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Lord Lupus the Grey |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
Some question about it...
1) "Weapon enh. bonus" is = ALL it's bonuses (from flaming and other) for purposes of overcoming DRs, or only the +1-+5 bonuses?
For example, I have +1 thundering keen rapier. Can I overcome cold iron DR with it?
2) Can we enhanse unique items from ultimate equipment? There is a rule about enhancing already enhanced weapons or armor. So can i, for example, make a Full-Plate of Vanishing, or +4 spell ward Tower Shield?
I know, that is for GM, but I want to know about rules.
And + little question...
I want to use glove of storing to hold a tower shield in it, to activate it after atacking with two-handed weapon. But darkwood tower shield weights 22,5 lb, and Spell Ward Tower Shield's weight is 15 lb. Why? :) And can i use it for it?
Thanks :)
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Ipslore the Red |
![Zolerim](http://cdn.paizo.com/image/avatar/PZO9064-Zolerim_90.jpeg)
1) Only the enhancement bonuses. +1-5.
2) Yes, custom items are possible with DM permission. Expect table variation, though, and like other crafting, it's banned in PFS. The guidelines for magic item creation can be found here.
3) Because the spell ward tower shield is magic. The spell ward tower shield can be used in a glove of storing, since it's below the 20-pound limitation. Other tower shields weigh 45 pounds, and darkwood weighs 22.5, so no, normal tower shields cannot be put in a glove of storing.
If you bought that one specific shield, you could indeed let go of the weapon with one hand as a free action and use another free action to summon the shield. You could then use a free action to store the shield, another to grip the weapon with both hands, and then attack.
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Jeraa |
![Kyra](http://cdn.paizo.com/image/avatar/treasures-kyra.jpg)
2) no you can't, but if your DM allows for it you can.
There is absolutely nothing in the rules what so ever that prohibits further enhancing specific magic items. It is just harder to do, because not all magic items follow the pricing formulas and so adding additional abilities on top of what the item normally has isn't always clear cut.
It is prohibited in Pathfinder Society, but that is only because all item creation is prohibited.
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Chess Pwn |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
There is absolutely nothing in the rules what so ever that prohibits further enhancing specific magic items. It is just harder to do, because not all magic items follow the pricing formulas and so adding additional abilities on top of what the item normally has isn't always clear cut.[\quote]
It's because it's not clear cut, nor in the rules saying you can, that I feel it's best to assume you can't, but you're free to talk to your GM about it. Since there's no clear cut way to add the abilities you can't really support adding new things to it.
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Matthew Downie |
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![Serpent God Statue](http://cdn.paizo.com/image/avatar/PZO9041-Ilmurea.jpg)
You can bypass DR/Epic with a Bane weapon or Furious weapon which increases the enhancement bonus.
If you bought that one specific shield, you could indeed let go of the weapon with one hand as a free action and use another free action to summon the shield.
Followed by a move action to strap the shield to your arm if you want to get any AC bonus.
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![Dwarf](http://cdn.paizo.com/image/avatar/A05_Necrophidious-Fight1.jpg)
0_0 So you just CAN NOT bypass DR/Epic because magic weapon can not be +6? It's strange.
Epic DR has a special exception that was introduced with the Mythic rules.
DR/Epic: How do the new rules for overcoming DR/epic (page 7) interact with weapon special abilities that have variable enhancement bonuses, such as bane and furious?
Essentially, there are now two ways to overcome DR/epic with magic weapons.
The first way is presented in the Universal Monster Rules in the Bestiary: You can use a weapon that has an actual enhancement bonus of +6 or higher. Currently the Pathfinder RPG has no weapons with a permanent +6 or higher enhancement bonus (though you can temporarily achieve a +6 or higher enhancement bonus with certain magical or class abilities).
The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons.
A weapon with a conditional or variable enhancement bonus, such as bane or furious, gets the best of both options. As a baseline, it include the plus-equivalences for its enhancement bonuses and special abilities; when the conditional or variable enhancement bonuses activate, it adds those to its total as well.
For example, a +3 undead-bane longsword is a +4-equivalent weapon, which on its own is not enough to overcome DR/epic. When used against an undead creature, its enhancement bonus increases by an additional +2, making it effectively a +6-equivalent weapon (+3 baseline enhancement bonus, +1-equivalent from bane, +2 conditional enhancement bonus against undead from bane) and therefore able to overcome that undead creature's DR/epic. (Another way of looking at it is when bane is active, you add its conditional +2 enhancement bonus to the weapon's normal +4-equivalent bonus, temporarily giving you a +6-equivalent weapon).
posted Sep 11, 2013 | back to top
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Claxon |
![Android](http://cdn.paizo.com/image/avatar/PZO9280-Android_500.jpeg)
In answer to question one, only the flat enhancement bonuses count, except in the case of DR/epic when using mythic rules as pointed out.
In answer to quesiton 2, there is no clear yes or no. It is completely within the realm of GM adjudication.
Question three, Spell Ward Tower Shield is under the weight limit and can be used with the glove of storing. Why? Because it's magic. The other tower shields are all over the weight limit, including the Darkwood version, and cannot be used with it.
More importantly is that this method you are attempting to employ probably wont be helpful to you. Why? Despite being able to store or retrieve as a free aciton, that doesn't affect donning or removinging the shield.
Donning a shield is a move action, and removing the shield is also a move action. You would have to don it each round as a move action to receive the AC bonus and remove it each round as a move action, two be able to use a two handed weapon. Which, as you can see, can't be accomplished in a single round (in which you also make an attack). So the tactic is completely ineffective.
Please note in a single round you get 1 move action, 1 standard action, and 1 swift action. A standard can be converted to a move, but that is it. If you convert your standard to a move you cannot attack.
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Chess Pwn |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
What about quick draw shield?
What are you asking?
Quick draw shields do what it says it does. When someone, Claxon, quotes a general rule, if there's a specific item that specifically works different then it doesn't follow that rule. So if you're asking if a quick draw shield can be pulled out and equipped all as free actions with the quick draw feat, yes, rules say that works.