Maezer |
Craps, might be an easy game to learn. But that's a gross oversimplification that would gives the player a substantial advantage.
Though I don't really believe most players bother to learn the rules. Modern craps has a relatively slim (0-2%) house edge on many of the bets, some bets are true even. So its a easy game to play, but the odds certainly don't favor the player.
Joe Homes Editor |
I just improvised by integrating another board game. I set my players down at a "recently recovered virtual training module" that had been repurposed as a gambling game. In reality, I just ran a round of Space Alert. It was a great match thematically, and the frantic teamwork required mimicked the feel of a cooperative gambling game.
Minimum bet was 50 gp to enter, and it paid 2 to 1 if the group succeeded at the mission. Anyone who's played Space Alert knows that those are pretty good odds for the house— especially if all the instructions are in Androffan!
I also allowed my players to attempt Disable Device checks to cheat/hack the computer to get extra energy out of the reactor or to flip one of their action cards around, opposed by the pit bosses' Perception checks, of course.
It was one of the best sessions of our whole "Fires of Creation" adventure!