Things a DM can put in a dungeon to totally mess with players


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Digglets popping up frequently.

On occasion they cause tremor strike against the party.
Save or fall prone from a pokemon.

Oh the frustration :)


The time of summonbain. The time of year when all summons result in MagicCarp! Muhahaha!

Scarab Sages

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A high-end clothing outlet in the middle of the dungeon. No traps here, no monsters, it's clean and well-lit, the clothes they sell are nice but none of it is magical or anything, business seems to be fine for them, and none of the staff seem to think there's anything at all amiss with their location.


Creatures from a far realm will often use their powers to pretend to be normal, and will often make dreadful mistakes like that. Some will take the roles of inanimate objects, and mess up by talking or moving.

A mimic that has treasure in it, and giggles when someone tries to pick the lock.

Scarab Sages

A rotund white clay golem guarding what was once a kitchen; scoring a critical hit against it with a one-handed or larger melee piercing weapon forces it to make a Will save or succumb to the effects of a hideous laughter spell.


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A powerful pixie princess who does nice things for people and then claims it's a prank. She's fond of making traps with healing potions on the needle and such. She is madder than a hatter.

Liberty's Edge

Their mothers.


Krensky wrote:
Their mothers.

Their mothers-in-law


Poison of Colorblindness just before the big jedi fight against the sith.


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Place a whole bunch of potion of colorblindnesses, then when they threw them away, have them meet the big bads, who use hypnotic pattern to control people. Hypnotic pattern will not work on the color blind.


My strawman golems are cheap, expendable, minions. The will happily set off traps that will destroy them when uninvited guests arrive.

Scarab Sages

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A respectably-sized pile of coins of all four grades just sitting in the middle of a room, illuminated by a beam of light from above. It turns out that this room is directly below an old, dried-up wishing well.

Perhaps money taken from a wishing well carries a curse, or a blessing, or both. Perhaps it doesn't.


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Like turning you into a skeleton until all coins are returned?


Armor of Vulerability. Like armor of Fortification, only there's a percent chance an attack targeting the wearer is a critical hit. It can't be removed unless destroyed, and appears to be armor of fortification until its effect activates.


You really want to mess with them? Put love in the dungeon. You know the perfect companion for them. Let them get really really close over the course of the campaign. Then do something to that loved one... but be creative, really strike a nerve if you know the player very well. Leave the player crying for weeks. Afterward he will either be your friend for life or hate you.


Turn that loved one into a vampire, who harasses the party, except for that specific PC.

Maybe they go on a quest to stop that one, ending up destroying the love interest.

Other suggestion: have the spirits of all they killed haunt them along the way.


The gosh awful tea party. The tea is decaffeinated and even more bitter. The sugar is replaced with salt. The cream is completely curdled. The chairs are covered with hair, making them itchy. The teapot has a live rat in it.


A klein bottle can be pretty confusing and funny if they try to put stuff in it.


Goblin Ninjas

Curse of Weightly Coins. Doubles the weight of all coins every 10 minutes.

A single lit candel sitting on the floor in the middle of the hallway.

Coin bugs; a swarm of deadly insects that look like gold coins, currently sleeping in a chest the party just found.


Every single monster is reactionary. None of them attack unless attacked. Once the players figure it out flip it; the monsters are all bee-lining right at the PCs full tilt but will instantly flee if attacked.

Other things might be

- animate undead teeth swarms

- a chamber that contains all of the blood of murdered creatures from the dungeon

- a bee hive

- an eversmoking bottle hooked up to 8 flexible pipes resting on cushions

- a kobold selling novelties

- a big bowl of free candy


Greylurker wrote:
Goblin Ninjas

With the feat Roll With It. Also know as Goblin's Crane Wing.

Scarab Sages

A retired guy with tinted glasses and a boat. He lives down there. That boat probably hasn't seen water in decades, if ever. He'll try to be friendly with the party when they first show up, but he's really a horrible person.

The Exchange

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

A large room with the only other door on the opposite side from where they entered. The floor is covered with four inches of really watery mud, so it kind of moves in slow waves back and forth. Of course, they'll only know it's four inches deep if they step in.

I watched this stop a party dead for hours as they tried to investigate without falling in.


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Project: J-ko wrote:

A large room with the only other door on the opposite side from where they entered. The floor is covered with four inches of really watery mud, so it kind of moves in slow waves back and forth. Of course, they'll only know it's four inches deep if they step in.

I watched this stop a party dead for hours as they tried to investigate without falling in.

Three words long forgotten by modern gamers: Ten. Foot. Pole.


Dolls....japanese dolls.


