
Kelsey MacAilbert |
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Personally, I happen to enjoy anime. I'd like to make some adjustments to the Pathfinder system to bring in some elements I particularly like. Something I've been going on about for a while is encouraging a greater degree of mobility for martial characters. I was thinking of borrowing the iterative attack system from Trailblazer and making vital strike, shot on the run, and spring attack normal parts of the combat system rather than feats. This is something I've been planning for, like, three years now. By the time I'm done, I'll basically have a system that's halfway between being Pathfinder and being it's own D20 based system, in that Pathfinder is the chassis of the system, but enough is different that it can't really be referred to as Pathfinder with house rules.
Explanation aside, I got back into anime recently, and I've been seeing some things that I totally want in my system. I actually like the way a lot of anime martial characters have ridiculous jumping abilities. Like, 20 feet up into the air? No problem. Leap almost all the way across a chapel? Sure. Jump on top of buildings during a chase? Okay. I also like it when people get shoved back absurd distances, or a really big enemy flings people through walls. Want martials to be able to do this. Granted, it's all ridiculous, but dragons can fly without casting spells, so it's not like the laws of physics are being strictly adhered to.
I suspect that, rules wise, the big things that have to be done is to drastically drop jump DCs so that a lot of massive jumps don;t actually require a check at all, dropping strength checks for breaking walls and doors, and (this is the hard one) figuring out a way to incorporate chucking people around into the combat maneuver rules and into certain spells. Damage for falls and impacts with the environment needs to be even less of a threat, as well. Any ideas as to what a good sweet spot for check DCs might be here? Exactly how I could incorporate the rag doll effects? What effect does this all have on caster/martial disparity? And, most importantly, what character options/spells will changes like this conflict with or make obsolete? Which classes get more powerful, and which get their abilities overshadowed? I'm looking, but I don't have everything memorized, and I'm still absorbing the Advanced Class Guide materiel.

Chaotic Fighter |

Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy.
Also you may want to incorporate some kind of blur affect for characters that can't keep up with other characters speed. Make a skill that's half perception and half reflex to actually be able to see and track fast moving opponents otherwise you take penalties to fighting them.

Chaotic Fighter |

Also I just watched Feitan fight so I must say this. Make a scaling feat for certain abilities you want to emulate. Like a fast moving character using pillars and walls and other obstacles to quickly change direction while moving at extremely fast speeds possibly allowing him multiple spring attacks in one round.

Chaotic Fighter |

like, if using a single vital strike attack, by which each 5 the attack beats the AC, the target must move 5 feet?
Make the hungry ghost monk's scaling punishing kick a staple for all characters.
I made a Sanji Character that used to so he could kick colossal creatures 20 feat with no problems. Anti-Manner Kick Course. I love anime... So I've spent plenty of time thinking up ways to emulate characters in pathfinder

Chaotic Fighter |

Ray shield is a thing. Make it available more easily. That would basically be the theme of this revamp. Things that could already be done with difficulty in pathfinder should be simple for an anime character.
Also. Another thing about spells. Many just dodge. Successful reflex saves should be able to shunt a character in a direction of their choosing a certain distance based on their speed. Also. You should be able to perform some kind of feint or bluff check to trick an enemy into thinking you got hit by the thing you easily dodged. Ala Hiei or Killua seemingly being stabbed when in fact they had no trouble being somewhere else well before(attoseconds really) the attack hit.

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It may go beyond the scope of the OP, but perhaps consider making bladed dash a scaling x/day ability for martial characters? :D

Kelsey MacAilbert |

It may go beyond the scope of the OP, but perhaps consider making bladed dash a scaling x/day ability for martial characters? :D
Maybe a class feature or feat, but I do like the idea of some non-spellcasters to be able to pull that off.

Kelsey MacAilbert |

Also. Another thing about spells. Many just dodge. Successful reflex saves should be able to shunt a character in a direction of their choosing a certain distance based on their speed. Also. You should be able to perform some kind of feint or bluff check to trick an enemy into thinking you got hit by the thing you easily dodged. Ala Hiei or Killua seemingly being stabbed when in fact they had no trouble being somewhere else well before(attoseconds really) the attack hit.
Hmm. Make dodge bonuses easier to obtain?
I see no problem with allowing Bluff checks to pretend to be injured.

Kelsey MacAilbert |

Also I just watched Feitan fight so I must say this. Make a scaling feat for certain abilities you want to emulate. Like a fast moving character using pillars and walls and other obstacles to quickly change direction while moving at extremely fast speeds possibly allowing him multiple spring attacks in one round.
Yes.
Scaling feats in general should be more of a thing in Pathfinder.

Kelsey MacAilbert |

Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy.
I want to be careful not to increase the system calculus too much, though, and higher average strength means I have to adjust monster stats upwards, and there may be unforseen butterflies, too. It feels like it would be easier to modify the specific mechanics in question rather than one of the base stats.

