Does PFS negate wands from being drawn while moving?


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Grand Lodge

2 people marked this as FAQ candidate.

Last night in our PFS game, lots of things went wrong in the last battle (went wrong as in should have legalistically been played correctly). "Lots" is also a slight overstatement, probably just a few things. But it ended with my wife's character on the ground one health away from death. The GM wouldn't let anyone walk up and heal her saying "no one is close enough to heal her" even though they hadn't acted yet before her next turn. (and everyone was within their move range) Then her turn comes around and she fails her con save and dies. Obviously we're both a bit miffed about it, but was he right in that no one could actually save her?

The rules say that drawing a wand counts for the drawing a weapon action, and that drawing a weapon can be combined with movement for anyone with a BAB of at least 1 (which everyone was lvl 2 (except for a wizard which couldn't have healed her anyways)).

So I suppose the question actually is, is the "draw a weapon" as part of your move if your bab is at least one as a free action the "draw or sheathe a weapon action" or is it some pseudo-action specifically granted by having at least 1 bab that isn't actually the "draw a weapon" action?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's the draw/sheath weapon action. It has a specific modification to the action required if your BAB is at least +1 and you are moving.

Long and short: if you were within 15 feet, with no difficult terrain to navigate around, and your BAB is +1 and you're a halfling wearing heavy armour, you can take a move action to move, as part of that action draw a wand as a free action, then as a standard action use the wand.

GM was wrong.


prd wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.....

So, ya, unless the wand is stored in a backpack......

Grand Lodge

Chemlak wrote:

It's the draw/sheath weapon action. It has a specific modification to the action required if your BAB is at least +1 and you are moving.

Long and short: if you were within 15 feet, with no difficult terrain to navigate around, and your BAB is +1 and you're a halfling wearing heavy armour, you can take a move action to move, as part of that action draw a wand as a free action, then as a standard action use the wand.

GM was wrong.

Joy. So what can be done about it now? I mean, I doubt there's a "wrongful death" petition we can file..

I get it, death is part of the game, but it's frustrating because just outright shouldn't have happened.

Mulgar wrote:


So, ya, unless the wand is stored in a backpack......

I think it's safe to assume that items that can and logically would be pulled via draw a weapon are within reach to do so without explicitly stating it.


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claudekennilol wrote:
Chemlak wrote:

It's the draw/sheath weapon action. It has a specific modification to the action required if your BAB is at least +1 and you are moving.

Long and short: if you were within 15 feet, with no difficult terrain to navigate around, and your BAB is +1 and you're a halfling wearing heavy armour, you can take a move action to move, as part of that action draw a wand as a free action, then as a standard action use the wand.

GM was wrong.

Joy. So what can be done about it now? I mean, I doubt there's a "wrongful death" petition we can file..

I get it, death is part of the game, but it's frustrating because just outright shouldn't have happened.

Mulgar wrote:


So, ya, unless the wand is stored in a backpack......
I think it's safe to assume that items that can and logically would be pulled via draw a weapon are within reach to do so without explicitly stating it.

Try talking to the local Venture Captain?

Grand Lodge

Mulgar wrote:


Try talking to the local Venture Captain?

I'm not sure what that is.


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I disagree.

Here is the full rule:

Rule wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Weapons and weapon like objects such as wands may be drawn as a move that does not provoke. (Assuming they are within easy reach)

Only weapons may be drawn as a free action as part of a move.

---
Note that others have the opposite opinion as I do.

I would not begrudge a GM for choosing either way.

Hitting the FAQ button on this thread might help get a resolution though.

Grand Lodge

Pirate Rob wrote:

I disagree.

Here is the full rule:

Rule wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Weapons and weapon like objects such as wands may be drawn as a move that does not provoke. (Assuming they are within easy reach)

Only weapons may be drawn as a free action as part of a move.

So that goes back to my original question is "If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move" clarifying that you can also do <this> in addition to a move with the appropriate bab? Or is it a self contained sentence which supercedes the "draw or sheathe a weapon" action?


Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

The issue comes down to how important the line breaks are.

A more strict interpretation (read: placing more emphasis on the line break) would be that since the second paragraph only refers to weapons and not "weapon-like objects," the ability to draw as a free action while moving only applies to weapons and not "weapon-like objects." This would mean that the only advantage of keeping a "weapon-like object" readily available (as opposed to stored in a backpack) would be to avoid provoking an AoO.

A more lax interpretation (read: placing less emphasis on the line break) would be that the writer(s) did intend for a character to be able to draw a "weapon-like object" as a free action while moving, but didn't include the term in the second paragraph to save space/word count.

Your GM seems to hold the more strict view.

I'd personally use the more lax interpretation, and would recommend you speak to someone like your Venture Captain or Venture-Lieutenant (they are your regional coordinator; find them here).


