Extra dice sets?


Pathfinder Adventure Card Game General Discussion


Are there any plans to sell extra dice sets for the Pathfinder Adventure Card Game? Maybe, bright blue with white letters like those that come with Runelords but these would use the new consistent molds from Skull&Shackles.

Sure you can buy other dice, but extra official sets would be nice!


Pathfinder Roleplaying Game Superscriber

They already sell themed dice for the various RPG adventure paths. Perhaps these would suit your fancy? Alternatively, these will match the next set. Sure, you get a d20 you don't need for the card game, but I'm sure you'd find a use for it.


FYI. This post has some more info about the dice in PACG.


Hawkmoon269 wrote:
FYI. This post has some more info about the dice in PACG.

I saw this post and I remembered this conversation, but I couldn't remember where I had it. Seems as usual, you are on top of things.

Paizo Employee Chief Technical Officer

The Rise of the Runelords dice are pretty much indistinguishable from Koplow's Opaque Dice. (The "hook-top" vs. "plug-top" is just a packaging thing—the hook-top package is stoppered with a plug that has a tab with a hole in it so it can be hung from a hook.)


I use a d20 to keep track of difficulties of checks as modifiers start adding up.

Grand Lodge

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To be honest, we replaced the dice that came with the game with individual opaque dice but all the 4-sided are one color, 6 are another, 8 another, and so on. And that way when we grab dice and we know we want 3 10-sided dice, we can grab the blues. It just makes it very easy when you need multiple dice of one type or the other.

Dark Archive

Theryon Stormrune wrote:
To be honest, we replaced the dice that came with the game with individual opaque dice but all the 4-sided are one color, 6 are another, 8 another, and so on. And that way when we grab dice and we know we want 3 10-sided dice, we can grab the blues. It just makes it very easy when you need multiple dice of one type or the other.

That is a great idea!


vagabondriot wrote:
I use a d20 to keep track of difficulties of checks as modifiers start adding up.

That is not a bad idea at all. I think that we may have to start doing that in my groups. The only issue you might run into is when the monster's modifiers are greater than your own.

I also like the idea of having different colors of each type of die. This would take a bit of the searching away. That is sorta the mini game for my groups, though. If you pick up the d10 when looking for a d8, people get to laugh at you...

Grand Lodge

The hardest part is finding a company that sells singles. We got ours from here.

Just looked at the solid colored dice. I think we got at least 5 of each type/color.

Enjoy!


Erixian wrote:
vagabondriot wrote:
I use a d20 to keep track of difficulties of checks as modifiers start adding up.

That is not a bad idea at all. I think that we may have to start doing that in my groups. The only issue you might run into is when the monster's modifiers are greater than your own.

I also like the idea of having different colors of each type of die. This would take a bit of the searching away. That is sorta the mini game for my groups, though. If you pick up the d10 when looking for a d8, people get to laugh at you...

I've been using 2 d20s in adv 6. You won't need more than that.


Vic Wertz wrote:
The Rise of the Runelords dice are pretty much indistinguishable from Koplow's Opaque Dice.

What is the max number of a given die needed at any time during an adventure path?


Astral Frog wrote:
Vic Wertz wrote:
The Rise of the Runelords dice are pretty much indistinguishable from Koplow's Opaque Dice.
What is the max number of a given die needed at any time during an adventure path?

Theoretically, Sajan could use his power to use his dex die, have a hand size of 7 with 5 blessings of erastil and 2 of Lamashtu and recharge the 5 erastil and bury the Lamashtu, and 5 other characters could throw down a botg (with Lamashtu as the top of the blessings deck) for a total of 25 d10s. I can't recall at the moment if there are any allies/weapons/spells that add dies to checks, but I'm pretty sure there are. Practically, the most of a single die I've ever had to roll at a time is 12. Way fewer in a game with less than 6 players.

Pathfinder Adventure Card Game Designer

Oh, come on. A mere 25 dice? If you don't care about results, you can do way better than that.


Mike Selinker wrote:
Oh, come on. A mere 25 dice? If you don't care about results, you can do way better than that.

Fine. Come morning when I go downstairs I'll get a real number. Maybe I'll even try to figure out the max for each type of die if I'm feeling facetious. I can pretty much guarantee that the d10 is the max number though. I have also forgotten to take into account the fact that some monsters give you an extra die for checks with the fire trait, which Sajan can certainly pull off with his power feat.


Well, it wouldn't necessarily make much sense for these characters to have these cards, but...

Sajan can use his blessing power for his combat check no matter what skill his combat check is based on. So...

