
Mathius |
By strict RAW I think that the the gloves of storing work. It may well be impossible to get away with in a real game. I do think that using a glove of storing to allow this is actually reasonable and i would let that one in as a GM.
I think I solved the the reloading issue but it requires quite a bit of a rebuild.
At 7th level the mutagenic fighter can take a vestigial arm at 7th level.
I took bodyguard on the mount because when I originally pictured the build I wanted to use monstrous Physique to be come diminutive and shrink my mount to tiny. This would allow me to fly through squares that are occupied.
I like the performance juggling idea.
My I paid 50 percent more on one of the hand slot items to combine the two together.
@Leg O lamb: I enjoy theory crafting.
@Slacker: For now I was just testing the high end.
If the final build keep barbarian, a Courageous weapon might get added to the build.
When I build the level 12 and 16 versions I will follow the intent of WBL and more reasonable rule interpretations.

Torbyne |
Kevincondor wrote:For free hands recharge bow/crossbow:
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/endless-ammunition
RaizielDragon wrote:I don't think free reloading, but at least reduce it by one step, like Rapid Reload does.It doesn't even do that. It just creates magical ammunition so that you don't have to buy bolts or arrows. That's it. It is also incredibly overpriced for what it does.
Quote:endless ammunition
Price +2 bonus; Aura moderate conjuration; CL 9th; Weight —
Only bows and crossbows can be made into endless ammunition weapons—firearms and other projectile weapons cannot. Each time an endless ammunition weapon is nocked, a single nonmagical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition.
If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.
I think i am reading too much into flavor text here but would a repeating crossbow of endless ammunition generate a new bolt every time the (free action to use) lever was pulled/pumped? effectively granting an endless magazine?

wraithstrike |
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Torbyne, making the bolt and placing it in the magazine for you is an entirely different thing. That is why the magazine/clip still has to be loaded.
On the issue of free actions getting 15 in a round is not something I would expect most GM's to allow and combining magic.items is something that still requires GM permission since it is not an already made item in the CRB. However if we are to assume the GM will say yes to whatever may be possible this idea can work. I just would not use it to prove anything since there are two things that are subject to table variation.
PS: Before any says "everything is up to the GM, I am not trying to debate semantics. I am just stating in advance certain things that I have seen before on the boards.

Claxon |

I'm not really sure what should happen with a Repeating Crossbow.
One thing does seem clear, because you can load other ammunition on a repeating crossbow the Endless Ammunition enchancement will have the bolt vanish and be replaced by the actual ammunition in the magazine. Mostly because there is no way to prevent the bolt from being loaded into the repeating crossbow if any are in the magazine.
Now, once the magazine is empty I have no idea what happens or what should happen.
Honestly, for the price of a single feat (Rapid Reload) and getting 1d8 instead of 1d10 you can reload a light crossbow as a free action.
If someone wants to spend a minimum of 18000 gold and make the rest of their weapon enhancements more expensive along the way to get 1d10 damage and the ability to reload as a free action...eh, seems like a fair enough trade off. Especially since it wont be viable until somewhere around level 8 to spend that much gold on it, and even then it's more than half your WBL.
During that time the guy with rapid reload and a light cross bow will also have had Rapid Shot, Manyshot, and an iterative attack and been attacking 4 times a round while you waited to get an extra 1 points of damage on average.

Torbyne |
Truely a light crossbow with Rapid Reload is the only viable path to full attacking with a crossbow. That is a very sad thing.
But to continue the debate even though we all know the answer anyway; i am focusing on this line from Endless Ammunition, "so the weapon's wielder never needs to load the weapon with ammunition" which was easiest to parse with a Repeating Crossbow's free action lever, seemingly to work with leaving an empty magazine in the weapon and have endless free action reloads.
Best solution is a reworking of Bolt Ace to have reloads moved up a step when they maintain a reserve point of Grit. Also move actions should go to free actions instead of swift.