Spend the 5 gold on a Springsheathe form the Adventurer's Armory (PFS legal) for your CLW wands. Swift action draw, full round to load back in, but usually not worried about that so much at the end of the fight.

Also, if people were within 1 move action from her body, and had their turn before hers came back around, they should have been allowed to do so. The Stabilize cantrip (divine usually) is also 30ft range when you get it, and immediately stops someone from bleeding out.

But in any case, I wouldn't parse the Draw/Sheathe weapon rules so finely.

It states weapons take a move, it then includes wands under this rule as weapon like. It then adds that once you have proper training (BAB +1) you can draw a weapon along with a single move. Since it states in the previous paragraph that drawing a weapon actions include wands and other weapon like objects, it should have been allowed.

I can see rules-lawyers with fine-toothed combs using this in court cases to say they are different clauses, but (especially in the levels before you could legitimately afford raise dead) this is a d!@$ move by the GM in question.

Depending on your relationship with the local group, you should talk to the GM, then if needed the Venture officer over your area. (A list is in the PSGOP, Pathfinder Society Guide To Organized Play, free in the downloads section of additional resources.)

Grand Lodge

Firstly, talk with your gm now that you have the weight of the official rule backing you up. If this was a convention or local game event then go here, enter your zip, find the venture captain for the area, and contact them by email.

http://paizo.com/pathfinderSociety/events

If however, this was a home game that happens to be under the pfs system (you get chronicle sheets after each session, but it isn't an official event), then you might find something under your pfs online account about reporting a mistake. That I am not so sure about. More information about the game format might help.

Grand Lodge

Honorable Goblin wrote:
PRD>Core Rulebook>Combat>Draw or Sheathe a Weapon wrote:

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

The issue comes down to how important the line breaks are.

A more strict interpretation (read: placing more emphasis on the line break) would be that since the second paragraph only refers to weapons and not "weapon-like objects," the ability to draw as a free action while moving only applies to weapons and not "weapon-like objects." This would mean that the only advantage of keeping a "weapon-like object" readily available (as opposed to stored in a backpack) would be to avoid provoking an AoO.

A more lax interpretation (read: placing less emphasis on the line break) would be that the writer(s) did intend for a character to be able to draw a "weapon-like object" as a free action while moving, but didn't include the term in the second paragraph to save space/word count.

Your GM seems to hold the more strict view.

I'd personally use the more lax interpretation, and would recommend you speak to someone like your Venture Captain or Venture-Lieutenant (they are your regional coordinator; find them here).

Honorable Goblin wrote:
PRD>Core Rulebook>Combat>Draw or Sheathe a Weapon wrote:

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

The issue comes down to how important the line breaks are.

A more strict interpretation (read: placing more emphasis on the line break) would be that since the second paragraph only refers to weapons and not "weapon-like objects," the ability to draw as a free action while moving only applies to weapons and not "weapon-like objects." This would mean that the only advantage of keeping a "weapon-like object" readily available (as opposed to stored in a backpack) would be to avoid provoking an AoO.

A more lax interpretation (read: placing less emphasis on the line break) would be that the writer(s) did intend for a character to be able to draw a "weapon-like object" as a free action while moving, but didn't include the term in the second paragraph to save space/word count.

Your GM seems to hold the more strict view.

I'd personally use the more lax interpretation, and would recommend you speak to someone like your Venture Captain or Venture-Lieutenant (they are your regional coordinator; find them here).

Thanks for the link. If something is under a title, such as "draw a weapon", and then later that title is used verbatim within its rules text, then I would conclude it implies to itself, and isn't isolated from the rest of it. Of course, that's just me and it's easy to try and bend it to what I want it to be at this point, and the title is specifically "draw or sheathe a weapon" so this is all pretty moot.

Thanks, I don't disagree that it should have counted but we talked it out afterwards and he basically dismissed it (although he was unhappy about how it turned out, too) and basically said "this is too much retconing" and left it at that.


claudekennilol wrote:

Thanks for the link. If something is under a title, such as "draw a weapon", and then later that title is used verbatim within its rules text, then I would conclude it implies to itself, and isn't isolated from the rest of it. Of course, that's just me and it's easy to try and bend it to what I want it to be at this point, and the title is specifically "draw or sheathe a weapon" so this is all pretty moot.

Thanks, I don't disagree that it should have counted but we talked it out afterwards and he basically dismissed it (although he was unhappy about how it turned out, too) and basically said "this is too much retconing" and left it at that.

Is the he that you are talking about above your GM?

I would still talk to you local Venture Captain and see what he says.

Grand Lodge

Honorable Goblin wrote:
PRD>Core Rulebook>Combat>Draw or Sheathe a Weapon wrote:

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

The issue comes down to how important the line breaks are.

A more strict interpretation (read: placing more emphasis on the line break) would be that since the second paragraph only refers to weapons and not "weapon-like objects," the ability to draw as a free action while moving only applies to weapons and not "weapon-like objects." This would mean that the only advantage of keeping a "weapon-like object" readily available (as opposed to stored in a backpack) would be to avoid provoking an AoO.

