Xov |
Well, it's a big dumb brute, but at least it is alive...
Xov smiled to himself, amused at how exagerated Essar's description of his and his family's power was.
If they were anywhere near as powerful as he seems to think they are, and if crazy-mouth were as important as he thinks he is, the cultists surely would send something more powerful than a lazy giant.
Waving his hands, he imbued Othan with additional power Enlarge Person: change to large size, weapon damage increases (a weapon that usually deals 2d6 instead does 3d6), +2 strength, -2 dex, -1 AC.
Then, he ran back, away from the ogre.
Essar Kalvin |
whispering Essar spoke,Hold Othan this creature may not be what it seems to be...why use a normal ogre when you could kill it and use it as a far more lethal undead creature?
Essar let his eyes take in the scene in truly magical terms...casting detect magic, looking at the ogre especially
Essar Kalvin |
My friends we have a problem, one that you eye would have spotted if you had actually been thinking. The ogre shares the source of power that Othan does, don't believe me? Let your eyes see the world of magic as it truly is and you will see what I see.
Essar Kalvin |
A psionic ogre...no way that is possible in the traditional sense. Ogre's were first encounter by Karnathi settlers who had fled from Sarlona, they were not at least to his knowledge native to the land of the mind thieves. Ogres simply weren't smart enough to use the powers of the mind without heavy modification from someone or some being...There was one way to figure out what was going on.
Essar grabbed his dagger and began the slow process of opening the head and looking at the brain, if something was off he would find it in the brain...
heal check to identify why an ogre has achieved psionic potential, 1d20 + 9 ⇒ (13) + 9 = 22
GM Elton |
"Good to see that you carry your brain surgery tools with you at all times." Ebran says, looting the creature's pockets.
The ogre was carrying a dorje, and a tattooist kit. He also has 15 gold galifars in his pocket, and six silver coins minted by Breland. He also carries a Siberys Shard.
Essar Kalvin |
Essar examine the brain without even the slightest revulsion, tending to the men and women who thrane had tried to burn alive had eliminated any queasiness...as for what knowledge Essar can gleam from the brain it is along these lines, Essar couldn't tell what variety of modifications (if any) were made to the brain. But he could likely tell that it was somehow modified.
Xov |
Well, that went rather well, my psionic allies are certainly powerful.
Quickly, Xov renewed his Message on Othan, Ebran, and Danir, before whispering
I think it would be safer to keep the group together as much as possible, and besides, our mission right now is to become a better team, and staying together helps us do that. The concern was that Ebran's dragonmark is visible, but if he stands in the back while we speak to the cultists, that shouldn't be an issue, and Ebran's calm voice is an asset in any sort of negotiations. As for crazy-mouth...
Does anyone have rope? There are knots that appear to function as handcuffs, but actually allow the 'restrained' person to undo them himself very quickly by pulling his wrists out. We could go in with Essar apparently as our captive. And, since I get the sense the cultists really don't like him and would like to have him captured or dead, that might give us a chance to talk. We could do a sort of hostage exchange...or just figure out where they're hiding the eldritch machine, then have Essar break out of his faux bindings and finish things! The upshot is that if at any time something goes wrong, all five of us will be present and ready for action immediately.
If no one has rope, I have some blankets that could substitute, possibly cut up into slimmer pieces.
What do you guys think? Which plan would you all prefer?"
Ebran Asur |
Ebran will split the money fairly among the party. The shard he will pocket for later examination, and he will ask Xov to detect magic on the dorje and tattoo kit (shard too before pocketing it). (I dont have any psionic powers yet so I cant detect psionics... maybe on level up but I have to check)
Danir |
Danir scanned the corridor down which the Ogre had come while his companions attended their own actions, his crossbow ready and he also searched to see if there were any other magical traps in sight range.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
That would also act as a result of 22 to spot traps as well.
Danir |
Danir stood back and watched Othan smash into the door, marveling at the sheer power of the Shifter's savage will honed into a weapon... Not for the first time he found himself pleasantly amazed at how the world of Eberron still managed to surprise him.
GM Elton |
Okay, I guess I can use the map from Godsmouth Heretic.
https://www.dropbox.com/s/cbic0mu62ksucxz/Map-of-the-Godsmouth.jpg
The room is a little room that is about yay big, and yay wide. The fog is still around, obscuring your vision. :) Having defeated an ogre, you guys find yourselves in strange territory.
Danir |
Finding the fog to be a hindrance in seeing around the area, Danir takes a pair of battered goggles out of his backpack and begins to weave a simple charm into them that would help him see and hear better to compensate for the fog.
Infusing goggles with the Skill Enhancement infusion, +3 to Perception rolls for the 20 minutes duration.
Xov |
Psst, question in the discussion thread.
As quietly as possible, Xov whispered to his companions
With a flick of his hands and a single word, Xov conjured an illusory noise, 35 feet to the side of where he and his companions were standing, producing the sound of 8 shrieking, terrified humans Ghost Sound, Will save DC 13 to disbelieve.
Xov |
Forgot to mention, the ghost sound is to the right of us
Xov gestured to his companions to move left. Whispering through the spell, he asked
"Does anyone have a way to clear the mist?"
He attempted to determine whether the mist was magical or psionic in origin, or whether it was a natural effect Detect Magic, with magic-psionic transparency should detect psionics, but not disipline.
Xov |
"The fog appears to come from a spell, so it probably has a rather limited area. Let us see if we can not push our way through it. "
Xov continued to watch the area as the group presumably moved forwards...
perception: 1d20 + 5 ⇒ (1) + 5 = 6
ven'xol perception: 1d20 + 10 ⇒ (6) + 10 = 16