New Weapon Special Ability Idea - Devastating


Homebrew and House Rules


Good Afternoon Fellow Gamers,

I was contemplating a new weapon special ability.

Devastating

A weapon with the lethal enhancement treats its critical multiplier as one higher. For example, if this enhancement is placed on a longsword, the critical mulitplier will be x3

Price: +3 Bonus, Aura: Moderate Necromancy; CL 13th;
Construction Requirements: Craft Magic Arms and Armor, finger of death

What do you think? Too much? Not enough? Is the pricing legit? Would it make more sense as a specific item, rather than an enhancement on anything?

Very Respectfully,
--Bacon

(Edited the name)

Liberty's Edge

Pathfinder Rulebook Subscriber

Lethal doesn't make sense as a name. Longswords are already lethal weapons :P


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Extra-Lethal, Then? :3c


Devastating?

Liberty's Edge

Pathfinder Rulebook Subscriber

Dire?

Dat x6 crit multiplier on a 20th level lethal keen scythe fighter.

I don't always threaten critical hits, but when I do, it dies.


Dire could work.

I wanted something that wasn't vorpal, but could still be pretty potent.

I was trying to decide between +3 and +4 Bonus as far as costing, as well as to put it out of range of having a significant enhancement bonus as well as multiple special properties.

Very Respectfully,
--Bacon


The Butterfly Sting combo would like to say hello. Who says martials have to be linear?


Just food for thought that at +3 it could be combined with a burst property. I'm assuming weapons can only have +5 special abilities, I can't recall if its official or a house rule for +1/+9 special abilities weapons. If that's the case 3 bursts and devastating with butterfly sting would be pretty cool :-), although I don't know how your table would react, heh.

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