Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?


5th Edition (And Beyond)

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Kohl McClash wrote:
The 5e PHB is still selling over a thousand copies a day on Amazon, 3.5 years after initial release....now that's amazing! I'm doubtful that even when PF2 comes out that it can overtake such a huge lead.

It might. At that point, 5E will be at least 6 years into it's lifecycle so it might be on the downswing. ON the other hand, if shows like CRITICAL ROLE and other streaming games continue to be as popular as they are using 5E? You're right Pathfinder won't have a chance to pass it all unless it does some streaming promotion of it's own.

I had no intention of running 5E at all until I started listening to the Critical Role podcast and was able to follow what going on rule wise without owning any of the books for reference. When I found out that Tales of the Yawning Portal collected a bunch of older adventures converted to 5E (including Tomb of Horrors, Against the Giants and White Plume Mountain) I ordered my 5E books off of Amazon and proceeded to set up to start my "Classics Campaign" for this summer.

I'll still be running Pathfinder but for people who haven't played RPG's before I'll be using 5E.

Scarab Sages

Yes I know that paizo has a good many sales via direct sales off their site but dang, 12 of the top 20 fantasy books on Amazon are D&D releases, most aren't recent releases either.

PHB is 25th on all books list.

https://www.amazon.com/gp/bestsellers/books/16211/ref=pd_zg_hrsr_books_1_3_ last

Paizo was smart in the staffinder release cause they have a revenue stream coming in at least while they create their PF2e out late next year.


Two slots out of the top 5. Paizo dominates the industry.

https://icv2.com/articles/markets/view/39857/top-5-roleplaying-games-fall-2 017


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Tensor wrote:

Two slots out of the top 5. Paizo dominates the industry.

"Top 5 Roleplaying Games Fall 2017"

You say that like it's true.

These are the products that dominate the retailing arm of the gaming Industry at present:

Magic: The Gathering
D&D 5e
Warhammer 40K
Asmodee Products
Chessex Products
Comics/Graphic Novels

Did I miss something?

Depending on where you live, and what your FLGS's fav game is (sometimes retailers stock unpopular games because they like them and think everyone else should too), this list can vary but really not so much.

As for the TTRPG subsection, D&D 5e typically outsells the rest of the Top 10. At least according to the store owners I've talked to.


Tensor wrote:

Two slots out of the top 5. Paizo dominates the industry.

https://icv2.com/articles/markets/view/39857/top-5-roleplaying-games-fall-2 017

You can't say that without seeing the raw numbers. Ranking only tells you the order, not the relative amount.

If the top one is selling 100k per month, and position two is selling 20k per month, it doesn't matter if the same company has positions two through five - all four of those combined don't equal the number one position.


Pfft! Logic! Rats and their book reading… what’s this multiverse coming to?

.

In other news, ICV2’s “Pro” has an interesting article related to the thread topic.
PRO: CHANNEL CHECK - BARNES & NOBLE (GAMES)
July 11, 2018

”ICV2” wrote:
The impact of Dungeons & Dragons, which is spreading throughout the store, was probably the biggest change in the merchandising.

Since the content is largely behind a paywall I’ll desist from further commentary.


Related:
HASBRO GAME SALES UP 14%

ICv2 wrote:
CEO Brian Goldner said both Magic: The Gathering and Dungeons & Dragons were adding new customers at double-digit rates. Goldner also reminded analysts that back in 2012, he’d noted that Magic had doubled to nearly $200 million in sales as of 2011 (see "’Magic’ the Largest Game Brand"), and that he thought it had the potential to double again.


That’s impressive this far in.

Paizo Employee Chief Technical Officer

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Adding new customers at double-digit rates? Adding between 10 and 99 customers isn't that impressive...

;-)


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I currently have six clients. I'm easily impressed. :p


OK, so it's officially 16 Quarters now.

Aaand technically Starfinder also beat out Pathfinder.

.

Kickstarter is continuing to hammer the Tabletop Game market as well.