Sajan is playing with Lem, Valeros, Harsk, and 2 others (lets say Lini and Kyra). All of them have taken weapon proficiency as a power feat. Sajan encounters the Tickwood Board

1. Sajan plays Force Missile. He doesn't have Arcane, so he uses a d4 instead and rolls 3d4.
2. Sajan plays 5 Blessings of Pharasma and 1 Blessings of Lamashtu.
3. The other 5 each play a total of 4 Lamashtu, 1 Zarongel (the check is against a monster with the animal trait).
4. The others also all put 2 Incendiary Clouds in play (2d4 each).
5. Lem and Valeros are at Sajan's location, Harsk is at another location and each use their power to add a d4.
6. Harsk, Lini, and Kyra all play Shortbows
7. Valeros plays Allying Dart.
8. Valeros and Lem play a Blast Stone.
9. Everyone that played a weapon also plays a bunch of Daggers, Daggers +1, Venomous Daggers, Giant Bane Dagger, or War Razors (9 in total).
10. Someone plays Jakardros Sovark.

I think that would be 51d4. There might be a few other allies or something else I'm not thinking of that can also give a d4, but regardless, that is a lot of little pyramids.


Hawkmoon269 wrote:

Well, it wouldn't necessarily make much sense for these characters to have these cards, but...

Sajan can use his blessing power for his combat check no matter what skill his combat check is based on. So...

Sajan is playing with Lem, Valeros, Harsk, and 2 others (lets say Lini and Kyra). All of them have taken weapon proficiency as a power feat. Sajan encounters the Tickwood Board

1. Sajan plays Force Missile. He doesn't have Arcane, so he uses a d4 instead and rolls 3d4.
2. Sajan plays 5 Blessings of Pharasma and 1 Blessings of Lamashtu.
3. The other 5 each play a total of 4 Lamashtu, 1 Zarongel (the check is against a monster with the animal trait).
4. The others also all put 2 Incendiary Clouds in play (2d4 each).
5. Lem and Valeros are at Sajan's location, Harsk is at another location and each use their power to add a d4.
6. Harsk, Lini, and Kyra all play Shortbows
7. Valeros plays Allying Dart.
8. Valeros and Lem play a Blast Stone.
9. Everyone that played a weapon also plays a bunch of Daggers, Daggers +1, Venomous Daggers, Giant Bane Dagger, or War Razors (9 in total).
10. Someone plays Jakardros Sovark.

I think that would be 51d4. There might be a few other allies or something else I'm not thinking of that can also give a d4, but regardless, that is a lot of little pyramids.

I feel like this warrants that crying/slow clap gif.

Also, are you allowed to play daggers after playing a bow on someone else's check? In hindsight, I don't see why not, but I'd never thought of it before.


Hawkmoon269 wrote:


I think that would be 51d4.

Guess it does not matter then! lol


Hawkmoon269 wrote:

Well, it wouldn't necessarily make much sense for these characters to have these cards, but...

Sajan can use his blessing power for his combat check no matter what skill his combat check is based on. So...

Sajan is playing with Lem, Valeros, Harsk, and 2 others (lets say Lini and Kyra). All of them have taken weapon proficiency as a power feat. Sajan encounters the Tickwood Board

1. Sajan plays Force Missile. He doesn't have Arcane, so he uses a d4 instead and rolls 3d4.
2. Sajan plays 5 Blessings of Pharasma and 1 Blessings of Lamashtu.
3. The other 5 each play a total of 4 Lamashtu, 1 Zarongel (the check is against a monster with the animal trait).
4. The others also all put 2 Incendiary Clouds in play (2d4 each).
5. Lem and Valeros are at Sajan's location, Harsk is at another location and each use their power to add a d4.
6. Harsk, Lini, and Kyra all play Shortbows
7. Valeros plays Allying Dart.
8. Valeros and Lem play a Blast Stone.
9. Everyone that played a weapon also plays a bunch of Daggers, Daggers +1, Venomous Daggers, Giant Bane Dagger, or War Razors (9 in total).
10. Someone plays Jakardros Sovark.

I think that would be 51d4. There might be a few other allies or something else I'm not thinking of that can also give a d4, but regardless, that is a lot of little pyramids.

Sajan could use a wand of force missile instead of the spell force missile, thereby granting him the potential for 4 d4s from the wand instead of 3 d4s from the spell.


vagabondriot wrote:
Hawkmoon269 wrote:

Well, it wouldn't necessarily make much sense for these characters to have these cards, but...

Sajan can use his blessing power for his combat check no matter what skill his combat check is based on. So...