A more lax interpretation (read: placing less emphasis on the line break) would be that the writer(s) did intend for a character to be able to draw a "weapon-like object" as a free action while moving, but didn't include the term in the second paragraph to save space/word count.

Your GM seems to hold the more strict view.

I'd personally use the more lax interpretation, and would recommend you speak to someone like your Venture Captain or Venture-Lieutenant (they are your regional coordinator; find them here).

Thanks for the link. If something is under a title, such as "draw a weapon", and then later that title is used verbatim within its rules text, then I would conclude it implies to itself, and isn't isolated from the rest of it. Of course, that's just me and it's easy to try and bend it to what I want it to be at this point, and the title is specifically "draw or sheathe a weapon" so this is all pretty moot.

Thanks, I don't disagree that it should have counted but we talked it out afterwards and he basically dismissed it (although he was unhappy about how it turned out, too) and basically said "this is too much retconing" and left it at that. So there was definitely more to it than just what's printed above, but that was the only "rules question" that I had that came from the scenario. But as I spelled enough of it out above, I don't want you to think he was incompetent, that was the just the last part of it.

There were other issues besides what I questioned above about what happened, it was just that was the point where he dismissed it as a whole... I may as well just spell it out here. I'm not naming names so hopefully no one should be offended by this. But I've said enough that obviously some are interested in what happened so I'll just fill you guys in, too.

last night's situation:
Situation played out like so, I'll do so in a slightly vague way so as not to spoil anything if you haven't played the scenario.

Large creature comes out of a door and flanks itself between the two of us, with the rest of the party split behind either of us. It uses its turn to attack her leaving her at 3 health. She attacks for 2 points of damage, I attack for 11 points of damage. Other character moves up within melee range of it, others move/cast spells, etc. GM rolls a die to determine which character it's going to attack (we argue that it would attack me as I just popped off a huge chunk of its health) both views aren't wrong, but one would've made a difference. As I'm sure you've guessed, he randomly attacks my wife with a full round attack doing 29 damage at once which would be more than sufficient to outright knockout any lvl 2 character or outright kill any lvl 2 character that has a low hit die, let alone one with a low hit die and 3 health left. Needless to say she died. All of us realizing there's nothing to do since it actually had attacked her, we moved on and I with the next action immediately cleaved (not actually cleave, but a big attack as someone's enlarge had just gone off on me) him for about 20ish damage and killed him. So we start the "clean up phase" and find what we're looking for as it's the last encounter.

So at this point I sit back and start going through things in my head and realize that full round attacks don't go off simultaneously, but successively and we convince the GM that after my wife had gone down from the first attack the large creature would have turned and used his second swing on something else, which would have left her one away from dead instead of outright dead (so negative 11 with a Con of 12). At which point he graciously allowed her to make a Con save but the 10 DC and a minus 11 that (as expected) didn't work out so well.

So that's where things start to diverge. I say, well if she had still been alive I would have channeled (I'm basically warpriest but not as I don't want to use it til it's in print (so fighter/cleric)) and his response, well you got the killing blow so we can't go back like that (which I can't entirely disagree with, but it definitely would have played out differently had she actually been unconscious instead of dead). There were people within range that hadn't acted that had heal wands and could have walked up to her and saved her before she actually would've bled out. But when I brought that up he just said something along the lines of, "there was no one within range" (which they were) and "that's too much retcon-ing" and dropped it and continued finishing out the scenario. As stated previously, they were definitely within range of their move action and would have been able to pull out their wand while moving and use their action to heal her since they were both level 2 and had a bab.

I can't fault the guy because the only complaint I have are just these two, three valid targets in range and I had just done about 1/4 of its health in one blow while she poked him for 2 and instead of attacking me (like most GMs would have done) he rolled randomly to see which target he would attack. But the rules don't specifically state (or at least none that I can recall, I haven't read the GM mastery guide as I don't GM) how to handle what target to attack. And then the second issue being rolling the full round attack simultaneously instead of iteratively which would have made the difference even if it had picked to attack her (like it did). The creature was smart enough to have combat tactics so it would have been smart enough to attack a different target when she fell unconscious. Everything else went perfectly fine and he had the rules for most stuff off the top of his head.

Mulgar wrote:
claudekennilol wrote:

Thanks for the link. If something is under a title, such as "draw a weapon", and then later that title is used verbatim within its rules text, then I would conclude it implies to itself, and isn't isolated from the rest of it. Of course, that's just me and it's easy to try and bend it to what I want it to be at this point, and the title is specifically "draw or sheathe a weapon" so this is all pretty moot.

Thanks, I don't disagree that it should have counted but we talked it out afterwards and he basically dismissed it (although he was unhappy about how it turned out, too) and basically said "this is too much retconing" and left it at that.

