Timebomb |
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I'm planning on running a high magic campaign and I want some random magic items to sprinkle into the loot. I don't want them to be actually very useful though, so that I can include them from lvl 1 and don't have to include them into the WBL or really think about them at all. Additionally for more fun I would tell them the name of the item, but not the description.
Basically they range in power from minor cursed items to effectively the cantrips of magic items.
Here is the list I have so far:
Be more than welcome to post your own or give commentary.
Atarlost |
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Remote Control
Can of Cold
Also, look in this thread.
Thomas Long 175 |
FuelDrop |
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I won't say its not niche, but for the right PC, aka the ones that can get immunity to all sonic damage, that is a dang useful ability.
Screw niche, it means that you only need 1 protection from energy spell to cover ALL ELEMENTAL ATTACKS! That item is one of the best out there.
Snorb |
6 people marked this as a favorite. |
Excalipoor: At first glace, this seems like a +3 keen holy longsword... but as you bring it in contact with your foe, the realization that that bastard Gilgamesh tricked you kicks in.
Regardless of critical hits, effects such as Smite Evil, the wielder's Strength modifier, whether he uses Excalipoor as a one- or two-handed weapon, or positive energy resistance/vulnerability, Excalipoor always does exactly 1 damage to its target. This damage bypasses any damage and/or energy resistance the target has, and may not be healed with fast healing or regeneration.
If Excalipoor is thrown, it does damage as a +3 keen holy longsword.
FuelDrop |
Excalipoor: At first glace, this seems like a +3 keen holy longsword... but as you bring it in contact with your foe, the realization that that bastard Gilgamesh tricked you kicks in.
Regardless of critical hits, effects such as Smite Evil, the wielder's Strength modifier, whether he uses Excalipoor as a one- or two-handed weapon, or positive energy resistance/vulnerability, Excalipoor always does exactly 1 damage to its target. This damage bypasses any damage and/or energy resistance the target has, and may not be healed with fast healing or regeneration.
If Excalipoor is thrown, it does damage as a +3 keen holy longsword.
So... it can kill the tarrasque, then?
N. Jolly |
8 people marked this as a favorite. |
Excalibur: A sword of infinite power. It is treated as a simple weapon for the purposes of proficiency, and the wielder claims automatic victory in any battle s/he enters. However, the wielder must abide by the sword's 1000 provisions, including daily attendance at the 5 Hour Story Telling Party.
The wielder's class is changed to "Fool."
Alleran |
3 people marked this as a favorite. |
Excalibur: A sword of infinite power. It is treated as a simple weapon for the purposes of proficiency, and the wielder claims automatic victory in any battle s/he enters. However, the wielder must abide by the sword's 1000 provisions, including daily attendance at the 5 Hour Story Telling Party.
Scythia |
3 people marked this as a favorite. |
Combs of the Magi
A set of lovely tortoise shell combs, as would be worn in the hair as an adornment.
Chime of Closing
A hollow tube of brass, with a striker hanging from a short chain.
sgriobhadair |
2 people marked this as a favorite. |
Infinite Perspective Goggles** spoiler omitted **
Don't forget Peril Sensitive Goggles
Fig |
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Loren Pechtel |
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That Arrow of Unlively Vigor would be of use to a necromancer with undead minions.
Wand of Treasure Detection: This wand has infinite charges, when triggered it points to the nearest treasure. Unfortunately, it was crafted by a pervert looking for elf/goblin porn, that is the only thing it considers "treasure".
EvilPaladin |
Gnomezrule |
1 person marked this as a favorite. |
Enchanted Hog
In the kitchen somewhere near the cutting board. To the right of the cutting board is a hole about 6 inches around. On the ground beneath the hole is statue of an anthropomorphic pig. The pig appears to be dressed in back woods attire common in the Dark Moon Vale of Andoran. The pig's mouth is open head back so that its large open mouth catches what comes down the hole. No matter how much food debris goes it the pig remains empty. In the bottom of the pig is a bag of devouring. Some clever chap made a magic ga4bage disposal.
Atarlost |
2 people marked this as a favorite. |
FuelDrop wrote:If you can hit the tarrasque 525 times, and you can survive the tarrasque's entire suite of attacks, then yes, you can kill the tarrasque with Excalipoor. =p
So... it can kill the tarrasque, then?
The first step is to have someone else put it into negative HP and keep it there. I suggest at least 25 CR of archer paladins with a sprinkling of bards or evangelist clerics.
Then you hit it 525 times with Excalipoor. A cleric 1 of Iomedae Monk 16 or greater with Crusader's Flurry could do so in a mere seven and a half minutes.
Kobold Catgirl |
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The Quest For Excalipoor: Six NPC-class characters find the one thing that can finish off the tarrasque before it rises again, buried in a pile of manure. The one problem? The real heroes are miles away.
