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From Bonny on the Alpha Forums:
The plan is to have New Player Packs, Class packs and Destiny's twin available when EE launches. I confirmed with Taylor that the New player packs and Destiny's Twin is a go. Class packs is next in line and VERY likely to be in for EE launch.
Regional trait pack, alliance pack, honorable titles, memorial of honor and secret saulte will not be in by launch of EE.

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Great news! Now to figure out how I'm going to be building that dervish dance bard I have for a DT....
Closest to that in current build is probably a whirlwind longsword.
TBH Dervish never worked well in TT unless you had a really kind GM as you needed Adamantine Daggers to do any damage at all against DR and they were expensive and sundered very easily.

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KOTC WxCougar wrote:Great news! Now to figure out how I'm going to be building that dervish dance bard I have for a DT....Closest to that in current build is probably a whirlwind longsword.
TBH Dervish never worked well in TT unless you had a really kind GM as you needed Adamantine Daggers to do any damage at all against DR and they were expensive and sundered very easily.
Are you referring to 3.5? In Pathfinder, even a 1 level dip is beneficial enough to make dervishes very, very common.

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Neadenil Edam wrote:Are you referring to 3.5? In Pathfinder, even a 1 level dip is beneficial enough to make dervishes very, very common.KOTC WxCougar wrote:Great news! Now to figure out how I'm going to be building that dervish dance bard I have for a DT....Closest to that in current build is probably a whirlwind longsword.
TBH Dervish never worked well in TT unless you had a really kind GM as you needed Adamantine Daggers to do any damage at all against DR and they were expensive and sundered very easily.
Yeah 3.5 .
I used to run games days and write modules for 3.5 LG so was heavily into the nitty gritty of the builds.
Pathfinder I have PFS characters but rarely get a chance to play.
How do you get over the low damage of knives against DR and there susceptibility to sunder ? Or do people just not sunder in PFS ?

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One of my groups used to tell stories about 3.0 or 3.5--don't remember which--and special manoeuvres like trip, grapple, and sunder seemed to be at the heart of all stories. There appeared to be a belief that any battle without those was a sure-fire quick trip to the resurrectionist back in the big city.
The same folks ended up moving to games other than D&D because they concluded there was only one way to fight.

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One of my groups used to tell stories about 3.0 or 3.5--don't remember which--and special manoeuvres like trip, grapple, and sunder seemed to be at the heart of all stories. There appeared to be a belief that any battle without those was a sure-fire quick trip to the resurrectionist back in the big city.
The same folks ended up moving to games other than D&D because they concluded there was only one way to fight.
Improved trip was the favorite of enlarged fighters with spiked chains. (an enlarged PC with a spike chain had 20' reach in 3.5 and with combat reflexes could attack anything that moved more than a 5' step over a large part of the battle map). However it was usually only OP because people played it wrong. Trip is a full round action in 3.5 but people were using combat reflexes and secondary attacks to spam trips with silly results.
Grapple was not overly effective unless you were enlarged.
Sunder worked amazingly well against wizard wands, spellbooks and light weapons and would initially seem the obvious thing for players to do against weapons doing a lot of damage HOWEVER in Living Greyhawk if you sundered a weapon you lost access to it as loot so people avoided sunder except as a last resort out of greed. Not so GMs - unless you had a "nice" GM who saw sunder as unfair your rare and expensive items could easily get sundered.

