
![]() |
4 people marked this as a favorite. |

A high-end clothing outlet in the middle of the dungeon. No traps here, no monsters, it's clean and well-lit, the clothes they sell are nice but none of it is magical or anything, business seems to be fine for them, and none of the staff seem to think there's anything at all amiss with their location.

![]() |
3 people marked this as a favorite. |

A respectably-sized pile of coins of all four grades just sitting in the middle of a room, illuminated by a beam of light from above. It turns out that this room is directly below an old, dried-up wishing well.
Perhaps money taken from a wishing well carries a curse, or a blessing, or both. Perhaps it doesn't.

Aranna |

You really want to mess with them? Put love in the dungeon. You know the perfect companion for them. Let them get really really close over the course of the campaign. Then do something to that loved one... but be creative, really strike a nerve if you know the player very well. Leave the player crying for weeks. Afterward he will either be your friend for life or hate you.

Mark Hoover |

Every single monster is reactionary. None of them attack unless attacked. Once the players figure it out flip it; the monsters are all bee-lining right at the PCs full tilt but will instantly flee if attacked.
Other things might be
- animate undead teeth swarms
- a chamber that contains all of the blood of murdered creatures from the dungeon
- a bee hive
- an eversmoking bottle hooked up to 8 flexible pipes resting on cushions
- a kobold selling novelties
- a big bowl of free candy

![]() |

A large room with the only other door on the opposite side from where they entered. The floor is covered with four inches of really watery mud, so it kind of moves in slow waves back and forth. Of course, they'll only know it's four inches deep if they step in.
I watched this stop a party dead for hours as they tried to investigate without falling in.

Mark Hoover |
2 people marked this as a favorite. |

A large room with the only other door on the opposite side from where they entered. The floor is covered with four inches of really watery mud, so it kind of moves in slow waves back and forth. Of course, they'll only know it's four inches deep if they step in.
I watched this stop a party dead for hours as they tried to investigate without falling in.
Three words long forgotten by modern gamers: Ten. Foot. Pole.

Goth Guru |
1 person marked this as a favorite. |

A retired guy with tinted glasses and a boat. He lives down there. That boat probably hasn't seen water in decades, if ever. He'll try to be friendly with the party when they first show up, but he's really a horrible person.
Worse yet, it's Captain Tangent!
http://tse1.mm.bing.net/th?&id=OIP.M862ebb083ead0567e1e5aa30c11a7d34o0& amp;w=300&h=300&c=0&pid=1.9&rs=0&p=0
Captain Tangent.
Maybe he's a pirate who promises to get the characters home if they help him get his ship in the water.

The Doomkitten |

A retired guy with tinted glasses and a boat. He lives down there. That boat probably hasn't seen water in decades, if ever. He'll try to be friendly with the party when they first show up, but he's really a horrible person.
He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.

![]() |

He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.
Wow, okay, you're going to have to explain this one to me.

Goth Guru |

The Doomkitten wrote:Wow, okay, you're going to have to explain this one to me.He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.
I only recognised Howard the duck.

The Doomkitten |

I'm Hiding In Your Closet wrote:I only recognised Howard the duck.The Doomkitten wrote:Wow, okay, you're going to have to explain this one to me.He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.
NCIS. Yeah, maybe that was too obscure...

TheMonocleRogue |
2 people marked this as a favorite. |

A mysterious portal that leads to a 30ft by 10ft demiplane that has the dead magic and low gravity properties and is suspended in space.
As soon as the party walks through to the other side the portal closes behind them and a Mithral golem appears with the words: "NO MAGIC, DAMAGE ONLY, FINAL DESTINATION" etched into its body.

Kobold Catgirl |

A room in which, if someone happens to say a certain word, a duck falls from the ceiling.
Bonus points: The room contains a large riddle inscribed over a strange door-shaped painting. The riddle answer leads to the duck falling, and has no other consequence. The "door" really is just a drawing on the wall.

Goth Guru |
1 person marked this as a favorite. |

Put a band in the room(illusion or haunt) and the bandleader starts dancing around the room distracting everybody.
Have a totally indestructible monster that follows the party around griping about how bad monsters have it. If a fighter gripes about how archers and wizards keep out performing them, the two get in an endless noisy argument.

Baval |
Haladir wrote:A magic fountain that has random (usually bad) effects. (Cliche, but PCs always drink from it!)They do?!? The players I've known would think someone crazy for even considering it!
But maybe my players are atypical in that respect. And here I thought that the use of such fountains (such as the one in "Horror on the Hill") was a waste of space.
I do, but thats because there about 40/60 its a rest area, and 90% of the bad fountains are negative energy or unholy water, and my main character is tomb tainted. So i usually benefit

Kobold Catgirl |
2 people marked this as a favorite. |

A pedestal in the middle of the room, where treasure is expected to be, with a small bag placed upon it. The bag contains sand. Another adventure used it to substitute for the treasure they took so the weight sensors don't go off.
Bonus points if the PCs try to substitute for it with another bag of sand.