Is the he that you are talking about above your GM?

I would still talk to you local Venture Captain and see what he says.

Yes, 'he', being the gm. The above is the story as I retold in the email I was typing out while to the Venture Captain while refreshing the page. If he can't do anything that's fine, but I'd rather ask and be told 'no' than not ask a miss my chance on a 'yes'.

Liberty's Edge

After reading the spoiler, I agree with the GM: too much retcon.
Maybe if someone had the stabilize cantrip memorized and hadn't jet acted when the enemy fell I would allow its use, but it seem that you were the healer and the guy that killed the monster.

BTW, there was an available guy with a CLW wand and a reasonable chance to use it successfully? We are speaking of 2nd level guys. Unless there was a bard or another guy with CLW on his spell list, using UMD on a CLW wand require a UMD check at 20. Charisma 20+2 skill + class skill give us a 50% chance of successfully using it.

Grand Lodge

Diego Rossi wrote:

After reading the spoiler, I agree with the GM: too much retcon.

Maybe if someone had the stabilize cantrip memorized and hadn't jet acted when the enemy fell I would allow its use, but it seem that you were the healer and the guy that killed the monster.

BTW, there was an available guy with a CLW wand and a reasonable chance to use it successfully? We are speaking of 2nd level guys. Unless there was a bard or another guy with CLW on his spell list, using UMD on a CLW wand require a UMD check at 20. Charisma 20+2 skill + class skill give us a 50% chance of successfully using it.

There was a druid with CLW rod and a, uh, I think wizard with an infernal healing wand.


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As Pirate Rob said, I too believe, strongly, that the Rules are that you cannot remove a wand as a free action as part of a move.

Further evidence of this includes the Quick Draw feat, which is similar in usage, and similarly does not allow wands to be drawn faster than normal.

Liberty's Edge

Claude, in answer to your original question, PFS does not have a special rule about this.

In general PFS follows the general rules of the game unless changes are needed due to the unique qualities of organized play. This is often misunderstood to think that PFS GMs all interpret the rules exactly the same or should do so. In fact, there are a tremendous number of rules that experience some degree of variance, often called table variance.

PFS tends to step in with FAQ or administrator statements when these involve character build or equipment/resource acquisition matters. They rarely make statements that are matters that come up repeatedly during play. Your example is of this type.

While my opinion is that wands can be drawn on the move, and have never run into anyone who has ruled it the other ways hen playing with probably 60-70 Organized play GMs under PF and 3.5, where the rule is the same, I do understand that there are some who view it differently from the text. There are also some who are mistaken and think that wands can never be drawn as weapons. I have seen that, and somewhat commonly...maybe 20% of the GMs I've played with have initially made this error, and accept a respectful citation.

PFS can be enjoyable if understood for what it is. I see it as best enjoyed as a spice rather than a regular diet. It fits very well into adult life styles. Take from it what is good about it, but understand its limitations.


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First off: Speak with your local Venture Officer, they'll also probably want to talk with the GM to get his side of the story as well. They're the ones who can actually make the call, all we can do on the messageboards is toss out our opinions.

claudekennilol wrote:


I can't fault the guy because the only complaint I have are just these two, three valid targets in range and I had just done about 1/4 of its health in one blow while she poked him for 2 and instead of attacking me (like most GMs would have done) he rolled randomly to see which target he would attack. But the rules don't specifically state (or at least none that I can recall, I haven't read the GM mastery guide as I don't GM) how to handle what target to attack. And then the second issue being rolling the full round attack simultaneously instead of iteratively which would have made the difference even if it had picked to attack her (like it did). The creature was smart enough to have combat tactics so it would have been smart enough to attack a different target when she fell unconscious. Everything else went perfectly fine and he had the rules for most stuff off the top of his head.

Now, proceeding to the messageboard opinions:

1.) Tactically, do your PCs ignore an enemy who is flanking them and has already taken a lot of damage, or do they focus fire? Personally, I think the GM was trying to softball by rolling randomly rather than focusing down the wounded character. At least, that's usually what I'm doing when I do the same.

2.) There are reasons to treat multiple attacks as happening simultaneously, and other reasons for treating them serially: Does a pouncing cat swat with one paw, then decide to swat with the other claw afterwards, or is it just one ball of claws and teeth? Frankenstein's monster might windmill with one hand after the other or might clap someone about the head and face with both at the same time.

What it boils down to is that both ways are legitimate. A lot of GMs I know treat multiple attacks two ways: If you declare all the attacks (or roll all the dice at once) then they all hit who you targeted. If you declare them separately and roll the dice separately, then you can pick a new target after each attack. If this GM isn't used to high level play, especially, where everybody is making 3-4 attacks a round, it's very likely that he's just used to running things the first way and isn't so on top of doing one attack, seeing if it downs the target, and then moving to the next.