Claxon |

Yeah the Bolt Ace's ability for reloading is kind of bad.
Inexplicable Reload (Ex): At 11th level, loading a crossbow
becomes unthinking and automatic for a bolt ace. As long as
she has at least 1 grit point, she always starts each round of
combat (even a surprise round) with her crossbow loaded. Also
the amount of time needed to reload a crossbow decreases by
one step: a standard action becomes a move action, a move
action becomes a swift action, a swift action becomes a free
action, and a free action becomes not an action. This deed
replaces lightning reload.
It doesn't come on line till 11th level. Way too long to wait, by that time you've just admitted defeat and picked up Rapid Reload because you didn't want to suck forever.
Beyond that, once you get it I guess you could retrain all your feats that require you to select a type of crossbow to work with heavy crossbow instead, including Rapid Reload and then depending on how .... wait, nenvermind. Even if you have Rapid Reload it specifically sets it at to a move action for Heavy Crossbows, and Inexplicable Reload moves it down to a swift. Or if you applied them differently Inexplicable reload...doesn't cover what the full round action to reload a heavy crossbow should become...so I guess you're stuck with reloading as a swift action. I guess, happy two shots a round...
Wow. That sucks.
Edit: Wait. It's worse than that. You only get two shots the first round, because after that it will keep requiring your swift action which you only get 1 of per round.
I have to be missing something, or is it really this shitty? Was 1d8 vs 1d10 really so important that it required making Heavy Crossbows unusable?

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Why can't someone make an Efficient Quiver but in the form of a Repeating Crossbow's magazine? I see absolutely no reason why not.
Because the D&D family originated in miniature historical gaming and in an English speaking country (sort of, but I digress). Or, if you prefer, the world of, "The English Yeoman Longbowmen were gods, as demonstrated at Agincourt," along with a seasoning of, "Richard I was killed by a dastardly and cowardly crossbow. obviously this weapon should not be considered by anyone why has the time to develop real skill."
Disclaimer: this post is intended as humor. Please rebut in kind.

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Eigengrau wrote:Why can't someone make an Efficient Quiver but in the form of a Repeating Crossbow's magazine? I see absolutely no reason why not.Because the D&D family originated in miniature historical gaming and in an English speaking country (sort of, but I digress). Or, if you prefer, the world of, "The English Yeoman Longbowmen were gods, as demonstrated at Agincourt," along with a seasoning of, "Richard I was killed by a dastardly and cowardly crossbow. obviously this weapon should not be considered by anyone why has the time to develop real skill."
Disclaimer: this post is intended as humor. Please rebut in kind.
It's funny that you make this joke today, on the 825th anniversary of his coronation.
Also, do you know how hard it is to fire a longbow while running away? Of course the French prefer the crossbow.

Chengar Qordath |
1 person marked this as a favorite. |

Eigengrau wrote:Why can't someone make an Efficient Quiver but in the form of a Repeating Crossbow's magazine? I see absolutely no reason why not.Because the D&D family originated in miniature historical gaming and in an English speaking country (sort of, but I digress). Or, if you prefer, the world of, "The English Yeoman Longbowmen were gods, as demonstrated at Agincourt," along with a seasoning of, "Richard I was killed by a dastardly and cowardly crossbow. obviously this weapon should not be considered by anyone why has the time to develop real skill."
Disclaimer: this post is intended as humor. Please rebut in kind.
Have to agree with this. In the English-speaking world, longbows often occupy a similar space to the katana of the stereotypical anime fanboy. The difference being that "Katanas should be 2d10 and 17-20 x4" never actually made it into Pathfinder.