Grand Lodge

Pathfinder Adventure Path Subscriber
Quark Blast wrote:

OK, so it's officially 16 Quarters now.

Aaand technically Starfinder also beat out Pathfinder.

.

Kickstarter is continuing to hammer the Tabletop Game market as well.

To be fair, PF is well known to have a new edition coming out and that tends to depress sales in the short term, whereas SF is the New Hotness.


To Be Fair

:D


I have yet to see you actually present information suggesting that Kickstarter is actually having an effect on the game market, at least as far as Pathfinder and DnD are concerned.

Paizo Employee Chief Technical Officer

The 5E Strongholds & Streaming Kickstarter raised $2,121,465, so I think it's safe to say there's an effect on the game market there... though what exactly that effect *is* is debatable.

It's pretty clearly good for D&D. And while this represents a lot of books that won't be sold by retailers, I don't see it taking any existing sales away from them, and any new players it might generate need to buy their D&D books SOMEWHERE, so I score that as a "weak positive" for them.


ICv2 (and other data) explain how much money is in the Tabletop Game Market on the retail side. Kickstarter has metrics that are growing faster than the retail side of things.

You can believe that Kickstarter has no effect (or even a positive one) on the retail side. Just like it's conceivable that Amazon has had no effect (or even a positive one) on the general retail market.

But I feel comfortable thinking that, on the whole, Kickstarter is taking money away from the brick-and-mortar side of things.

And to be clear, my thinking is informed by following several game store owner blogs and on-going discussions with four FLGS owners and a couple of long term employees of said stores.

Kickstarter seems to be great for collectors and niche gamers. Which brings up another point:
I think the fact that niche games aren't a common thing at any brick-and-mortar businesses is a strong independent indication I'm right.


Since 2012, I've been supporting Kickstarters:

Rappan Athuk @ $100
Reaper Bones Minis@ $256
Dwarven Forge Game Tiles @ $175
Giant Foam Polyhedral Dice @ $20
Deep Magic for Pathfinder RPG @ $40
Reaper Bones II @ $100
Deck of Many Things @ $24
Advanced Bestiary @ $45
Mythic Mania 3 rulebooks for Pathfinder RPG @ $150
Tact-Tiles @ $92
Aaron Allston's Strike Force @ $56
The Lost Lands: Bard's Gate for 5E, Pathfinder, and S&W! @ $100
Super Powered Legends Sourcebook for M&M @ $25
Critical Hit & Fumble Dice @ $22

That's $1205 over 6 years which may not seem like alot? But I can honestly tell you that I KNOW that I havent spent that much at my local gaming store in that time. Not even HALF of that. That's money that went DIRECTLY to the publishers/producers that I wanted to support and not a retail store.

This amount doesn't even include the boardgame (ARCADIA QUEST/ZOMBICIDE) or video game (PATHFINDER KINGMAKER) KS I've backed. To imply that Kickstarters don't have an effect on the game market is willful ignorance, AT BEST,


ShinHakkaider wrote:

Since 2012, I've been supporting Kickstarters:

Rappan Athuk @ $100
Reaper Bones Minis@ $256
Dwarven Forge Game Tiles @ $175
Giant Foam Polyhedral Dice @ $20
Deep Magic for Pathfinder RPG @ $40
Reaper Bones II @ $100
Deck of Many Things @ $24
Advanced Bestiary @ $45
Mythic Mania 3 rulebooks for Pathfinder RPG @ $150
Tact-Tiles @ $92
Aaron Allston's Strike Force @ $56
The Lost Lands: Bard's Gate for 5E, Pathfinder, and S&W! @ $100
Super Powered Legends Sourcebook for M&M @ $25
Critical Hit & Fumble Dice @ $22

That's $1205 over 6 years which may not seem like alot? But I can honestly tell you that I KNOW that I havent spent that much at my local gaming store in that time. Not even HALF of that. That's money that went DIRECTLY to the publishers/producers that I wanted to support and not a retail store.

