Ukki |
The choice between bloody knuckled blood rager and blood conduit comes down to if you want to be able to deliver a spell with a punch (though hex strike is already eating a swift action) or have better fist damage and dragon or pummeling style.
I know you're interested in using claws, but if you're playing a full BAB class like bloodrager you'd probably be better off just using unarmed strikes and saving the feats. I tried using the witch VMC as Secret Wizard suggests and playing as a human, but it just wasn't enough feats! Here's what it would look like with your current build if you went for the witch VMC option.
1: weapon focus (claw)
imp unarmed strike (bonus)
5: feral combat training
6 (bloodline bonus): power attack
9: hex strike
(bloodline bonus): intimidating prowess
13: cornugon smash
You've lost out on arcane strike, but gained a familiar and evil eye has more options than riving strike. Eventually you're evil eye will progress to give -4 at level 15 instead of just -2 as well.
Dropping the claw feats, going human, and just sticking with unarmed strikes would let you two weapon fight for some more attacks. Going along with that, if we wanted to get real crazy and do both riving strike and hex strike using the witch VMC...
1: enforcer (retrain to cornugon smash later)
imp unarmed strike (bonus), twf (human bonus)
3: replaced with familiar
5: arcane strike
6 (bloodline bonus): power attack
7: replaced with evil eye hex
9: hex strike
(bloodline bonus): intimidating prowess
11: replaced with cantrip
13: blooded arcane strike
15: replace with some other hex, evil eye advances
17: riving strike
Feels like we're giving up too many feats here, but hey you gotta do what you gotta do. At level 13, we're looking at shaken, evil eye'd, riven, and with a cruel AoMF, sickened.
Last look with a dip in unsworn shaman at level 2 to avoid losing all those feats:
1: enforcer (retrain to cornugon smash later)
imp unarmed strike (bonus), twf (human bonus)
2: shaman stuff (specifically evil eye)
3: hex strike
5: power attack, retrain to arcane strike at 7
7: blooded arcane strike
power attack (bloodline bonus)
9: riving strike
10: intimidating prowess (bloodline bonus)
11: more twf stuff?
You've lost one BAB, gained better will save, some level 1 spells, and we're hitting with all our debuffs (shaken, evil eye, riven, sickened) at level 9. Not to mention as early as level 3 we're doing sickened and evil eyed. This is probably my favorite option. Still not sure exactly what spell we're hitting them with once we've destroyed their saves though...