Can Spell Warrior Skald use Rage Powers?


Rules Questions

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>

42 people marked this as FAQ candidate. Answered in the errata. 4 people marked this as a favorite.

I've been gandering through my Advanced Class Guide PDF, and it is a beautiful thing; I especially love the Hunter and the Skald.

That aside, there I stumbled on a particular issue addressed in the title of this thread...

First, here, in Rage Powers.

Rage Powers (Ex):

Rage Powers (Ex): At 3rd level and every 3 levels thereafter, a skald learns a rage power (see pages 32–34 of the Core Rulebook) that affects the skald and any allies under the influence of his inspired rage...

Emphasis mine.

Now, notice the Spell Warrior archetype's Weapon Song...

Weapon Song (Su):

Weapon Song (Su): A spell warrior gains the following raging song, allowing him to grant his ally’s weapons enhancement bonuses and special powers.

Enhance Weapons (Su): At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose. These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability’s cost (see the Core Rulebook). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.

The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon. This ability replaces the inspired rage raging song.

Emphasis also mine.

I see no mention of using rage powers during this song, meaning the Spell Warrior Skald gains rage powers at level 3 and every 3 levels thereafter, but can never use them.

Am I missing something, or can the Spell Warrior actually just not use Rage Powers unless he takes levels in another class (such as Barbarian) to use them in conjunction with that class's Rage feature?


Battle Cupcake wrote:

I've been gandering through my Advanced Class Guide PDF, and it is a beautiful thing; I especially love the Hunter and the Skald.

That aside, there I stumbled on a particular issue addressed in the title of this thread...

First, here, in Rage Powers.

** spoiler omitted **

Emphasis mine.

Now, notice the Spell Warrior archetype's Weapon Song...

** spoiler omitted **...

As written, that seems correct. I also recall a couple places in the book where things are written which make no sense like:

Normal: You lose your dex bonus to AC while pinning an opponent.


Well, as this archetype has a capstone, it's pretty clear multi-classing isn't the intended solution. Candidate for errata, perhaps?


doting


I just ran into this same question. It seems like a huge oversight. Would it be overpowered to allow the rage powers to function during the enhance weapons song? I feel like the rage powers should have been replaced with sharing teamwork feats or something. The archetype lists recommended rage powers as well...


Well passive rage powers would still function so it doesn't completely box out every option, but there's a number of these types of oversights in the ACG.


Treefolk wrote:
Well passive rage powers would still function so it doesn't completely box out every option, but there's a number of these types of oversights in the ACG.

Unless I'm mistaken, passive or not, the Skald's rage powers only apply during rage from another class (to themselves only) or to their inspired rage raging song.

And potentially if an ally casts the rage spell on them.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Clearly, RAW, it doesn't work. I'm hoping it was intended to work, however.


If Rage Powers are dependant on Inspired Rage, and Weapon Song replaces Inspired Rage (thus taking its place in every aspect), wouldn't Rage Powers then be dependant on Weapon Song?

If you used the "Find and Replace" function in Word to have Inspired Rage changed to Weapon Song, it would replace the Inspired Rage located in the Rage Powers description. So it makes sense to me that you should be able to use Rage Powers through Weapon Song.

I guess it might just boil down to what you define as "replace".


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

There is "this otherwise functions as Inspired Rage" on Weapon Song.

Dark Archive

No there isn't, unless I'm going somewhat crazy in my old age.

Weapon Song wrote:


Weapon Song (Su): A spell warrior gains the following raging song, allowing him to grant his ally’s weapons
enhancement bonuses and special powers.
Enhance Weapons (Su): At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1.
The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability’s cost (see Table 15–9: Melee Weapon Special Abilities on page 469 of the Core Rulebook). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.
The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon.
This ability replaces the inspired rage raging song.

What especially confused me is that it's got suggested rage powers at the bottom of the archetype.


spinningdice wrote:

No there isn't, unless I'm going somewhat crazy in my old age.

<deleted stuff>

What especially confused me is that it's got suggested rage powers at the bottom of the archetype.

What, like the semi-brawler oracle archetype which trades away all but one revelation and then suggests mysteries?

I suppose you could burn feats for eldritch heritage, then get raging blood, then use the rage powers during the mini-blood rage, just like you could take extra revelation to get a second revelation on that oracle.

Or, heck, maybe get some benefit from ecclesitheurge for losing all your powers (including those not listed) when wearing armor which you are no longer proficient in. It's not like you can't get a bonded holy object by 3rd level with a feat left over as a:

Half-Elf
0-pt buy
Str 07
Dex 10
Con 11
Int 10
Wis 10
Cha 15 (w/+2 Racial)

Commoner 1) Skill Focus (Knowledge (any)), Toughness
Commoner 2)
Commoner 3) Eldritch Heritage (Arcane)

*sigh* Nope, this one too seems to need errata.

Dark Archive

Added to the growing list of people requesting this as a FAQ candidate. It's lack thereof will prevent me from building one, since lacking the rage powers makes it semi-worthless.

