Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
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Will there be anything about riverine combat?
Riverine combat follows the same rules as ocean-going combat, though most rivers will only have Shallows and not The Deep. There is a paragraph about moving water and running aground, which is relevant to river battles but not that dissimilar from turbid seas or racing tides and reefs and rocks on the ocean (mechanically speaking - the water is moving and you might hit something).
So short answer: Yes, but the differences are slight in an abstract system like this.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason, have you and your team considered mythic support for the Ultimate plug-ins? I think a commander with mythic abilities would truly bring some interesting things to the table. A.K.A. Matrim Cauthon FTW!
We have! I don't know if it will be in Ultimate War or maybe in... something else... :)
PathlessBeth |
Valantrix1 wrote:Jason, have you and your team considered mythic support for the Ultimate plug-ins? I think a commander with mythic abilities would truly bring some interesting things to the table. A.K.A. Matrim Cauthon FTW!We have! I don't know if it will be in Ultimate War or maybe in... something else... :)
In the Mythic Heroes Handbook?
...or in the upcoming, unannounced Mythic Campaign?Valantrix1 |
Valantrix1 wrote:Jason, have you and your team considered mythic support for the Ultimate plug-ins? I think a commander with mythic abilities would truly bring some interesting things to the table. A.K.A. Matrim Cauthon FTW!We have! I don't know if it will be in Ultimate War or maybe in... something else... :)
Ha! Glad to see we're on the same wavelength!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Well I don't know if we're quite there yet, but there is a new Mythic Monsters preview up RIGHT NOW!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Headed back over to PaizoCon in a bit to run a special session of Islands of Plunder: Tarin's Crown, but before I do I just wanted to post up the latest SUMMER SPECTACULAR PREVIEW, with a little warning: DON'T FEED THE BIRDS!
PathlessBeth |
I think that is the first time ever that a preview for a mythic plug-in made me less eager to purchase it. Mainly the phrase
their mere presence actually brings about devastation and woe
dampened my interested. Followed by yet another
cruel, ravening beasts, hateful torturers that prolong the agony of their victims
Sorry, but that's just been done way, way too many times. It describes a huge portion of monsters in most of the monster manuals, and it creates a grand total of zero roleplaying opportunities beyond "kill, kill!" You could have just copied the introductory text of almost any fiend or undead in the bestiaries and gotten the same effect. If that is the flavor text, it is a really bland flavor that I already have, in every book, and got tired of a decade ago.
This isn't a fluff vs crunch argument. It is simply that I prefer getting my full money's worth out of things I buy, and that means I'm reluctant to buy something which neither want nor have any use for.I'll still probably get this book, as I like monstrous humanoids. And, given your track record, there is a decent chance that I will like and use the remaining 25/26th of the book (i.e., the crunch half of the xotenga and all of the other twelve monsters). That's still a much better ration of useful and good content to rehashed useless content than the Paizo bestiaries have. But picking out one of the less interesting parts of the PDF for a preview doesn't do much to raise my (admittedly already high) expectations.
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So this is what, nearly a year of mythic stuff, 40 products already released a ton of stretch goals in the kickstarter, and a bunch more pending previews, and you finally produced one thing in one book I don't like? Maybe I should be happy, since it shows your audience has expanded beyond just people who want exactly the same things as me:)
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And while I'm here, any chance on Mythic Elementals? We do have Inner Planes, but there are quite a few elementals other than the core four (bestiary 2 has some, and ToH Complete has a bunch).
Kvantum |
137ben, for what it's worth, you're not alone. To be honest, the whole book kind of underwhelms me, at least at first glance. Putting all of the hags in one book together might have helped. Just something with a base CR of 12+ wouldn't have hurt either.
Still going to get it when it releases of course, but not one I'll be chomping at the bit for.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Monstrous Humanoids was a bit of a tough book, given the heavy clustering of CRs that you see with that creature type. There are very few high-CR ones out there. We likewise considered the popobala (but decided we had a better place to put it) and the humbaba, but those were really the only high-CR monstrous humanoids we found in the library. After weighing the options, we decided that more iconic same-CR creatures or things that our authors were more keen to do would be a better course.
Why? Because one of the core values of LG is that the way you get great product is by having talented people work on things they are passionate about doing. Any pro can grind out a stat block for a monster and it will end up competently executed, but if you want inspired and exciting coolness you'll have a harder time getting that if people are just filling a slot because, well, somebody's got to do it. When Tom Phillips and Jon Keith said they wanted to do the adaro and the buggane and the pukwudgie for this book, my first thought was, "Really? Those guys?" These were monsters I hadn't given much thought to, but if you research them they each have some very interesting mythology from all over the world (the adaro from the Solomon Islands in the South Pacific, the buggane from the Isle of Man in the southern United Kingdom, and the pukwudgie from the New England area of the northeastern United States), and they were excited to do them so I said to go ahead. If they thought it would make something awesome, then I was all for it. I think the stuff they came up with was pretty darn cool and I think you will as well, even though this product doesn't have as wide a CR spread as we usually feature.
