Things a DM can put in a dungeon to totally mess with players


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Liranys wrote:
haruhiko88 wrote:

A room filled with mist. The archway above the entrance has one word engraved upon it.

Barovia

I don't get this reference. Care to explain?

Ravenloft.


Liranys wrote:
haruhiko88 wrote:

A room filled with mist. The archway above the entrance has one word engraved upon it.

Barovia

I don't get this reference. Care to explain?

I would think a gateway to Ravenloft.


Loren Pechtel wrote:
Liranys wrote:
haruhiko88 wrote:

A room filled with mist. The archway above the entrance has one word engraved upon it.

Barovia

I don't get this reference. Care to explain?
I would think a gateway to Ravenloft.

Never played it.


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For the sake of being ridiculous:

You come to a cross section of the cave and find a pair of Goblins arguing about a set of tracks.

Goblin 1: They're bear tracks! Gotta be!

Goblin 2: No, they're troll tracks! Bear tracks look different than that.

Spoiler:
They're mine cart tracks and one is coming at speed down the corridor


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Liranys wrote:
Loren Pechtel wrote:
Liranys wrote:
haruhiko88 wrote:

A room filled with mist. The archway above the entrance has one word engraved upon it.

Barovia

I don't get this reference. Care to explain?
I would think a gateway to Ravenloft.
Never played it.

Quick and easy explanation:

Ravenloft uses mists to snatch people from other worlds, separate the various regions within Ravenloft itself, and otherwise serve as both gateways and walls.

Barovia is the region of Ravenloft ruled by Count Strahd, a very powerful vampire and one of the most (in)famous residents and rulers of Ravenloft.

Sovereign Court

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Haladir wrote:
A duck that's a high-level spell caster. (She was hit with a baleful polymorph, failed the first save but made the second.)

Or an apprentice wizard that botched casting polymorph and got stuck as a chicken.


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2 rangers and a pillar with a calender (the type you can tear away) calling hunting season as for say... duck season, rabbit season, duck season, rabbit season.....and so on, till some [insert monster/humanoid] comes along and they tear away, revealing season is on forementioned monster.
They take off hunting the monster.....

Scarab Sages

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A room containing a pair of moldering skeletons in ornate robes who shout "Let's dance!" when the PCs enter the room.

If the players respond by attacking them, they fight as 20th-level Bloodragers with the benefits of a haste spell, unlimited Bloodrage, +5 vorpal weapons, 1000 hit points each, SR 1000, +100 to all saving throws, and immunity to all forms of damage.

If the players stay their hands, they proceed to perform a simple, elegant dance for about 3 minutes before collapsing into inanimate piles of bone and cloth, and the room becomes free to pass and explore.


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Not so much in a dungeon, but in another game system the party had to join a resistance group. There was always talk of how the leader was taller than a mountain, broader than the sea, deadlier than a rampaging red dragon terrasque, and a whole lot of various other "he's a great man!" kind of talk. Stuff you would expect of epic-level PC demi-gods.

They get led into the tent... And it's a chicken. A single, talking chicken.

Said chicken actually WAS the leader of the resistance. The group proceeded to assume they were being made fun of though, and picked a fight. Chicken flat out PWNed them after they wiped out almost half the resistance force (party was mostly mages), being an epic-level caster that used various creatures to soul-hop and keep hidden.

Now, whenever I run a dungeon, every now and then there'll be tribal wall paintings of a mighty chicken (or some other animal) overthrowing some evil empire.

For reference: The initial inspiration for that was pretty much Chicken-Boo from Animaniacs. Only, with a twist :p.


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Chyrone wrote:

2 rangers and a pillar with a calender (the type you can tear away) calling hunting season as for say... duck season, rabbit season, duck season, rabbit season.....and so on, till some [insert monster/humanoid] comes along and they tear away, revealing season is on forementioned monster.

They take off hunting the monster.....

Make one an elf and the other a dwarf.

"ELF SEASON"
"DWARF SEASON"
"ELF SEASON"
"DWARF SEASON"
"HUMAN SEASON"
...


Artemis Moonstar wrote:

.

For reference: The initial inspiration for that was pretty much Chicken-Boo from Animaniacs. Only, with a twist :p.

