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Kobold Catgirl |
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So, here's my stance on this.
In its ordinary form, the rust monster may be too nasty. Sundering and disarming are being kept out for a reason (though I have my own unrelated ideas about the former), and the rust monster embodies those reasons. Losing your weapon isn't fun.
However, just imagine how interesting a rust monster escalation cycle could be if done right. It could ruin mines! Damage settlements! Perhaps they wouldn't even rust weapons or armor—they'd go straight for the structures and quarries.
In that instance, the monsters wouldn't mess with your weapon and therefore reduce your fun. They'd just f%&% your s@~# up. Like pugwampis, only probably less annoying.
Some item damaging could probably work, too. A rust monster wouldn't have to auto-wreck items, of course. Just inflicting small bits of decay would be enough to make them a feared presence. Imagine the fun when ten big, tough, hardened mercenaries come stomping up the road when...
Merc #1: "Did you guys hear that?"
Merc #2: "Would you stop worrying? Concentrate on pushing our huge delivery of iron ore."
Merc #1: "I'm just worried there's something we're forgetting."
Merc #3: "What could we possibly have forgotten? We're all wearing our best, most valuable, indispensable full plate, we all brought our priceless Tier Three metal weapons..."
*Rustle*
Merc #1: "I heard it again!"
Merc #2: "Oh, please, there's nothing to worry about! Merc 3 took down the last cycle in here last week!"
Merc #3: "What? I thought Merc 5 did it!"
Merc #5: "That was Pizza Night, dude."
Merc #1: "Oh god we are all going to die."
Merc #2: "Okay, guys, calm down. We're all heavily armed. It can't be that bad. What was the cycle, anyways?"
*Little adorable rust monster leaps out of bushes*
*Mercenaries all scream like little girls and hide behind the one druid in the group*

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I like rust monsters and oozes which hurt your equipment. They change the dynamics of win/loss conditions in an interesting way. Obviously winning against such an enemy should hurt your equipment less than losing against them and taking damage to your threaded items. I think they won't be as bad in a game where gear is expendable; maybe you just bring a backup crappy T1 weapon to deal with oozes and rust monsters (it's what I did in DDO).
And of course they can give some useful crafting reagents too.

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Yep. Completely agree. The suggesting of getting the little bugger is to gauge interest. Details should be hashed out here I think in this thread, if the little bugger even has a chance of making it in the game. I would like some variety to go along with the skeletons, goblins and orcs we know will be in the game now. They can't create new models for everything, so I think we as a community need to prioritize interest first. Then discuss over the details once valid interest is shown.
Love your ideas btw.

Kobold Catgirl |
1 person marked this as a favorite. |

Shane makes a good point—dying to a rust monster probably shouldn't be an easy escape. Otherwise, people might just want to kill themselves.
If it can destroy threaded items why would anyone but a leather / cloth wearer ever fight it?
Maybe they wouldn't? For the same reason you don't send cavaliers against rows of pikemen, you don't sent Sir Clanky up against a rust monster. :P

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I'm just discovering this ideascale page ... Is that official ? And then what's the point with the Crowdforging special forum Ryan was speacking about.
That said, I just love the idea of our Druids manipulating a Rust Monster escalation cycle to clean-up development encroachments instead of burning them down :)
Edit: Nevermind, just saw Ryan's other post about that ...

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-Necro-
+1 to this ideabeware the Zombie Rust Monster
(not for use with deadapults because - reasons)tried to find a picture of one all zombified but my google-fu has failed me
What about those deadapults made with bone and sinew? The Undead ones. Not the ones that fall apart when a breeze hits them.