As for hags, we had originally slated night hags to be in this book... until we remembered that night hags aren't actually monstrous humanoids but outsiders (so they got re-slotted into Emissaries of Evil). Green hags were already done in Fairy Tale Creatures, so annis and winter were the rest of the hags.
I suppose it is a point in our favor that it took us this long to create something you found a bit tiresome or overdone. I liked the idea of a creature that feeds on hunger and whose supernatural hunger actually kind of digested and destroyed the environment around it, but in the form of an ordinary mortal creature (instead of some kind of demon or dead thing), but YMMV. Just for fun, though, here are a few of the xotenga's special abilities:
Famine's Feast (Su) Anytime a xotenga is within 10 feet of a dying, fatigued, or exhausted creature, it gains fast healing 5.
Flurry of Feathers (Su) When an opponent confirms a critical hit against a xotenga, the xotenga can release a flurry of razor-sharp feathers that swarm around and fly towards the creature that confirmed the critical hit. The feathers have statistics identical to a bat swarm but are treated as a monstrous humanoid rather than an animal, as they are considered part of the xotenga (though damage to the flurry of feathers does not harm the xotenga). The flurry of feathers moves each round to pursue and engulf its target in its swarm, though it will also damage other nearby creatures if the opportunity presents itself. A xotenga can spend one use of its mythic power as an immediate action to use this ability whenever it is hit.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
And one more look at what your villains SHOULD be doing to beat those dastardly heroes! - PREVIEW UNLUCKY 13!
PathlessBeth |
All of them like solid, though there are a couple issues you might want to consider:
Bloody Recovery (Ex): When the villain is damaged by an effect that reduces it below one-half its normal hit points, or when an opponent confirms a critical hit against the villain, it gains fast healing equal to its mythic rank or tier for 1 minute. In addition, if it is affected by an ongoing effect that allows a saving throw, it can attempt a new saving throw to end the effect. If it is affected by an ongoing effect that does not allow a saving throw, it has a 50% chance to end that effect.
This looks similar to the abilities elite monsters in 4e have (elite monsters are 'special' monsters which are twice as powerful as a normal monster of the same level--almost all have abilities which trigger when they are lowered to half-maximum hit-points).
One oddity it creates is what happens when someone with this ability ends combat at, say, exactly half max. Now, it is in that character's interest to take a single point of possibly self-inflicted damage before the next combat, gaining between 10 and 100 hp from the fast healing. This isn't necessarily an issue, since by the time this would come up out-of-combat healing is extremely cheap, but some people might find gaining an advantage from taking damage strange. If you only intend for this ability to be used by NPCs, you could eliminate that possibility by giving it a daily limit. A daily limit would, however, make it a rather poor option for a PC without further changes....uses of mythic power equal to the weapon’s critical multiplier...
Do abilities which increase your critical multiplier affect how much mythic power is drained?
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
All of them like solid, though there are a couple issues you might want to consider:
Quote:Bloody Recovery (Ex): When the villain is damaged by an effect that reduces it below one-half its normal hit points, or when an opponent confirms a critical hit against the villain, it gains fast healing equal to its mythic rank or tier for 1 minute. In addition, if it is affected by an ongoing effect that allows a saving throw, it can attempt a new saving throw to end the effect. If it is affected by an ongoing effect that does not allow a saving throw, it has a 50% chance to end that effect.This looks similar to the abilities elite monsters in 4e have (elite monsters are 'special' monsters which are twice as powerful as a normal monster of the same level--almost all have abilities which trigger when they are lowered to half-maximum hit-points).
Sure, and if an idea has merit for the purpose we want to use it, then by all means let's use it. Edition wars are so 2008. :)
One oddity it creates is what happens when someone with this ability ends combat at, say, exactly half max. Now, it is in that character's interest to take a single point of possibly self-inflicted damage before the next combat, gaining between 10 and 100 hp from the fast healing. This isn't necessarily an issue, since by the time this would come up out-of-combat healing is extremely cheap, but some people might find gaining an advantage from taking damage strange. If you only intend for this ability to be used by NPCs, you could eliminate that possibility by giving it a daily limit. A daily limit would, however, make it a rather poor option for a PC without further changes.
The entire book is a GM resource for the villains in the campaign, regardless of whether those villains are mustachio-twirling bad guys or crusading do-gooders in an evil game. The relevant point is that they are antagonists to the PCs and this product is designed to help them not get rolled over. The GM never needs to worry about min-maxing against him/herself. :)
Bloodtheft (Su) wrote:...uses of mythic power equal to the weapon’s critical multiplier...Do abilities which increase your critical multiplier affect how much mythic power is drained?
