Need advice to help party.


Advice


Hey, my Human Swashbuckler has recently died and i'm looking for ideas for a new character to help compliment the party.

Firstly, we have a couple of house rules. Weapon finesse applies to both attack and damage rolls with the weapons, and we add dexterity to all damage rolls of ranged weapons.

Secondly, i'd like to avoid full casting classes as they're not really what im going for, neither is a magus.

Lastly, the party is a Barbarian, Wizard, Archer Ranger, Monk, and Shaman. So i don't want to be any of those classes, a little overlap in abilities or fighting style, 2 archers for example, is ok though, but not huge amounts.

Sovereign Court

so you don't want to be any kind of a caster and none of the classes your friends are playing...

and you don't want to do any fighting style or anything anybody else is doing in your party guess there are two special choices left...not very good but it is definitely something your buddies aren't doing:

-Driver (Rogue): you can drive vehicles very well. Take a refresher on the driving vehicles rules from the gamemastery guide.

-Spiritualist (Investigator): You lose alchemy with this archetype...no more spellcasting! instead what you do now, you call spirits for divinations. None of the spirits have any combat use at all...its a 100% detective, diviner class.


I'm happy to play 2 handed or archer, but not a two handed barbarian or archer ranger, so i'd play a ranged Inquisitor or a Two handed warpriest.


You guys need a rogue, unless your the type who prefers to take the brunt of the fighting, in which case I would suggest maybe a paladin, though you would have to deal with alignment. A paladin is a decent choice as it provides another shield for the party that's a meat shield short of having defense for the squishier characters.


May i inquire why rogue? If it's for skills we have most of that covered, if its for sneak attack then ok

Silver Crusade

Bard seems the obvious fit. At least three allies will benefit from Inspire Courage. You have all sorts of nifty options with a bard.


Magda Luckbender wrote:
Bard seems the obvious fit. At least three allies will benefit from Inspire Courage. You have all sorts of nifty options with a bard.

I'm with Magda. Maybe take the archetype that lets you be a trapfinder.


Ok, i just got back from a sort of meeting, as there was another character who also died, he is playing a bard and is based around everyone being better, also the Archer ranger has decided to retire his character, so we are in need of a ranged character. Would an Inquisitor with the Animal Domain and Boon Companion help my party? It looked interesting and it provides both ranged and melee options. Also could i have an idea for a replacement for the Archer Ranger please.


If you just want to replace the Archer with another Archer, then go Zen Archer.
It doesn't fight like a monk, and with your house rule on dex to dam with ranged weapons isn't as MAD as a normal Zen Archer.

An Inquisitor could be a good choice as well, and if you find it interesting then go for it, build him up an se what you think.


A slayer is also a solid replacement for an archery ranger. Rather than an animal domain ranged inquisitor, you could just play a hunter instead. Much stronger companion support, and a decent spell list, though perhaps a bit less murder focused. But if you also end up with a slayer, you'll have the ranged combat covered just fine, with a beefed up animal companion helping to flank for the monk and barbarian.


Delending on alignment a ranged paladin is bad ass... In a good way :-D

Sovereign Court

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Archer inquisitor is a very viable choice here - with dex to damage you should be amazing. The skills and Detect spells are awesome for this party, too. If you have a Bard you should be free to dump charisma and focus on being the party radar, tracker, and DPS turret, plus divine caster.


yazo wrote:
we are in need of a ranged character. Would an Inquisitor with the Animal Domain and Boon Companion help my party?

May I suggest Feather Domain? It's one of the SubDomains for Animal, and in my opinion the best Domain of them all.

Grand Lodge

I vote for a bard first.

Alchemist or investigator second.

Rogues are crap when any of the above can do his job with a single trait. And to say you Need a rogue is nonsense. Traps are not that important. You can make perception to see a trap and you can set a trap off in many different methods. I knew a guy used a wand of Summon monster 1 to set off traps and used dispel magic to disarm magical traps.

RPG Superstar Season 9 Top 16

A bard, inquisitor, or investigator sound like great choices to me. This also looks like a great campaign to be a swashbuckler or a slayer, and see if the GM will let you pick up trapfinding as a trait.


yazo wrote:
May i inquire why rogue? If it's for skills we have most of that covered, if its for sneak attack then ok

In response to your query, from what it sounds you may need a more stealthy character, as well as one who can operate as a second line fighter if needed. Sneak attack is also a plus.

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