Okay, that is one of the funniest things I've ever heard. I may have to use the Mighty Chicken one of these days. :)


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Spoiler for Shattered Star:
The PCs enter a huge chamber full of columns supporting the roof, each carved as a statue. There are dozens, if not hundreds of these columns. A small number of them are advanced intelligent caryatid colums with rogue levels, which sneak attack the PCs when they get near.


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I'm Hiding In Your Closet wrote:

A room containing a pair of moldering skeletons in ornate robes who shout "Let's dance!" when the PCs enter the room.

If the players respond by attacking them, they fight as 20th-level Bloodragers with the benefits of a haste spell, unlimited Bloodrage, +5 vorpal weapons, 1000 hit points each, SR 1000, +100 to all saving throws, and immunity to all forms of damage.

If the players stay their hands, they proceed to perform a simple, elegant dance for about 3 minutes before collapsing into inanimate piles of bone and cloth, and the room becomes free to pass and explore.

Does an earlier room have a deceased giant crab and "Sorry, I'm dead" scrawled on a nearby wall?


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Doorbell disguised as a puzzle on the entrance to a dragon's lair. Mr. Green knew he had inquisitive guests.


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Mimes behind real Walls of Force to protect them from angry PCs.


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When entering this Wizards tower/dungeon the players are magically shrunken in size.

The wizard keeps several goblin's to do his dirty work. They are now the size of giants to the PC's. To restore their size the players must fight past the giant sized goblins and destroy the magic McGuffin that resides in his familiars nest. The wizards familiar is a mini dragon (like Lockheed from the X-men) but to the players in their small size the familiar is like a real dragon.

-MD


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DungeonmasterCal wrote:
Mimes behind real Walls of Force to protect them from angry PCs.

I had to stifle a laugh to avoid waking my son in the next room.


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Bill Lumberg wrote:
DungeonmasterCal wrote:
Mimes behind real Walls of Force to protect them from angry PCs.
I had to stifle a laugh to avoid waking my son in the next room.

My work here is done.. lol


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Undead mimes.


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Next project: Stat up undead mimes that create walls of force.

Dark Archive

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The Hotel California


KenderKin wrote:
Undead mimes.

Standard Action viewers, represent!

Scarab Sages

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A Rocky Horror Picture Show screening, with the BBEG in attendance as the shadow cast's Frankenfurter. A quasit flies up to the party on their approach, uses arcane mark to put big red letter 'V's on their foreheads, and says, "You came just in time! Would one of you mind being Janet?"


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A full kitchen with poison dart traps in all the food cabinets.

The Exchange

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A fungi the which produces a scent that attracts wildlife when rubbed on adventurers...


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In a module I used the players were able to find a valuable gem that had fallen into a crack in the floor, if they made their perception check.

Fast forward 15 minutes of players trying to disable device, detect magic, chip away at rock, lift with chopsticks, perception roll, wash out with water. The nearly tried everything in the book (and out) because all of the players refused to put their hand in the hole.

It was just a hole in the floor...


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I'm Hiding In Your Closet wrote:
A Rocky Horror Picture Show screening, with the BBEG in attendance as the shadow cast's Frankenfurter. A quasit flies up to the party on their approach, uses arcane mark to put big red letter 'V's on their foreheads, and says, "You came just in time! Would one of you mind being Janet?"

I have a friend who would most likely die laughing at this. She goes to a Rocky Horror event at LEAST once a month.


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I did this once...

The entrance to the dungeon is a solid bronze door with no handle, no grooves, no gaps between it the rock walls and floor, and no obvious way to open it. As you approach, a magic mouth appears on the door and says, "Your first test: Open me by force or by guile?"

What do you do?

That would be telling!:
The door could not be opened by force, by magic, or by Disable Device.

The clue was a trick question. The answer to the question was "no."

The door opened if someone just knocked on it with bare knuckles.

It took my players two hours to figure it out!


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Haladir wrote:

I did this once...

The entrance to the dungeon is a solid bronze door with no handle, no grooves, no gaps between it the rock walls and floor, and no obvious way to open it. As you approach, a magic mouth appears on the door and says, "Your first test: Open me by force or by guile?"

What do you do?

** spoiler omitted **

It took my players two hours to figure it out!

I put a similar trap in one of my infamous Kobold Dungeons in Neverwinter Nights.

