The ranger, the barbarian, the wizard and the...?


Advice

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Tangaroa wrote:

Oracle!

I think a metal mystery oracle might be a good choice They do get some nice social skills (which your party looks to lack), and access to some helpful combat-enhancing revelations. Here is a sample build that mixes combat and social

** spoiler omitted **...

Thanks for the sample build, Tangaroa!

I'm getting more of a feel of the oracle class, and reading up on it I still like it flavorwise plus the obvious pros: divine caster (needed in the group), can provide healing when needed, and would make a good party face. And indeed: the sorcerer style flexiblity. At first I was really fond of the Heavens mystery, but I guess Battle or Metal (or Life, but I find the flavor of that a bit meh) might be the wiser option when it comes to supporting the party.

For everyone who contributed so far: thanks for the input! :-)


Dustyboy wrote:

I really strongly reccommend Druid, It's the perfect compliment to that party.

Nature/tracking/animals? you and ranger!

Fighting things toe to toe as a bear? Barbarian has your back and you his

Spellcasting? Whoah look at the wizard and the druid go!

Basically a druid is one of the best jack-of-all-trades.

And you can also be a good summoner to boot, which IS a big deal

Actually, I like the druid as a class, but as someone remarked earlier: in an urban setting, it just feels... off. But purely from the persepctive of completing the group it could have been a good option indeed.


Heavens Oracles are really kind of one trick ponies, I like them and the trick is cool, but if you can't Color Spray it you have to sit around and buff or heal.

If you do go with Oracle, you should consider whether you want to use the spell Paragon Surge. It is a Half-Elf only spell from the ARG, so you need to be a Half-Elf or do the gymnastics required to count as one. It can give you your whole spell list and with the right feats the whole sorcerer list as well at high level, but it is very powerful and some people don't like it.


Secane wrote:

@RubySorceress,

I would suggest the Cleric. Mainly due to how versatile the cleric is when it comes to spells. (...)

You make quite some good points, and I had been considering the cleric before precisely because of them. I guess my biggest problem with the cleric - and simultaneously main reason to go oracle - is the same as I always had with the wizard: I just love the spontaneous casting style - for obvious reasons who no doubt already have been the subject of extended wizard versus sorcerer-discussions and do not need to be repeated here. ;-)

Grand Lodge

Aasimar Oracle is very strong.


Gregory Connolly wrote:

Heavens Oracles are really kind of one trick ponies, I like them and the trick is cool, but if you can't Color Spray it you have to sit around and buff or heal.

If you do go with Oracle, you should consider whether you want to use the spell Paragon Surge. It is a Half-Elf only spell from the ARG, so you need to be a Half-Elf or do the gymnastics required to count as one. It can give you your whole spell list and with the right feats the whole sorcerer list as well at high level, but it is very powerful and some people don't like it.

Point taken about the Heavens Oracle.

Paragon Surge: I get the sense there is a lot of abuse needed to squeeze so much of it, and I fear the GM is going to respond with a firm NO. But it might be worth a try, I'll look into it!


Paragon Surge is very easy to use. You cast the spell, you get some irrelevant bonuses and a feat of your choice that you qualify for. You always qualify for the feat Expanded Arcana, so that takes care of the cleric list. If you take Skill Focus (any knowledge) and Eldritch Heritage (Arcane) you qualify for Improved Eldritch Heritage (Arcane) at 11th level. Improved Eldritch Heritage (Arcane) lets you choose New Arcana, so that takes care of the sorcerer list.

You will make Sorcerers and Oracles who can't do this jealous, but you are really no more powerful than a Cleric, Druid or Wizard.

Contributor

I'm currently playing an Oracle/Witch as the party's main healer. Our party consists of me, a bard, a druid, a paladin, and a wizard.

I multiclassed a level of witch, took the healing hex, and now I get a free "cure light" on everyone once a day. Everyone else can heal themselves a little, and I loaded up on ranged combat skills so that I can also fight.

Using CHA instead of DEX is pretty awesome, and with a diplomacy of +8 I can be the face of the party.

Another plus: roleplaying the curse and mystery. Make them align with each other, and turn them into an origin story. You don't have to take the classical route of losing your eyes and gaining second sight, but make the two related somehow and have fun with it.

My character is Haunted with the Nature mystery, so eventually she'll be able to drain the life from things with a touch. I decided that it's her kills that haunt her. Any time she scores the killing blow, that creature becomes one of her spirits.

(That opens me up to take it in one of two ways: Either she wants to focus on healing the party, not dealing damage, if these are the consequences; or she goes mad at some point and decides to target specific enemies that she wants as spirits to round out her collection (i.e., "leave me that particularly attractive bandit -- he's mine...forever!").

Liberty's Edge

Gregory Connolly wrote:
Heavens Oracles are really kind of one trick ponies, I like them and the trick is cool, but if you can't Color Spray it you have to sit around and buff or heal.

I'd argue this isn't true at all. A Heavens Oracle is a bog-standard save-or-die caster build, only with a specific trick. They can easily take other save-or-suck spells and use them when Color Spray isn't workable.


If you want heavens, by heavens go heavens!

Wood, metal, and battle are probably the best for melee, but if you choice the right spells (and avoid the wrong curses) any of the oracles can work.

- Bone: summon allies
- Heavens: great crowd control
- Nature: pick up an animal companion (works best if you are small.

... etc.

You'll have medium armor and can pick up a morningstar and a fair number of buffing spells to help you in melee.

A lot of people like the Lunar mystery for the awesome revelations:

Lunar Myster

Sovereign Court

Lunar is pretty strong and versatile. But really the only revelations you need are primal companion, prophetic armor, and touch of the moon.

Form of the Beast is only really good if you convince your DM to allow it to work with Natural Spell; otherwise gift of claw and moon is what you want if you're not going with a weapon.
______

Druid is still a really good choice. For urban campaign with a lot of dungeons etc, Menhir Savant archetype is probably the best scout you can get.

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