Rhatahema |
Yeah the Bolt Ace's ability for reloading is kind of bad.
Quote:Inexplicable Reload (Ex): At 11th level, loading a crossbow
becomes unthinking and automatic for a bolt ace. As long as
she has at least 1 grit point, she always starts each round of
combat (even a surprise round) with her crossbow loaded. Also
the amount of time needed to reload a crossbow decreases by
one step: a standard action becomes a move action, a move
action becomes a swift action, a swift action becomes a free
action, and a free action becomes not an action. This deed
replaces lightning reload.It doesn't come on line till 11th level. Way too long to wait, by that time you've just admitted defeat and picked up Rapid Reload because you didn't want to suck forever.
Beyond that, once you get it I guess you could retrain all your feats that require you to select a type of crossbow to work with heavy crossbow instead, including Rapid Reload and then depending on how .... wait, nenvermind. Even if you have Rapid Reload it specifically sets it at to a move action for Heavy Crossbows, and Inexplicable Reload moves it down to a swift. Or if you applied them differently Inexplicable reload...doesn't cover what the full round action to reload a heavy crossbow should become...so I guess you're stuck with reloading as a swift action. I guess, happy two shots a round...
Wow. That sucks.
Edit: Wait. It's worse than that. You only get two shots the first round, because after that it will keep requiring your swift action which you only get 1 of per round.
I have to be missing something, or is it really this s+!*ty? Was 1d8 vs 1d10 really so important that it required making Heavy Crossbows unusable?
True you don't want to end up with a reloading time of a swift action, but if you can get your reload time down to a free action (via rapid reload/crossbow mastery), reducing the reload time to "not an action" is pretty handy (as I pointed out in the previous thread). I'm assuming you choose to apply them in the order that's most beneficial, otherwise you could never reduce the reload time to the lowest step. It allows you to TWF with crossbows or to don a shield while wielding a crossbow without any complex tricks. In the case of light crossbows, it saves you the feat for crossbow mastery to avoid provoking while reloading.
Bolt Ace looks great. Not sure crossbow users can really complain. Dex to damage at level 5, signature deed (sharp shoot) at 11. Slower start that a bow user, but a worthwhile payoff. Less intense than a gunslinger, but less crippling hurdles at low levels (ammunition cost, misfires).
I'd hardly say that heavy crossbows are unusable with crossbow mastery around, but it's too feat intensive for the payoff for sure.

Athaleon |

I think this just comes down to game design, game designers do not want a simple weapon to be as effective as martial ones.
That excuse can't be made for them, for a few different reasons:
- The simple/martial distinction is meaningless to the Fighter and Ranger, yet the Crossbowman Fighter and Crossbow Style Ranger both suck.
- Repeating Crossbows are Exotic weapons and they're still worse than the Composite Longbow.
- SKR stated directly that Crossbows aren't as good as Longbows in this game because Longbows shoot faster IRL.
Bolt Ace isn't terrible but it still suffers from the ACG having been rushed out: It retains Gunsmithing (why not get Rapid Reload instead?) and retains proficiency in all Firearms instead of with all Crossbows. The clause that allows Deadly Aim to be used while targeting Touch AC is missing. He still starts play with a broken firearm.
Shooter's Resolve would be okay if it wasn't restricted to a Standard Action.
Inexplicable Reload comes way too late, and is just an over-complicated way of belatedly giving the character a neutered version of Rapid Reload. Why is Swift Action part of the progression, other than to pad out its length and prevent people from using Heavy Crossbows? Then again, "not an action" reload might make TWF Hand Crossbows workable.
Vigilant Shooter seems to require one Grit Point per shot in order to work. I'd rather take Point Blank Master and use Signature Deed on Sharp Shoot instead.
The pattern keeps repeating itself: Deeds that do the same general thing as existing feats, only more restricted, more complicated, and less effective. It wouldn't surprise me if these mechanics started out simpler and more effective, but the writer (or writers) started to get nervous about it being "too powerful". So they added restrictions and clauses and complications until they broke it. It's the same mental image I got from the release version of Slashing Grace.

Hayato Ken |

While i consider a lot here being a bit cheesy and would not allow it at my table, i think the bolt ace works fine.
I would consider crossbow mastery as early as possible for a heavy crossbow and just take a light crossbow before.
Probably i would add improved critical to that crossbow, because 17-20x3 1d8/10+DEX is quite a word.
Of course it´s a thing to wait for level 5 untill DEX kicks in, but i made that with my musket master too and it was just fine.
The only beef i have there is that all crossbows could become martial weapons for them, or at least hand crossbows.

roysier |
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Mathius wrote:What's the point? Seriously, what's the point?I posted a build here for a crossbow user who does more then 600 DPR. This assume no crits and no misses. Since he uses a (17-20/x3) weapon I think crits will more then counteract misses but I am not sure.
Sub signature deed for improved critical and keen for seeking.
Add bracers of flacon's aim for better crit multiplier.With Haste, rage and favored enemy his full attack looks like
+42/+42/+42/+37/+37/+32/+32/+27 for 1d6+4d6(elemental)+50.AC of 55(64 with bodyguard)
Fort 32 Ref 38 Will 20
Can move and full attack every round due to roc companionRoc has 60 AC with combat expertise and defensive fighting.
Saves are mid 20s for fort and ref and a measly 13 for will.Will saves are an issue.
Can someone build something similar with a bow that does more damage?
Perception and stealth should both be pretty good.
The point is the game is broken at high levels.

