Amaziah Hadithi |
I know the game has its starting list of gods, but honestly I'm looking to play a Paladin of Sarenrae so I'm wondering if she would be added later on down the line, along with Paladins (and to be honest Garundi/Keleshite styled armor and weapons) I'd really like to have some Serenae type scimitars for example.
Any chance of this happening on any of what I mentioned? Don't get me wrong I more than understand that this is a KS project and am willing to wait, I'd just like to know of any of these things are in the plans later on down the line.
Peanuts Goblin Squad Member |
Stephen Cheney Goblinworks Game Designer |
2 people marked this as a favorite. |
Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).
That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).
Amaziah Hadithi |
Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).
That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).
*Faints*
YAYYYY!!!!!!
So uh would I be blessed enough to see dreadlocks in the starting character creator? (Hopefully preferred a more pinned up style like the dreads in SWOTOR as I think they will be less resource heavy to prevent clipping on the shoulders)
Oh and last but not least is it possible to dual wield longswords/scimitars?
Stephen Cheney Goblinworks Game Designer |
Don't know on dreadlocks. I am not privy to art's coiffure plans :) .
Initially, our only offhand options are shield, light knife (dagger), short sword, and one-handed blunt (light mace/club/hammer), because there's a nontrivial amount of animation work to get dual wielding to look right with different combos. Long term, other offhand options will likely be crowdforged in priority.
I'd expect we'd try not to introduce dual scimitar anywhere near when we release rangers and/or dark elves, though ;) .
Amaziah Hadithi |
Don't know on dreadlocks. I am not privy to art's coiffure plans :) .
Initially, our only offhand options are shield, light knife (dagger), short sword, and one-handed blunt (light mace/club/hammer), because there's a nontrivial amount of animation work to get dual wielding to look right with different combos. Long term, other offhand options will likely be crowdforged in priority.
I'd expect we'd try not to introduce dual scimitar anywhere near when we release rangers and/or dark elves, though ;) .
Speaking of Dark Elves any chance of ever seeing full blood Orcs as playable?
Quandary |
Oh and last but not least is it possible to dual wield longswords/scimitars?
That is a very bad idea to do in Pathfinder tabletop (big attack penalties).
The only Scimitar-specific combat style in PF TT that I know of (associated with Qadira, in fact)allows getting DEX to damage, but requires you keep one hand empty and just use the scimitar 1-handed, i.e. very far from dual-wielding.
A "double sword" fluffed to be scimitar-based would be the most likely viable "2xScimitar" set-up based on PFTT.
Now the mechanics aren't identical, but I don't see why GW would want to change such a basic assumption about how 2WF works,
particularly when scimitars have flavor/game-world association (from Qadira/Kelesh) with 1-handed fighting style,
and they are trying to keep PFO close to the assumptions and lore of Paizo's Golarion (based on PFTT).
Amaziah Hadithi |
Amaziah Hadithi wrote:Oh and last but not least is it possible to dual wield longswords/scimitars?That is a very bad idea to do in Pathfinder tabletop (big attack penalties).
There is a Scimitar-specific combat style in PF TT (associated with Qadira, in fact),
which allows getting DEX to damage, but requires you keep one hand empty and just use the scimitar 1-handed, i.e. very far from dual-wielding.
A "double sword" fluffed to be scimitar-based would be the most likely viable "2xScimitar" set-up based on PFTT.
I don't see why they would want to change such a basic assumption about how 2WF works,
particularly when scimitars have flavor/game-world association (from Qadira/Kelesh) with 1-handed fighting style.
I'm fine if they don't put it in. I can deal with a scimitar/short sword combo as long as I can use the scimitar to attack and the short sword to parry with.
Ravenlute Goblin Squad Member |
Amaziah Hadithi |
Quandary wrote:Some people don't care about that.Amaziah Hadithi wrote:Oh and last but not least is it possible to dual wield longswords/scimitars?That is a very bad idea to do in Pathfinder tabletop (big attack penalties).
I'm one of those players. More into the roleplay than min maxing lol
Plus I'm great at picking feats to bring down those penalties and adding abilities to cancel them out altogether.
Ravenlute Goblin Squad Member |
Ravenlute wrote:Quandary wrote:Some people don't care about that.Amaziah Hadithi wrote:Oh and last but not least is it possible to dual wield longswords/scimitars?That is a very bad idea to do in Pathfinder tabletop (big attack penalties).I'm one of those players. More into the roleplay than min maxing lol
Plus I'm great at picking feats to bring down those penalties and adding abilities to cancel them out altogether.
