FuriousManwich |
So very simple question, but it seems like an oversight,
I'm not sure how this slipped by me so long, but does it really mean radius in spells? Take silence for example, 20 ft radius would mean 40 ft diameter or something like ~1256sq ft. That just seems like an overly large area.
This may get this moved to House Rules, does anyone else substitute diameter?
Jeraa |
So very simple question, but it seems like an oversight,
I'm not sure how this slipped by me so long, but does it really mean radius in spells? Take silence for example, 20 ft radius would mean 40 ft diameter or something like ~1256sq ft. That just seems like an overly large area.
This may get this moved to House Rules, does anyone else substitute diameter?
Yes, they meant radius. When casting an area spell, you choose the center point and measure out from there.
Anguish |
Take silence for example, 20 ft radius would mean 40 ft diameter or something like ~1256sq ft.
How big are the silence spells in the universe you inhabit, that you're comparing to Pathfinder's? <Grin> Also, the good news is that you're not required to carpet the area of spells, so the square footage isn't an important measure.
Thomas Long 175 |
FuriousManwich wrote:Take silence for example, 20 ft radius would mean 40 ft diameter or something like ~1256sq ft.How big are the silence spells in the universe you inhabit, that you're comparing to Pathfinder's? <Grin> Also, the good news is that you're not required to carpet the area of spells, so the square footage isn't an important measure.
Excuse me, I want shag rugs with beaded entrances to my anti magic spheres!
FuriousManwich |
Background: Talking tactics to use against players/as players. Some options that came up were very powerful (in my opinion)
I now know you aren't required to "carpet" the whole area. As a GM a wouldn't I want to 90% of the time.
Example: Evil forces want to take out some innocents, party of 6 (3 casters able to shoot some fireballs and cast silence, and 3 rangers FE humans using bows) Said party goes to a busy city market (1 person per square) and cast some silence on, say rocks, then tosses them in the crowd then cast fireballs right after, whoever saves and isn't dead is mopped up by the Rangers. You've essentially killed/injured 132 people without a big ruckus. That seems powerful to me.
One could say I'm using a strawman/hyperbole/exaggeration to makes this seem bad but that doesn't seem to drastic to me.
Thomas Long 175 |
Background: Talking tactics to use against players/as players. Some options that came up were very powerful (in my opinion)
I now know you aren't required to "carpet" the whole area. As a GM a wouldn't I want to 90% of the time.
Example: Evil forces want to take out some innocents, party of 6 (3 casters able to shoot some fireballs and cast silence, and 3 rangers FE humans using bows) Said party goes to a busy city market (1 person per square) and cast some silence on, say rocks, then tosses them in the crowd then cast fireballs right after, whoever saves and isn't dead is mopped up by the Rangers. You've essentially killed/injured 132 people without a big ruckus. That seems powerful to me.
One could say I'm using a strawman/hyperbole/exaggeration to makes this seem bad but that doesn't seem to drastic to me.
Not really. They're commoners or experts, maybe a few adepts or warriors.
Just about anything is going to mop them up. The fact that an aoe spell can do so with alacrity is nothing to even wince about.
The vast majority of the time, when facing anything of real note, that huge aoe won't be all that useful as Paizo tends to only put 3-4 creatures per encounter and can actually hurt you as you need to use selective spell or try to avoid your teammates.
kinevon |
First off, any survivors are going to be running. One runner, and there will be noise. After all, a double move for an unencumbered medium size creature is 60', which will move you straight across the whole width of that Silence spell, with movement to spare. After all, that Silence is only 40' from one edge to the other.
And, given that your enemy casters/rangers could be only 5th level, that is only 5d6 per caster, DC around 15-16, and each ranger gets, at best, three arrows in a round... That three arrows assumes both Rapid Shot and Haste.
Not to mention that the casters will be making noise, unless they are higher level, and using Silent metamagic, since casting Fireball has a V component... And the light from the Fireballs. And the noise of the people outside the area of the Silence and Fireballs.
After all, if you have that heavy a population that you have every square filled by someone, then there are even more people in the surrounding area.
Which brings in things like the town guard, the local adventurers, possibly the local wizard's group, maybe even the local Thieve's Guild.
And it doesn't do anything to prevent much in the way of Divination magic, other than inside the radius and duration of the Silence spell...
cnetarian |
the radius of a fireball has always been 20' in D&D and AD&D, heck you have to go all the way back to Chainmail to get a smaller radius for the fireball spell and even then it had a 17.5' radius. If instead of fireballs the evil doers had 3 catapults firing alchemical fire munitions into the crowded marketplace each of which has a 30' radius then they could kill even more people (only 4d6 damage but a DC 20 save). This gives you an idea of what the fireball spell is, a way for the wizard to replicate the effects of an artillery piece (in Chainmail the fireball rules were under artillery and not spells). Over the years people have used this artillery spell in places other than battlefields but that comes with hazards (how many front liners have be caught by friendly fireballs?) and if you want a smaller radius more dungeon friendly fireball the right way to do it is to create a new spell.
Berti Blackfoot |
But the power of the fireballs is akin to real life, so it's not really a big stretch. We just don't use fireballs in real life, the energy is better used to propel shrapnel or a concussive force.