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The point is you can't be a slave to RAW and have the game make any sense as a role playing game. This is what you end up with, just statistical craziness that exploit the fact that the rulebook would be an encyclopedia set if you tried to plug every hole, so they don't. The GM is the final arbiter of the rules and you do not have infinite free actions in a round. GMs give that intangible element that make the games fun and exciting, not a math class
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.
Every game system will break down once the game opens full throttle. The GMs are the ones that need to rein it in. This build will only work if the GM allows it to work, and technically, RAW by the free action statement above. The list of hand swaps and reloads most assuredly is outside the realm of "reasonable" for a six second period. It is a well thought out build and is technically sound by the book, with a few fudges by a GM

Mathius |
Thank you all for commenting on this build. The crossbow is certainly not a weapon that gets much love.
At low level
As DM I think I would actually allow this in a game. I do not really worry overly about how much damage a PC can put out. All it does it make me add a more HP to the encounter. The player feels cool and the game is quite fun. The really worry is spells and the players just skipping over whole swaths of the adventure.
As two reloading, the answer is in the mutation warrior archetype for the fighter. At 7th they can gain an extra arm. That puts two weapon fighting off to at least 12th level but since you need be able to afford two weapons any way that might not be terrible.
Until level 5 I think a gunslinger is better of with a bow.
The gun prof really should be all crossbows and gunsmith should be rapid reload. What crossbow user would not want that as feat.
If it came as a bonus feat a light crossbow user would not be behind an archer on feats.

strayshift |
Said this before but here we go:
Human Weapon Master Fighter, use a Heavy Crossbow and build around critical feats.
You are less MAD than a Composite Bow Archer and so should have a higher Dex/Chance to hit.
Up to level 4-5 (where if you are human you will have crossbow mastery) you are far worse than a composite bow for damage but better at hitting. Beyond that you can get Deadly Aim (and partly close the damage gap) whilst retaining a better chance to hit.
Level 8 plus you take Improved Critical and start to develop critical feats, this means you are a very different type of archer than a composite bow user. You do significant but less damage BUT have lots of critical feat options (especially if human and using Critical Versatility).
Overall I'd say the Crossbow is competitive but requires a degree of thought to get right.

Claxon |

True you don't want to end up with a reloading time of a swift action, but if you can get your reload time down to a free action (via rapid reload/crossbow mastery), reducing the reload time to "not an action" is pretty handy (as I pointed out in the previous thread). I'm assuming you choose to apply them in the order that's most beneficial, otherwise you could never reduce the reload time to the lowest step. It allows you to TWF with crossbows or to don a shield while wielding a crossbow without any complex tricks. In the case of light crossbows, it saves you the feat for crossbow mastery to avoid provoking while reloading.
Bolt Ace looks great. Not sure crossbow users can really complain. Dex to damage at level 5, signature deed (sharp shoot) at 11. Slower start that a bow user, but a worthwhile payoff. Less intense than a gunslinger, but less crippling hurdles at low levels (ammunition cost, misfires).
I'd hardly say that heavy crossbows are unusable with crossbow mastery around, but it's too feat intensive for the payoff for sure.
I missed your post in the other thread I guess. Can you remind me what the benefit of having the reload time be a non-action versus free action? I would think you still need a free hand to reload. I just can't imagine how not-an-action is more beneficial than free action.