Same. It will be interesting to see what options are available in PFO.
In a bit of relation to the OP, I do hope we eventually get the full range of Deities but there are so many and we don't even know what their presence will have on the game.
Khas of Fidelis Goblin Squad Member |
Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).
That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).
This is very exciting news! I mean, I like Iomedae just fine and all, but Sarenrae is by far my favorite.
Saiph the Fallen Goblin Squad Member |
Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).
That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).
Omg! I'm so excited!
This is truly wonderful news.
Amaziah Hadithi |
Stephen Cheney wrote:This is very exciting news! I mean, I like Iomedae just fine and all, but Sarenrae is by far my favorite.Sarenrae is in the starting set of deities now (she worked better than Shelyn for the initial list of churches and factions and scimitar is easier to put in than glaive).
That said, Keleshite costuming is probably a ways off (unless it was mentioned in the Kickstarter stuff, I don't recall), and I'm not sure what will come first, Paladins or scimitars (but training in longsword has huge overlap with scimitar, as they're both using the same one-handed sword general feats).
Yay more Sarenrae worshippers in OV now!
Lam Goblin Squad Member |
Lord of Elder Days Goblin Squad Member |
Stephen Cheney Goblinworks Game Designer |
2 people marked this as a favorite. |
I think Sarenrae was the only one we subbed in. The starting list is:
LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: Lamashtu
It seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.
*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna
Caldeathe Baequiannia Goblin Squad Member |
I think Sarenrae was the only one we subbed in. The starting list is:
LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: LamashtuIt seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.
*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna
[puts on faux tone of utter shock and dismay]
How can Erastil not be the primary choice?
[ends faux tone of utter shock and dismay]
Saiph the Fallen Goblin Squad Member |
I think Sarenrae was the only one we subbed in. The starting list is:
LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: LamashtuIt seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.
*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna
I must say I'm still shocked that Pharasma wasn't included.
Amaziah Hadithi |
I think Sarenrae was the only one we subbed in. The starting list is:
LG: Iomedae; NG: Sarenrae; CG: Desna;
LN: Abadar; N: Gozreh; CN: Gorum;
LE: Asmodeus; NE: Norgorber; CE: LamashtuIt seems likely to me that the next set of gods we'd include would be another one from each alignment, so every alignment has two options. That will likely mean crowdforging to decide between gods on some of the alignments that still have more than one major* deity left.
*possibly including in the choices minor deities that are really important locally, like Hanspur and Gyronna
*Prays for Osiris* Yeah he isn't local but at least there would be another foreign choice at at least one Garundi god on the list
CBDunkerson Goblin Squad Member |
Kevkas Urthadar Goblin Squad Member |
Saiph the Fallen Goblin Squad Member |
TEO Roughshod Goblin Squad Member |
Can't wait to find out more about how the alignment with Abadar plays out on a cleric. Will it give bonus/skill to combat, or more fitting will it relate to banks/buildings/civilization?
Also how to align to a LN deity while I'm planning on being in a NG settlement... For that matter, how does one play NG or LN differently if all the examples on the blog are just of "evil" acts like killing NPCs or players (I won't be doing either). Ahhhhh! So many questions!
CosmicKirby Goblin Squad Member |
1 person marked this as a favorite. |
I feel pharasma might not be included for specific reasons
Agreed, I can see why. Given the "marked" or "twice-marked" status that PCs have in PFO, actually including Pharasma would be rather complex in further explaining why the mark exists.
Surprised they took Gozreh over Nethys though.
Personally, I'm waiting for Zon-Kuthon. Dat Spiked Chain is one of my favorite weapon designs/choices ever.
<Tavernhold> Locke Goblin Squad Member |
Ziggumesh of Katapesh Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
1 person marked this as a favorite. |
What are regional packs?
From the Kickstarter:
"Players can purchase Regional Traits Packs for their characters that give them background elements of coming from a specific country or region in Golarion. A Region Trait Pack will provide the character with an achievement stating the country they hail from, a title, and a small mechanical effect, all based on the country of origin selected when the pack is used. Select one from: Absalom, Andoran, Cheliax, Five King’s Mountain, Galt, Katapesh, Kyonin, Lands of the Linnorm Kings, Mwangi Expanse, Osirion, Qadira, Rahadoum, The Shackles, Taldor, Ustalav, and Varisia. One Regional Trait Pack is required per character."
They're also available at the Goblinworks store, but with less descriptive detail.
Bastress Goblin Squad Member |