This amount doesn't even include the boardgame (ARCADIA QUEST/ZOMBICIDE) or video game (PATHFINDER KINGMAKER) KS I've backed. To imply that Kickstarters don't have an effect on the game market is willful ignorance, AT BEST,

Whereas I've spent about $20-$30 on Kickstarters and probably $1000 or so online - mostly ordering from Paizo, Drive Thru and a couple things directly from smaller companies.

I'd guess that while Kickstarter does have an effect on the game market, it almost certainly pales in comparison to the rest of online gaming sales, enough so that singling it out seems very strange to me.

If there's any single thing that affects what share of sales the FLGS gets, it's Amazon.

Paizo Employee Chief Technical Officer

Quark Blast wrote:

But I feel comfortable thinking that, on the whole, Kickstarter is taking money away from the brick-and-mortar side of things.

...

Kickstarter seems to be great for collectors and niche gamers. Which brings up another point:
I think the fact that niche games aren't a common thing at any brick-and-mortar businesses is a strong independent indication I'm right.

If Kickstarter is great for niche games, and niche games aren't common at brick-and-mortar, how can Kickstarter sales of those games take money away from brick-and-mortar? Stores that wouldn't carry those products wouldn't make any money off of them even if Kickstarter didn't exist.

(Sure, you can argue that if those sales weren't happening on Kickstarter, those customers would instead go spend that money on more mainstream games at brick-and-mortar stores, but... do you really think that's true? I certainly don't think it's the common case.)

But there *are* people who don't like buying things online, or who dislike the risk associated with Kickstarter, that become aware of a successfully Kickstarted product, and ask their FLGS to buy copies. That's why I mark it as a weak positive for retailers (at least, for those that aren't so anti-Kickstarter that they refuse that customer's request).


ShinHakkaider wrote:

Since 2012, I've been supporting Kickstarters:

Rappan Athuk @ $100
Reaper Bones Minis@ $256
Dwarven Forge Game Tiles @ $175
Giant Foam Polyhedral Dice @ $20
Deep Magic for Pathfinder RPG @ $40
Reaper Bones II @ $100
Deck of Many Things @ $24
Advanced Bestiary @ $45
Mythic Mania 3 rulebooks for Pathfinder RPG @ $150
Tact-Tiles @ $92
Aaron Allston's Strike Force @ $56
The Lost Lands: Bard's Gate for 5E, Pathfinder, and S&W! @ $100
Super Powered Legends Sourcebook for M&M @ $25
Critical Hit & Fumble Dice @ $22

That's $1205 over 6 years which may not seem like alot? But I can honestly tell you that I KNOW that I havent spent that much at my local gaming store in that time. Not even HALF of that. That's money that went DIRECTLY to the publishers/producers that I wanted to support and not a retail store.

This amount doesn't even include the boardgame (ARCADIA QUEST/ZOMBICIDE) or video game (PATHFINDER KINGMAKER) KS I've backed. To imply that Kickstarters don't have an effect on the game market is willful ignorance, AT BEST,

I've spent 0 on kickstarter, and while my purchases have declined in the last two years, far far far too much money on Paizo and to a much lesser degree brick and mortar stores. So we cancel each other out :)

I mean my question is...how many of these are products that would normally be available at all without kickstarter? and are the majority of folks investing in Kickstarter taking money they would be normally spending at retail shops and transferring it to kickstarter sales? I will more than happy to admit online sales in general are eating into businesses due to simple convenience and the availability of niche items. I just don't think that is a separate aspect from online sales in general.


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Vic Wertz wrote:

If Kickstarter is great for niche games, and niche games aren't common at brick-and-mortar, how can Kickstarter sales of those games take money away from brick-and-mortar? Stores that wouldn't carry those products wouldn't make any money off of them even if Kickstarter didn't exist.

(Sure, you can argue that if those sales weren't happening on Kickstarter, those customers would instead go spend that money on more mainstream games at brick-and-mortar stores, but... do you really think that's true? I certainly don't think it's the common case.)

This is certainly my experience. I spend around $3000 on kickstarter each year, but none of that has come from the "what I was going to spend at a local gaming store" budget.

