New Weapon Special Ability Idea - Devastating

Homebrew and House Rules

Good Afternoon Fellow Gamers,

I was contemplating a new weapon special ability.


A weapon with the lethal enhancement treats its critical multiplier as one higher. For example, if this enhancement is placed on a longsword, the critical mulitplier will be x3

Price: +3 Bonus, Aura: Moderate Necromancy; CL 13th;
Construction Requirements: Craft Magic Arms and Armor, finger of death

What do you think? Too much? Not enough? Is the pricing legit? Would it make more sense as a specific item, rather than an enhancement on anything?

Very Respectfully,

(Edited the name)

Liberty's Edge

Pathfinder Rulebook Subscriber

Lethal doesn't make sense as a name. Longswords are already lethal weapons :P

1 person marked this as a favorite.

Extra-Lethal, Then? :3c


Liberty's Edge

Pathfinder Rulebook Subscriber


Dat x6 crit multiplier on a 20th level lethal keen scythe fighter.

I don't always threaten critical hits, but when I do, it dies.

Dire could work.

I wanted something that wasn't vorpal, but could still be pretty potent.

I was trying to decide between +3 and +4 Bonus as far as costing, as well as to put it out of range of having a significant enhancement bonus as well as multiple special properties.

Very Respectfully,

The Butterfly Sting combo would like to say hello. Who says martials have to be linear?

Just food for thought that at +3 it could be combined with a burst property. I'm assuming weapons can only have +5 special abilities, I can't recall if its official or a house rule for +1/+9 special abilities weapons. If that's the case 3 bursts and devastating with butterfly sting would be pretty cool :-), although I don't know how your table would react, heh.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Weapon Special Ability Idea - Devastating All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules