Bladebound Weapons


Rules Questions


So, as far as I can tell, for the Bladebound archetype (Magus) it says you can use any one-handed slashing weapon, rapier, or cane sword. It doesn't specify if you are able to select exotic weapons or not, or if you'd require the proficiency feat for that weapon. I know it's probably super original, but I'd like to have a Bladebound with a katana.

Thanks in advance for any help!


There's nothing there that requires you to pick a non-exotic weapon, so you are able to but having it as a Blackblade does not automatically confer proficiency; you would need to take Exotic Weapon Proficiency if you wanted to use your blade without penalties.


chaoseffect wrote:
There's nothing there that requires you to pick a non-exotic weapon, so you are able to but having it as a Blackblade does not automatically confer proficiency; you would need to take Exotic Weapon Proficiency if you wanted to use your blade without penalties.

I think the part that always confused me about it was that they are already proficient in simple and martial weapons, but it also points out being able to use rapiers and cane swords, which are martial... just confused me a bit, that's all. Thanks for the clarification!


It specifically calls out that you can choose rapiers and sword canes because they are not one-handed slashing weapons; it is saying that you may choose those two weapons for your Blackblade regardless.


chaoseffect wrote:
It specifically calls out that you can choose rapiers and sword canes because they are not one-handed slashing weapons; it is saying that you may choose those two weapons for your Blackblade regardless.

That makes sense. Thanks again!


Quote:
one-handed slashing weapon, rapier, or cane sword

Both the Rapier and Cane Sword are one-handed Piercing weapons.

The Magus is proficient with a great deal of weapons that can not be use as a Blackblade.


Tempest_Knight wrote:
Quote:
one-handed slashing weapon, rapier, or cane sword

Both the Rapier and Cane Sword are one-handed Piercing weapons.

The Magus is proficient with a great deal of weapons that can not be use as a Blackblade.

Yeah, I glazed over the fact they were Piercing weapons. My bad.

Grand Lodge

Still makes the Klar and Whip, an option.


blackbloodtroll wrote:
Still makes the Klar and Whip, an option.

Whips are exotic, too, though. I'd have to spend a feat to get the proficiency on them as well. I was hoping to avoid that.

Grand Lodge

Well, there are traits as well.


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You could combine Bladebound with Kensai and get free proficiency.


Half-Elves can get proficiency in any one weapon, and make great magi.


blackbloodtroll wrote:
Well, there are traits as well.

The only trait I know of is Heirloom Weapon, but that specifies any simple or martial weapon only. Know of any others?

Grand Lodge

Caravan Drover trait allow you to treat whips as martial weapons.

It's Half-Orc only, but you could nab it with the Adopted trait.


blackbloodtroll wrote:

Caravan Drover trait allow you to treat whips as martial weapons.

It's Half-Orc only, but you could nab it with the Adopted trait.

I was trying to get a Katana, though. :c


I figured if I really wanted to dodge wasting a feat for the proficiency, I could use the race builder and swap the Tiefling's Feindish Sorcery for Weapon Familiarity, since I won't be using that anyways. Seems kinda cheating, though. xD

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Durngrun Stonebreaker wrote:
You could combine Bladebound with Kensai and get free proficiency.

At the nontrivial cost of shutting down magical options you might not want to part with.

My PFS magus got lucky though... She got the benefit of a boon that gave her free proficiency with a Tienese exotic weapon.


LazarX wrote:
Durngrun Stonebreaker wrote:
You could combine Bladebound with Kensai and get free proficiency.
At the nontrivial cost of shutting down magical options you might not want to part with.

I looked at that, didn't appeal to me. And I certainly don't want to -shudders- multiclass just for a katana.


lucesque wrote:
LazarX wrote:
Durngrun Stonebreaker wrote:
You could combine Bladebound with Kensai and get free proficiency.
At the nontrivial cost of shutting down magical options you might not want to part with.
I looked at that, didn't appeal to me. And I certainly don't want to -shudders- multiclass just for a katana.

