A custom item for more spells per day.


Advice


I want to make an item that allows my wizard to prepare another spell each day. The item crafting table says it should cost the spell level squared times 1000, but that's what a pearl of power costs, which does something less powerful. This implies that my custom item should cost more than a pearl of power. Thought?


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A Ring of Wizardry I doubles the number of 1st level spells you can prepare (base spells only, not counting bonus spells), and costs 20,000.

Since wizards ultimately only have 4 spell slots per spell level, you could figure that granting one extra 1st level spell slot costs 1/4 of 20,000 gp, or 5000 gp.

Following that, an extra 2nd level spell could cost 10,000 gp. An extra 3rd level spell would cost 17,500 gp and an extra 4th level spell would cost 25,000 gp.


I know about rings of wizardry, but their prices don't make any sense until the fourth one.


Kaboogy wrote:
I know about rings of wizardry, but their prices don't make any sense until the fourth one.

That is the only item I know of that actually grants an additional spell slot. As such, that is the item you should be comparing to to determine the custom items cost.


There is a stone that grants a spontaneous caster an extra slot per day, but I forget the name. Just remember to check with your GM before trying to make it.


The stone is a pearl of power, and it doesn't let you prepare another slot, just reclaim a spent spell.

Silver Crusade

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Simple answer.

If you are the GM: It costs as much as you think it should cost.

If you are not the GM: Ask your GM.

The rules for creating new magic items are not hard and fast rules, more like guidelines. They are horribly abusable and should not be used by players.


FallofCamelot wrote:

Simple answer.

If you are the GM: It costs as much as you think it should cost.

If you are not the GM: Ask your GM.

The rules for creating new magic items are not hard and fast rules, more like guidelines. They are horribly abusable and should not be used by players.

Listen to this guy, he is smart.


I am insulted by your mistrust in me! *shifty eyes shifty eyes*


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But Pearl of power is not less powerfull than a extra slot. Since it Can be used to recall any spell of the relevant level that have been cast.


Kaboogy wrote:
The stone is a pearl of power, and it doesn't let you prepare another slot, just reclaim a spent spell.

Nope, it's a Runestone of Power. They come in various levels and allow spontaneous casters to have an extra slot. (I've just looked it up)

As a guide for costing a similar item for a wizard, they're probably the best match.
However, FallofCamelot's advice still applies.


The problem with an item that provides a bonus spell slot for a prepared caster is keeping track of what slot it was providing, so when that item gets lost/stolen/sundered/dispelled the right slot goes away. This is why the Ring of Wizardry allows a spell recall, since if you lose the item before using it for the day, you just don't get to recall the item. The Runestone of Power works for spontaneous casters only because it just has to provide the 'slot', and if the item is lost before using all your slots of the appropriate level, you just don't get to use that last slot.

You might be able to come up with an enchantment that would allow an arcane bond item to provide a second spontaneous spell, which would be similar to (and actually better than) what you are looking for.


On another note: Talking about the arcane bond, I had forgotten about the Amulet of Spell Cunning. It's pretty much exactly what you are looking for, but has to be the wizard's bonded object.

Then, looking at that item, I notice the construction requirements, and am reminded about Mnemonic Enhancer. Based on this, you could craft a:

Wand of Mneumonic Enhancer
Base Cost: 21,000 gp = 750 * 4 (Spell Level) * 7 (Caster Level)

this would get you 50 charges of the Mneumonic Enhancer spell.


Cap, Darling wrote:
But Pearl of power is not less powerfull than a extra slot. Since it Can be used to recall any spell of the relevant level that have been cast.

Only if you prepare spells, and plan on using one spell you know twice a day, it can only re-prepare spells you cast, i.e. if you have 4 1st levels you can get an additional slot with the stone, but you only get 4 different spells per day.


KuntaSS wrote:
4 different first level spells per day.

FTFM.


KuntaSS wrote:
Cap, Darling wrote:
But Pearl of power is not less powerfull than a extra slot. Since it Can be used to recall any spell of the relevant level that have been cast.

Only if you prepare spells, and plan on using one spell you know twice a day, it can only re-prepare spells you cast, i.e. if you have 4 1st levels you can get an additional slot with the stone, but you only get 4 different spells per day.