Perhaps you would ask yourself instead, why would 3 wizards and 3 rangers do this, instead of something easier and more stealthy? what is their objective? If they carry out this plan they are asking to get caught.
For PCs: Party members can take selective spell, or cast elemental resistance on friendlies.
Hell I'm planning on using Divine Metamastery to get every spell Widened for free, because they are just too small for me! And bad guys are spread out too wide.
Just last night I called down a Holy Smite on top of our party that was surrounded. I said "no one is neutral, right?" as I rolled the dice. I didn't ask first. :)
But even that I wish was 40' radius instead. Soon it will be.
Suichimo |
Background: Talking tactics to use against players/as players. Some options that came up were very powerful (in my opinion)
I now know you aren't required to "carpet" the whole area. As a GM a wouldn't I want to 90% of the time.
Example: Evil forces want to take out some innocents, party of 6 (3 casters able to shoot some fireballs and cast silence, and 3 rangers FE humans using bows) Said party goes to a busy city market (1 person per square) and cast some silence on, say rocks, then tosses them in the crowd then cast fireballs right after, whoever saves and isn't dead is mopped up by the Rangers. You've essentially killed/injured 132 people without a big ruckus. That seems powerful to me.
One could say I'm using a strawman/hyperbole/exaggeration to makes this seem bad but that doesn't seem to drastic to me.
Yes, it is powerful and it is only the tip of the iceberg when it comes to what Wizards can do.
Akerlof |
At least it isn't a volume anymore. In 1st Edition it was a 20' radius sphere that expanded until it filled the entire 33,500 or so cubic feet. Aside from teaching some basic geometry, it was a serious hassle indoors. (So, the room is 15' high, 20' long and 30' wide, that leaves us, what, 24,500 cubic feet? How big are the corridors?)
It's certainly an adventure hook and a decent way to let your PCs know that they're dealing with a Bad Person.
Kayerloth |
<snip>
Yes, it is powerful and it is only the tip of the iceberg when it comes to what Wizards can do.
Indeed ... hello Widened Sunburst if you want to mass kill a bunch of 1st level commoners. That will wipe a football field with its 160 radius burst effect.
Or without using Metamagic a Meteor Swarm can cover a pretty good swath of land. (4x40ft radius spherical bursts)
But if your wizard is fighting Large or Huge sized creatures that are not pretending to be sardines you'll find a 20ft radius to be rather meager if faced with more than a half dozen, never mind Gargantuan or Colossal sized foes.
Or put another way a single acre is 43,560 sq ft against which 1256 sq ft pales in comparison.
PS Edit: And the Fireball is still a sphere ... it just doesn't expand to fill the entire volume anymore. I can recall one friend who managed to hit the rear of the party with his fireball when it expanded back around through corridors they hadn't yet mapped out when he dumped a fireball into a room with 'unknown' exits.
insaneogeddon |
Background: Talking tactics to use against players/as players. Some options that came up were very powerful (in my opinion)
I now know you aren't required to "carpet" the whole area. As a GM a wouldn't I want to 90% of the time.
Example: Evil forces want to take out some innocents, party of 6 (3 casters able to shoot some fireballs and cast silence, and 3 rangers FE humans using bows) Said party goes to a busy city market (1 person per square) and cast some silence on, say rocks, then tosses them in the crowd then cast fireballs right after, whoever saves and isn't dead is mopped up by the Rangers. You've essentially killed/injured 132 people without a big ruckus. That seems powerful to me.
One could say I'm using a strawman/hyperbole/exaggeration to makes this seem bad but that doesn't seem to drastic to me.
Why bother: with expeditious retreat and vanish as your 1st level spells and stone call as a 3rd level wizard you can do the same from 130ft away!
STONE CALL
School conjuration (creation) [earth]; Level druid 2, ranger 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no
A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, this debris covers the ground, making the entire area difficult terrain. At the end of the duration, the rocks disappear, leaving no aftereffects (other than the damage dealt).
Melkiador |
Isn't the whole point of fireball to mop up a lot of little guys?
1d6 per level, max of 10d6 with save for half damage. Consider that the lowest hit die is 1d6+Con, and Con tends to go up with challenge rating. So on average, this isn't going to one-hit-kill anything that would be challenging.
Fireball is more for clearing the riff-raff and softening up the tougher targets.
Erkanus |
Cast Fly and invisibility on each caster and give each a item with silence on it. They fly to a roof top use a one use improved invisibility magic item (no sound and invis will not drop when casting fireball) Cast fireball a 3 times with a metamagic silent rod then drink a potion of invisibility and fly away.
FLite |
At least it isn't a volume anymore. In 1st Edition it was a 20' radius sphere that expanded until it filled the entire 33,500 or so cubic feet. Aside from teaching some basic geometry, it was a serious hassle indoors. (So, the room is 15' high, 20' long and 30' wide, that leaves us, what, 24,500 cubic feet? How big are the corridors?)
It's certainly an adventure hook and a decent way to let your PCs know that they're dealing with a Bad Person.
But it was so fun when people forgot and cast it in a maze of twisty 10 foot by ten foot corridors... (or even better, 5 foot by 5 foot...
Of course this was also the system where if you cast lighting bolt too close to a wall, it bounced and came back to you.
GMs could have a lot of fun with wizards just by putting enemies 20 feet away, in front of an invisible wall with the corridor continuing beyond.