Mythic Bard Villain NPC


Advice

Shadow Lodge

I had an idea for one of the ultimate villains in my campaign, since I have decided to take it Mythic. He is part of the Council, a shadowy group that enforces the order of the world, along with a Drakainia, and an Arcane Nightmare Lord Taniniver. So, to contrast these monstrous foes, I came up with the third member: a human bard. Level 20 Mythic tier 10, but a human bard.

So, here's what I have for him: mostly focuses on minions and making others fight for him. Relies on illusions to maintain multiple identities, each of which has a lot of people behind it. Also the item crafter for the group (somehow getting the Crafting Mastery ability), and relies on my favorite method of crafting multiple abilities into a single item. He's Neutral Evil, his Perform of choice would be Oratory (relying on Lingering Performance, barking quick orders), and in single combat has Arcane Strike (mythic version), the Deadly Dodge mythic ability, and exploitation of minions. Asides from that, he needs to be immortal.

So can you guys give me some clearer ideas for this Bard? I have some foggy ideas for mythic stuff (Marshall/Trickster dual path), but none for his archetype.

Liberty's Edge

Why use an Archetype at all? Core Bard gives all the stuff you're looking for.

Shadow Lodge

There might be an archetype that makes my concept work a little better.

Liberty's Edge

None leap to mind. That's pretty much textbook Bard.


I cannot say I know too much about archetypes, but I was a little intrigued and always looking to find out more about the game

I did find this, seems like it might suit your needs, http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/demagogue

I like the idea of the human bard being a major player in the shadowy council.


The Demagogue - http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/demagogue

May or may not suit your exact needs mechanically, but it IS the definition of egomaniacal evil overlord.

As for immortality, there are Mythic universal path abilities that do that for you. Tier One has Longevity, where you can't die from old age. You could also give him Mythic Sustenance, maybe Pure Body and Sleepless too. http://www.d20pfsrd.com/mythic/mythic-heroes#TOC-Universal-Path-Abilities

Then, give him the same amount of gear that a PC of that level would have. He will need it. :)

EDIT: NINJA'D!

Shadow Lodge

I looked at that, and I don't like that it gives up Inspire Courage. Actually, Deadman is right, he doesn't really need an archetype. I have it so that, if he needs forces beyond what he already commands, he just waits a few days for the Drakainia to spawn him a decent-sized army. I want his tactics to be around fighting with his minions, using the mythic abilities that let non-mythic creatures count as mythic, and let them use his surge (which can be upped to 2d8), and other stuff to make them better. He's the type of character I can use as a recurring villain, since he has an excuse to show up anywhere, command any level of forces, and its VERY hard to kill him, since I won't be giving out artifacts for a while.

For his immortality, I was thinking about the Legendary Item string of abilities. More expensive, but more rewarding than just taking one path ability. Since the Legendary Item ability gives all of those at once, and gives him a concentrated weakness.

I'm not picturing this guy as an overlord. He's more of a normal guy, working with monsters for inscrutable reasons. He's more of a crime boss in overall look and feel, but much, MUCH more competent.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

It may be well past the time that you need the information, but there will be a fair number of bard-specific mythic feats in the upcoming Mythic Minis 37: Feats of the Dilettante, available on Monday, October 13. Also, bards got a LOT of great spells in the books that came along after the Core Rulebook, so you might be interested in picking up Mythic Magic: Ultimate Spells I to get all of the bard spells from Ultimate Combat and Mythic Magic: Advanced Spells I to get mythic versions of all the spells from the Advanced Player's Guide. Further volumes are in process for the other core hardbacks for Pathfinder, all done up by the Legendary Games team (including yours truly) that worked on the mythic spells in Mythic Adventures.

Hope that helps!


If you want him more warrior based and less lore oriented, the arcane duelist is a good choice (arcane strike suggests this). But Core bard really does do the trick.

Make sure the party sees him kill someone with a simple rebuke, using deadly performance. Maybe not if he's super incognito. But c'mon...

Silver Crusade

Human Mythic Bard Villain?

How about...

Lich Mythic Bard Villain? ;D

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

With this kind of villan, his real power is in the supporting cast.

So to make him effective, you really need to build the gang he leads.

If you watch Agents of Shield, Agent Coulson is probably a good example of this kind of leader who's the opposite of evil.


I had a mythic Tiefling(for flavor) skald 12/T3(Marshall) that used all the fiend totems, reckless abandon, animal fury, inspire minions, and deadly guidance(3) to turn hordes of Commoners into a deadly army with the following bonuses.

+6 STR/CON, +6 Will save, -1 ac
+4 Attack, -4 AC
Gore and Bite attacks
Attackers take 1d6 piercing damage
Adjacent Good creatures take 2d6 slashing and are shaken at the beginning of your turn
3d6 Sneak attack

With the linnorm death curse rage powers from ACG this skald could get pretty ridiculous now that i think of it. Kill a minion, get a debilitating curse.

In short, the skald, due to access to rage powers, seems to have nice options for a BBEG who uses and buffs minions.

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