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KarlBob wrote:Neadenil Edam wrote:Are you referring to 3.5? In Pathfinder, even a 1 level dip is beneficial enough to make dervishes very, very common.KOTC WxCougar wrote:Great news! Now to figure out how I'm going to be building that dervish dance bard I have for a DT....Closest to that in current build is probably a whirlwind longsword.
TBH Dervish never worked well in TT unless you had a really kind GM as you needed Adamantine Daggers to do any damage at all against DR and they were expensive and sundered very easily.
Yeah 3.5 .
I used to run games days and write modules for 3.5 LG so was heavily into the nitty gritty of the builds.
Pathfinder I have PFS characters but rarely get a chance to play.
How do you get over the low damage of knives against DR and there susceptibility to sunder ? Or do people just not sunder in PFS ?
Dervish Dancer Bards specialize in the scimitar, not daggers.
The Dervish Dance feat, which comes free with the Dawnflower Dervish archetype (slightly different than the other archetype) is one of the easiest ways to apply a Dex bonus to damage instead of a Strength bonus. (Now you could also dip Swashbuckler, but that's another long discussion.)
Edit: My apologies to the former Paizo-ites at Goblinworks (and our forum hosts) for not linking to the Pathfinder PRD, but there are two reasons why I linked to the other site instead: I prefer the way it's organized, and Dawnflower Dervish isn't listed in the PRD.

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Mormo wrote:What does DT do?Backers of the PFOnline kickstarter were given a "Destiny's Twin" perk that means a second character gaining XPat the rate ofwith the primary character.
Corrected. Implied that the rate is variable.
Full Definition:
Destiny's Twin permanently links two characters. One is the Primary, and the other is the Twin. When the Primary has training turned on, the Twin also gets training turned on.
These characters cannot be online at the same time. This is exclusive to the Kickstarter backers, and will never be offered again.

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Caldeathe Baequiannia wrote:Mormo wrote:What does DT do?Backers of the PFOnline kickstarter were given a "Destiny's Twin" perk that means a second character gaining XPat the rate ofwith the primary character.Corrected. Implied that the rate is variable.
Full Definition:
Destiny's Twin permanently links two characters. One is the Primary, and the other is the Twin. When the Primary has training turned on, the Twin also gets training turned on.
These characters cannot be online at the same time. This is exclusive to the Kickstarter backers, and will never be offered again.
Yep basically a one off deal at Kickstarter time to encourage people to back a game that could easily have disappeared without a trace. Kickstarters where technically not buying game time they were donating to the project and as a reward got a special account with a Destiny Twin IF & WHEN the game ever eventuated.
If you want a Destiny Twin now you need to buy an account off someone that was a kickstarter backer who does not want it. For example a TT player who was after the miniatures and thought about playing PFO but has now changed their mind.

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... at which point they will be little more than trash to anyone who played EE.
The plan always was to make the Daily deals more of a cosmetic item. Or maybe something with a very basic utility value that is not overpowering.
Like maybe the Blessed Healing Kit have a once a day use for creating a health potion or something like that(I am thinking this one up myself).
Direct quote from the kickstarter update about the daily deals(Update 15):
Each Daily Deal will be an in-game item that will give your character a little extra cool factor. These items will never be produced by any other promotion nor will they be craftable in game. Getting them via the Daily Deal is the only way to acquire them unless you make a deal in-game with another player who has them. You will be able to trade them between characters and sell them via in-game markets.
We expect these items to be in high demand. They'll be one of the ways to make a character really distinctive. Some people will be interested in having "complete sets" of all the items. Some of the items may be particularly interesting to players interested in certain aspects of Pathfinder lore.
These are not "I win" perks. They're going to have very minimal (if any) in game mechanical effects. They're about looking cool, or showing respect for a part of the Pathfinder lore, or just letting other people know that YOU are a part of the reason the game was created and developed.
For ogling purposes: Cool bling!

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I know they were not intended to have any effect, but, assuming OE is 15 months away, and assuming they have actually implemented wearables other than armour being visible on the model, everyone who played since EE is going to have cooler cosmetic/utility stuff by then.
It doesn't really matter, as most people in EE would have had exactly the same daily deal stuff any way, so it was never about having cool stuff in reality.