3.) The next time you run into a situation where a character dies, stop things right there and go back over everything to make sure all of what happened was kosher. While the dice are still on the table, before anyone else has acted, is the time to figure out things like attacking different targets with a full attack. Not after the combat has ended and everyone has moved on.

While I might have made different decisions than your GM made, I don't see that he made any actual mistakes. Unfortunately, the question about drawing wands is probably irrelevant for your wife's character since it sounds like things had moved on by the time it was brought up, and "too much retconning" is completely legitimate.


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Its a matter of legitimate table variance. Get the spring loaded wrists sheaths (2) just in case

Shadow Lodge

BigNorseWolf wrote:

Its a matter of legitimate table variance. Get the spring loaded wrists sheaths (2) just in case

+1


We once had a similar question regarding whether a a Monk of the Empty Hand could draw a wand while moving since in theory every object is a weapon for him. Of course anybody can use an improvised weapon if they want. Is whether you can draw an item as a weapon determined by the nature of the item or how you intend to use it?

I'd guess that most DMs would rule the former, possibly based on the reasoning that weapons are designed to be pulled out quickly. Of course some weapons are shaped a lot like wands, so that makes it seem a little unclear to me (just like the RAI here)

Sovereign Court

I want to salute Akerlof's response. All three points.

The rules do look like you could've drawn that wand during a move. Even if not, you could've moved, then used a Standard action to attempt a Heal check to stabilize (instead of using the Standard to cast CLW from the Wand).

However, then a LOT of things happened during that combat. Afterwards it's true enough that retconning would be very hard to do in a fair way.


After reading what happened I agree with the GM about not going back and retconning it.

The GM having all the attacks go after one character is a valid. Since that is valid the death itself isn't invalid.

Now, I think something like this is a good learning experience for everyone involved as well. Hopefully the GM learned that sometimes you should separate a creatures attacks so that it hits only until someone is unconscious before it switches targets.

And the players should learn that if your next to a creature that has badly damaging attacks and you are down to 3 hit points that you may want to use the withdraw action, or try other methods to escape the creature. Even a 5 ft step after the attack may be enough to convince the GM to attack an adjacent character rather then a character that's down to 3 hit points.

It's a tough break and a situation that I'd love to see a GM play a bit softer. But it's completely valid chain of events.

But you can always try talking to your Venture Captain he may not see things the way I do.

Liberty's Edge

Ran into this "table variation" last night for the very first time, which was interesting.

So, let's look at how Pathfinder works at it's core:

1. Things are defined.
2. Rules are created for these things.
3. Specific exceptions to the rules in step 2 may be introduced that modify the thing described in step 1 as specified. ("Specific trumps general").

One of the things defined is types of actions. Drawing a Weapon is one such action. The definition can be found in the first paragraph of the Draw or Sheath a Weapon section of the Combat Chapter under Move Actions (page 186):

"Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item."

This paragraph also includes the ruling that this action requires a move action.

Up until now, I think everyone is likely on the same page with regard to this definition and ruling. So, let's take a look at the specific exception to this ruling that appears in the very next paragraph:

"If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move."

So, an exception to the ruling in paragraph 1 is introduced (free action when taking a regular move vs. separate move action) and the prerequisites of this exception are specifically listed (+1 BAB).

There are folks who are claiming that since the second paragraph doesn't specify that this also applies to weapon-like objects, then it doesn't. However, this is false reasoning. It doesn't need to. It references the action "drawing a weapon", which was defined in the paragraph above and includes drawing weapon-like objects. Under "specific trumps general", the second paragraph would have to create a specific exception to weapon-like objects if that was the intention.

Anyone who doesn't accept this line of reasoning is discarding the entire definition of drawing a weapon introduced in paragraph one when performing a regular move. Since the first paragraph also specifies that weapons must be stowed on the person in easy access, the faulty interpretation creates the opportunity for players to draw weapons from backpacks and bags of holding as a free action.


claudekennilol wrote:
But it ended with my wife's character on the ground one health away from death. The GM wouldn't let anyone walk up and heal her saying "no one is close enough to heal her" even though they hadn't acted yet before her next turn. (and everyone was within their move range)

I smell issues (other than minor rules disagreements).


so uh for anyone saying you can draw a wand as a free action
well then you should put it in a spring-loaded wrist sheath
so you can draw it as a swift action too
that is like twice the value

...

:(

Grand Lodge

Pupsocket wrote:
claudekennilol wrote:
But it ended with my wife's character on the ground one health away from death. The GM wouldn't let anyone walk up and heal her saying "no one is close enough to heal her" even though they hadn't acted yet before her next turn. (and everyone was within their move range)
I smell issues (other than minor rules disagreements).

Nice necro... (not you but the other guy).

Overall this situation left a horrible taste in our mouths. My wife was almost entirely done with pathfinder because of it. I had to do some serious convincing to get her to keep playing. It's the reason we won't play with this GM anymore. He loves going on about how he's going to kill characters. He continued his npc's full attack with her still as the target after the first attack downed her character.