It's not a multiclass. It's another Magus archetype.


Durngrun Stonebreaker wrote:
lucesque wrote:
LazarX wrote:
Durngrun Stonebreaker wrote:
You could combine Bladebound with Kensai and get free proficiency.
At the nontrivial cost of shutting down magical options you might not want to part with.
I looked at that, didn't appeal to me. And I certainly don't want to -shudders- multiclass just for a katana.
It's not a multiclass. It's another Magus archetype.

Oh no, I know that, I just added that before anyone suggested multiclassing with Samurai or something else first.

I don't like the diminished magic from Kensai, however. Thanks for the suggestion, though!


Here's a thought, I could use these two traits together, right?

Race Trait: Arms Master (Tiefling)
The legendary battle prowess of your ancestors ensures that you have a certain amount of innate martial skill.
Benefit You take a –2 penalty on attack rolls made with weapons with which you are not proficient instead of the normal –4.

Equipment Trait: Quick Learner
You’re skilled at learning the feel of a particular weapon after a few swings in combat.
Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.


lucesque wrote:

Here's a thought, I could use these two traits together, right?

Race Trait: Arms Master (Tiefling)
The legendary battle prowess of your ancestors ensures that you have a certain amount of innate martial skill.
Benefit You take a –2 penalty on attack rolls made with weapons with which you are not proficient instead of the normal –4.

Equipment Trait: Quick Learner
You’re skilled at learning the feel of a particular weapon after a few swings in combat.
Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.

Ah, nevermind. Trait bonuses don't stack.


lucesque wrote:

Here's a thought, I could use these two traits together, right?

Race Trait: Arms Master (Tiefling)
The legendary battle prowess of your ancestors ensures that you have a certain amount of innate martial skill.
Benefit You take a –2 penalty on attack rolls made with weapons with which you are not proficient instead of the normal –4.

Equipment Trait: Quick Learner
You’re skilled at learning the feel of a particular weapon after a few swings in combat.
Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.

The second one says to a -2 penalty so they wouldn't work together.

Grand Lodge

Isn't there an ioun stone you can use for that?

Scarab Sages

You could be a Tengu, Swordtrained gives free Katana prof.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Or just spend the bloody feat!

Grand Lodge

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lucesque wrote:
lucesque wrote:

Here's a thought, I could use these two traits together, right?

Race Trait: Arms Master (Tiefling)
The legendary battle prowess of your ancestors ensures that you have a certain amount of innate martial skill.
Benefit You take a –2 penalty on attack rolls made with weapons with which you are not proficient instead of the normal –4.

Equipment Trait: Quick Learner
You’re skilled at learning the feel of a particular weapon after a few swings in combat.
Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.

Ah, nevermind. Trait bonuses don't stack.

Neither of those are even bonuses. They certainly are not trait bonuses.

They stack.


You could use a long sword and call it a katana.


blackbloodtroll wrote:
lucesque wrote:
lucesque wrote:

Here's a thought, I could use these two traits together, right?

Race Trait: Arms Master (Tiefling)
The legendary battle prowess of your ancestors ensures that you have a certain amount of innate martial skill.
Benefit You take a –2 penalty on attack rolls made with weapons with which you are not proficient instead of the normal –4.

Equipment Trait: Quick Learner
You’re skilled at learning the feel of a particular weapon after a few swings in combat.
Benefit: After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up.

Ah, nevermind. Trait bonuses don't stack.

Neither of those are even bonuses. They certainly are not trait bonuses.

They stack.

They're traits. I found them in the SRD Trait Database.

It also says in the description of Traits that similar effects do not stack.


LazarX wrote:
Or just spend the bloody feat!

lol I like being difficult, I guess.


Durngrun Stonebreaker wrote:
You could use a long sword and call it a katana.

I wanted the Deadly trait that comes with katanas.