Sajan is playing with Lem, Valeros, Harsk, and 2 others (lets say Lini and Kyra). All of them have taken weapon proficiency as a power feat. Sajan encounters the Tickwood Board

1. Sajan plays Force Missile. He doesn't have Arcane, so he uses a d4 instead and rolls 3d4.
2. Sajan plays 5 Blessings of Pharasma and 1 Blessings of Lamashtu.
3. The other 5 each play a total of 4 Lamashtu, 1 Zarongel (the check is against a monster with the animal trait).
4. The others also all put 2 Incendiary Clouds in play (2d4 each).
5. Lem and Valeros are at Sajan's location, Harsk is at another location and each use their power to add a d4.
6. Harsk, Lini, and Kyra all play Shortbows
7. Valeros plays Allying Dart.
8. Valeros and Lem play a Blast Stone.
9. Everyone that played a weapon also plays a bunch of Daggers, Daggers +1, Venomous Daggers, Giant Bane Dagger, or War Razors (9 in total).
10. Someone plays Jakardros Sovark.

I think that would be 51d4. There might be a few other allies or something else I'm not thinking of that can also give a d4, but regardless, that is a lot of little pyramids.

Sajan could use a wand of force missile instead of the spell force missile, thereby granting him the potential for 4 d4s from the wand instead of 3 d4s from the spell.

And then there's Vale Temros, and let's say this check is against a giant, so that's 2 more...

And for the record, I had never considered that Sajan could use his power with dice other than his dex, so I stand corrected that the d10 requires the most in the game.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Before the encounter, you could also use Restoration a couple times. Suppose Lini goes before Sajan. On Lini's turn she casts Restoration twice on Sajan. At the end of her turn she gets them back (by having no cards remaining in her deck except those) and casts them again. That's another 4 blessings right there, if I'm remembering things correctly.

Could we make the Emerald Codex do anything useful for this?

Grand Lodge

I think you're overthinking this. Remember, you want to be able to fit the dice inside the box, probably. 5 or 6 of each dice (d4 through d12) works. Plus we did include a couple of d20s for tracking purposes. They all fit in a small dice bag. (In the box!)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Of course we're overthinking this. There's really no reason for more than 4-6 of each die.

Theoretical optimization is fun!

Grand Lodge

Castarr4 wrote:

Of course we're overthinking this. There's really no reason for more than 4-6 of each die.

Theoretical optimization is fun!

Yes, yes ...

Oh, and we also use the d20s for initiative at the beginning of the game. :-)

And about the themed dice that were discussed at the beginning of the thread, we looked at them and realized that ease-of-use (different color for different die type) outweighed the need for Pathfinder themed dice (lots of them).


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I'm with Isaic16, I don't get the daggers thing.


The daggers say that if you played a weapon on the combat check you can discard them to add 1d4.

Dagger wrote:
When playing another weapon, you may discard this card to add 1d4 to the combat check.

That power on them doesn't say "your" check. So by playing a bow to add 1d4 to a combat check at another location, you have met the requirement to play the dagger as well. And the wording on the dagger implies there is no limit to how many daggers you can play.


vagabondriot wrote:
Sajan could use a wand of force missile instead of the spell force missile, thereby granting him the potential for 4 d4s from the wand instead of 3 d4s from the spell.

True, but that would undo the ability of Blessing of Pharasma to add 2 dice.


Theryon Stormrune wrote:
I think you're overthinking this. Remember, you want to be able to fit the dice inside the box, probably. 5 or 6 of each dice (d4 through d12) works. Plus we did include a couple of d20s for tracking purposes. They all fit in a small dice bag. (In the box!)

Yes, yes of course. Part of my point was actually that its pointless to have "enough" dice for the maximum number possible. I keep 6 of each type in my game. Sajan does fairly regularly go beyond 6 d10s though.


Hawkmoon269 wrote:
vagabondriot wrote:
Sajan could use a wand of force missile instead of the spell force missile, thereby granting him the potential for 4 d4s from the wand instead of 3 d4s from the spell.
True, but that would undo the ability of Blessing of Pharasma to add 2 dice.

This could all be solved by the top card of the blessing deck being a blessing of Lamashtu, and all the blessings played are BotG


Here are the things that could potentially go beyond 51d4:

1. I didn't maximize hand sizes.
2. Play Restoration before the encounter.
3. Have Sajan be the one to play Blessing of Zarongel (it can activate of his Fire trait upgrade for his power). Change the monster to a Giant. Another character can now play Jakardros Sovark.
4. If there are no more blessings worth playing for 2 dice, Sajan could play Vale Temros.
5. Sajan could also play the Spiny Shield.
6. The Spiny Shied would give the check the Ranged trait. Someone else could then play Shalelu Andosana.
7. Don't use Force Missile. Instead Sajan plays Acidic Sling but rolls his d4 Ranged die. Other characters play Fiery Weapon and Fire Sneeze. That keeps Blessing of Pharasma viable.

Sovereign Court

My box has two sets of dice in it. If I ever played Sajan, I'd be whipping out plenty more. My friend's box, which is used for the party where I do play Sajan, has probably 10 of each die. Plus, he always has about 5 pounds of dice nearby just in case. At least once a night, regardless of what game we play, someone sarcastically asks "Do we have any dice?"

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