So the issues are entirely with the GM, in this case, and how he decided to handle things.

Either way, this thread died long ago. Let's leave it that way.


Lamontius wrote:

so uh for anyone saying you can draw a wand as a free action well then you should put it in a spring-loaded wrist sheath

so you can draw it as a swift action too that is like twice the value

For any time you only have a standard action or don't want to move?

The only debatable point about this is whether the phrase 'draw a weapon' in the second paragraph is intended to refer to a specific described action type (described in the previous paragraph in fact) or if it is a stand alone phrase merely explaining something one can do.

With 'draw a weapon' in that precise phrasing just having been defined, the way that makes the most sense is to assume that we are still talking about what has just been defined.

Wands count as weapons for the draw a weapon action. The draw a weapon action can be used as a free action while moving if your BAB is at least +1, therefore, you can draw a wand as a free action while moving.


those are words

Sczarni

Rather than continue to beat this thread while it's out of its grave why don't we take the discussion over to the FAQ request linked above?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Howie23 wrote:

Claude, in answer to your original question, PFS does not have a special rule about this.

In general PFS follows the general rules of the game unless changes are needed due to the unique qualities of organized play. This is often misunderstood to think that PFS GMs all interpret the rules exactly the same or should do so. In fact, there are a tremendous number of rules that experience some degree of variance, often called table variance.

PFS tends to step in with FAQ or administrator statements when these involve character build or equipment/resource acquisition matters. They rarely make statements that are matters that come up repeatedly during play. Your example is of this type.

While my opinion is that wands can be drawn on the move, and have never run into anyone who has ruled it the other ways hen playing with probably 60-70 Organized play GMs under PF and 3.5, where the rule is the same, I do understand that there are some who view it differently from the text. There are also some who are mistaken and think that wands can never be drawn as weapons. I have seen that, and somewhat commonly...maybe 20% of the GMs I've played with have initially made this error, and accept a respectful citation.

PFS can be enjoyable if understood for what it is. I see it as best enjoyed as a spice rather than a regular diet. It fits very well into adult life styles. Take from it what is good about it, but understand its limitations.

It depends on how wands are being carried. There's a major difference between carried in the tumble of gear inside a standard backpack, or stored on a bandoleer for ready access. The latter case I would allow drawing a wand as part of a move action, as long as a hand is free. (if you're a sword and board Paladin, you're going to have to drop something as a free action first.)

What a lot of folks tragically forget, is that the Stabilize orison CAN BE CAST AT RANGE.

Shadow Lodge

Draw your wand as a stupidly small improvised Light Mace. :)

Typically, as mentioned above, a Spring Loaded Wrist Sheath and Weapon Cord are the best way to go with your emergency wand of healing.

Sczarni

Weapon Cord not so much, since it precludes you from using that hand for another weapon (you may as well just always carry your wand).

Liberty's Edge

Nefreet wrote:
Rather than continue to beat this thread while it's out of its grave why don't we take the discussion over to the FAQ request linked above?

Thanks Nefreet, that is a better thread to continue these discussions on. I necroed this simply because it was the most recent of threads on this still disputed topic.

Grand Lodge

LazarX wrote:

It depends on how wands are being carried. There's a major difference between carried in the tumble of gear inside a standard backpack, or stored on a bandoleer for ready access. The latter case I would allow drawing a wand as part of a move action, as long as a hand is free. (if you're a sword and board Paladin, you're going to have to drop something as a free action first.)

What a lot of folks tragically forget, is that the Stabilize orison CAN BE CAST AT RANGE.

If you'd read the thread you'd know that this has long since been answered and no longer needs to be addressed. There's no major difference between carrying a wand in a bag and carrying a wand in a place that can be easily drawn unless you're going to ask for that distinction before combat and make consequences happen thusly. As for in combat if you ask that question with implied consequences the answer will never be "I'm carrying it in my bag."


I'd just like to point out that if improvised weapons are considered weapons literally anything (including wands) can be drawn as part of a move.


claudekennilol wrote:
LazarX wrote:

It depends on how wands are being carried. There's a major difference between carried in the tumble of gear inside a standard backpack, or stored on a bandoleer for ready access. The latter case I would allow drawing a wand as part of a move action, as long as a hand is free. (if you're a sword and board Paladin, you're going to have to drop something as a free action first.)

What a lot of folks tragically forget, is that the Stabilize orison CAN BE CAST AT RANGE.

If you'd read the thread you'd know that this has long since been answered and no longer needs to be addressed. There's no major difference between carrying a wand in a bag and carrying a wand in a place that can be easily drawn unless you're going to ask for that distinction before combat and make consequences happen thusly. As for in combat if you ask that question with implied consequences the answer will never be "I'm carrying it in my bag."

This is rather wrong.