Whatever your critical multiplier is, by whatever means it gets there; that's what it does.
PathlessBeth |
Sure, and if an idea has merit for the purpose we want to use it, then by all means let's use it. Edition wars are so 2008. :)
No edition wars intended, just an observation:)
The entire book is a GM resource for the villains in the campaign, regardless of whether those villains are mustachio-twirling bad guys or crusading do-gooders in an evil game. The relevant point is that they are antagonists to the PCs and this product is designed to help them not get rolled over. The GM never needs to worry about min-maxing against him/herself. :)
Okay, I wasn't sure whether you meant for these to be NPC-only, but maybe the fact that all of them refer to the user as "the villain" should have been the tip-off :-)
Whatever your critical multiplier is, by whatever means it gets there; that's what it does.
After looking through the recent collection of threads on the recent collection of FAQs, and posts which make distinctions over minute differences in wordings, and the FAQs themselves which attempt to fix very local problems with broad strokes that don't even mention what they are trying to fix, that was a refreshingly direct answer:D
Do you have a villainous mythic path ability to get my money? You seem to be using it a lot.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Alex Smith 908 |
Looks really good. I'll have to put up a review for it once it's posted to the Paizo site.
Earlier you mentioned already making mythic versions of all the hags save the night hag in emissaries of evil. It think that statement is missing the blood hag. Now given how many hags there are it makes sense that they haven't all been covered yet, but I find the blood hag to be really neat and it'd be a shame for it to be passed over entirely.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
It's MYTHIC MONDAY and we've got STUFF!
AND A MONKEY!!!
Thedmstrikes |
So, I am reading the description for Path of Dragons and I am wondering to myself: Self, did they change the name of Mythic Dragons to this? Then I saw that Mythic Dragons has already been released, so now, I am wondering what is the big difference between the two? Is there crossover material or is it two separate books on virtually the same subject? Help me understand oh wise master of the mythic plug ins...
Changing Man |
If I understood it correctly, Mythic Dragons contained ready-to-go statblocks and such for Mythical dragons, whereas Path of Dragons gives you mythic paths and path abilities for dragons to take. The first can be kinda seen as a bestiary, the second as a toolbox for building your own Mythical Dragon Archnemesis.
Of course, I could be way off base...
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Nope, you've got it right. Mythic Monsters: Dragons contains stat blocks for 13 mythic dragons ranging from the CR 1 mythic pseudodragon to the CR 27 great wyrm red, with new mythic abilities for all of the creatures, a brand-new mythic dragon in the fell drake, and a half-dozen or so mythic feats to make your dragons devastating. It's a small bestiary of 13 monsters plus bonus material.
Path of Dragons will be more of a toolbox of special abilities and themed path groups that you can apply to any dragon you wish, including ones that are statted out in our product or in the Mythic Adventures hardback but also any dragon you create for yourself or find in an existing adventure.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
More stuff about MYTHIC DRAGONS!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
And something decidedly more horrible than the mythic flumph. The latest SUMMER PREVIEW brings you someTHING straight out of a nightmare!
Dr. Blair: You see, what we're talkin' about here is an organism that imitates other life-forms, and it imitates 'em perfectly. When this thing attacked our dogs it tried to digest them... absorb them, and in the process shape its own cells to imitate them. This for instance. That's not dog. It's imitation. We got to it before it had time to finish.
Vance Norris: Finish what?
Maybe waiting to FINISH BECOMING LEGENDARY!
PathlessBeth |
I haven't seen any of the "The Thing" movies nor have I read the book on which it was based. It looks like a powerful enemy, though...are "infected" creatures turned into full power qomoks or do they become a sort of spawn?
Either way I can see possibilities for a "Thing Factory"....
And I'm guessing from the last line in the preview that the next preview will be about a "pirates AP" plug-in...possibly with a mix of Mythic Mania updates (since that is not in the immediate future).
Evil Midnight Lurker |
...no plants, Tiny or smaller creatures, and so forth? I suppose this pathetically neutered shell of a Thing will have to suffice. ^.^
The problem, I realize, is that it is impossible to do justice to the true horror of The Thing without literally destroying your campaign setting. Outside of an arctic environment, The Thing wins. Even as you see it, it is assimilating every single organism that it contacts. Bacteria. Germs. Grass. EVERYTHING. The entire ecosystem is being infiltrated and replaced, and it is already too late to do anything about it.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Next preview up, with a look ahead at Neil Spicer's latest collection of characters, NAUTICAL HEROES!
LMPjr007 |
LPJr Design's "Cold Visitor" is a take on "The thing", just in case someone doesn't know the module - and yes, it happens in a cold demiplane to keep the setting intact...
Written by GoblinWorks own, Lee Hammock. If you live the movie The Thing you will love Cold Visitor.