Spoiler:
The players entered a room and as soon as they arrived the door shut and locked. Then a Magic Mouth started a countdown from ten. A button or lever was set next to the door; pulling or pushing it started the countdown over from the top.

When the countdown hit zero, the door unlocked itself and swung open.

They sat there slamming the button over and over for a half hour, convinced that at zero the room would explode or fill with poisonous gas or collapse.

When they finally faced the BBEGs at the end of the dungeon, one of them just started chanting "Ten! Ten! Ten! Ten!" The players were just about to murder her on the spot, if it weren't for the Wall of Force separating them from the party.


Orthos wrote:
Haladir wrote:

I did this once...

The entrance to the dungeon is a solid bronze door with no handle, no grooves, no gaps between it the rock walls and floor, and no obvious way to open it. As you approach, a magic mouth appears on the door and says, "Your first test: Open me by force or by guile?"

What do you do?

** spoiler omitted **

It took my players two hours to figure it out!

I put a similar trap in one of my infamous Kobold Dungeons in Neverwinter Nights.

** spoiler omitted **

Hehehe


Haladir,

heh:
In my version of this, it wasn't a door at all - the apparent "door" was actually just a fancy wall. The actual door was fifteen feet to the left, hidden, of course, and looking like a plain part of the stone wall (but not the only plain part of the wall).

EDIT: for clarity.


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Tacticslion wrote:

Haladir,

** spoiler omitted **

I like using Props for things like this. So I've got an Egg Timer instead of a button. :) I just set the timer on the table in front of the PCs after describing the situation and watch. :)

Shadow Lodge

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Orthos wrote:


I put a similar trap in one of my infamous Kobold Dungeons in Neverwinter Nights.
** spoiler omitted **

I saw that season of Lost.


I have never seen any of Lost so that means nothing to me.

Shadow Lodge

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One of the main characters finds a hatch, and inside the hatch a countdown timer and a computer terminal. He is convinced by the last sucker that unless he enters a code into the computer that resets the counter, that the world will end when it hots 0. He spends most of the season doing just that.


1 million gp in a vault that only can only be entered and exited once and all of them are gold bugs.


An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.


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Chyrone wrote:
An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.

Isn't that a kender?


DungeonmasterCal wrote:
Chyrone wrote:
An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.
Isn't that a kender?

Yes. Immune to fear. Not invulnerable, but when you lose one you can easily get another.


Liranys wrote:
Tacticslion wrote:

Haladir,

** spoiler omitted **

I like using Props for things like this. So I've got an Egg Timer instead of a button. :) I just set the timer on the table in front of the PCs after describing the situation and watch. :)

I have a 55mm black d20 that's numbered as a counter die. I'll sometimes put it on the table at '20,' and day, "What are you doing?" Every time the PCs do something, I drop the number by one. Unless they spend to much time dithering, when I do the number by one anyway...

Seriously, this die has quickly become my favorite game accessory!

Dark Archive

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A door knob held onto a wall painted to look like a door with sovereign glue. The PCs try to force the open, they eventually rip the doorknob off and fall into a pit trap, with a ceiling block trap attached. The real door is hidden and 20ft to the left.
EDIT: Adding citation for Tacticslion


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DungeonmasterCal wrote:
Chyrone wrote:
An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.
Isn't that a kender?

Oh, no, you know what? It's so fashionable to take a shot at kender! Fact is they CAN be done in a way that's fun, with fresh material every night.

/bad reference.

Anyways, this POV annoys me sometimes. I used to play kender quite well, and not the little psychotic party-pranking a-holes people have come to expect. Because of the kender horror stories (which are astonishingly similar to Paladin and Antipaladin horror stories, Ie: Chaotic Beast and Lawful Stupid, or in the kender's case, Chaotic Maniac), I can't actually play one anymore.

Yet no one bats an eye when I play my old kender-style as a gnome.

/rage.

Anyhow... More fun stuff to mess with people in a dungeon!

A merchant sitting in an empty room, on a rug, with carious small metal boxes. He advises that these bombs will be most useful for the following rooms, and does his best to sell them to the party. If someone pilfers one, he seems not to notice. When they buy one, he gives them a little instruction manual.

