| BloodyManticore |
For those of us who like characters that can channel the Aasimar life oracle has always been the best with its 1.5x level of channeling but with the new ACG a new king of channeling has been found introducing the Hex Channeler. By spending all but one of your feats on extra channel and all of your hexes you could have up to 24d6 of channel energy. Sadly you need to save a feat so youre not healing your enemies but just add in a phylactery and you can channel 26d6. act now and you can take Channel Smite and put rogues to shame with their piddly d6
| LeesusFreak |
act now and you can take Channel Smite and put rogues to shame with their piddly d6
This is never something that needs done. Rogues have a hard-knock life in PF as it is. Don't take the thrill away of rolling a fistful of d6's, that's basicallly the only time Rogues get to feel special.
| Claxon |
I'm not sure if what you're suggesting is permissable or not.
I feel the intention of extra hex is to actually grant you a hex. I'm not sure if RAI is to allow you to choose extra hex to increase the amount of channel energy dice you have.
I think the answer is probably that it is not intended to work that way.
Subsequently, you would be giving up all your hexes and really would only be left with Witch spell casting, which isn't nearly as good as wizard/sorcerer or even cleric (IMO).
Magda Luckbender
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The most-effective PFS-legal channeler is probably a hangover build cleric. Now, that guide is dated, and has some rules problems, but the principle is great. The recent addition of the deities Ra and Horus makes the Hangover Cleric build viable in PFS. Both these deities have the Rulership portfolio and LN alignment, which is perfect for the Hangover build.
You probably need at least 18 CHA, in order to select out enough allies.
With just the feats Selective Channel and Versatile Channel you are a full-blown hangover cleric. You can selectively channel negative (Variant channel: Rulership) to harm and daze all foes within 30'. Your DC can be pretty good at (10 + CHA + [Cleric Level halved, round down] + feat bonus? + trait bonus? + other bonus?). You can also channel to heal your allies.
If you want become exceptionally effective at Hangover Channeling then you can also take these feats: Quick Channel, Improved Channel, and possibly even Extra Channels. They are not required.
| Artemis Moonstar |
Coolness factor. I've been dying to use it, but there's just so few reasons to besides Rule of Cool. Maybe I'll get around to it as-is, but if I wanna fulfill Rule of Cool, I've got a few dozen other concepts that'll fill that, as well as being over-all viable.
Come on... Seriously. What's NOT cool about an ability that basically amounts to gravity control? :p
| Splendor |
This burst heals or deals 1d6 points of damage. Every time the hex channeler is able to learn a new hex (including major or grand hexes), she can instead increase her channel energy amount by 1d6. This ability replaces the hex gained at 2nd level.
Extra Hex
You have learned the secrets of a new hex.
Prerequisite: Hex class feature.
Benefit: You gain one additional hex. You must meet the prerequisites for this hex....
Special: You can take this feat multiple times. Each time you do, you gain another hex.
I think you can.....