Sovereign Court

Thalin wrote:
Added to the growing list of people requesting this as a FAQ candidate. It's lack thereof will prevent me from building one, since lacking the rage powers makes it semi-worthless.

I'm feeling the same but.... I'm going to trust that Paizo will do the right thing, and that by the time I actually get my 3rd character, my Skald Spell Warrior, to level 3 and beyond, I'll be able to start using them. xD

Voting for Errata. :)


In PFS I think you are out of luck, but I can't imagine many GM's (not subject to those restrictions) not inserting a phrase similar to this:

Xethik wrote:
There is "this otherwise functions as Inspired Rage" on Weapon Song.

It obviously needs it.


it would be too strong imo if it did (rage powers without limitations of rage that is)

on the other hand they are just dead the way the archetype is written.

on my home games if anyone of my players wants to play the archetype i would allow a swap with something like "gain a combat feat at lvl3 and every 3lvls thereafter" or similar.

the way i see paizo will edit it imo will be either:
"they don't get rage powers at all"
or
give back spell warriors incite rage and them losing something else for their weapon song


This question is also discussed here.

Essentially, without multiclassing, your options to use your class rage powers as a Spell Warrior are:

  • Self-cast the Rage spell.
  • Take the Eldritch Heritage and Raging Blood feats.
  • Activate a Sympathetic Rage feat (which needs a Warleader's Rage feat to be usable, really).
But you no longer have a rage class feature to activate rage powers.

Scarab Sages

Xethik wrote:
Clearly, RAW, it doesn't work. I'm hoping it was intended to work, however.

Don't you apply the specifc trumps general rule here.

The Skald has a general rule about rage powers and a specific performance.

But clearly the Spell Warrior Archtype (more specific) provides a list of complementary rage powers.

Thus Spell Warrior can use rage powers apparently against the normal requirements

-
just like Zen Archers can use bows to flurry with


Any resolution on this? It seems like a really sticky situation.

If you can use the rage powers during Weapon Song, it may be a little OP compared to a regular Skald. If you can't, then rage powers loose there effectiveness and the Spell Warrior seems weak compared to a regular Skald.

The Spell Warrior seems like a really fun archetype to play, so I think this needs to be cleared up.


I have hit the FAQ. There is clearly something missing in the wording.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's been an eon, but I'm not sure why I typed that it said it functioned as Inspired Rage. Probably a typo or flatout mistake on my end.


Xethik wrote:
It's been an eon, but I'm not sure why I typed that it said it functioned as Inspired Rage. Probably a typo or flatout mistake on my end.

I'm starting to think that sentence needs to be there.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Don Hastily wrote:
Xethik wrote:
It's been an eon, but I'm not sure why I typed that it said it functioned as Inspired Rage. Probably a typo or flatout mistake on my end.
I'm starting to think that sentence needs to be there.

It probably shouuuld be. But then again, maybe not. Perhaps the Rage Powers are only for when you get to Rage via another Skald, Barbarian dip, etc.

I doubt that, though.


Xethik wrote:

Perhaps the Rage Powers are only for when you get to Rage via another Skald, Barbarian dip, etc.

I doubt that, though.

Yes, it is hard for me to believe that that was what the author intended.


Pathfinder Lost Omens Subscriber

the problem i see of course with weapon song, is that it targets weapons and not people, i mean i could only sing to my own weapons if i wanted to.


1 person marked this as a favorite.
Bandw2 wrote:
the problem i see of course with weapon song, is that it targets weapons and not people, i mean i could only sing to my own weapons if i wanted to.

Then maybe the weapon should get the rage power. JK. Maybe not.


...and another thing.

(Sorry, I feel like I'm nitpicking, but I like this archetype and I would like to play it.)

Is it me or does the name Spell Warrior seem a little nonspecific and obtuse? If I were to play one, I would want to call myself something different and a little more descriptive.

Any ideas?


It is a raging song as it states that it replaces the inspired rage raging song so rage powers will work.


Ooze licker wrote:
It is a raging song as it states that it replaces the inspired rage raging song so rage powers will work.

No they will not. Rage powers are linked specifically to Inspired Rage, not Raging Song in general. Since Inspired Rage is replaced there is no way to grant any rage powers.


The archetype lists recommended rage powers.


Ooze licker wrote:
The archetype lists recommended rage powers.

And?


Ooze licker wrote:
The archetype lists recommended rage powers.

That suggests that from a RAI standpoint that they work. But RAW is what we are discussing. Since the two are at odds we have a FAQ request.

Yet another example of why the ACG is one of the worst written and edited products ever.


Any news on this? Do we need more FAQ requests?

Hmm, think I'll play a non archetyped Skald.

Paizo Employee Official Rules Response

8 people marked this as a favorite.
Battle Cupcake wrote:

I've been gandering through my Advanced Class Guide PDF, and it is a beautiful thing; I especially love the Hunter and the Skald.

That aside, there I stumbled on a particular issue addressed in the title of this thread...

