more useful :D


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Did we travel to this location together or separate?


That is up to you, when you left the trailers, you have an address and a location. A sound stage at a small film studio in London, you can get there by bus in the day. Its a working site but once on the sound stage your along and sound from outside is blocked. As well as your sound, there is power and a large space. Its meant for you to show each other what you can do and cross train so you know how to act as a unit in combat. If your strong show it, gym kit can be asked for.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

uhh...I think I understand...


I just posted some more, please send some time showing each other what you can do.

GM SM Roll:

But don't get to comfortable


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Hey, GM, would you mind if I rebalanced my stats a touch and reallocated my favored class bonus?

Specifically, I'd like to take my Strength from 14 to 13, my Intelligence from 13 to 12 and then bring my Constitution up from 12 to 14. This should let me keep my hit points the same but net me one more Blade Skill.

I was a doof and did not actually read the favored class bonuses for Soulknife.

PS: Still hunting down an image.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

A lot of Pierce's abilities work only if he just fires once per round.
that being said, one shot is usually all it takes (especially after I start picking up the called shot feats


Not at all guys, if you need to change thing around this is the time.
Post what you do and Ill check.

Also the tempo has just gone up, so have a read and react.

:)


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, planned changes made. I'll get a post up around noon hopefully


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Oh dear, Kew Gardens. I listen to a Pathfinder campaign podcast that had a session in Kew. It did not go well for them.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Where are we in respect to Kew? Will we have to drive? fly?


Your close about 2.5 miles north, as the crow flies.

Just head south to the river. 30min run walk, 15min drive

London map of the area


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Gonna let the GM resolve those roles before I scold you all like the most disapproving school teacher you can imagine.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Thanks Q. I was expecting a little opposition.


waiting on others to post guys.
Lot just went down and want to give players a chance to post.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Who are we waiting on?


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

I did ask you for directions, but aside from that I do not know.


a


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

A warning, the site does not seem to be showing new post notifications at the moment.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Slight alteration, I would not have stashed the unconscious people in the back of the truck. So, unless someone else did they would be back at the studio.

EDIT: Do we have gas masks?


humm ok but then you would need a place to hide them, its a foggy night so I think in the wood store would work.

just give me a stealth roll DC 14 Agent L

It will not change the action it would mean you where seen.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, I found a decent enough image for my character and put the link in my sheet. It is not perfect and looks maybe a little older than I intended but the sense of refinement and restraint is there.

And bonus points for anyone who knows what series it is fan art for.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

the specialist kit comes with night vision devices, does that help us out in this dark/fog combo?
maybe increase visible range to 90? 120?


not really fog blocks that


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I gather that the fog would still be in effect, I was just saying that the night vision would help with the other aspect of why our visibility was low, the dark that you took time to describe
if your sure then, that's ok.... just that being lookout or sniper is kinda pointless here


good point so with the night sign then you can see 120' I think that is fine and will not brake what I have planned.

:)

O the horrrorr...


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I just want the chance to run some opponents through the cheese grater that is my suite of abilities.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright gang, trying to post after drinking the majority of a 750 ml bottle of 19% abv mead may not be the best plan but I tried to provide a decent tactical plan.

I have had a bad habit in the past of always trying to take up the reins of leadership but if anyone has any objections to the proposed plan, please please[ let me know either in of out of character. I don't want to come off as a major blowhard here, especially considering Shrike might be the least directly experience field agent.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L has been trained to always follow lead if in a group. Lead away, no worries.

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