Wait, there's more than one problem. There's also the problem that that's where the tarrasque is, the characters only have a bunch of other useless items to keep them alive, and, oh, yeah, there are tons of lesser spawn of Rovagug all looking for Excalipoor so they can destroy it.
The characters must fight, sneak and deceive their way past the spawn, using every trick they've got, to deliver the sword and save the world.
Coming this summer to a table near you.
Guardianlord |
2 people marked this as a favorite. |
Second Place Ring: The wearer of this ring ALWAYS goes second in initiative except on a critical failure. Wearer cannot act in a surprise round for any reason.
Aboleths Grand Gift Amulet: The wearer of this strange copper amulet may activate one of the 3 tentacles (3/day) to activate aboleths lung on them selves (10 minutes), as well as lifebubble (air only) on them selves (10 minutes). The tentacles glow until the effect ends. Dismissible, charges renew each day only if submerged in water for 10 minutes.
Sympathetic Stinging Sword: This +1 Greatsword has gold brambles etched into the entire weapon, handle, hilt, blade, and pommel. When the blade successfully strikes a foe, it also adds 1 point of bleed damage to the foe (does not stack). The weapon also deals the same damage to the wielder (as well as 1 point of bleed damage, does not stack).
Sneaky Bastard Sword: This bastard sword has designs of bloody knifes punched through the blades center. This blade doubles sneak attack damage on a successful critical sneak attack, it also emits a constant light effect and has a strange humming sound when it moves (unless in a sheath), this sound is only audible to the wielder and the target (who can never be flatfooted if he hears it). This sound can be heard by deafened creatures, but not creatures without a sense of hearing (Supernatural effect).
Ring of Comprehend Common: This ring grants the wielder the ability to comprehend common as the spell effect 3/day. Wielder must have the ability to speak and understand 1 other language to use this item. Command word activation is in common.
Shield of Shield: This O shaped temple shield has a large hole in the center where a holy symbol once was, until the God of that symbol was overthrown and all memory of it destroyed.
This shield acts as a heavy wooden shield +2 AC, and as the spell shield +4 AC centered on the front of the shield (+4 total AC). Against a critical confirmation the shield spell and the shield bonus are negated for that confirmation roll (due to lack of faith in a dead God). Those who know the lost God and are faithful to it have +8 AC, and maintain the shield bonus on a critical confirmation.
Scabbard of Impossible Sharpness: This magical scabbard can contain any light weapon with slashing or piercing (or both). Any weapon contained in this scabbard for 1 Day gains +5 to the first attack and +5 to first damage (Multiplied on critical). The scabbard cannot resist the sharpness of any blade removed from it and is instantly sliced to pieces when the blade is removed. If the scabbard is damaged by a slashing or piercing weapon it cannot be mended by magical or mundane means.
Robe of Cantrip Renewal: This tight, form revealing silk robe, enables the wearer to cast a single cantrip into the material each day. Each time the wearer casts that cantrip, its slot is refreshed allowing that particular cantrip to be cast again by the wearer for that day. Wearer must have the ability to cast arcane spells lvl 1 to utilize the effect.
Proley |
Rainy Day Umbrella
This magical umbrella provides attractive protection from rain, or sun, and is ALWAYS in style.
When top surface is exposed to heat or direct light, bottom surface creates a localized blast of heat, as Sirocco (CL 17) though confined only to the wielder of the umbrella.
When viewed while being held by the wielder roll 1d2. On a 1, all but the wielder see a scrolling message saying "Smile for a silver, Wink for a gold!" in any language they are able of reading. On a 2, all but the wielder see a extremely offensive statement in regards to their race, in any language they are able to read.
Charmer's Refuge
Nothing says charismatic like your own private island! This magical ring will make you the most charismatic person to have ever lived!
SAMAS |
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Second Place Ring: The wearer of this ring ALWAYS goes second in initiative except on a critical failure. Wearer cannot act in a surprise round for any reason.
Surprise round aside, and arguably even with that, this is a pretty good item.
Ring of Comprehend Common: This ring grants the wielder the ability to comprehend common as the spell effect 3/day. Wielder must have the ability to speak and understand 1 other language to use this item. Command word activation is in common.
Also pretty good. Hold onto it until you have to speak to someone who doesn't know common, then give it to them and teach them the command word by rote.
Guardianlord |
Guardianlord wrote:Second Place Ring: The wearer of this ring ALWAYS goes second in initiative except on a critical failure. Wearer cannot act in a surprise round for any reason.Surprise round aside, and arguably even with that, this is a pretty good item.
Quote:Ring of Comprehend Common: This ring grants the wielder the ability to comprehend common as the spell effect 3/day. Wielder must have the ability to speak and understand 1 other language to use this item. Command word activation is in common.Also pretty good. Hold onto it until you have to speak to someone who doesn't know common, then give it to them and teach them the command word by rote.