I base my purchasing decisions on the product, not on the venue and kickstarter "sells" a different product than my FLGS or online retailers.


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Another thought on Kickstarter:

When you are backing a Kickstarter you are enabling the product to be created in the first place. A successful Kickstarter enables items to be made that never would have been. Many Kickstarters have a ‘Retailer’ pledge level that allow brick and mortar stores to participate and get products at a cheaper rate. Even if a store doesn’t buy in, these products are made, and available after the Kickstarter finishes to be bought retail. Thus, it gives stores more stock to line their shelves with.

This is not a zero-sum game


thejeff wrote:

If there's any single thing that affects what share of sales the FLGS gets, it's Amazon.

An element of truth here.

When I decided to go in for 5E I did the simple math. If I bought the three core books at my local store it would cost me $150 plus tax. I bought the three core books PLUS Tales of the Yawning Portal, which is another $50 book for a total of $138.

That's four books for less than the cost of three at retail.

The thing is though, lately, there are fewer and fewer of those kinds of deals on Amazon these days. For things like electronics I'm likely to, depending on the size and bulk, find competitive prices at local stores (like B&H and Best Buy) and buy there instead.

Liberty's Edge

Patrick Curtin wrote:

Another thought on Kickstarter:

Many Kickstarters have a ‘Retailer’ pledge level that allow brick and mortar stores to participate and get products at a cheaper rate. Even if a store doesn’t buy in, these products are made, and available after the Kickstarter finishes to be bought retail. Thus, it gives stores more stock to line their shelves with.

Absolutely correct!

I was about to make this very same point.


Vic Wertz wrote:
Quark Blast wrote:

But I feel comfortable thinking that, on the whole, Kickstarter is taking money away from the brick-and-mortar side of things.

...

Kickstarter seems to be great for collectors and niche gamers. Which brings up another point:
I think the fact that niche games aren't a common thing at any brick-and-mortar businesses is a strong independent indication I'm right.

If Kickstarter is great for niche games, and niche games aren't common at brick-and-mortar, how can Kickstarter sales of those games take money away from brick-and-mortar? Stores that wouldn't carry those products wouldn't make any money off of them even if Kickstarter didn't exist.

(Sure, you can argue that if those sales weren't happening on Kickstarter, those customers would instead go spend that money on more mainstream games at brick-and-mortar stores, but... do you really think that's true? I certainly don't think it's the common case.)

But there *are* people who don't like buying things online, or who dislike the risk associated with Kickstarter, that become aware of a successfully Kickstarted product, and ask their FLGS to buy copies. That's why I mark it as a weak positive for retailers (at least, for those that aren't so anti-Kickstarter that they refuse that customer's request).

.

Steve Geddes wrote:

This is certainly my experience. I spend around $3000 on kickstarter each year, but none of that has come from the "what I was going to spend at a local gaming store" budget.

I base my purchasing decisions on the product, not on the venue and kickstarter "sells" a different product than my FLGS or online retailers.

Kickstarter takes money away from the FLGS because not everyone has an unlimited supply of disposable gaming money allocated in their budget.

If you spend it at Kickstarter you won't be spending it at the FLGS.

Kickstarter is growing faster than the retail market in general - in particular, the table-top hobby game market, and especially board games.

For an FLGS to consider carrying a game started via Kickstarter that game would need to be the next Exploding Kittens. Most are nowhere near that popular - hence the name "niche game".

You will die a quick death if you base your brick-and-mortar retail business on "popular" niche games. Niche games are suicide for brick-and-mortar retail.

Amazon is death by airstrike of course.

As for "retail pledges" on Kickstarter: It does help but only maybe.

The retailers I've read/talked to who take on those types of investments do so because they personally like the game, or it's a followup to a ridiculously popular prior offer; say an Exploding Kittens Expansion. To back a Kickstarter as a retail investment is to really take it as an "I wanna anyway" decision or to consider it money spent on marketing; one I know in fact funds from the marketing portion of his stores' business plan.