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So how about this for a crossbow user that doesn't get insane with it. This is bsed off of Strayshift's previous post, by the way.
Human Weapon Master Fight 11
Str: 10, Dex: 26, Con: 12, Int: 10, Wis: 14, Cha: 7
Level 1: Point Blank Shot, Precise Shot, Rapid Reload (heavy crossbow)
Level 2: Rapid Shot
Level 3: Crossbow Mastery
Level 4: Deadly Aim, +1 Dex
Level 5: Weapon Focus (heavy crossbow)
Level 6: Clustered Shot
Level 7: Weapon Specialization (heavy crossbow)
Level 8: Improved Critical (heavy crossbow), +1 Dex
Level 9: Greater Weapon Focus (heavy crossbow)
Level 10: Iron Will
Level 11: Critical Versatility, retrain level 10 feat to Improved Precise Shot
Gear (82,000g): +3 mithral kikko, belt of incredible dexterity +4, gloves of dueling, boots of speed, +3 heavy crossbow, cloak of resistance +3, amulet of natural armor +1, ring of protection +1, jingasa of the fortunate soldier
Attack sequence, assuming Rapid Shot and extra attack from boots of speed:
+3 heavy crossbow +26/+26/+26/+21/+11 1d10+17 (17-20/x2)
Avg AC for a CR12 is right around 24. This puts average DPR at 112.05. That's really not that great for a level 11 fighter.

Eigengrau |
So how about this for a crossbow user that doesn't get insane with it. This is bsed off of Strayshift's previous post, by the way.
Human Weapon Master Fight 11
Str: 10, Dex: 26, Con: 12, Int: 10, Wis: 14, Cha: 7
Level 1: Point Blank Shot, Precise Shot, Rapid Reload (heavy crossbow)
Level 2: Rapid Shot
Level 3: Crossbow Mastery
Level 4: Deadly Aim, +1 Dex
Level 5: Weapon Focus (heavy crossbow)
Level 6: Clustered Shot
Level 7: Weapon Specialization (heavy crossbow)
Level 8: Improved Critical (heavy crossbow), +1 Dex
Level 9: Greater Weapon Focus (heavy crossbow)
Level 10: Iron Will
Level 11: Critical Versatility, retrain level 10 feat to Improved Precise Shot
Gear (82,000g): +3 mithral kikko, belt of incredible dexterity +4, gloves of dueling, boots of speed, +3 heavy crossbow, cloak of resistance +3, amulet of natural armor +1, ring of protection +1, jingasa of the fortunate soldierAttack sequence, assuming Rapid Shot and extra attack from boots of speed:
+3 heavy crossbow +26/+26/+26/+21/+11 1d10+17 (17-20/x2)
Avg AC for a CR12 is right around 24. This puts average DPR at 112.05. That's really not that great for a level 11 fighter.
What would the DPR be if he had Bracers of the Falcons Aim for a x3 multiplier on crits?

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It would go up 20-23 DPR. However, with just the gear I listed, I'm already a little over the 82,000 WBL guidelines. So something else would have to be sacrificed to get the bracers.
I also just realized that I goofed up on his last iterative. The DPR is going to go up a fewpoints, but not substantially. Probably to the 115 range without bracer, and 135 to 140 with bracers.

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Ok, so I made an excel spreadsheet to calculate this for me.
Without the bracers of falcon's aim, his DPR = 116.1. With the bracers of falcon's aim, his DPR = 135.45.
+1 to attack bonus increases his DPR by 3.15.
+1 to static damage increases his DPR by 6.02.
An extra attack at full BAB increases his DPR by 29.925.

Claxon |

Honestly, Bolt Ace 5 to get dex to damage then weapon master fighter.
As a 9th level character I converted an existing ranger archer I had to this build and he was doing 1d8+20 using a light crossbow.
Don't have the character sheet in front of me to do the total calculation, but I think Bolt Ace is best kept at a 5 level intro for crossbow and then switching out to something else. Nothing else is that great of interest that can't be replaced with feats at earlier levels (which is why levels of fighter come in handy). It's also not really worth the extra feats to use heavy crossbows over light crossbow considering that the damage difference is 1d8 vs 1d10.