Step 1: Unhook latch.
Step 2: Throw box at enemy.
Step 3: Run away.

Should anyone actually decide to USE one, it's treated as a thrown splash weapon. Upon landing, the box lid pops open, and expels the contents hidden within.

Out pops a troll (or at higher levels, apply simple templates as necessary). They're Troll Bombs, created by shrinking a troll down to fine or diminuative size, then stuffing them in a strong, metal box. The box is strong enough so that when the shrinking effect wears off, they grow to as large as the box will allow, but won't break. Their regeneration heals any damage they take over the course of time as they continue to be 'crushed' by the tiny encasement. Thus, they are extremely pissed off when they get free, and will typically attack whatever living thing they happen to see at the time.

---

This spawned from an old wizard of mine that used to create and mail them to political enemies and anyone who crossed him. I've used the troll bombs being mailed to the PC's main base to shake things up a bit. It's become standard issue for certain big bads, and they get extremely paranoid when there's a small metal box in any dungeon room now.


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Admittedly my views are tarnished by a series of books I didn't like one bit and the way I've seen kender played ever. single. time.


A three dimensional maze walled with nothing but invisible walls of force that is slowly sinking into the sea of lava that the maze is perched over.

A set of 4 identical 20x20 rooms, each of which has 4 doors in each walls with what are effectively cat doors at about eye level. The doors randomly connect to other doors in the rooms, and opening more then 1 door causes all the doors (save the last one) to slam shut. Insert your preferred tiny troublemakers for mayhem, as they can use the cat doors. (I used a set of 4 CR1 constructs, but pixies, imps, or quasits would work wonders too)


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This actually happened to me:

You walk through a portal to another plane of existence, having been told of a world filled with an overabundance of life and an ancient temple holding a true wonder. Trees and wildlife are everywhere but you see no threats to your safety and begin your journey.

You reach your goal of the ancient temple with no problems feeling a little disappointed.

Inside the temple you find a collection of man sized eggs. You being a
loot hungry adventurer take one. Lifting the heavy thing over your head.

As you exit the temple you are surprised to see a very angry "momma" Tarrasque staring down at you along with her smaller children(Huge only).

Long story short,

BABY TARRASQUE!!!!!


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You know how some people can hear things others can't? Well, have a room full of wind chimes. Eerily quiet.

"Perception Trap"
Low DC: Fort Save or Perception penalties fir 1d6 minutes.
Medium DC: Fort Save or Deafness for 1d10 minutes.
High DC: Fort Save or be permanently deafened.

Encountering a similar trap really made a fellow player in a play-by-post get riled up because it went against the normal "find the trap, avoid it's effects" thing.


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Azten wrote:

You know how some people can hear things others can't? Well, have a room full of wind chimes. Eerily quiet.

"Perception Trap"
Low DC: Fort Save or Perception penalties fir 1d6 minutes.
Medium DC: Fort Save or Deafness for 1d10 minutes.
High DC: Fort Save or be permanently deafened.

Encountering a similar trap really made a fellow player in a play-by-post get riled up because it went against the normal "find the trap, avoid it's effects" thing.

I am so stealing that.

I'm also renaming it to "player-entitlement trap".


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When the players roll perception and one of them rolls a natural 1 and states "I found a rock." Why yes, yes you did. It is in fact an enchanted rock that only shows itself to those who have failed to notice something at a possibly crucial moment. The rock is a one time use wandering artifact that is found when you roll a natural 1 on a perception check. It permits you to reroll any natural 1 aside from the one used to find the rock before disappearing awaiting the next adventurer or enemy perhaps to find it.

If you want to crush their souls you can add in "Nah just kidding with you, it's just a rock."


Dungeonmaster Cal wrote:


Chyrone wrote:

An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.

Isn't that a kender?

Not intended, i meant one of those things with the cymbals.

The point of no stealth is for the party, they can't stealth due to the monkey.


Chyrone wrote:
Dungeonmaster Cal wrote:


Chyrone wrote:

An annoying windup monkey that's invulnerable follows the PCs everywhere, to the point where stealth is no valid option.

Isn't that a kender?

Not intended, i meant one of those things with the cymbals.

The point of no stealth is for the party, they can't stealth due to the monkey.

heh, I knew what you meant. Those are creepy. Wait, so are Kender.

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