I bought my 5e books at my favorite FLGS (now defunct). Two others nearby have gone under and one started in that time. Total retail space has remained about the same as the new one is about 3x the size of any of the others but most of that space is devoted to events. I expect total sales have gone up in that time but for two reasons essentially - 5e is hugely popular and the economy in general has been on the uptick this whole time.


Quark Blast wrote:

Kickstarter takes money away from the FLGS because not everyone has an unlimited supply of disposable gaming money allocated in their budget.

If you spend it at Kickstarter you won't be spending it at the FLGS.

I’m not going to spend it on bagpipes either - that doesn’t mean Kickstarter is bad for bagpipe sales.

I don’t have “gaming money” (nor an unlimited disposable income). You’re pooling two different interests because they have “game” in the name. They’re not the same product from the perspective of my decision making.

When I have a quiet patch on Kickstarter, I don’t increase my spending at gaming stores.

Kickstarter is selling things that wouldn’t get made - I couldn’t have spent my kickstarter money at an FLGS in a world-without-crowdfunding because those products wouldn’t exist and I buy things based on the product, not the venue.


We actually have had three new stores catering to board games, collectible card games, and rpgs open in the last five years, and another store opened a new storefront and they seem to be doing pretty good (with at least two of them thriving).

There's my anecdotal evidence for today. :-)


It is much more likely that the online giants are squeezing the FLGS than kickstarters

KS work best when a small indie person, say myself, wants to produce an idea that wouldn't get made otherwise because I don't have a spare 1000 to pay an artist, and 500 for an editor.

I do get a bit grumpy when big companies use KS....but again it may that they wouldn't take a risk making Game X, if they didn't have guaranteed income!


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All brick and mortar stores are suffering because of the paradigm change in giant retailers. This has been going on for decades. Gaming stores are just the latest victim, mostly because of online retailers like Amazon, which can host almost anything. Borders, Waldenbooks, and others are long gone and Barnes and Nobles is hanging on by being one of the last book B&M chains. That is just a byproduct of the innovations in the distribution chains, just as supermarkets and chain stores in their day killed the corner markets and Main Street retail shops.

In my own experience, I have had bad experiences with many gaming stores. This is, of course, extremely anecdotal, but after the first half-dozen interactions with salespeople who acted as if they didn’t care if I was in their store, I basically went fully online for my gaming needs. Specifically Paizo for the past 10 years, but also Amazon, and Drive thrurpg. I believe that gaming stores often suffer from a lack of professionalism. Once again, not every game store, but it has happened enough to me personally not to think it is a statistical anomaly.

I have spent many thousands of dollars on gaming, and gaming-related items. I have also spent a fair amount of my working experience in a retail setting. There is a saying in retail: a customer you alienate over a $10 purchase is actually a $10,000 loss to your business in future sales. I would have been more amenable to supporting local game stores if the counter help hadn’t been playing a game online or talking to a coterie of regulars about their own concerns.

Blaming Kickstarters for the demise of brick and mortar stores is ignoring several much more pressing issues, IMO. Even if somehow Kickstater, Patreon, and Amazon disappeared overnight, it would still leave the problem of rising rents, economy of scale, lack of ability to stock anything that isn’t ‘popular ‘. You can’t put the genie back in the bottle.

Now, there is room for innovation. Gaming venues that focus more on providing gaming spaces and hosting tournaments seem to be doing well from my anecdotal observations.

The retail world is a Darwinian ecosphere. Nothing will change that.


Steve Geddes wrote:
Kickstarter is selling things that wouldn’t get made - I couldn’t have spent my kickstarter money at an FLGS in a world-without-crowdfunding because those products wouldn’t exist and I buy things based on the product, not the venue.

You’re missing my point. I’ve got two large boxes of old (older than me anyway) gaming material. Lots of D&D type stuff but also a miscellany of other games, plus some Dragon magazines in the mid-to-upper double digits. In these I see a plethora of products, virtually all of which was sold via FLGSs back in the day.

