![]() ![]()
![]() I came here hoping there would be an answer. Got the same issue, except I waited 'til last minute. My group is heading to her tonight. Guess i'll improvise. at least there are some specs up for a couple hellknights of varying CR. http://www.d20pfsrd.com/bestiary/npc-s/npc-2/human-fighter-3
I think I may use that CR10 one as the Lady Commander. maybe . . . that may be a little to much for my group. ![]()
![]() That would be pretty awesome! Only work if you are willing to smudge the alignment a little. If i recall shadow dancer's cannot be lawful. Personally, as GM, I say EFF it, shadow dancer pally sounds awesome. I wasn't worried too much about requirements, more so the bonuses to sneak attacks / rouge talents. I supose I do not have to have him utilize those features ![]()
![]() I am working on the main villain of my adventure.
I was looking into what class(es) to have him be as far as when the party goes to fight him (so, no rush as this will be a ways off). Shadow dancer seems almost prefect, but it may be a little too focused on being a rouge first. I really want this guy to be all about having the shadows do his work for him, he wouldn't really be getting close to do his dirty work. So I was wondering, if people knew if a Shadow dancer with no rouge levels is possible (currently thinking heavy in sorcerer), or if I could have him be a "ranged" rouge, or if there was another class (prestige or not)that may work better for my needs. Or if anyone else has done something similar, and what did / didn't work for them. Thanks in advance. ![]()
![]() I cannot say I know too much about archetypes, but I was a little intrigued and always looking to find out more about the game I did find this, seems like it might suit your needs, http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/demagogue I like the idea of the human bard being a major player in the shadowy council. ![]()
![]() oh wow! I come back from lunch and BAM, so many replies. Thank you all. Looks like I have even more reading to do hahah. I was considering taking the encounters from pre-made scenario(s) and altering them slightly to fit my narrative, but I'm not sure how viable that would be. My local gaming shop does run a couple RPG nights, next one is this Wednesday. I was going to see if the GM there wouldn't mind me picking his brain / watch over his shoulder while he works. Again, thank you all. This is a much needed push in the right direction. ![]()
![]() I have never played a P&P game before. I recently started listening to Nerd Poker with Brian Posehn while playing various computer games. His wonderful DM has inspired me to try my hands at weaving my own story for my friends. I have convinced four of them to try with me, only one of which has ever played a P&P before (although we all have lots of KOTR experience, which seems to wear it's dice rolls on it's sleeve) Went to my local gaming store this weekend to pick up some DnD stuffs, but after talking to a few people at the store, left with Pathfinder core rule book, Pathfinder Game Mastery Guide, and a set of dice. I am really not looking to use a pre-written campaign, the whole allure of the game for me is telling MY story. But, I still have some new GM issues. In particular, encounters. How frequent should the encounters be? How many enemies in each? How tough should the enemies be? I am a little worried about having to much for my party to handle in a "day" given that casters only have so many spells per day. (is encounter even the correct term, are spell casters able to do more than I am giving them credit for?) I just bought the books on Sunday, and have not been able to read all of them. I have attempted to find this info in particular, but so far do not seem to be able to locate it. Any and all tips for new to P&P, new to Pathfinder, new to GM, or encounter planning would be greatly appreciated. |