But you dont need to decide what Spell you want twice. And in that way it is potentially more powerfull than a 5th slot.


CraziFuzzy wrote:

The problem with an item that provides a bonus spell slot for a prepared caster is keeping track of what slot it was providing, so when that item gets lost/stolen/sundered/dispelled the right slot goes away. This is why the Ring of Wizardry allows a spell recall, since if you lose the item before using it for the day, you just don't get to recall the item. The Runestone of Power works for spontaneous casters only because it just has to provide the 'slot', and if the item is lost before using all your slots of the appropriate level, you just don't get to use that last slot.

You might be able to come up with an enchantment that would allow an arcane bond item to provide a second spontaneous spell, which would be similar to (and actually better than) what you are looking for.

ring of wizardry dosent allow recall. You May be thinking about Pearl of power. If remembering what spell was memorised in a item is complicatet just say that the item allow someone attuned to it to memorise more that Way it dosent matter if it is later destroyed. How do you handle bonus spells from increased caster stat from items?


Great catch on the runestone. It doesn't only give a price to compare to, it gives validity to the idea. It also gives me an idea. a pearl of power 1 costs 1000, but since it's slotless, it should cost double, so maybe that's the solution to the numbers not making sense. As pearls of power being better than another slot, I strongly disagree, but they are useful. The wand of mnuemonic enhancer is a good idea, but it isn't cost efficient, at 23500 and a limited use.


Kaboogy wrote:
The wand of mnuemonic enhancer is a good idea, but it isn't cost efficient, at 23500 and a limited use.

While it seems expensive, if you run out the cost of 50 3rd-level wizard scrolls, it comes out to 18750 gp. That extra few thousand gp is worth quite a bit considering the flexibility mnemonic enhancer gives you. With it, you can choose different spells each day, can mix in 2nd, 1st, or cantrips, etc.


Kaboogy wrote:
Great catch on the runestone. It doesn't only give a price to compare to, it gives validity to the idea. It also gives me an idea. a pearl of power 1 costs 1000, but since it's slotless, it should cost double, so maybe that's the solution to the numbers not making sense. As pearls of power being better than another slot, I strongly disagree, but they are useful. The wand of mnuemonic enhancer is a good idea, but it isn't cost efficient, at 23500 and a limited use.

I am not saying that pearls of power is better or worse i am saying that they give you options that a extra slot dosent give you. On paper having 5 different level 1 spells memorised May look good but in game you will often want duplicates.

Remember runestaves ditent make it to the hardcover books. Pearls of power are very Nice and cheap for low level spells but they loose cost effeciency atter level 4 IMOP. And are silly expensive for what you get.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gilarius wrote:
There is a stone that grants a spontaneous caster an extra slot per day, but I forget the name. Just remember to check with your GM before trying to make it.

It's called a rune of power and it costs twice as much as the equivalent pearl. Unlike some others, I think it's a fair price.


CraziFuzzy wrote:
Kaboogy wrote:
The wand of mnuemonic enhancer is a good idea, but it isn't cost efficient, at 23500 and a limited use.
While it seems expensive, if you run out the cost of 50 3rd-level wizard scrolls, it comes out to 18750 gp. That extra few thousand gp is worth quite a bit considering the flexibility mnemonic enhancer gives you. With it, you can choose different spells each day, can mix in 2nd, 1st, or cantrips, etc.

Mnuemonic enhancers greatest limitation is in the duration it says.

"In either event, the spell or spells prepared or retained fade after 24 hours (if not cast)." It would be amazing for a showdown but when you can pay the Price of the wand level 1-3 spells is not gonna change the tide of battle no matter how Many you have in store.


Mneumonic Enhancer is cast when spells are prepared, normally, it is essentially sacrificing a 4th level slot for 3 levels of lower slots. Having it come from and external source, like a wand, staff, scroll, or the amulet of spell cunning, however, take the place of that 4th level sacrifice.

Quite honestly, I believe most GM's would rule that the slots remain until you prepare spells again (most '24 hour' durations that are based on spell prep are actually meaning this).

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