I’ll grant that on Kickstarter (and Drive Thru RPG, etc.) there are even more options, but (and this is my point) it looks to me like the typical FLGS circa 1990 had way more TTRPG options than today’s do. Whatever Kickstarter is doing it’s not affecting brick-and-mortar much in the positive direction and there are credible signs that it is a direct competitor.

Without Kickstarter and such there would at least be more options at FLGSs for TTRPG systems.

”Patrick Curtin” wrote:
The retail world is a Darwinian ecosphere. Nothing will change that.

One of the bloggers I follow is certain that, at least in America (that’s Canada too – sorry guys), we need about a 40% culling of brick-and-mortar retail. “Yeah, Amazon is bad for the little guy but those #### so-and-sos opening yet another poorly planned business 6 blocks away is getting a little old. Sure they won’t be there in another three years from their own hubris but #### it sure sucks always having one or two nearby taking a piece from my customer base.”

In retail, money lost comes from profit first.

Do a Google search on “retail space per capita” and see what NA looks like compared to more sane areas of the world.


Quark Blast wrote:
Steve Geddes wrote:
Kickstarter is selling things that wouldn’t get made - I couldn’t have spent my kickstarter money at an FLGS in a world-without-crowdfunding because those products wouldn’t exist and I buy things based on the product, not the venue.

You’re missing my point. I’ve got two large boxes of old (older than me anyway) gaming material. Lots of D&D type stuff but also a miscellany of other games, plus some Dragon magazines in the mid-to-upper double digits. In these I see a plethora of products, virtually all of which was sold via FLGSs back in the day.

I’ll grant that on Kickstarter (and Drive Thru RPG, etc.) there are even more options, but (and this is my point) it looks to me like the typical FLGS circa 1990 had way more TTRPG options than today’s do. Whatever Kickstarter is doing it’s not affecting brick-and-mortar much in the positive direction and there are credible signs that it is a direct competitor.

Without Kickstarter and such there would at least be more options at FLGSs for TTRPG systems.

I’m not missing it, I disagree with it. I don’t see any evidence for your final sentence.

I think Kickstarter has enabled the production of stuff which wouldn’t otherwise get made. I don’t see any evidence that companies are ceasing to produce stuff which can be purchased via a FLGS and instead producing Kickstarter goodies.

I think “back in the day” things were different, sure. That doesn’t mean that without Kickstarter they’d be the same now as they used to be.

I think you’re seeing correlation and inferring causation.


Steve Geddes wrote:
I don’t see any evidence for your final sentence.

That's OK, unless you own a FLGS you wouldn't have an opinion that I'd consider more deeply anyway. As I've said up-thread more than once, my opinion is based on talking with FLGS owners (four currently, two others over the past few years) and reading roughly four FLGS blogs.

In short, Kickstarter is a non-starter for most FLGS's. Where at one time (before my time) FLGS owners could be persuaded to stock a new/unusual game, now they're not interested until their spidey-sense tells them it's worth taking up shelf space.


Quark Blast wrote:
Steve Geddes wrote:
I don’t see any evidence for your final sentence.
That's OK, unless you own a FLGS you wouldn't have an opinion that I'd consider more deeply anyway.

Okay, I shall cease offering it.


Sorry Steve, I didn't mean to be that blunt. My subtext was that I can't argue from my experience. My opinion is simply relating the experience of several people I know (or know of) who are in the business and not at all impressed with how Kickstarter has "helped" them.

In other news:
Somehow I missed this when it came out. It's also a little closer to the OP than the weals and woes of FLGSs.

The Uncanny Resurrection of Dungeons & Dragons

Also missed this.
It's a Living: Meet One of New Yorks Best Professional D&D Dungeon Masters

$250 to $350 for a one-off three-hour session as DM! ####! What a job! I wants!
I imagine though when you include prep time and hustle time to get clients in the first place, you end up far closer to minimum wage than $100/hour.