There is a massive mechanical difference between having a wand in the bottom of a bag and in arms reach. It's not up to the GM to ensure every aspect of your character is optimised for combat, if you don't tell him that your gear is set up in a certain way before hand it's your own fault when they call you on it.

I know a lot of GMs that have a policy of if you don't say it then it didn't happen. Did you have your weapons out when walking down the corridor? If you didn't say you did then you didn't. This is no different, it only takes one sentence to tell a GM you've got a wand on your belt, a scroll of breath of life in a spring loaded wrist sheath etc


Or, just write down what is held in a backpack on your character sheet. Anything not written there is readily accessible. At least, thats what i do.


Tarantula wrote:
Or, just write down what is held in a backpack on your character sheet. Anything not written there is readily accessible. At least, thats what i do.

That'd also work or a handy haversack.

Shadow Lodge

Nefreet wrote:
Weapon Cord not so much, since it precludes you from using that hand for another weapon (you may as well just always carry your wand).

That's generally not an issue with most casters unless you are Two-Handed Weaponing it. Even then, you can still hold your Two-Handed Weapon in one hand until you can replace the wand, or simply drop it if needed. You cant switch to another weapon with a weapon cord, but you can still use the hand.


Aikidoka wrote:

This is rather wrong.

There is a massive mechanical difference between having a wand in the bottom of a bag and in arms reach. It's not up to the GM to ensure every aspect of your character is optimised for combat, if you don't tell him that your gear is set up in a certain way before hand it's your own fault when they call you on it.

If you espoused this view at my table the very first combat when you attack I'd ask you how you drew your weapon you never told me you didn't leave it at the lodge.

It's not my responsiblity to optimize your character's carried items.

Liberty's Edge

Aikidoka wrote:

I know a lot of GMs that have a policy of if you don't say it then it didn't happen. Did you have your weapons out when walking down the corridor? If you didn't say you did then you didn't. This is no different, it only takes one sentence to tell a GM you've got a wand on your belt, a scroll of breath of life in a spring loaded wrist sheath etc

Yeah, I tend to GM this the other way, especially considering most pathfinders are assumed to be reasonably seasoned adventurers. Only in the case of extreme unlikeliness due I rule against it. Say if the PCs need to sleep, and are attacked in the night, I'll assume the light armor users will sleep in it, while the heavy armor users will remove theirs for the evening. If when the fight breaks out and the fighter said he was sleeping in his full plate, I might call him on that.

On the other hand, I rarely state that I prepare my spells every morning, or don my armor after sleeping, I hope the GM should realize that those are common actions for my character to take, and that stating out loud everything my character does in a day is a waste of time. Same goes for having a shield on and sword out in a dungeon.


Undone wrote:
Aikidoka wrote:

This is rather wrong.

There is a massive mechanical difference between having a wand in the bottom of a bag and in arms reach. It's not up to the GM to ensure every aspect of your character is optimised for combat, if you don't tell him that your gear is set up in a certain way before hand it's your own fault when they call you on it.

If you espoused this view at my table the very first combat when you attack I'd ask you how you drew your weapon you never told me you didn't leave it at the lodge.

It's not my responsiblity to optimize your character's carried items.

So instead of asking had I put in in the scabbard or the bottom of my bag you'd GM it that I hadn't any of my gear with me?

Hmmm. Obvious troll is poor and obvious. Do you give the same sort of response to GMs that want to look over your character? "Play it my way or I'll get you."

In PFS the GM has to be told things now and again as they don't GM you all the time. Preparing spells is fine but if you've only prepared half of your list then you need to say you're stopping for 15 minutes to prepare some more and things like that. There is a difference between not laying out your stall and expecting a GM to know you intended to do something that has a mechanical effect.

We did bonekeep 3 at a con a while back and laid out our spells prepared, what buffs we bought for the party and where the scrolls of breath of life were shared out and who had what in wrist sheaths.That way we could speed things up later with questions around how we were doing that especially since we hadn't played together or with the GM before.

While I'm happy with assuming a party has weapons out and ready when in hostile territory however if you get ambushed in a social situation and haven't acted then you didn't have a sword out unless it was already said.


Aikidoka wrote:
Undone wrote:
Aikidoka wrote:

This is rather wrong.

There is a massive mechanical difference between having a wand in the bottom of a bag and in arms reach. It's not up to the GM to ensure every aspect of your character is optimised for combat, if you don't tell him that your gear is set up in a certain way before hand it's your own fault when they call you on it.

If you espoused this view at my table the very first combat when you attack I'd ask you how you drew your weapon you never told me you didn't leave it at the lodge.

It's not my responsiblity to optimize your character's carried items.

So instead of asking had I put in in the scabbard or the bottom of my bag you'd GM it that I hadn't any of my gear with me?

Hmmm. Obvious troll is poor and obvious. Do you give the same sort of response to GMs that want to look over your character? "Play it my way or I'll get you."

