Jeff Merola |
Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to halve all damage from it.
Also you have the damage for falling objects wrong.
Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
So the damage would be 2d6 as a wooden object, not 4d6, and only if it falls at least 30'. It would do 4d6 if you dropped it over 150', but then you couldn't aim it properly.
Edit: Corrected the save bit.
zanbato13 |
Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to negate all damage from it.
Also you have the damage for falling objects wrong.
Falling Objects wrote:Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
...that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object.
You are correct about almost all of that except the save damage. I misunderstand what I read. Thank you.
BUT... (from a "What the..." point of view)
If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?
Eridan |
The cube is hiting the ground with an edge so that there is a save place for the target.
This is an uncommon tactic / attack so the result is only partly covered by RAW and most of it is GM fiat. If it is a 'legendary' situation than the GM can deny the save of the target. If you use this tactic every day i would allow it with all RAWs ...
Suthainn |
BUT... (from a "What the..." point of view)If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?
The cube hit the floor on a corner and stuck into the ground on its axis, leaving room for the rogue to avoid damage and remain in the square.
Nessus_9th |
At least the Fireball disperses immediately after and one could cover vulnerable points and decrease surface area to avoid the short burst of fire, similar to ducking below a grenade burst. I doubt the same of the cube however.
Are there rules allowing common sense to override RAW?
If you want to play with realistic rules you shouldn't be flying or dropping tricornes in the 1st place...leave the rogue alone! He is weak enough as it is without having DM's nerf their evasion.
Zaister |
Colossal adamantine cube up there got me thinking ... yeah right.
Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.
At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.
Good luck!
Nakteo |
Colossal adamantine cube up there got me thinking ... yeah right.
Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.
At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.
Good luck!
Maybe they visited the Elemental Plane of Adamantine. Or perhaps it's simply a completely unorthodox casting of Summon Greater Adamantine Cube.
Atarlost |
Please. Where did he ever say solid adamantine cube? No one would make a collosal adamantine cube solid. That's ridiculously wasteful. You weld maybe a quarter inch of adamantine onto an iron cube.
That's about 194400 cubic inches of adamantine at 0.3 lbs/cubic inch that's a mere 17.5 million gp. A mere twenty level 20 adventurers could afford that and have more than a hundred thousand gp to spare. The iron can be provided by wall of iron because no crafting needs to be performed on them. Just stack them on your base adamantine plate until you have 19' 11 1/2" of the stuff and then weld the side and top pieces of adamantine on. Or you can pull it off even quicker with wall of stone at the expense of density.
zanbato13 |
Colossal adamantine cube up there got me thinking ... yeah right.
Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.
At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.
Good luck!
All to kill this Level 2 Rogue.
Serisan |
Jeff Merola wrote:Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to negate all damage from it.
Also you have the damage for falling objects wrong.
Falling Objects wrote:Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.Falling Objects wrote:...that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object.You are correct about almost all of that except the save damage. I misunderstand what I read. Thank you.
BUT... (from a "What the..." point of view)
If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?
In the case of the cube, the rogue finds a depression in the ground that causes the cube not to smash him. That said, since the cube is a permanent object, the rogue is trapped until rescued.