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I know they were not intended to have any effect, but, assuming OE is 15 months away, and assuming they have actually implemented wearables other than armour being visible on the model, everyone who played since EE is going to have cooler cosmetic/utility stuff by then.
It doesn't really matter, as most people in EE would have had exactly the same daily deal stuff any way, so it was never about having cool stuff in reality.
Trash, once EE is over? That does not make sense at all. It is all about uniqueness and rarity. So having one of these after OE is actually when the cool-factor kicks in, when non-kickstarters join the game. Not that every EE player will have all of these items btw.
Having one of only 2000 Goblin Slicers is a lot cooler then having one of the tens of thousands of +3 wearable implements that we will see in the future, which can be reproduced endlessly. Sure, we will have +5 cool and expensive items (that actually does stuff), and they will be rare, but not unique in the sense that the Daily Deals are.

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Mmmmm I thought the daily deal was only a handful of items... (I havn't even concidered buying one). But of courße it has to be that many to actually be worthwhile to create them.
You're probably thinking of the addons. There were a couple of dozen daily deals, that you only get if you participated early enough in the kickstarter cycle. (so you will see far fewer of the "Dec 16 Goblin Squad Dog Slicer" than you will of the "Jan 14 Bootstrap Boots") They didn't cost any extra and are primarily intended to be cosmetic, so any "value" is the lines of collectibles like baseball cards.

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Kradlum is correct, the daily deal items will be worthless if released at OE.
There are some presumptions that make the daily deals more or less desirable.
Are they T1, or T2 or T3?
Can crafters add plusses to them later via re-crafting.
Are they simply a skin that backers have the option to apply to their current gear?
I guess my post was missed where I quote the Kickstarter.
Again, the quote:
Each Daily Deal will be an in-game item that will give your character a little extra cool factor. These items will never be produced by any other promotion nor will they be craftable in game. Getting them via the Daily Deal is the only way to acquire them unless you make a deal in-game with another player who has them. You will be able to trade them between characters and sell them via in-game markets.
We expect these items to be in high demand. They'll be one of the ways to make a character really distinctive. Some people will be interested in having "complete sets" of all the items. Some of the items may be particularly interesting to players interested in certain aspects of Pathfinder lore.
These are not "I win" perks. They're going to have very minimal (if any) in game mechanical effects. They're about looking cool, or showing respect for a part of the Pathfinder lore, or just letting other people know that YOU are a part of the reason the game was created and developed.
They are cosmetic items. With *maybe* some minor effects. They are always worthless unless you are into bling (which a lot of people are).

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Any Long Sword from a starter-goblin (obtained within 10 minutes) would be equal. 2 days later you will undoubtedly have a +1 Long Sword, so people will bank their Daily Deal Sword. Unless they want to show it off, which is the entire idea of Daily Deals. Bling is just not high on the priority list right now.
Yes, semantics, not the gist of my post though. Daily Deals will not be reproducable. Other items will be.

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Again, the quote:
Quote:They are cosmetic items. With *maybe* some minor effects. They are always worthless unless you are into bling (which a lot of people are).These are not "I win" perks. They're going to have very minimal (if any) in game mechanical effects. They're about looking cool, or showing respect for a part of the Pathfinder lore, or just letting other people know that YOU are a part of the reason the game was created and developed.
None of this is incompatible with them being exclusive skins that can be applied to crafted materials in game. Not craftable may mean that you can't modify them, but it may only mean that you can't make them from scratch. I'm not up on the mechanical advantage of a T3+0 dagger over a T1+0 dagger, so that one might be out.

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Schedim wrote:Mmmmm I thought the daily deal was only a handful of items... (I havn't even concidered buying one). But of courße it has to be that many to actually be worthwhile to create them.You're probably thinking of the addons. There were a couple of dozen daily deals, that you only get if you participated early enough in the kickstarter cycle. (so you will see far fewer of the "Dec 16 Goblin Squad Dog Slicer" than you will of the "Jan 14 Bootstrap Boots") They didn't cost any extra and are primarily intended to be cosmetic, so any "value" is the lines of collectibles like baseball cards.
Mmmm ... I was possibly one of the first to pledge for this in kickstarter ... But it IS a while ago and I have a lot of KS going on at any time sooooo.....