I know a few Rogues and Wizards who would hate not to go first in Initiative (especially if the enemies get to go first).
EvilPaladin |
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** spoiler omitted **
So if the wizard casts a Summon Monster spell and summons a Huge Elemental within 50ft of the fighter wearing these, does he become 1 inch taller than huge? Does that grant him reach? What if the fighter takes that excalipoor and decides to try and hit the Tarrasque 525 times, does he become 1inch taller than Colossal?
EvilPaladin |
1 person marked this as a favorite. |
SAMAS wrote:Guardianlord wrote:Second Place Ring: The wearer of this ring ALWAYS goes second in initiative except on a critical failure. Wearer cannot act in a surprise round for any reason.Surprise round aside, and arguably even with that, this is a pretty good item.
Quote:Ring of Comprehend Common: This ring grants the wielder the ability to comprehend common as the spell effect 3/day. Wielder must have the ability to speak and understand 1 other language to use this item. Command word activation is in common.Also pretty good. Hold onto it until you have to speak to someone who doesn't know common, then give it to them and teach them the command word by rote.I know a few Rogues and Wizards who would hate not to go first in Initiative (especially if the enemies get to go first).
I know a few fighters and paladins who would love to not go last for a change.
N. Jolly |
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N. Jolly wrote:** spoiler omitted **So if the wizard casts a Summon Monster spell and summons a Huge Elemental within 50ft of the fighter wearing these, does he become 1 inch taller than huge? Does that grant him reach? What if the fighter takes that excalipoor and decides to try and hit the Tarrasque 525 times, does he become 1inch taller than Colossal?
It makes the wearer one hell of a Kaiju fighter, that's for damn sure.
Guardianlord |
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Maybe we should make this ring for real, I could make a fortune selling it to DEX dump classes. What do you think 100 000gp?
I have another one
Bag of Infinite Gold Storing: This 1lb bag looks like an ornate coin purse. Except it can contain any amount of Gold coins or bars. Anything else placed in the bag is gently ejected. Once placed inside the Gold vanishes to an extra dimensional plane (where anything that enters must be gold or be shunted to another plane) and becomes inaccessible by any means except a wish spell. Many magical beings use this pouch to trick mortals into giving up their gold, then wish this gold to other mortals in small amounts.
Not so much useless as handy to give to a gold burdened PC (If you are a really evil GM that is).
Bwang |
A few odd items from nearly 4 decades of loopy gaming. Strange, I think most of these slipped into games hours past midnight....
A large slab of an unknown stone that humms...(ate up the best part of an hour before the party had to get going)
A pair of porcelain rings that give off a burst of intense Transmutation magic when they touch. Both rings change color and teleport away (of course, only then did the owner find out he needed them for identification later, but they turned out to be the wrong pair of rings)
A brass pot that brews a 'perfect' cup of tea. (the campaign does not have tea...)
A large piece of fabric that folds itself up at random times, transforming into something else each time. (I handed it out as a cape, and two days later it swapped out to a leaky pup tent, then a tarp, a bright yellow pavilion, a hundreds of yards long ribbon, after which it got a lot of player input, the key being a not entirely useful form).
A circlet that attached to the scalp, preventing anything from being used there.
A bear skin that changed types and conditions.
Arachnofiend |
Ring of Class Change: This ring does nothing unless you have at least 10 class levels. When equipped, you immediately change class once; if your primary class is a caster you may change into any martial, if your primary class is a martial you may change into any caster. You retain your class abilities from your prior class and do not gain anything you missed. Have fun being a level 10 wizard with 0 caster levels or a level 10 fighter who's missed half her bonus feats and has 5 BAB.
Dragon Knight |
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Trousers of deception: This pair of thick, wooly trousers provides a +9 enhancement bonus to the wearer's bluff skill. When the wearer begins telling a lie, the powerful magic imbued within the Trousers of Deception causes the trousers to light on fire.
Ok, I admit it, before reading the part about catching on fire I was thinking "Pinocchio."
Guardianlord |
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A mouse skeleton that glows like a Light spell and will run up and down any hanging rope or chain it is placed on. Light color can be changed from white to red, blue or "black" on command. Completely harmless, AC10 and 1HP.
Are the command words "Hickory Dickory Dock"?
Purifying Canteen: Any water placed in this canteen is cleansed of poison and disease to become completely safe to drink. It has no effect on diminutive creatures, spells, or divine effects on the water. There is a chance once a day that the water inside will be transformed into an equal amount of dust (or dirt). There is no way to tell that the water has been changed until one drinks from the canteen. Chance 50%/day.
ArmouredMonk13 |
These are a just a tad extreme, but
In a plane made primarily out of Antimatter, this Cestus performs like a broken non-masterwork non-magical cestus.