Claxon |

Signature Deed is well worth waiting till 11 for, since you'll then be making all your shots against Touch AC.
I think if depends. If you know the game is going to go for a few levels after 11 then it might be worth it. But, if you playing in PFS* or something where you cap at level 12 or less then it really doesn't offer anything else of value. 1 level worth of time of free touch attack isn't worth it to me.
*assuming the Bolt Ace is PFS legal
I will admit though I forgot about the Signature Deed feat which is only available to 11th level gunslinger. I was only looking at class features, and none are really attractive except dex to damage, in my opinion. At least not without Signature Deed for the touch attack bit.

Whisperknives |
Bigdaddyjug wrote:If you post up a level 11 build with the attack sequence, I'll plug the numbers into the spreadsheet I made.I'll try to remember to do it when I get home and have access to herolab.
Sorry to derail a thread for a second but is HeroLab worth it.
I would love to have a database of all my character I have made for pathfinder, which is close to 150 at this point.
I currently have a file with about 150 saved auto-calculating PDF character sheets.

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I love HeroLab, personally. I still know how to create a character on paper, but with some characters it's just not worth the effort. HL does all of the calculating for you, and now there's even an iPad app you can build the characters on and play them from.
It even allows you to add just about any spell effect, condition, or other adjustment to the character, like flanking, invisible, prone, or anything else.

Whisperknives |
I also love herolab. It can be expensive to get all the data packages, but I don't regret spending the money.
I will try to get those characters made, I will basically make a clone of your earlier build's stats and such with a Bolt Ace 5/Weapon Master 6 and Bolt Ace 11 for comparison.
Again sorry for the derail...
So how much would it be for HeroLab and all the pathfinder options?

Zwordsman |
As a note for various reload deed stuff. (inexpelicble reload?)
I think swift is included almost specifically for someone with a double crossbow. with all the reloading feats, you can only get it down to a move action. With Inexpelicible reload you get a swift reload. I think they are avoiding free action because full bab, with a double xbow, and shooting at only touch ac = double the shots of most builds (baring Many shots as xbow can not pick this up).
Double xbow does take a -4 to hit, but at higher levels when you can make the touch deed free, it won't matter much. So you woudln't want tons of bolts flying I guess.
I do think the inexpelicible reload needs absolutely needs to be moved down to like 2 or 3 to 6. this would allow the build to avoid taking something like Crossbow mastery I think.. If you wanted to use a heavy xbow, and had rapid reload etc, then you could use a repeating heavy and reload the case as a swift action (not bad) because you already reload without provoking from Deeds..
So I think that swift action, and all that was made for the double xbow build..Moving it down would make being able to shoot twice with a double xbow at lower levels (and crossbow mastery) but I don't see the damage being terribly overpowering considering you will not have the grit to always shoot touch. etc.

Claxon |

The extra attack arrow from Manyshot isn't shown, and remember he is targetting touch AC on all attacks.
Also, I'm looking at your damage calculation for your original Weapon Master Post and I think there might be an error. It doesn't look like you included penalties for Deadly Aim being in effect and I am otherwise confused on how you're getting your damage.
The builds are basically identical feat wise except for Weapon, Focus, Greater Weapon Focus. There is also Weapon Training that you get. That gives a (1(WF)+1(GWF)+3(WT)+2(gloves))=7 to attack...which is exactly the difference. And 5 to damage from WT and gloves and 2 more for weapon spec. Deadly Aim adds 6. So thats 13 damage. What am I missing?
Edit: Missed 3 more from the weapon, and then...1 more point? Point blank shot? If so that not included in the damage of either of my builds.
Anyways, there is the first build in the link.
Also, average touch AC is 12 at CR 11, which appears to be where you got AC 24 from.
Also, an important thing to note the x4 critical multiplier is correct. The Bracer's of Falcon's Aim increases the critical multiplier to 3, and Bolt Ace's Crossbow Training increases it as well. They stack, because the spell doesn't specify they don't. However, you still take Improved Critical to end up with 17-20x4 critical threat range.
Actually, based on that I don't think a multiclass bolt ace/weapon master can compete due to the touch AC with with Signature Deed Sharp Shoot. The mutlticlass will have more static damage and higher attack bonus due to weapon training and gloves of dueling, but based on the number required to hit I think average damage would drop significantly. The question would be does the extra damage granted by Bolt Ace 5 out do the drop in to hit compared to the fighter build.