First, here, in Rage Powers.

** spoiler omitted **

Emphasis mine.

Now, notice the Spell Warrior archetype's Weapon Song...

** spoiler omitted **...

Answered in the upcoming errata. For now, a preview (exact wording subject to change):

Previewed Errata wrote:
The wielder of a weapon enhanced by this raging song counts as if she is under the affect of an inspired rage raging song for all purposes involving the skald’s rage powers.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm in love


And there was much rejoicing!


Hmm...looks like the exact wording of this will be very important.
As it is written in this preview, it seems someone will only get the benefit of a rage power if they actually attack with the weapon during that turn, due to the defending weapon property FAQ, as both effects rely on the weapon being "wielded."
I'm not sure if that was intentional or not.


Yay!


Pathfinder Design Team wrote:
Previewed Errata wrote:
The wielder of a weapon enhanced by this raging song counts as if she is under the affect of an inspired rage raging song for all purposes involving the skald’s rage powers.

"My sword burns with the rage of my ancestors! Literally!"


Wild.

Grand Lodge

What about the "Skald's Vigor" feat? Will it be wasted on a Spell Warrior as well or is it going to be also fixed on the errata?


Maybe it's a grammatical error? Maybe it should read: A Skald learns a rage power that affects the skald, - And any allies under the influence of his inspired craze.
In this way, only the skald has thus benefit from the Rage powers.


Ok, so with the change a spell warrior can definitely share rage powers. But now the question is to allies that accept the song now get the penalties associated with inspire rage? Namely the restriction on Charisma, Dex and Int skills, concentration, etc.

Liberty's Edge

No.

The only aspect of 'Inspired Rage' that is in play here is the sharing of rage powers.


Hot Capicola wrote:
Ok, so with the change a spell warrior can definitely share rage powers. But now the question is to allies that accept the song now get the penalties associated with inspire rage? Namely the restriction on Charisma, Dex and Int skills, concentration, etc.

You really should have made a new thread for this, but no. Weapon song only counts as inspired rage for "all purposes involving the skald's rage powers". Which means they also can't currently benefit from Skald's Vigor.

Liberty's Edge

Melkiador wrote:
Which means they also can't currently benefit from Skald's Vigor.

Skald's Vigor works with ANY raging song. Weapon Song is a raging song. Ergo, it works with Skald's Vigor.


CBDunkerson wrote:
Melkiador wrote:
Which means they also can't currently benefit from Skald's Vigor.
Skald's Vigor works with ANY raging song. Weapon Song is a raging song. Ergo, it works with Skald's Vigor.

It "activates", but being that the Weapon Song is granting you a +0 strength, it doesn't actually do anything. But that was a confusing example. I was more trying to point out that Weapon Song doesn't count as Inspired Rage for any other reason.

Lantern Lodge

Melkiador wrote:
CBDunkerson wrote:
Melkiador wrote:
Which means they also can't currently benefit from Skald's Vigor.
Skald's Vigor works with ANY raging song. Weapon Song is a raging song. Ergo, it works with Skald's Vigor.
It "activates", but being that the Weapon Song is granting you a +0 strength, it doesn't actually do anything. But that was a confusing example. I was more trying to point out that Weapon Song doesn't count as Inspired Rage for any other reason.

If the Skald has a 10 STR then you would be correct. Skalds Vigor dos not just give Fast healing = to the rage bonus to STR, it gives Fast healing for the STR mod the skald currently has.

Str 16 inspire rage gives +2 so STR 18 would give the Skald 4 fast healing


1 person marked this as a favorite.
Alecak wrote:
Melkiador wrote:
CBDunkerson wrote:
Melkiador wrote:
Which means they also can't currently benefit from Skald's Vigor.
Skald's Vigor works with ANY raging song. Weapon Song is a raging song. Ergo, it works with Skald's Vigor.
It "activates", but being that the Weapon Song is granting you a +0 strength, it doesn't actually do anything. But that was a confusing example. I was more trying to point out that Weapon Song doesn't count as Inspired Rage for any other reason.

If the Skald has a 10 STR then you would be correct. Skalds Vigor dos not just give Fast healing = to the rage bonus to STR, it gives Fast healing for the STR mod the skald currently has.

Str 16 inspire rage gives +2 so STR 18 would give the Skald 4 fast healing

Not according to the PRD

PRD wrote:

Benefit: While you maintain a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.


Alecak wrote:

If the Skald has a 10 STR then you would be correct. Skalds Vigor dos not just give Fast healing = to the rage bonus to STR, it gives Fast healing for the STR mod the skald currently has.

Str 16 inspire rage gives +2 so STR 18 would give the Skald 4 fast healing

Source?

d20srd wrote:


Skald's Vigor

Your song and your enthusiasm combine to invigorate you in battle.

Prerequisite(s): Raging song class feature.

Benefit: While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.

Emphasis mine.

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can Spell Warrior Skald use Rage Powers? All Messageboards

Want to post a reply? Sign in.