Rynjin |
So, why is this weapon never brought up? It seems like it'd be a pretty cool weapon for a Rogue or Ninja to use in combat, if a bit Feat intensive.
With Exotic Weapon Proficiency (or something similar, like Heirloom Weapon) and Improved Trip you can make an opponent Flatfooted for a round.
Seems overall better than Feint, which I've seen people build around, since it makes them Flatfooted for your buddies to take advantage of too.
Thoughts?
Xethik |
On top of the listed methods, there is a trait that gives proficiency in one monk weapon.
I used this weapon in a Ninja/Paladin build that used knockout artist, sap master, and the like. Well, it was a build plan, never saw play with it.
EDIT: I think I found it. Weapon Style An older Lantern Lodge trait.
Wheldrake |
Heirloom weapon is only "simple or martial weapon", not exotic.
Seven-branched sword is not on the Tengu racial list, although one could argue that it is a "sword-like weapon".
What is the trait granting proficiency in a monk weapon?
Some Random Dood |
Heirloom weapon is only "simple or martial weapon", not exotic.
Seven-branched sword is not on the Tengu racial list, although one could argue that it is a "sword-like weapon".
What is the trait granting proficiency in a monk weapon?
With the exotic weapon proficiency alternate racial trait, a tengu can gain proficiency with 3 or more eastern weapons of their choice.
The Shifty Mongoose |
Or a half-elf who takes Exotic Weapon Proficiency instead of Skill Focus!
Or a kensai magus of any race, picking that as their weapon of choice. If you want to trip and disarm with a two-handed weapon, a heavy flail's a good martial weapon choice; however, flails can't snag clothing and make people flat-footed. Do one, then the other, then let your ninja team-mate have all the rest of the fun!
Ninja in the Rye |
Monk + Medusa's Wrath + 7BS gets you two extra unarmed attacks.
You can also dip Unarmed Fighter to get the free proficiency and a free Style Feat.
The problem for a Rogue (and to a somewhat lesser extent, Monks) is hitting the trip CMD reliably (also it doesn't work on things that don't wear armor or clothes).
Petty Alchemy RPG Superstar Season 9 Top 16 |
Xethik |
The flat-footed mechanic on it is... bizarre. Perhaps someone can prove me wrong, but I believe it ends when the initiative hits the lowest and the round resets. Again, I could be wrong, but this is the first time I've seen 'remained of the round' used.
So going first is really nice with this. Or at least before your other melee-ers.
Ninja in the Rye |
I always considered that fluff. I mean, skeletons don't wear either but seem pretty snaggable to me.
While I agree that logically you can always snag "something" like fur, skin, ect ...
(Skeletons actual do wear (broken) armor by default, btw, so they're a valid target.)
But it's in the Benefit text, and it says it twice, so I can see many strict GMs and people running PFS not allowing it against non-clothed/armored foes.
Ravingdork |
Seven-branched sword is not on the Tengu racial list, although one could argue that it is a "sword-like weapon".
Judging by the reading of the ability, I don't believe that list to be all inclusive, but merely a list of examples.
Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).