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I'm Hiding In Your Closet wrote:
A retired guy with tinted glasses and a boat. He lives down there. That boat probably hasn't seen water in decades, if ever. He'll try to be friendly with the party when they first show up, but he's really a horrible person.

Worse yet, it's Captain Tangent!

http://tse1.mm.bing.net/th?&id=OIP.M862ebb083ead0567e1e5aa30c11a7d34o0& amp;w=300&h=300&c=0&pid=1.9&rs=0&p=0

Captain Tangent.

Maybe he's a pirate who promises to get the characters home if they help him get his ship in the water.


I'm Hiding In Your Closet wrote:
A retired guy with tinted glasses and a boat. He lives down there. That boat probably hasn't seen water in decades, if ever. He'll try to be friendly with the party when they first show up, but he's really a horrible person.

He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.

Scarab Sages

The Doomkitten wrote:

He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.

Wow, okay, you're going to have to explain this one to me.

Scarab Sages

Got a Gunslinger in the party? Give them some new magic items homebrewed just for them: Those toon bullets from Who Framed Roger Rabbit?.


If we're heading that direction, why not that ugly redhead who wants to kiss the party until they faint or run in terror?


I'm Hiding In Your Closet wrote:
The Doomkitten wrote:

He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.

Wow, okay, you're going to have to explain this one to me.

I only recognised Howard the duck.


Goth Guru wrote:
I'm Hiding In Your Closet wrote:
The Doomkitten wrote:

He's the boss of a CG incubus demon, who's showing regret for his previous activities, a female half elf ninja, an awakened duck with an obsession with death, and a CG superintelligent-though somewhat ditzy-female vampire.

Wow, okay, you're going to have to explain this one to me.
I only recognised Howard the duck.

NCIS. Yeah, maybe that was too obscure...


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A mysterious portal that leads to a 30ft by 10ft demiplane that has the dead magic and low gravity properties and is suspended in space.

As soon as the party walks through to the other side the portal closes behind them and a Mithral golem appears with the words: "NO MAGIC, DAMAGE ONLY, FINAL DESTINATION" etched into its body.


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Cultists who keep trying to sell PCs some book of spheres that describes some alternate magic system.


A duck wearing a custom made Handy Haversack. It will take animal training to get it to get out the items you want.


A group of adventures hired to defend the dungeon's inhabitants from the PCs, who are, you know, murder-hoboing.

Scarab Sages

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If the party decides to sleep inside the dungeon, they discover upon awakening that someone came by and put small candies on their bedrolls while they were sleeping. Neither keeping a watch detail nor the alarm spell will reveal who...or what...did this.


I'm Hiding In Your Closet wrote:
A room in which, if someone happens to say a certain word, a duck falls from the ceiling.

Bonus points: The room contains a large riddle inscribed over a strange door-shaped painting. The riddle answer leads to the duck falling, and has no other consequence. The "door" really is just a drawing on the wall.


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Put a band in the room(illusion or haunt) and the bandleader starts dancing around the room distracting everybody.

Have a totally indestructible monster that follows the party around griping about how bad monsters have it. If a fighter gripes about how archers and wizards keep out performing them, the two get in an endless noisy argument.


Feather bed Mimic that is brilliant. I have used Mimics disguised as locked doors and have nailed a few thieves with it. Everyone expects a mimic looking like a chest.


A random drunk guy that is not hostile.


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A drunk Oger that wants to hug everyone and everything.


A white dragon and a particularly clever streak involving different colored paints and some nearby villages.


This guy


A completely normal human village in the middle of the dungeon.

Sczarni

A diminutive-tarrasque swarm!


The Fiend Fantastic wrote:
This guy

And his raise dead pills! LOL!


Aaron Bitman wrote:
Haladir wrote:
A magic fountain that has random (usually bad) effects. (Cliche, but PCs always drink from it!)

They do?!? The players I've known would think someone crazy for even considering it!

But maybe my players are atypical in that respect. And here I thought that the use of such fountains (such as the one in "Horror on the Hill") was a waste of space.

I do, but thats because there about 40/60 its a rest area, and 90% of the bad fountains are negative energy or unholy water, and my main character is tomb tainted. So i usually benefit

Grand Lodge

fake wear marks on the floor from a non existent secret door, handles on a dresser/chest that are for a non existent drawer/compartment, stones that sink into the floor(like Raiders of the lost ark) that dont trigger a trap....


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A pedestal in the middle of the room, where treasure is expected to be, with a small bag placed upon it. The bag contains sand. Another adventure used it to substitute for the treasure they took so the weight sensors don't go off.

Bonus points if the PCs try to substitute for it with another bag of sand.

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