All right, now I have some problems to calculate, maybe, some of theese bonuses can not be used together. Please, help me to find, are there some situations, when bonuses do not stack or can not be together?
1. Natural attacks from dragod disciple + bloodrager
Are there restrictionz to use it all in once in, for example, one attack?
I know, that +1 from bodywraps does not stack with +5 (in total) bonus from furyborn, but this is the only problem I can find with it.
And if you say about powerful blows, what about dragons? Do they keep 1,5 STR bonus on damage of natural attacks(bite/tail slap)? I just think I was doing all wrong :)
What about BHOLE (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Bhole), that has no special quality about 1,5 STR bonus on natural attacks, but has such ability?
Have an idea to make Medium (Relict Chaneller) 10/Darechaser 10, to add lots of extra dice to d20. But here is a problem: I see very good ability on 11th level of medium...
I did not found ANY magic items for medium and only found two feats that can raise up spirit bonus, but not the level of medium. Maybe, I missed something?
Hello! A couple of questions:
1. What type of damage is painful stair of mesmerist? I thought, that it is "pure psychic energy", or the same type as attack, that triggers it, but I found this feat that confuses me: https://www.aonprd.com/FeatDisplay.aspx?ItemName=Penetrating%20Stare
So... how does it work?
2. What is wrond with theese two feats? Is this just a mistake? Or both feats can be used separetly?..
3. Gaslighter archetype (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Mesmerist%20Gasligh ter). How exactly does his "Horrid Mask" work? How many times can I trigger the damage when the target can see itself in mirror? Once per round? When does this damage occur? How can I use it with cojuction of Manifold Stare (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Manifold%20Stare)? What type of damage is this Horrid Mask triggered pain?
The wearer always benefits from a 10% miss chance while in an area of dim light or darkness, even if she is perceived by a creature using darkvision. Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. Druchite-veined weapons grant their wielder a +2 circumstance bonus on attack rolls against creatures perceiving them with darkvision.
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Will fetchling with shadow blending have a 50% permanent miss chanse in dim light even against creatures with darkvision?
You DO NOT ingroe, you use DIFFERENT RULES, where you ger +2 to DC for every hour, not +1 DC for every 24 hours :)
"The undead creature’s destructive instincts take hold for the duration of this spell, and any attempts to control or command the undead creature have a 50% chance of failing; if uncontrolled, the undead creature attacks any living creatures it sees."
If I am controlling the undead creature (created it via animate dead couple days ago), and command this undead "defend me and fight my enemies", and then IN BATTLE I cast this spell - what does it mean about controlling?
Can you explain me, please, how it works actually? I'm a little bit confused by this wording
Yes, I understand, but it is ridiculous, that you can not hunt somebody with dogs after 12 hours. Dogs have scent, and even with specially skilled dog you'll get +6 on survival. 12 hours = +24 on DC, and even if starting DC is 0 (I suppose, you can not set it on -40, right?), the dog only tracks it on 18+.
I'm talking only about shield + reliquary weapon now. A hand is NOT holding anything while you START casting a spell, and than with a quick draw you dra your weapon to porvide divine focus AND decide to KEEP it in hand. Than, for example, next round you drop your weapon on cord, START casting a spell with FREE hand, and AS PART OF CASTING (with a move action, for example) provide a divine focus in such way.
The second round situation is much more debetable, because of "providing as part" as a move action, but first seems to be absolutely legal.
OK, tracking creatures via scent must be more easy, than just tracking them, right? I saw that explanation in other threads about scent: "Oh, it's so amazing, it's much easier to do!"
But I can see one little problem here...
The DC of the trail is greater by +2 every HOUR past.
So, the DC for a dog to follow the trail of a smelly guy after 24 hours will be just... 58! It's fine!
Am I missing something?
More problems with cords? Really?
Ok, does not matter. THis is a thread about components and free hands, so why are you telling me about "YOu need a hand free", when I need a hand to use holy/unholy symbol? What about spells with symbol required and material component too? Three hands? It does not make sense.
And my question about reliquary weapon is pretty reasonable, I can not see any rule that you can rely upon to say "no, you can not because..."
What about reliquary weapon?
If manipulating with a divine focus is a free action and part of casting spell, can I get "quick draw" feat to get my sword in hand and then leave it in hand after spell is cast? And than drop it on weapon cord, try to cast new spell, also get it to hand as a free (not swift) action?
Sounds silly, but RAW