RubySorceress's page
8 posts. No reviews. No lists. No wishlists.
|
Gregory Connolly wrote: Heavens Oracles are really kind of one trick ponies, I like them and the trick is cool, but if you can't Color Spray it you have to sit around and buff or heal.
If you do go with Oracle, you should consider whether you want to use the spell Paragon Surge. It is a Half-Elf only spell from the ARG, so you need to be a Half-Elf or do the gymnastics required to count as one. It can give you your whole spell list and with the right feats the whole sorcerer list as well at high level, but it is very powerful and some people don't like it.
Point taken about the Heavens Oracle.
Paragon Surge: I get the sense there is a lot of abuse needed to squeeze so much of it, and I fear the GM is going to respond with a firm NO. But it might be worth a try, I'll look into it!
Secane wrote: @RubySorceress,
I would suggest the Cleric. Mainly due to how versatile the cleric is when it comes to spells. (...)
You make quite some good points, and I had been considering the cleric before precisely because of them. I guess my biggest problem with the cleric - and simultaneously main reason to go oracle - is the same as I always had with the wizard: I just love the spontaneous casting style - for obvious reasons who no doubt already have been the subject of extended wizard versus sorcerer-discussions and do not need to be repeated here. ;-)
Dustyboy wrote: I really strongly reccommend Druid, It's the perfect compliment to that party.
Nature/tracking/animals? you and ranger!
Fighting things toe to toe as a bear? Barbarian has your back and you his
Spellcasting? Whoah look at the wizard and the druid go!
Basically a druid is one of the best jack-of-all-trades.
And you can also be a good summoner to boot, which IS a big deal
Actually, I like the druid as a class, but as someone remarked earlier: in an urban setting, it just feels... off. But purely from the persepctive of completing the group it could have been a good option indeed.
Tangaroa wrote: Oracle!
I think a metal mystery oracle might be a good choice They do get some nice social skills (which your party looks to lack), and access to some helpful combat-enhancing revelations. Here is a sample build that mixes combat and social
** spoiler omitted **...
Thanks for the sample build, Tangaroa!
I'm getting more of a feel of the oracle class, and reading up on it I still like it flavorwise plus the obvious pros: divine caster (needed in the group), can provide healing when needed, and would make a good party face. And indeed: the sorcerer style flexiblity. At first I was really fond of the Heavens mystery, but I guess Battle or Metal (or Life, but I find the flavor of that a bit meh) might be the wiser option when it comes to supporting the party.
For everyone who contributed so far: thanks for the input! :-)
blackbloodtroll wrote: What races are allowed? In essence only the common races, others can be considered, but are subject to approval by the GM.
CraiFuzzy: good point, but ironically it is going to be a pretty much urban based adventure (the ranger is going to be an urban ranger, maybe I should have mentioned that)...
Deadmanwalking: I like the flavour of the oracle as well, and yes, it feels very homey indeed - the flexibility is something I'm very fond of. I'm going to seriously consider the Oracle option.
sgriobhadair wrote: Starting from level one?
I'd personally go divine caster; oracle or druid.
Yep, starting from level one.
I had been considering the oracle, but I was wondering if it wouldn't be too squishy to complement the barbarian (now the only up front and close melee character). Though I might be biased, having seen a barbarian more knocked out than actually fighting in a former adventure, lol.
For the last couple of years I have happily been playing a sorcerer in different adventures. We're starting a new adventure soon and it's more or less made clear to me that it's time to give someone else the chance for a change. :-P
I've agreed to let my character choice depend on what the other group members want to play (since the last two times I was the first to shout 'sorcerer'), but right now I'm a bit at a loss for the best way to complement the group. So far we're having a ranged ranger, a hack and slash minded barbarian and a sorcerer (or possibly a wizard).
Though in theory every one should just play whatever he likes best, I do find that a balanced group adds a lot of pleasure to the game. So I guess in this case that means tanking and/or healing would be my job. Logical choices seem a paladin (sturdier) or a cleric (more efficient healing?). These roles are completely new to me, so any advice on which one to pick or suggestions for a better option are welcome...
|