Grand Lodge

lucesque wrote:


They're traits. I found them in the SRD Trait Database.
It also says in the description of Traits that similar effects do not stack.

They stack absolutely fine.

Just like Armor Expert and Sargavan Guard, or Magical Lineage and Wayang Spellhunter.

None of them provide a bonus, and certainly don't provide a trait bonus, and have been proven time, and time again, to work just fine with each other.

So, unless you are feeling the need to houserule, they work together.


Armor Master lowers it to a -2 penalty. Quick Leaner cannot lower it to less than a -2 penalty.

Grand Lodge

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Arms Master changes the base penalty, whilst Quick Learner reduces the penalty(after one attack).


blackbloodtroll wrote:
Arms Master changes the base penalty, whilst Quick Learner reduces the penalty(after one attack).

I agree with this. The exact wording on Quick Learner is "decreases by 2 (to a –2 penalty)," but the text in parenthesis reads to me like reminder text as opposed to some sort of hard cap, i.e. "let's put what the penalty is with the trait so people don't have to look up what non-proficiency penalties are by default."

Grand Lodge

Technically, you still are not proficient, so although it seems like a neat combo, it really does nothing for anyone wanting to focus on a weapon they are not proficient with.

Kind of a "well, that's neat" combo.

That's about it.


I could see it read that way but that's two traits that effectively make you proficient in every single weapon.

Grand Lodge

Durngrun Stonebreaker wrote:
I could see it read that way but that's two traits that effectively make you proficient in every single weapon.

Well, in the same way a Monk of the Empty Hand treats all weapons as improvised weapons, and takes no penalties with Improvised weapons, so they are effectively, "proficient" with all weapon.

Note: The trait combination sucks with thrown weapons, as you never get rid of that final -2.

Trust me, I have gone over this trait combo, and it really is not the "wow" it appears to be.


Honestly, either Tengu or Half Elf seem like your simplest options.

Silver Crusade

Or the trait Heirloom Weapon (Prof) And get it for Katana.

Grand Lodge

Spencer Ramirez wrote:
Or the trait Heirloom Weapon (Prof) And get it for Katana.

Well, it's just for a martial or simple weapon.

Heirloom Weapon got the nerf hammer to the extreme.


I have found that a Magus Kensai Bladebound is an awesome combo. You get your int to ac and cmd plus you get the free enhancements as you level. If you hadn't noticed, the Kensai capstone ability is the same as the fighters which increases the critical by one. If you use the 4th level kensai ability Perfect Strike and spend 2 points, your critical goes up one. So, at 20th, your critical is x4 on a base x2 weapon.

I went with a Katana as my favored black blade weapon and I just love it. With Weapon Focus added in, I get tons of bonus's to hit and extra damage from the BB arcane pool. At 3rd level when the blade "awakened" I started putting my arcane pool into keen as a +1 special property. My crit range went from 18-20 to 15-20. Then at 4th, if I crit I spend 2 AP's as a free action to give my katana critical x3 damage.

Which puts me on par with fighters on damage.

Shogahin

Grand Lodge

Shoga wrote:

I have found that a Magus Kensai Bladebound is an awesome combo. You get your int to ac and cmd plus you get the free enhancements as you level. If you hadn't noticed, the Kensai capstone ability is the same as the fighters which increases the critical by one. If you use the 4th level kensai ability Perfect Strike and spend 2 points, your critical goes up one. So, at 20th, your critical is x4 on a base x2 weapon.

I went with a Katana as my favored black blade weapon and I just love it. With Weapon Focus added in, I get tons of bonus's to hit and extra damage from the BB arcane pool. At 3rd level when the blade "awakened" I started putting my arcane pool into keen as a +1 special property. My crit range went from 18-20 to 15-20. Then at 4th, if I crit I spend 2 AP's as a free action to give my katana critical x3 damage.

Which puts me on par with fighters on damage.

Shogahin

Is it really necessary to go through every old black blade topic and post on it? Especially when the issue has already been addressed?

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