Other ways to fight robots (no adamantine, no 2-handed weapons)


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Where does it say robots get hardness? my search-fu must be weak because i cant find it anywhere.


doc the grey wrote:
DominusMegadeus wrote:
doc the grey wrote:

1. Be a team with a druid, a monk, and other classes that don't need steel.

2. Befriend a rust monster.

3. Defend said rust monster as it charges the damn robots.

4. Profit.

Is there any spell that can summon a rust monster?
Unfortunately no (there totally needs to be), but they are in essence nonthreatening wildlife since they only feed on ferrus metal and are often portrayed as social or at the very least slightly docile with humans so I would think it's safe to assume they can be tamed and trained. You just have to avoid putting them in with all your loot and metal enclosures.

I always figured they were malevolent and hateful creatures, plotting only the destruction of all we hold dear.

I guess that's just the DMs that use them.


Imbicatus wrote:
BigNorseWolf wrote:


A summoned critter would need to be pushed into it with a dc 25 handle animal check.
Even if the summoned critter has grab?

A summoned creature with grab will bite* and grab without any prompting. As a summoned critter it will attack your foes after all.

From there, there's some disagreement over whether or not the grab is a rider on the bite. if it is , you need to at least get 1 point of damage through the dr if so, attempt to start a grab. If the DM doesn't consider grab a rider on the bite they'll bite and grab on their own then you could try to command the critter to just skip right to the grab by pushing it, which would get around the hardness issue, but I think draw an AOO (you can also read grab as negating all grapple AoOs, not just the one with the weapon)

*or whatever ability it has grab on

Grand Lodge

blackbloodtroll wrote:
Zedorland wrote:

@blackbloodtroll

The bombs have been clarified to deal acid damage in both forms, but d8 to constructs/undead and d4 otherwise.

The FAQ link is on the PFSRD I believe.

Nothing official though. An off-hand post by the Creative Director, does not an official errata make.

In PFS, it will be run, as written, dealing Force damage.

I have scoured the FAQ/Errata. Nothing else changes this.

If I missed something official, please provide a link.

It would be most appreciated.

You are right, there isn't an official errata, just the comment that the force damage line was an error.

Given the PFS is (in theory) perfectly RAW, you should be fine. But I would personally be paranoid about building a character based on an ability that has already been identified as an error. You're just one FAQ away from disaster.

Grand Lodge

Zedorland wrote:
blackbloodtroll wrote:
Zedorland wrote:

@blackbloodtroll

The bombs have been clarified to deal acid damage in both forms, but d8 to constructs/undead and d4 otherwise.

The FAQ link is on the PFSRD I believe.

Nothing official though. An off-hand post by the Creative Director, does not an official errata make.

In PFS, it will be run, as written, dealing Force damage.

I have scoured the FAQ/Errata. Nothing else changes this.

If I missed something official, please provide a link.

It would be most appreciated.

You are right, there isn't an official errata, just the comment that the force damage line was an error.

Given the PFS is (in theory) perfectly RAW, you should be fine. But I would personally be paranoid about building a character based on an ability that has already been identified as an error. You're just one FAQ away from disaster.

Not really.

You will have to eat up a Discovery to nab Force Bombs at 8th to get the effect again, and you could retrain it in.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I just use the clarification that it was an error and have it always be acid. I'll pick up Force Bombs at some point.

Grand Lodge

TriOmegaZero wrote:
I just use the clarification that it was an error and have it always be acid. I'll pick up Force Bombs at some point.

In a homegame, I would likely do the same thing.

Sovereign Court

Imbicatus wrote:
Would a slime grenade from the alchemy manual work? It does 2d6 acid to creatures, and 3d6 to equipment that ignores hardness. Since the damage specifically states it ignores hardness for the equipment, would it ignore hardness for the creature?

Well, by RAW, no. Because that's not what it says.

There's some leeway for the GM to allow it because the Hardness rules say that certain attacks might work better against certain object. Most of us wouldn't object to a GM waiving the hardness of wood against fire. However, the GM isn't compelled to do that, he just has the right to do it if he wants to.

I think that's also part of the problem with Hardness on Constructs; for years all the anti-construct abilities have been like "ignore DR on constructs and hardness on objects", because only like two creatures got hardness and one of them was the Animated Object which presumably is also still an object.

For home game purposes I'd say that all such powers were clearly also meant to penetrate hardness on constructs and allow it. In PFS, tough luck :(

Sovereign Court

Nitro-13 wrote:
Where does it say robots get hardness? my search-fu must be weak because i cant find it anywhere.

It's not inherent to the type, but most robots you encounter will have it.


Ascalaphus wrote:
Nitro-13 wrote:
Where does it say robots get hardness? my search-fu must be weak because i cant find it anywhere.
It's not inherent to the type, but most robots you encounter will have it.

Oh ok, i opened up my copy of fires of creation and ended up looking at the only 2 robots who dont have it. thanks


Spiritual Ally (APG)

When the spiritual ally hits, it deals...force damage...it strikes as a spell, not a weapon, so it bypasses DR and can affect incorporeal creatures.

Being a construct of force, the spiritual ally cannot be harmed by any physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it.

Scarab Sages

Rushley son of Halum wrote:
burkoJames wrote:
Ascalaphus wrote:
Smite Evil (where applicable due to alignment)
Smite Evil bypasses DR regardless of alignment.
Smite evil only works if the target is evil...

NO.

PRD wrote:
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

What the target is doesn't matter for the DR purposes of smite evil.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Read a little further.

PRD wrote:
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

Also...

Cubed wrote:

Spiritual Ally (APG)

When the spiritual ally hits, it deals...force damage...it strikes as a spell, not a weapon, so it bypasses DR and can affect incorporeal creatures.

While force damage bypasses DR, it does not bypass hardness.


burkoJames wrote:
Rushley son of Halum wrote:
burkoJames wrote:
Ascalaphus wrote:
Smite Evil (where applicable due to alignment)
Smite Evil bypasses DR regardless of alignment.
Smite evil only works if the target is evil...

NO.

PRD wrote:
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
What the target is doesn't matter for the DR purposes of smite evil.

Read the italic first, THEN read the bold. Regardless of the target being an evil outsider, evil-aligned dragon or an undead or no, it ignores DR. But it still has to be evil in any case. Is clumsily written, but there it is. It only works on evil creatures. If the ability is used on a non-evil creature, the use is lost, like fizzled spell. That's why Paladins have Detect Evil at will so to not waste their precious smites.

By you logic, the ability should just be called "Smite", an ability that does extra stuff vs. evil creatures.

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