Zwordsman |
I think the critical route is pretty neat for crossbows.
Especially after level 5 of Bolt Ace when you get DEX to damage.
On level 8 you can have improved critical, which definately makes it worth! That also fits the picture of crossbows way better than a million shots.
yeah. I love crit focus builds. Makes me wonder if bracers of the falcon aim also work. cause then you get the increase from lv 5 ace bolt and the increase from the bracers. Then you need improved critical feat, and you can get quite a good crit fishing build I think.

BigDTBone |

Claxon wrote:I also love herolab. It can be expensive to get all the data packages, but I don't regret spending the money.
I will try to get those characters made, I will basically make a clone of your earlier build's stats and such with a Bolt Ace 5/Weapon Master 6 and Bolt Ace 11 for comparison.
Again sorry for the derail...
So how much would it be for HeroLab and all the pathfinder options?
All the PF options? ~$360 at this point. (Not including 3rd party books) Just the program and core books (not including bestiaries) ~$120

Claxon |

So, because he has 17-20x4 crit range I think he comes out ahead of the Weapon Master. But do note, his damage is only 5 higher while his to hit is 3 lower.
I did have to drop his armor enhancement and drop AC items to afford the gloves of dueling, and drop down the cloak to a +2 but it's still acceptable I think.

Hayato Ken |

Manyshot doesn't work with crossbows.
Just thought the same.
Something that hit me while playing with bolt ace a bit is the added combination of the bull´s eye shot feat and focused shot, if one has some INT bonus.Also i would get the seeking property on that crossbow asap, makes improved precise shot unnecessary i believe.

Claxon |

Manyshot doesn't work with crossbows.
Good call, forgot it specified bows. Either way, no big deal. Drop Many Shot, and...I guess there is a relevant feat that could be picked up.
Good catch. I made those in a hurry.
As a note, Manyshot's extra arrow is not normally displayed in Herolab anyway so that is why I didn't think about it.
Edit: Replace Manyshot with Improved Precise Shot on the straight Bolt Ace build.
Crossbow Mastery isn't really that worthwhile, it enables you to use a Heavy Crossbow, but it's only 1 extra point of damage on average.
For the Bolt Ace / Weapon Master multiclass, lets replace it with Iron Will and shore up that will save. Alternatively you could use Reckless Aim if you're not worried about tanking your AC, but that would complicate calculations.

Claxon |

Point blank master is also not needed, since you get vigilant loading quite early.
And if so i would get crossbow mastery.
Point Blank Master is needed, unless you pickup 11 levels in Bolt Ace.
Read Bolt Ace's Vigilant Shooter ability. Vigilant Shooter makes it so you don't provoke an AoO when firing a crossbow. Vigilant Loader only makes it so it doesn't provoke an AoO when loading the crossbow, which I didn't realize was a separate AoO before but I guess since it's normally a move or higher action type it normally provoked.
You can really tell I don't mess with crossbow much, since I failed to realize just how many things are different from regular bows and how bad crossbow suck without a ton of feats.

Zwordsman |
yeah Crossbows are majorly behind the eight ball. Throwing weapons have a bit more feats to back them up than crossbows. I still love them, but I use them for crit love.
I avoid point blank master too mostly, since in theory you shouldn't allow anything near AOO area. but if you've the spare feat might as well.
Focused shot is fun, except you have to be within 30ft which is pretty hazardous I think. Baring that one item or feat? i heard of once that lets you do various things at further range.. I wish I could remember what it was..
Reckless Aim +Deadly aim+ Bulls eye feat is an interesting combo for someone attmpting the sniper type effect..
oh.. question: Does being prone offer any advantages other than a bonus to AC for being shot at?
Edit: I just realized this was a thread specifically about that dpr build. I totally got off topic sorry!

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Well unfortunately, the DPR spreadsheet is on my work computer, and I'm off until Monday. I'll plug the numbers in then. I need to see if there's a version of open office available for the iPad so I can send it over here.
Edit: Ha! There's a free version of Microsoft Excel for the iPad. How have I not known that for almost 2 years?