No but I also don't have to do absurd things like say "The wand is out of reach" in the same way I shouldn't have to say absurd things like "I'm wearing armor.

Being willfully ignorant of characters because you want to kill a PC is just being a jerk.

Aikidoka wrote:


In PFS the GM has to be told things now and again as they don't GM you all the time. Preparing spells is fine but if you've only prepared half of your list then you need to say you're stopping for 15 minutes to prepare some more and things like that. There is a difference between not laying out your stall and expecting a GM to know you intended to do something that has a mechanical effect.

Yeah like wearing armor.

Aikidoka wrote:


We did bonekeep 3 at a con a while back and laid out our spells prepared, what buffs we bought for the party and where the scrolls of breath of life were shared out and who had what in wrist sheaths.That way we could speed things up later with questions around how we were doing that especially since we hadn't played together or with the GM before.

You can have it written on your sheet Spring Loaded Wrist Sheath - Scroll of BoL.

Aikidoka wrote:


While I'm happy with assuming a party has weapons out and ready when in hostile territory however if you get ambushed in a social situation and haven't acted then you didn't have a sword out unless it was already said.

Or wearing armor, or gear of any kind besides your aristocrats outfit.

See where I'm going? Willfully assuming the PC's take actions which merely require them saying "I'm not an idiot" is vindictive and falls distinctively under the don't be a jerk rule.

Liberty's Edge

Deighton Thrane wrote:
Aikidoka wrote:

I know a lot of GMs that have a policy of if you don't say it then it didn't happen. Did you have your weapons out when walking down the corridor? If you didn't say you did then you didn't. This is no different, it only takes one sentence to tell a GM you've got a wand on your belt, a scroll of breath of life in a spring loaded wrist sheath etc

Yeah, I tend to GM this the other way, especially considering most pathfinders are assumed to be reasonably seasoned adventurers. Only in the case of extreme unlikeliness due I rule against it. Say if the PCs need to sleep, and are attacked in the night, I'll assume the light armor users will sleep in it, while the heavy armor users will remove theirs for the evening. If when the fight breaks out and the fighter said he was sleeping in his full plate, I might call him on that.

On the other hand, I rarely state that I prepare my spells every morning, or don my armor after sleeping, I hope the GM should realize that those are common actions for my character to take, and that stating out loud everything my character does in a day is a waste of time. Same goes for having a shield on and sword out in a dungeon.

Considering how often you need to use at least 1 hand for something the idea that sword and board fighters or 2 weapon user always have both hands encumbered by the weapons and shield is seem a bit strange to me.

Similarly people living in their heavy armor for 16 hours every day, even when they are in friendly territory seem off.

Sure, brushing off your teeth, replenishing your spells and donning your weapon are part of our character morning routines (maybe not the teeth brushing off if we play in a medieval world [but some people did that]). Even constantly holding your main weapon (but what if you are a switch hitter or you have several options, you are always wielding the most useful implement?), but encumbering bot hands is very limiting.

Liberty's Edge

PRD wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

You can't carry an infinite number of items "in easy reach". 2 melee weapons or a weapon plus a shield and a bow, a few potions, a wand or two? Fine.

1 two handed sword, 2 longsword, a military pick, a reach weapon, a bow, 6 wands, 1 shield, 20 different potions and some other bric-à-brac without the use of magical containers that sort them for you (efficient quiver, handy haversack and similar items)? No.

Always walking with your melee weapon in hand. Very well, you encounter a monster that fly and you don't have the ability to fly. Now you have to put it away or drop it while you draw your bow.

Simple trap: the floor collapse. You can try a climb check to grab the ledge

PRD wrote:
Catch Yourself When Falling: It's practically impossible to catch yourself on a wall while falling, yet if you wish to attempt such a difficult task, you can make a Climb check (DC = wall's DC + 20) to do so. It's much easier to catch yourself on a slope (DC = slope's DC + 10).

Oops:

PRD wrote:
You need both hands free to climb,

You are applying that?

Liberty's Edge

If what we have in our hands is in an undetermined state until we need it abilities like quick draw, prehensile tail and extra arms lose most of their reasons to be.


Undone, I'm glad you've decided to assign a motive to my arguments. Everything I say must be wrong because my motive is to kill players. Still a troll.

So there is no point at which a GM is right to ask how are you getting that scroll?
Either they have to allow everything or it's a fascist GM -_-
A character wearing armour is fine unless they've been ambushed while camped. Having an infinite number of items on your body in easy reach isn't reasonable unless you have something to carry them in. So pay the 1gp for a pair of bandoliers and build a bridge and get over it.

The bandolier says you still have to make the retrieved action to take something off of them. The rules don't let you grab everything for free from your gear.


Diego Rossi wrote:
If what we have in our hands is in an undetermined state until we need it abilities like quick draw, prehensile tail and extra arms lose most of their reasons to be.

This.

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