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ED GREENBERG AT COLLECTOR'S PARADISE

Ed wrote:
The amount of D&D books we sell has tripled in the last year. The miniatures are moving. The paintable figures are moving. The dice are moving. It's now a game parents play at home with kids. We have 12‑to-13‑year‑olds coming in and buying D&D books. It's a whole new audience. They've completely reimagined the game.


Growth in hobby game stores, a core driver of Wizards of the Coast’s tabletop games business, is a leading factor in sales growth, WotC CEO Chris Cocks told Geekwire this week.

Aiming at 300% growth in sales over the past four years!

We can reassess the OP's question about this time next year but we already know the answer for at least another 3 quarters.

Geekwire Interview

Over 500 employees, about half of whom are developing online products.

Grand Lodge

Quark Blast wrote:
I imagine though when you include prep time and hustle time to get clients in the first place, you end up far closer to minimum wage than $100/hour.

I've done the 10-15 sessions in a single month that would make that somewhat livable. Trust me when I say that it's not all that great a gig.


Quark Blast wrote:
Steve Geddes wrote:
I don’t see any evidence for your final sentence.

That's OK, unless you own a FLGS you wouldn't have an opinion that I'd consider more deeply anyway. As I've said up-thread more than once, my opinion is based on talking with FLGS owners (four currently, two others over the past few years) and reading roughly four FLGS blogs.

In short, Kickstarter is a non-starter for most FLGS's. Where at one time (before my time) FLGS owners could be persuaded to stock a new/unusual game, now they're not interested until their spidey-sense tells them it's worth taking up shelf space.

Have you interviewed these FLGS to determine how their supply chain and inventory systems work? Because I can tell you from first hand experience, even some of the "best run", most experienced RPG stores in the history of this country have laughably bad inventory management. And I mean comically bad.

Customer goes up to the register and special orders a book.
Register employee fills out the order, and records the person's information.
Register employee adds the book to the stores supply orders.
Order is filled by the stores vendor.
Person in charge of RPG inventory management opens the box.
Person in charge of RPG inventory has not been informed that the book was a special order, and stocks it on the shelf.
Customer is never contacted.

I'm not making this up. This is an actual thing that happens... ALL THE TIME.

One of my gaming groups I play with the production manager and co-owner (2 separate people) of one of the industries oldest publishers. The co-owner is also a part owner in my regions largest gaming hobby store (the owners of the store are part owners of the publisher, and they share warehousing space). The publisher has been in business for 40 years (in most of the history of gaming books, you'll actually find the co-owners name), the store around 30, maybe a little longer, and they've won industry awards for being the best gaming store in the country.

And yet, the store still has horrendously bad inventory management.

I agree that they rely on their "spidey-sense" to know what books to stock. The problem is that they don't have some sort of super power, they just have normal, extremely fallible, human-sense.


Irontruth wrote:
Have you interviewed these FLGS to determine how their supply chain and inventory systems work? Because I can tell you from first hand experience, even some of the "best run", most experienced RPG stores in the history of this country have laughably bad inventory management. And I mean comically bad.

Oh yeah. My fav FLGS went out of business from actions like you describe. You wonder how they stayed in business as long as they did in fact.

But currently, the ones I know, are not doing so bad and for each of them Kickstarter is a non-issue in their respective store plans/budget.


FROM THE COMIC RETAIL TRENCHES: PRE-HOLIDAY SALES, MARKET CONDITIONS

ICv2 wrote:

There’s no doubt what the biggest item is at The Dragon — Dungeons & Dragons 5th Edition.

"When they came out with 5th Edition, they found a great way to make the game playable quickly" Haines said. "You don’t have to know everything in order to start playing, and you’re not doing crazy math equations anymore. It’s a game that’s now easy to teach. So families are getting into it, kids are playing it at school. It’s become socially acceptable. Dungeons & Dragons is so, so incredibly popular again. It’s not just the books, but the miniatures, the dice, everything. It is amazing to see everything from that game go."

This matches what I'm hearing from the FLGSs in my area. Looks like it'll be a very good holiday season for them this year.

Liberty's Edge

Interesting!


