Hunter advice


Advice


Hey all planning to make a hunter, taking cure spells to be a off healer. 20 pt buy thinking Human Str 14, dex 18 Con 12 int 10 wis 15 and cha 7. Take point blank and rapid at level 1 Precise as a bonus at level 2 and then spirit's gift (life) at level 3. Is there any more passive boosts to the animal companion?


I strongly suggest not learning the cure spell and to pick up wand of cure light wounds when you can. It'll make you a better healer and not use up a spell known. Your healing wont keep up with damage, especially with the reduced rate you'll learn heal spells.

Humans can give their animal companions a +2 to any stat instead of a bonus feat.


Hunters are better going melee than ranged. I'd suggest ranger or summoner over hunter if you want to do ranged.


@Chess, I would prefer to skip the cure spell, but not sure how often the gm might let a wand drop.
@Onyxlion why is that? You get the precise shot at level 2 and gravity bow


ekibus wrote:

@Chess, I would prefer to skip the cure spell, but not sure how often the gm might let a wand drop.

@Onyxlion why is that? You get the precise shot at level 2 and gravity bow

You're most potent ability, Hunter Tactics, is pretty much wasted. The hunter's biggest advantage is sharing and activating teamwork feats, which are mostly melee oriented. Rangers get loads of archery feats prerequisite free.

Though I guess you could go divine hunter.


buying a clw wand is 750 gold early. hopefully your party isnt relying on a level 6 caster for their divine needs anyways.


If I went ranger (with hopes of getting wand) would you do the wild hunter archetype and then boon companion at level 5?

Liberty's Edge

I'm playing a 4th level human archer hunter (divine hunter) with a celestial hawk animal companion and having a great time! My hawk is great in combat!

I'd absolutely recommend this combination.


Hmm which domain did you go with?

Liberty's Edge

ekibus wrote:
Hmm which domain did you go with?

Definitely the Animal domain! That was one of the main reasons I went with the archetype actually. That's why my hawk is a celestial hawk.

Scarab Sages

Remember that with a 7 CHA you have a 20% chance of failing your Handle Animal check to get your pet to perform a trick it knows (and almost no chance of pushing it). That means 1 out of 5 times your pet just won't do the things you specifically trained it to do, and you've got almost no chance at all of successfully improvising any tactics. If your GM fudges the rules on that it might not be a big deal, but for a GM who actually holds you to them that can really screw you over.


Onyxlion wrote:
Hunters are better going melee than ranged.
ekibus wrote:
why is that?

Look at the teamwork feats you get for ranged attacks :

coordinated charge
enfilading fire
distracting charge

So if you send your companion charging and it is flanking your foe, you get +6 to hit, if it is not flanking you only get +3. After first round , your bonus to hit falls to +1 and your companion bonus falls to +0 until it flanks your foe.

Compare that to melee hunter :
outflank
pack flanking
distracting charge

You and your companion charge, you got +6 to hit your foe. For the following rounds, you and your companion got +4 to hit (you are flanking foe when you are adjacent to your companion, no need to spend rounds moving around large or larger foes).

Add coordinated charge after lvl 10, and you get charge as an immediate action when your companion charges, allowing you to get full attack at your turn.

So at best, a range focused hunter is equal to a melee focused one, in all other cases, he's weaker.

PS :
If you are a half-orc you can take horde charge to add +2 to hit/+2 to damage when your companion and you charge.

Scarab Sages

I did a couple build outlines, one melee, and one ranged, that will kind of show the differences between the two. The melee build is even a little non-standard, using a non-class skill that leans on a low stat, yet it still packs a lot more "oomph". The nice thing about the ranged build is that while you don't get as many bonuses to hit, you can build in such a way that your pet basically runs screen for you and lets you continue to get off more full attacks. The lack of reliable to-hit boosters on a 3/4 BAB class hurts though, which is why I tend to lean towards the melee Hunter builds.

Sovereign Court

Make me wonder if Samsaran Hunter with mystic past life who picks up spells like divine favor from cleric or holy sword from paladin, litany of [x] the one which does double damage might be excellent choices to make up for the lack of hit boosters.

Scarab Sages

Eltacolibre wrote:
Make me wonder if Samsaran Hunter with mystic past life who picks up spells like divine favor from cleric or holy sword from paladin, litany of [x] the one which does double damage might be excellent choices to make up for the lack of hit boosters.

Probably wouldn't go with litany of righteousness since there's already lots of good damage boosters like gravity bow, but yeah, to-hit boosting spells outside of aspect of the falcon are always good.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Hunter advice All Messageboards

Want to post a reply? Sign in.