A simple fix to the Rogue Conundrum by a small dip


Advice

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Ok so the typical complaint about rogues is that they cannot hit as well as a front liner, they do not have a consistent way to deal sneak attack, and they have 2 poor saves. Then there's the bit about other classes doing what they do only with magic. I also think there's something about having no unique abilities.

Dip at least 2 levels but in my opinion 5 of Cavalier- specifically Order of the Land for Adaptive strike and go with the Strategist Archetype.

Go with a small race, in my opinion halflings and goblins are best. For mount grab a wolf. For rogue levels go with the scout archetype.

What you get:
-3 reliable ways to gain sneak attack by 5th level, 2 by 3rd.
1) Wolf mount = a flanking partner
2) Adaptive strike- your opponents get flat footed anytime you use an improvised weapon.
3) Charge! You gain sneak when charging, typically astride your mount.
-An extra attack on the BAB chain.
-With a challenge +1 to attack, with a mounted cavalier's charge +4 to hit, small +1 to hit, and banner +2 (if you take 5 levels.)
-Tactician and Drill Instructor with the stupid good Stealth Synergy now you can scout without splitting the party!

I'm working this all out but it looks good for solving just about every issue with the rogue. UMD and wands will likely be a part of it. Feel free to jump in with suggestions


sounds cool, but if you're going to play a banner-wearing mounted charging character with team synergy, why not just go straight cavalier?

those tactics aren't really rogue-like so i'm not sure the majority would accept it (though i'd hate to imply that doing this would be playing the class 'wrong' somehow).

Dark Archive

Honestly, when you're a dude riding around on a wolf and charging at people, that's probably the absolute furthest thing from the general rogue archetype that people want to play when they roll up a Rogue.

That said, you can very easily make an Sanctified Slayer Inquisitor and have all the neat Rogue-y flavor you want, with spells and a ton of neat class features, besides.


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To make it even simpler... Dip all your levels in Slayer. ;)

Dark Archive

Yeah. Every time I look at the Slayer, I just see ROGUE WHO CAN HIT THINGS.


investigator also gets a hefty static bonus to hit/damage on TOP of the ability to roll lots of dice at you, so he can hit stuff right along with the slayer.


AndIMustMask wrote:
investigator also gets a hefty static bonus to hit/damage on TOP of the ability to roll lots of dice at you, so he can hit stuff right along with the slayer.

Well... Yeah, I mentioned the Slayer because it's the most straight-forward upgrade to Rogues/Ninjas, but I could have mentioned at least half a dozen other classes...

Sovereign Court

Lemmy wrote:
To make it even simpler... Dip all your levels in Slayer. ;)

well this remind me of my favorite inside jokes with my buddies as I have explained to everybody who have any difficulties playing any classes...:

1 level of rogue, 19 levels of druid

this advice works with any class "I dunno how to play a monk!"

1 level of monk, 19 levels of druid!


Honestly, if people were really worried abour just "hitting things" there are ways to do it...

For instance:

Going high Str, going skirmashir, and utilizing The Sap Adept and Sap Master feats... but then you really aren't what people are looking for when you think "rogue"


Even with all of that, Rogues are still pretty bad at hitting stuff... A falchion-wielding Half-Orc Rogue (Thug/Scout) with Power Attack, Furious Focus and Cornugon Smash can be less underwhelming than normal Rogues, though...

Of course, the focus on Str means his AC kinda sucks... And he still has awful save... And doesn't look like an iconic Rogue, but... It can be somewhat less ineffective than normal Rogues.

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Bear in mind you can make the entire party sneaky with this!

Charging is one way another is to simply use improvised weapons to make them flat footed.

I'm working on a theory that rogue works best with a 1-5 level dip of nearly anything else. The problem is that rogues are a MAD class, adding something else focuses the build and you end up making your rogue synergize better with the dip.

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