Chaotic Fighter |

Chaotic Fighter wrote:Actually... Just raise the stats... All characters should have an insane amount of HP and DR period. Extremely high dex should also affect your movement speed. Ridiculously high strengths will handle the break DC's just fine. The reason anime worlds seem like their made of paper is to exemplify how strong the characters are. As for the ground breaking and walls breaking just make the objects take a proportional amount of damage that the character takes when it hits them and breaking them could be pretty easy.I want to be careful not to increase the system calculus too much, though, and higher average strength means I have to adjust monster stats upwards, and there may be unforseen butterflies, too. It feels like it would be easier to modify the specific mechanics in question rather than one of the base stats.
Oh well ok then. I was under the assumption monsters would get similar boosts but that makes sense and it would be complicated.

Kelsey MacAilbert |

The After Image.
Definitely something a Swashbuckler, Rogue, Monk, or light armor Fighter should be able to learn.

Lemmy |

Chaotic Fighter wrote:The After Image.Definitely something a Swashbuckler, Rogue, Monk, or light armor Fighter should be able to learn.
Isn't there a feat or ability somewhere that gives the character the effects of Blur for 1 round when they move 10ft or more?
What about one that gave you Mirror Image?

Kelsey MacAilbert |

Also, for flavor reasons I didn't really want heavy armor to be a thing in my campaign setting (plate just doesn't work with the image I have in my head for my world). Should I scale armor AC bonuses upwards to compensate (perhaps shuffling around armor categories, so that the system has heavy armor, but it is stuff like chainmail and breastplate, and medium armor is some of the heavier light armors), with the end effect that the AC bonus for wearing the best armor is the same, the armors are just lighter, or do something else?
I do think unarmored Fighters should have some way of being practical. Very common anime trope, the unarmored sword expert is.

Da'ath |

If you want to dump armor for your d20, 7seas d20 had a system for it based on BAB for scaling. I'll see if I can find my books over the next couple days. Grocery and gaming day for me, so not a lot is getting done here outside of those and prep.
Edit: link to Unarmored Defense Proficiency (Beginner).
Should help you decide if it's what you need or not. There are three tiers, if I remember right.

Da'ath |

Conan d20 also had a scaling AC setup, and armor provided DR instead of AC. It worked quite nicely.
Great game too. The only thing I didn't really care for was the massive damage threshold set at 20 points (iirc). It was too lethal. I think I house ruled it to 50 points OR 50% of the individual's total maximum hit points (whichever was greater). I got real tired of a lot of my big bads getting 1-2 shot, if you couldn't tell. =)

Sauce987654321 |
1 person marked this as a favorite. |

You should check out mythic rules
I actually like the way a lot of anime martial characters have ridiculous jumping abilities. Like, 20 feet up into the air? No problem. Leap almost all the way across a chapel? Sure. Jump on top of buildings during a chase?
Okay. I also like it when people get shoved back absurd distances
If it strikes another creature, both it and the creature it strikes take half this damage.
dropping strength checks for breaking walls and doors
Little can stand in your way when you charge forth into battle—even solid doors and walls don't stand a chance. While charging, you may attempt a free Strength check to break through a single door or wall in your path. You can expend one use of mythic power while performing this charge to gain a +10 circumstance bonus on your Strength check to break the object. If you destroy the object, you can continue your charge as though it were never there. If you fail to destroy the object, your movement ends in the square before that object. Note that destroying integral parts of a structure may trigger a collapse (treat as a cave-in) at the GM's discretion. This ability can be combined with other path abilities and effects that modify charge attacks, such as the burst through path ability. You can select this ability up to three times. Each additional time you select it, you may break through one more wall or door during your charge, and the circumstance bonus on your Strength check increases by 10 (to a maximum of a +30 circumstance bonus).
Hmm. It seems somewhat common that a martial can block spells with a weapon or shield. Perhaps allow shield bonuses to AC against ray spells, and make the AC bonus from defended actions a shield bonus if it isn't already?
You must declare using spell parry after the spellcaster's target is announced, but before the target's saving throw or attack roll is made
What do you think about this? This is exactly what your talking about.
You could always look here to check all the books out.

Stuticus |

If you want to dump armor for your d20, 7seas d20 had a system for it based on BAB for scaling. I'll see if I can find my books over the next couple days. Grocery and gaming day for me, so not a lot is getting done here outside of those and prep.
Edit: link to Unarmored Defense Proficiency (Beginner).
Should help you decide if it's what you need or not. There are three tiers, if I remember right.
in 3.5 there was a set of feats that gave you 1/4, 1/2, 3/4 and 100% your class levels in armor class when not wearing armor. I forget the name but it was in a 3rd party AEG book called "feats". Completely broken in 3.5 but maybe not so much for what you are going for.