Great weapons and terrible weapons


Pathfinder First Edition General Discussion

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No, I want them to burn the skill points. If they want to learn extra weapons, in reality that's just as hard as learning a new language or other skill.

Fighters and paladins are the only classes that start with prof in ALL martial weapons...fighters because that's what they are training for at level 1, and paladins because it's a gift when they answer The Call. All other full BAB classes start with a number of martial weapons equal to their starting skill points.

3/4 BAB classes start with Simple Weapon Prof, and Prof in 2 weapons from the list permitted to their class (which might be martial, monk, cleric, rogue, etc). They can spend skill points to learn more weapons on their list.

1/2 classes start with Simple Weapon Prof and 1 weapon. They can burn skill points if they want more.

The reason for this is very simple. It is to nobody's benefit to give weapon profs away for free, and make spellcasting and magical devices hard to get. If other classes have to spend skill points on UMD just for a chance to use common magical devices, then it follows that anyone wanting to learn a new weapon should at least have to burn skill points on it.

And, it gives Fighters a level 1 great benefit.

After level 1, if you multiclass into a class, you get the Prof 'eligibility', but you have to spend the skill points if you actually want a weapon. This is akin to a multiclassing new wizard not getting the free spells and cantrips that a level 1 wizard does, and so forth.

==Aelryinth


i love your rule at all


K177Y C47 wrote:


So I guess tha guy swinging 8 times in 6 seconds isn't circumventing physics....
.

Have you really never seen a professional fight? Or even a LARP scrap? The preposterous thing is having to wait so long in your adventuring career.


Alex Cunningham wrote:
K177Y C47 wrote:


So I guess tha guy swinging 8 times in 6 seconds isn't circumventing physics....
.
Have you really never seen a professional fight? Or even a LARP scrap? The preposterous thing is having to wait so long in your adventuring career.

Well some weapons maybe, but something like a claymore... don't forget tht they are swinging with full strength, not just small quick hits.


In case it has not been mention shurikens(throwing stars, ninja stars) suck.

10 foot throwing range, you can't reuse them, they cost a feat, and the damage sucks.


wraithstrike wrote:

In case it has not been mention shurikens(throwing stars, ninja stars) suck.

10 foot throwing range, you can't reuse them, they cost a feat, and the damage sucks.

Shurikens are drawn as ammmunition. If you are a monk who just killed the goblin in front of you, but are too far away from the next to take a 5' step to close the gap, you can pull out some shurikens and finish your FoBs without taking the quick draw feat.


Shurikens weren't really meant to cause serious injury, iirc, but were good at distraction and delivering poison... Neither of which they do here.


K177Y C47 wrote:
Alex Cunningham wrote:
K177Y C47 wrote:


So I guess tha guy swinging 8 times in 6 seconds isn't circumventing physics....
.
Have you really never seen a professional fight? Or even a LARP scrap? The preposterous thing is having to wait so long in your adventuring career.
Well some weapons maybe, but something like a claymore... don't forget tht they are swinging with full strength, not just small quick hits.

Of course i have seen one, i am a green belt at Kempo, and i can land at least two kicks or 3 to 4 fist/second...

Also, i have seen a revolver landing 6 round load in 2 or 3 seconds...

But thats not the point, i dont want to play a reality game, i wanna play a substantial system which can be tested at its limits and be playeable as always... Monsters are underpower in PF btw


K177Y C47 wrote:
Alex Cunningham wrote:
K177Y C47 wrote:


So I guess tha guy swinging 8 times in 6 seconds isn't circumventing physics....
.
Have you really never seen a professional fight? Or even a LARP scrap? The preposterous thing is having to wait so long in your adventuring career.
Well some weapons maybe, but something like a claymore... don't forget tht they are swinging with full strength, not just small quick hits.

Even claymores are not that difficult. They're surprisingly lightweight for their size.


johhov wrote:
wraithstrike wrote:

In case it has not been mention shurikens(throwing stars, ninja stars) suck.

10 foot throwing range, you can't reuse them, they cost a feat, and the damage sucks.

Shurikens are drawn as ammmunition. If you are a monk who just killed the goblin in front of you, but are too far away from the next to take a 5' step to close the gap, you can pull out some shurikens and finish your FoBs without taking the quick draw feat.

Nevermind if you are a warpriest with a dip into ninja/monk.


johhov wrote:
wraithstrike wrote:

In case it has not been mention shurikens(throwing stars, ninja stars) suck.

10 foot throwing range, you can't reuse them, they cost a feat, and the damage sucks.

Shurikens are drawn as ammmunition. If you are a monk who just killed the goblin in front of you, but are too far away from the next to take a 5' step to close the gap, you can pull out some shurikens and finish your FoBs without taking the quick draw feat.

That is a very limited case and later in the game when things get reach you need a ranged attack that goes farther than 10 feet before getting penalties.


FanaticRat wrote:
Shurikens weren't really meant to cause serious injury, iirc, but were good at distraction and delivering poison... Neither of which they do here.

No, shuriken deliver poison just fine. Although poison is, unfortunately, not very cost effective.

Scarab Sages

wraithstrike wrote:

In case it has not been mention shurikens(throwing stars, ninja stars) suck.

10 foot throwing range, you can't reuse them, they cost a feat, and the damage sucks.

I like using Bone or Obsidian Shuriken with the Splintering weapon feat. They are thrown weapons, and who cares if you destroy them? They are treated as ammunition so they are destroyed anyway.


You can't make bone shuriken, it specifically calls out as being only for melee weapons. Obsidian is more iffy but I'd allow it since you can use it for arrows.

Scarab Sages

I'm pretty sure You can have Bone Shuriken as you can have bone arrowheads:

Quote:
Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Other two-handed weapons cannot be constructed of bone.

If not, you can have them made of bronze no question, which also has the fragile quality, which makes it valid for the feat.

1d4 bleed damage per hit on a flurry can be very deadly.


I have grown to hate the whole "Curvy blades are so much DEADLIER!!" concept. Scimitars, falcatas, etc. I swear, I think at least half of all the melee characters I've had in my games wield falcatas or scimitars.


I've fallen in love with the tube arrow shooter

a) it's handless. you don't need to pick it up or put it in a hand to use it.
b) it's really cheap, and it has a better range than the hand crossbow
c) while it takes a while to reload, technically...it doesn't take any hands to reload. I suppose drawing and holding a piece of ammunition takes one hand, but your other hand (the one the tube is lashed to) is free to have whatever in it.
d) it's stealthy

(kinda wish rogues or ninjas got proficiency with it though...)

I've also got a soft spot for the atlatl dart, because you throw it like a javelin but you draw (and break) it like ammunition. Nothing else (save shuriken, which suck) lets you draw for free, get +Str to damage, and use only one hand.


Petty Alchemy wrote:
The Battle Ladder is a terrible weapon but a decent ladder.

Actually, at only 4 feet in length, it's not that great of a ladder...

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