'STRANGER THINGS DUNGEONS & DRAGONS STARTER SET'

Not sure it's worth $25.00 but I like the mini.


Middle Grade Introductory Series to 'Dungeons & Dragons'

ICV2 wrote:
Ten Speed Press, an imprint of Penguin Random House, will be releasing a new series of introductory guides to Dungeons & Dragons aimed at middle grade readers. The first two books will launch on July 16.

This is a different approach to marketing.


Fall 2018 Top 5

I'm surprised that Starfinder is still in there, to be honest. That's the one I thought was vulnerable to falling away now that the core books weren't quite so new and shiny. Though the new number 2 does have new'n'shiny going for it, so there is that. And White Wolf's Vampire - how long since that was in?

Dark Archive

Starfinder going from 2nd to 4th in the space of one quater does seem to indcicate to me that it is nowhere near as popular as 5E (No suprises there) or Pathfinder 1E (Which was in the 1st/2nd place for over 3 years if I recall).


For the past few years 5e and PF have been automatic at 1 and 2. FFG's Star Wars has also very consistently been in the list, but fairly regularly the latest hot thing has overtaken it. Not always a new game, I should note, because sometimes it's a game that one of the really popular Youtube channels has been playing. Last time for instance Star Trek Adventures was in the list, and I don't think it's a coincidence that Geek & Sundry were running a STA series at the time. So I think part of what we're seeing is 5e staying consistent, Star Wars being consistent but with the latest hot game overtaking it (probably temporarily, but I guess we'll see how L5R does in the long term), and the 'New Hotness' from the last list dropping off a bit. The real difference is Pathfinder sales dropping off enough for it to disappear from the list. I'd really be interested to see places 6-10 (over the past few years, too) just to see what is bubbling along consistently in that part of the sales which sometimes does well enough to break 5th place, and what has happened to some of the games which started well and dropped away like Numenara - I'm not so interested as to pay for that, though :)


Quite possible Pathfinder is dropping off because of PF2 - sales drop off because it's known to be end of life.

I also wonder by how much 5E is in first place. My suspicion is that it's by a lot.


thejeff wrote:

Quite possible Pathfinder is dropping off because of PF2 - sales drop off because it's known to be end of life.

I also wonder by how much 5E is in first place. My suspicion is that it's by a lot.

To your first comment:

In my area two of the three closet FLGSs dropped PF1 last summer. The mall bookstore (yeah those still exist) also dropped PF1 and has only the core rulebook for SF and whatever the latest SF new thing is. The former each carry the full range of 5E products except some of the WizKids items and the mall store carries all the WotC 5E product line with multiple copies of the core three and some of the adventures.

As to your second comment:
My certainty is that it's a lot. 5E has been outselling all other editions combined according to a couple people I spoke with (two different FLGSs). Not a representative sample naturally but also seemingly not out of scale with what various blogs I follow from across NA have been saying. Although I doubt it's curb-stomping like MtG.


5E got a mention in the Hasbro annual report to shareholders a couple of years ago as one of the high performing brands (usually D&D doesn't get a mention, I believe - WotC has predominantly been about MtG at that level).


thejeff wrote:

Quite possible Pathfinder is dropping off because of PF2 - sales drop off because it's known to be end of life.

I also wonder by how much 5E is in first place. My suspicion is that it's by a lot.

I think the first is probable but I don't think we can be certain. There's some evidence that PF sales were already in decline.

I suspect it's the places that stock 5e only that give it a big lead. My FLGS has a wide selection of RPGs and they reckon that while D&D sells consistently it's only about a fifth of their RPG sales. At the same time there are other stores around which only have D&D and occasionally a rulebook for a new game, and their RPG sales are obviously dominated by D&D. The FLGS certainly gets the people who can't get their preferred system from the other stores, while the D&D crowd don't need to go there. That may also be affected by being in England, where I think D&D isn't quite as dominant a presence (and if this was Japan, it would be Call of Cthulhu that led the pack among the foreign RPGs).

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